HTMLTexture.html.md 1.3 KB

Inheritance: EventDispatcher → Texture →

HTMLTexture

Creates a texture from an HTML element.

This is almost the same as the base texture class, except that it sets Texture#needsUpdate to true immediately and listens for the parent canvas's paint events to trigger updates.

Constructor

new HTMLTexture( element : HTMLElement, mapping : number, wrapS : number, wrapT : number, magFilter : number, minFilter : number, format : number, type : number, anisotropy : number )

Constructs a new texture.

element

The HTML element.

mapping

The texture mapping.

Default is Texture.DEFAULT_MAPPING.

wrapS

The wrapS value.

Default is ClampToEdgeWrapping.

wrapT

The wrapT value.

Default is ClampToEdgeWrapping.

magFilter

The mag filter value.

Default is LinearFilter.

minFilter

The min filter value.

Default is LinearMipmapLinearFilter.

format

The texture format.

Default is RGBAFormat.

type

The texture type.

Default is UnsignedByteType.

anisotropy

The anisotropy value.

Default is Texture.DEFAULT_ANISOTROPY.

Properties

.isHTMLTexture : boolean (readonly)

This flag can be used for type testing.

Default is true.

Source

src/textures/HTMLTexture.js

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