| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - SSGI Ball Pool</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- <style>
- canvas {
- touch-action: none;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>SSGI Ball Pool</span>
- </div>
- <small>Real-time indirect illumination with interactive physics ball pool.</small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/",
- "monomorph": "https://cdn.jsdelivr.net/npm/monomorph@2.3.1/build/monomorph.js",
- "@perplexdotgg/bounce": "https://cdn.jsdelivr.net/npm/@perplexdotgg/bounce@1.8.0/build/bounce.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { pass, mrt, output, normalView, diffuseColor, velocity, add, vec4, directionToColor, colorToDirection, sample } from 'three/tsl';
- import { ssgi } from 'three/addons/tsl/display/SSGINode.js';
- import { traa } from 'three/addons/tsl/display/TRAANode.js';
- import { World } from '@perplexdotgg/bounce';
- const BALL_RADIUS = 0.4;
- const FILL_RATIO = 0.4;
- const PACKING = 0.6;
- const BOX_HEIGHT = 6;
- const BOX_DEPTH = 8;
- const WALL_THICKNESS = 0.5;
- const CAM_FOV = 45;
- const EASE_SPEED = 8;
- let camera, scene, renderer, renderPipeline;
- let raycaster, pointer;
- let mouseLight;
- let world;
- let ballCount = 0;
- let bodies = [];
- let ballsMesh = null;
- let wallMeshes = [];
- const boxSize = { w: 8, h: BOX_HEIGHT, d: BOX_DEPTH };
- let mouseRayOrigin = new THREE.Vector3();
- let mouseRayDir = new THREE.Vector3();
- let mouseMoving = false;
- let mouseStopTimer = 0;
- let pointerDown = false;
- const activePointers = new Set();
- const mouseLightTarget = new THREE.Vector3( 0, BOX_HEIGHT / 2, BOX_DEPTH / 2 );
- const mouseRayOriginTarget = new THREE.Vector3();
- const mouseRayDirTarget = new THREE.Vector3();
- init();
- async function init() {
- camera = new THREE.PerspectiveCamera( CAM_FOV, window.innerWidth / window.innerHeight, 0.1, 100 );
- scene = new THREE.Scene();
- renderer = new THREE.WebGPURenderer( { antialias: false } );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.toneMappingExposure = 0.5;
- renderer.shadowMap.enabled = true;
- document.body.appendChild( renderer.domElement );
- //
- renderPipeline = new THREE.RenderPipeline( renderer );
- const scenePass = pass( scene, camera );
- scenePass.setMRT( mrt( {
- output: output,
- diffuseColor: diffuseColor,
- normal: directionToColor( normalView ),
- velocity: velocity
- } ) );
- const scenePassColor = scenePass.getTextureNode( 'output' );
- const scenePassDiffuse = scenePass.getTextureNode( 'diffuseColor' );
- const scenePassDepth = scenePass.getTextureNode( 'depth' );
- const scenePassNormal = scenePass.getTextureNode( 'normal' );
- const scenePassVelocity = scenePass.getTextureNode( 'velocity' );
- // bandwidth optimization
- const diffuseTexture = scenePass.getTexture( 'diffuseColor' );
- diffuseTexture.type = THREE.UnsignedByteType;
- const normalTexture = scenePass.getTexture( 'normal' );
- normalTexture.type = THREE.UnsignedByteType;
- const sceneNormal = sample( ( uv ) => {
- return colorToDirection( scenePassNormal.sample( uv ) );
- } );
- // gi
- const giPass = ssgi( scenePassColor, scenePassDepth, sceneNormal, camera );
- giPass.sliceCount.value = 2;
- giPass.stepCount.value = 8;
- // composite
- const gi = giPass.rgb;
- const ao = giPass.a;
- const compositePass = vec4(
- add( scenePassColor.rgb.mul( ao ), scenePassDiffuse.rgb.mul( gi ) ),
- scenePassColor.a
- );
- // traa
- const traaPass = traa( compositePass, scenePassDepth, scenePassVelocity, camera );
- renderPipeline.outputNode = traaPass;
- // light
- mouseLight = new THREE.PointLight( 0xffffff, 80 );
- mouseLight.position.set( 0, BOX_HEIGHT / 2, BOX_DEPTH / 2 );
- mouseLight.castShadow = true;
- mouseLight.shadow.mapSize.set( 1024, 1024 );
- mouseLight.shadow.radius = 20;
- scene.add( mouseLight );
- //
- raycaster = new THREE.Raycaster();
- pointer = new THREE.Vector2();
- rebuildScene();
- //
- renderer.domElement.addEventListener( 'pointerdown', onPointerDown );
- renderer.domElement.addEventListener( 'pointermove', onPointerMove );
- renderer.domElement.addEventListener( 'pointerup', onPointerUp );
- renderer.domElement.addEventListener( 'pointercancel', onPointerUp );
- window.addEventListener( 'resize', onWindowResize );
- }
- function getBoxWidth() {
- const aspect = window.innerWidth / window.innerHeight;
- const vFov = THREE.MathUtils.degToRad( CAM_FOV / 2 );
- const dist = ( BOX_HEIGHT / 2 ) / Math.tan( vFov );
- return Math.tan( vFov ) * aspect * dist * 2;
- }
- function getBallCount() {
- const roomVolume = boxSize.w * boxSize.h * boxSize.d;
- const ballVolume = ( 4 / 3 ) * Math.PI * Math.pow( BALL_RADIUS, 3 );
- return Math.floor( roomVolume * FILL_RATIO * PACKING / ballVolume );
- }
- function rebuildScene() {
- for ( const mesh of wallMeshes ) {
- scene.remove( mesh );
- mesh.geometry.dispose();
- }
- wallMeshes = [];
- if ( ballsMesh ) {
- scene.remove( ballsMesh );
- ballsMesh.dispose();
- ballsMesh = null;
- }
- bodies = [];
- boxSize.w = getBoxWidth();
- ballCount = getBallCount();
- world = new World( {
- gravity: [ 0, - 9.81, 0 ],
- solveVelocityIterations: 6,
- solvePositionIterations: 2,
- linearDamping: 0.1,
- angularDamping: 0.1,
- restitution: 0.4,
- friction: 0.5
- } );
- fitCameraToBox();
- createBox();
- createBalls();
- }
- function createBox() {
- const hw = boxSize.w / 2;
- const hh = boxSize.h / 2;
- const hd = boxSize.d / 2;
- const t = WALL_THICKNESS;
- const whiteMaterial = new THREE.MeshPhysicalMaterial( {
- color: 0xeeeeee,
- roughness: 0.7,
- metalness: 0.0
- } );
- const redMaterial = new THREE.MeshPhysicalMaterial( {
- color: 0xff2222,
- roughness: 0.7,
- metalness: 0.0
- } );
- const greenMaterial = new THREE.MeshPhysicalMaterial( {
- color: 0x22ff22,
- roughness: 0.7,
- metalness: 0.0
- } );
- const walls = [
- { size: [ boxSize.w, t, boxSize.d ], pos: [ 0, - t / 2, 0 ], mat: whiteMaterial },
- { size: [ boxSize.w, t, boxSize.d ], pos: [ 0, boxSize.h + t / 2, 0 ], mat: whiteMaterial },
- { size: [ boxSize.w, boxSize.h, t ], pos: [ 0, hh, - hd - t / 2 ], mat: whiteMaterial },
- { size: [ boxSize.w, boxSize.h, t ], pos: [ 0, hh, hd + t / 2 ], noMesh: true },
- { size: [ t, boxSize.h, boxSize.d ], pos: [ - hw - t / 2, hh, 0 ], mat: redMaterial },
- { size: [ t, boxSize.h, boxSize.d ], pos: [ hw + t / 2, hh, 0 ], mat: greenMaterial }
- ];
- for ( const w of walls ) {
- const shape = world.createBox( { width: w.size[ 0 ], height: w.size[ 1 ], depth: w.size[ 2 ] } );
- world.createStaticBody( { shape, position: w.pos } );
- if ( ! w.noMesh ) {
- const geo = new THREE.BoxGeometry( w.size[ 0 ], w.size[ 1 ], w.size[ 2 ] );
- const mesh = new THREE.Mesh( geo, w.mat );
- mesh.position.set( ...w.pos );
- mesh.receiveShadow = true;
- scene.add( mesh );
- wallMeshes.push( mesh );
- }
- }
- }
- function createBalls() {
- const sphereGeo = new THREE.SphereGeometry( BALL_RADIUS, 32, 16 );
- const sphereShape = world.createSphere( { radius: BALL_RADIUS } );
- const material = new THREE.MeshPhysicalMaterial( {
- roughness: 0.3,
- metalness: 0.1
- } );
- ballsMesh = new THREE.InstancedMesh( sphereGeo, material, ballCount );
- ballsMesh.castShadow = true;
- ballsMesh.receiveShadow = true;
- scene.add( ballsMesh );
- const colors = [
- 0xff4444, 0x44ff44, 0x4488ff, 0xffaa00, 0xff44ff,
- 0x44ffff, 0xffff44, 0xff8844, 0x8844ff, 0x44ff88
- ];
- const color = new THREE.Color();
- const hw = boxSize.w / 2 - BALL_RADIUS - 0.1;
- const hd = boxSize.d / 2 - BALL_RADIUS - 0.1;
- for ( let i = 0; i < ballCount; i ++ ) {
- color.set( colors[ i % colors.length ] );
- ballsMesh.setColorAt( i, color );
- const x = ( Math.random() - 0.5 ) * 2 * hw;
- const y = BALL_RADIUS + Math.random() * ( boxSize.h - BALL_RADIUS * 2 );
- const z = ( Math.random() - 0.5 ) * 2 * hd;
- const body = world.createDynamicBody( {
- shape: sphereShape,
- position: [ x, y, z ],
- mass: 1,
- restitution: 0.5,
- friction: 0.4
- } );
- bodies.push( body );
- }
- }
- function onPointerDown( event ) {
- activePointers.add( event.pointerId );
- if ( event.pointerType === 'touch' ) {
- pointerDown = activePointers.size >= 2;
- } else {
- pointerDown = true;
- }
- }
- function onPointerUp( event ) {
- activePointers.delete( event.pointerId );
- if ( event.pointerType === 'touch' ) {
- pointerDown = activePointers.size >= 2;
- } else {
- pointerDown = false;
- }
- }
- function onPointerMove( event ) {
- pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- raycaster.setFromCamera( pointer, camera );
- mouseRayOriginTarget.copy( raycaster.ray.origin );
- mouseRayDirTarget.copy( raycaster.ray.direction );
- mouseMoving = true;
- clearTimeout( mouseStopTimer );
- mouseStopTimer = setTimeout( () => mouseMoving = false, 50 );
- const frontPlane = new THREE.Plane( new THREE.Vector3( 0, 0, 1 ), - boxSize.d / 2 );
- const hit = new THREE.Vector3();
- if ( raycaster.ray.intersectPlane( frontPlane, hit ) ) {
- mouseLightTarget.copy( hit );
- }
- }
- function respawnBalls() {
- const hw = boxSize.w / 2 - BALL_RADIUS - 0.1;
- const hd = boxSize.d / 2 - BALL_RADIUS - 0.1;
- const count = 5;
- for ( let i = 0; i < count; i ++ ) {
- const body = bodies[ Math.floor( Math.random() * bodies.length ) ];
- body.position.set( [
- ( Math.random() - 0.5 ) * 2 * hw,
- boxSize.h - BALL_RADIUS - Math.random() * 1,
- ( Math.random() - 0.5 ) * 2 * hd
- ] );
- body.linearVelocity.set( [ 0, 0, 0 ] );
- body.angularVelocity.set( [ 0, 0, 0 ] );
- body.commitChanges();
- }
- }
- function fitCameraToBox() {
- const vFov = THREE.MathUtils.degToRad( CAM_FOV / 2 );
- const dist = ( boxSize.h / 2 ) / Math.tan( vFov );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.position.set( 0, boxSize.h / 2, dist + boxSize.d / 2 );
- camera.lookAt( 0, boxSize.h / 2, 0 );
- camera.updateProjectionMatrix();
- }
- function onWindowResize() {
- renderer.setSize( window.innerWidth, window.innerHeight );
- rebuildScene();
- }
- const timer = new THREE.Timer();
- const _dummy = new THREE.Object3D();
- function animate() {
- timer.update();
- const dt = Math.min( timer.getDelta(), 1 / 30 );
- const easeFactor = 1 - Math.exp( - EASE_SPEED * dt );
- mouseRayOrigin.lerp( mouseRayOriginTarget, easeFactor );
- mouseRayDir.lerp( mouseRayDirTarget, easeFactor );
- mouseLight.position.lerp( mouseLightTarget, easeFactor );
- if ( pointerDown ) {
- respawnBalls();
- }
- if ( mouseMoving ) {
- const pushRadius = 1.5;
- const pushStrength = 15;
- const _closest = new THREE.Vector3();
- const _ballPos = new THREE.Vector3();
- const _pushDir = new THREE.Vector3();
- for ( const body of bodies ) {
- const bp = body.position;
- _ballPos.set( bp.x, bp.y, bp.z );
- const ray = new THREE.Ray( mouseRayOrigin, mouseRayDir );
- ray.closestPointToPoint( _ballPos, _closest );
- const dist = _closest.distanceTo( _ballPos );
- if ( dist < pushRadius ) {
- _pushDir.subVectors( _ballPos, _closest );
- if ( _pushDir.lengthSq() < 0.001 ) _pushDir.set( 0, 1, 0 );
- _pushDir.normalize();
- const strength = pushStrength * ( 1 - dist / pushRadius );
- body.applyLinearImpulse( {
- x: _pushDir.x * strength,
- y: _pushDir.y * strength,
- z: _pushDir.z * strength
- } );
- }
- }
- }
- if ( world ) {
- world.advanceTime( 1 / 60, dt );
- }
- for ( let i = 0; i < bodies.length; i ++ ) {
- const body = bodies[ i ];
- const p = body.position;
- const q = body.orientation;
- _dummy.position.set( p.x, p.y, p.z );
- _dummy.quaternion.set( q.x, q.y, q.z, q.w );
- _dummy.updateMatrix();
- ballsMesh.setMatrixAt( i, _dummy.matrix );
- }
- ballsMesh.instanceMatrix.needsUpdate = true;
- renderPipeline.render();
- }
- </script>
- </body>
- </html>
|