stephomi 8b446fb57f Remove remaining ray normalization in Raycaster. 12 år sedan
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cameras 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 13 år sedan
core 8b446fb57f Remove remaining ray normalization in Raycaster. 12 år sedan
extras 042b86ff57 CameraHelper: Removed unneded call. 12 år sedan
lights 46a2244660 SpotLight.angle and SpotlightHelper cone size bug fixes 13 år sedan
loaders e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 år sedan
materials 32ca1d4740 Prettified EventDispatcher API. 12 år sedan
math 15ac1a6f4e Rename intersectionRay + add it in Triangle.prototype. 12 år sedan
objects e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 år sedan
renderers fa8f4878c8 WebGLRenderer: Refactored deallocateGeometry code as per @MiiBond suggestion in #3566. 12 år sedan
scenes 14f5298d77 Spaces to tabs. 13 år sedan
textures 32ca1d4740 Prettified EventDispatcher API. 12 år sedan
Three.js 641cdb0b7d r60dev 12 år sedan
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