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cameras
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276e9da1ef
add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516
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12 anos atrás |
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core
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8b446fb57f
Remove remaining ray normalization in Raycaster.
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12 anos atrás |
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extras
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042b86ff57
CameraHelper: Removed unneded call.
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12 anos atrás |
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lights
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46a2244660
SpotLight.angle and SpotlightHelper cone size bug fixes
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12 anos atrás |
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loaders
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e65bec241c
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.
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12 anos atrás |
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materials
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32ca1d4740
Prettified EventDispatcher API.
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12 anos atrás |
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math
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15ac1a6f4e
Rename intersectionRay + add it in Triangle.prototype.
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12 anos atrás |
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objects
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e65bec241c
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.
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12 anos atrás |
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renderers
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fa8f4878c8
WebGLRenderer: Refactored deallocateGeometry code as per @MiiBond suggestion in #3566.
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12 anos atrás |
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scenes
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14f5298d77
Spaces to tabs.
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12 anos atrás |
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textures
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32ca1d4740
Prettified EventDispatcher API.
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12 anos atrás |
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Three.js
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641cdb0b7d
r60dev
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12 anos atrás |