Inheritance: EventDispatcher → Node → InputNode → UniformNode → TextureNode → ViewportTextureNode →
Represents the depth of the current viewport as a texture. This module can be used in combination with viewport texture to achieve effects that require depth evaluation.
Constructs a new viewport depth texture node.
uvNode
The uv node.
Default is screenUV.
levelNode
The level node.
Default is null.
depthTexture
A depth texture. If not provided, uses a shared depth texture.
Default is null.