stephomi 8b446fb57f Remove remaining ray normalization in Raycaster. 12 anos atrás
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cameras 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 12 anos atrás
core 8b446fb57f Remove remaining ray normalization in Raycaster. 12 anos atrás
extras 042b86ff57 CameraHelper: Removed unneded call. 12 anos atrás
lights 46a2244660 SpotLight.angle and SpotlightHelper cone size bug fixes 12 anos atrás
loaders e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 anos atrás
materials 32ca1d4740 Prettified EventDispatcher API. 12 anos atrás
math 15ac1a6f4e Rename intersectionRay + add it in Triangle.prototype. 12 anos atrás
objects e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 anos atrás
renderers fa8f4878c8 WebGLRenderer: Refactored deallocateGeometry code as per @MiiBond suggestion in #3566. 12 anos atrás
scenes 14f5298d77 Spaces to tabs. 12 anos atrás
textures 32ca1d4740 Prettified EventDispatcher API. 12 anos atrás
Three.js 641cdb0b7d r60dev 12 anos atrás
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