ThreeJSExporter.ms 18 KB

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  1. -------------------------------------------------------------------------------------
  2. -- ThreeJSExporter.ms
  3. -- Exports geometry from 3ds max to Three.js models in ASCII JSON format v3
  4. -- By alteredq / http://alteredqualia.com
  5. -------------------------------------------------------------------------------------
  6. rollout ThreeJSExporter "ThreeJSExporter"
  7. (
  8. -- Variables
  9. local ostream,
  10. headerFormat = "\"metadata\":
  11. {
  12. \"sourceFile\": \"%\",
  13. \"generatedBy\": \"3ds max ThreeJSExporter\",
  14. \"vertices\": %,
  15. \"normals\": %,
  16. \"colors\": %,
  17. \"uvs\": %,
  18. \"triangles\": %,
  19. \"materials\": %
  20. },
  21. ",
  22. vertexFormat = "%,%,%",
  23. vertexNormalFormat = "%,%,%",
  24. UVFormat = "%,%",
  25. triFormat = "%,%,%,%",
  26. triUVFormat = "%,%,%,%,%,%,%",
  27. triNFormat = "%,%,%,%,%,%,%",
  28. triUVNFormat = "%,%,%,%,%,%,%,%,%,%",
  29. footerFormat = "}"
  30. -------------------------------------------------------------------------------------
  31. -- User interface
  32. group "ThreeJSExporter v0.8"
  33. (
  34. label msg "Exports selected meshes in Three.js ascii JSON format" align:#left
  35. hyperLink lab1 "Original source at GitHub" address:"https://github.com/alteredq/three.js/blob/master/utils/exporters/max/ThreeJSExporter.ms" color:(color 255 120 0) align:#left
  36. label dummy1 "--------------------------------------------------------" align:#left
  37. checkbox exportColor "Export vertex colors" checked:false enabled:true
  38. checkbox exportUv "Export uvs" checked:true enabled:true
  39. checkbox exportNormal "Export normals" checked:true enabled:true
  40. checkbox smoothNormal "Use vertex normals" checked:false enabled:true
  41. label dummy2 "--------------------------------------------------------" align:#left
  42. checkbox flipYZ "Flip YZ" checked:true enabled:true
  43. checkbox flipUV "Flip UV" checked:true enabled:true
  44. checkbox flipFace "Flip all faces" checked:false enabled:true
  45. checkbox autoflipFace "Try fixing flipped faces" checked:false enabled:true
  46. label dummy3 "--------------------------------------------------------" align:#left
  47. button btn_export "Export selected objects"
  48. )
  49. -------------------------------------------------------------------------------------
  50. -- Dump vertices
  51. function DumpVertices src =
  52. (
  53. Format "\"vertices\": [" to:ostream
  54. num = src.count
  55. if num > 0 then
  56. (
  57. for i = 1 to num do
  58. (
  59. vert = src[i]
  60. if flipYZ.checked then
  61. (
  62. x = vert.x
  63. y = vert.z
  64. z = vert.y
  65. z *= -1
  66. )
  67. else
  68. (
  69. x = vert.x
  70. y = vert.y
  71. z = vert.z
  72. )
  73. Format vertexFormat x y z to:ostream
  74. if i < num then Format "," to:ostream
  75. )
  76. )
  77. Format "],\n\n" to:ostream
  78. )
  79. -------------------------------------------------------------------------------------
  80. -- Dump colors
  81. function DumpColors src useColors =
  82. (
  83. Format "\"colors\": [" to:ostream
  84. num = src.count
  85. if num > 0 and useColors then
  86. (
  87. for i = 1 to num do
  88. (
  89. col = src[i]
  90. r = col.r as Integer
  91. g = col.g as Integer
  92. b = col.b as Integer
  93. hexNum = ( bit.shift r 16 ) + ( bit.shift g 8 ) + b
  94. -- hexColor = formattedPrint hexNum format:"#x"
  95. -- Format "%" hexColor to:ostream
  96. decColor = formattedPrint hexNum format:"#d"
  97. Format "%" decColor to:ostream
  98. if i < num then Format "," to:ostream
  99. )
  100. )
  101. Format "],\n\n" to:ostream
  102. )
  103. -------------------------------------------------------------------------------------
  104. -- Dump normals
  105. function DumpNormals src =
  106. (
  107. Format "\"normals\": [" to:ostream
  108. num = src.count
  109. if num > 0 and exportNormal.checked then
  110. (
  111. for i = 1 to num do
  112. (
  113. normal = src[i]
  114. normal = normalize normal as point3
  115. if flipYZ.checked then
  116. (
  117. x = normal.x
  118. y = normal.z
  119. z = normal.y
  120. z *= -1
  121. )
  122. else
  123. (
  124. x = normal.x
  125. y = normal.y
  126. z = normal.z
  127. )
  128. Format vertexNormalFormat x y z to:ostream
  129. if i < num then Format "," to:ostream
  130. )
  131. )
  132. Format "],\n\n" to:ostream
  133. )
  134. -------------------------------------------------------------------------------------
  135. -- Dump uvs
  136. function DumpUvs src =
  137. (
  138. Format "\"uvs\": [[" to:ostream
  139. num = src.count
  140. if num > 0 and exportUv.checked then
  141. (
  142. for i = 1 to num do
  143. (
  144. uvw = src[i]
  145. u = uvw.x
  146. if flipUV.checked then
  147. (
  148. v = 1 - uvw.y
  149. )
  150. else
  151. (
  152. v = uvw.y
  153. )
  154. Format UVFormat u v to:ostream
  155. if i < num then Format "," to:ostream
  156. )
  157. )
  158. Format "]],\n\n" to:ostream
  159. )
  160. -------------------------------------------------------------------------------------
  161. -- Dump faces
  162. function DumpFaces src useColors =
  163. (
  164. Format "\"faces\": [" to:ostream
  165. num = src.count
  166. if num > 0 then
  167. (
  168. for i = 1 to num do
  169. (
  170. zface = src[i]
  171. fv = zface[1]
  172. fuv = zface[2]
  173. m = zface[3] - 1
  174. fc = zface[4]
  175. needsFlip = zface[5]
  176. isTriangle = true
  177. hasMaterial = true
  178. hasFaceUvs = false
  179. hasFaceVertexUvs = ((classof fuv == Point3) and exportUv.checked)
  180. hasFaceNormals = false
  181. hasFaceVertexNormals = (exportNormal.checked)
  182. hasFaceColors = false
  183. hasFaceVertexColors = ((classof fc == Point3) and useColors)
  184. faceType = 0
  185. faceType = bit.set faceType 1 (not isTriangle)
  186. faceType = bit.set faceType 2 hasMaterial
  187. faceType = bit.set faceType 3 hasFaceUvs
  188. faceType = bit.set faceType 4 hasFaceVertexUvs
  189. faceType = bit.set faceType 5 hasFaceNormals
  190. faceType = bit.set faceType 6 hasFaceVertexNormals
  191. faceType = bit.set faceType 7 hasFaceColors
  192. faceType = bit.set faceType 8 hasFaceVertexColors
  193. if i > 1 then
  194. (
  195. Format "," faceType to:ostream
  196. )
  197. Format "%" faceType to:ostream
  198. if isTriangle then
  199. (
  200. va = (fv.x - 1) as Integer
  201. vb = (fv.y - 1) as Integer
  202. vc = (fv.z - 1) as Integer
  203. if flipFace.checked or needsFlip then
  204. (
  205. tmp = vb
  206. vb = vc
  207. vc = tmp
  208. )
  209. Format ",%,%,%" va vb vc to:ostream
  210. if hasMaterial then
  211. (
  212. Format ",%" m to:ostream
  213. )
  214. if hasFaceVertexUvs then
  215. (
  216. ua = (fuv.x - 1) as Integer
  217. ub = (fuv.y - 1) as Integer
  218. uc = (fuv.z - 1) as Integer
  219. if flipFace.checked or needsFlip then
  220. (
  221. tmp = ub
  222. ub = uc
  223. uc = tmp
  224. )
  225. Format ",%,%,%" ua ub uc to:ostream
  226. )
  227. if hasFaceVertexNormals then
  228. (
  229. if smoothNormal.checked then
  230. (
  231. -- normals have the same indices as vertices
  232. na = va
  233. nb = vb
  234. nc = vc
  235. )
  236. else
  237. (
  238. -- normals have the same indices as face
  239. na = i - 1
  240. nb = na
  241. nc = na
  242. )
  243. if flipFace.checked or needsFlip then
  244. (
  245. tmp = nb
  246. nb = nc
  247. nc = tmp
  248. )
  249. Format ",%,%,%" na nb nc to:ostream
  250. )
  251. if hasFaceVertexColors then
  252. (
  253. ca = (fc.x - 1) as Integer
  254. cb = (fc.y - 1) as Integer
  255. cc = (fc.z - 1) as Integer
  256. if flipFace.checked or needsFlip then
  257. (
  258. tmp = cb
  259. cb = cc
  260. cc = tmp
  261. )
  262. Format ",%,%,%" ca cb cc to:ostream
  263. )
  264. )
  265. )
  266. )
  267. Format "]\n\n" to:ostream
  268. )
  269. -------------------------------------------------------------------------------------
  270. -- Dump color
  271. function DumpColor pcolor label =
  272. (
  273. r = pcolor.r / 255
  274. g = pcolor.g / 255
  275. b = pcolor.b / 255
  276. fr = formattedPrint r format:".4f"
  277. fg = formattedPrint g format:".4f"
  278. fb = formattedPrint b format:".4f"
  279. Format "\"%\" : [%, %, %],\n" label fr fg fb to:ostream
  280. )
  281. -------------------------------------------------------------------------------------
  282. -- Dump map
  283. function DumpMap pmap label =
  284. (
  285. if classof pmap == BitmapTexture then
  286. (
  287. bm = pmap.bitmap
  288. if bm != undefined then
  289. (
  290. fname = filenameFromPath bm.filename
  291. Format "\"%\" : \"%\",\n" label fname to:ostream
  292. )
  293. )
  294. )
  295. -------------------------------------------------------------------------------------
  296. -- Export materials
  297. function ExportMaterials zmaterials zcolors =
  298. (
  299. Format "\"materials\": [\n" to:ostream
  300. totalMaterials = zmaterials.count
  301. for i = 1 to totalMaterials do
  302. (
  303. mat = zmaterials[i]
  304. Format "{\n" to:ostream
  305. -- debug
  306. Format "\"DbgIndex\" : %,\n" (i-1) to:ostream
  307. if classof mat != BooleanClass then
  308. (
  309. useVertexColors = zcolors[i]
  310. Format "\"DbgName\" : \"%\",\n" mat.name to:ostream
  311. -- colors
  312. DumpColor mat.diffuse "colorDiffuse"
  313. DumpColor mat.ambient "colorAmbient"
  314. DumpColor mat.specular "colorSpecular"
  315. t = mat.opacity / 100
  316. s = mat.glossiness
  317. Format "\"transparency\" : %,\n" t to:ostream
  318. Format "\"specularCoef\" : %,\n" s to:ostream
  319. -- maps
  320. DumpMap mat.diffuseMap "mapDiffuse"
  321. DumpMap mat.ambientMap "mapAmbient"
  322. DumpMap mat.specularMap "mapSpecular"
  323. DumpMap mat.bumpMap "mapBump"
  324. DumpMap mat.opacityMap "mapAlpha"
  325. )
  326. else
  327. (
  328. useVertexColors = false
  329. Format "\"DbgName\" : \"%\",\n" "dummy" to:ostream
  330. DumpColor red "colorDiffuse"
  331. )
  332. Format "\"vertexColors\" : %\n" useVertexColors to:ostream
  333. Format "}" to:ostream
  334. if ( i < totalMaterials ) then Format "," to:ostream
  335. Format "\n\n" to:ostream
  336. )
  337. Format "],\n\n" to:ostream
  338. )
  339. -------------------------------------------------------------------------------------
  340. -- Extract vertices from mesh
  341. function ExtractVertices obj whereto =
  342. (
  343. n = obj.numVerts
  344. for i = 1 to n do
  345. (
  346. v = GetVert obj i
  347. append whereto v
  348. )
  349. )
  350. -------------------------------------------------------------------------------------
  351. -- Extract vertex colors from mesh
  352. function ExtractColors obj whereto =
  353. (
  354. nColors = GetNumCPVVerts obj
  355. if nColors > 0 then
  356. (
  357. for i = 1 to nColors do
  358. (
  359. c = GetVertColor obj i
  360. append whereto c
  361. )
  362. )
  363. )
  364. -------------------------------------------------------------------------------------
  365. -- Extract normals from mesh
  366. function ExtractNormals obj whereto needsFlip =
  367. (
  368. if smoothNormal.checked then
  369. (
  370. num = obj.numVerts
  371. for i = 1 to num do
  372. (
  373. n = GetNormal obj i
  374. if flipFace.checked or needsFlip then
  375. (
  376. n.x *= -1
  377. n.y *= -1
  378. n.z *= -1
  379. )
  380. append whereto n
  381. )
  382. )
  383. else
  384. (
  385. num = obj.numFaces
  386. for i = 1 to num do
  387. (
  388. n = GetFaceNormal obj i
  389. if flipFace.checked or needsFlip then
  390. (
  391. n.x *= -1
  392. n.y *= -1
  393. n.z *= -1
  394. )
  395. append whereto n
  396. )
  397. )
  398. )
  399. -------------------------------------------------------------------------------------
  400. -- Extract uvs from mesh
  401. function ExtractUvs obj whereto =
  402. (
  403. n = obj.numTVerts
  404. for i = 1 to n do
  405. (
  406. v = GetTVert obj i
  407. append whereto v
  408. )
  409. )
  410. -------------------------------------------------------------------------------------
  411. -- Extract faces from mesh
  412. function ExtractFaces objMesh objMaterial whereto allMaterials needsFlip hasVColors offsetVert offsetUv offsetColor =
  413. (
  414. n = objMesh.numFaces
  415. hasUVs = objMesh.numTVerts > 0
  416. useMultiMaterial = false
  417. materialIDList = #()
  418. materialClass = classof objMaterial
  419. if materialClass == StandardMaterial then
  420. (
  421. fm = findItem allMaterials objMaterial
  422. )
  423. else if materialClass == MultiMaterial then
  424. (
  425. useMultiMaterial = true
  426. for i = 1 to n do
  427. (
  428. mID = GetFaceMatID objMesh i
  429. materialIndex = findItem objMaterial.materialIDList mID
  430. if materialIndex > 0 then
  431. (
  432. subMaterial = objMaterial.materialList[materialIndex]
  433. mMergedIndex = findItem allMaterials subMaterial
  434. if mMergedIndex > 0 then
  435. (
  436. materialIDList[mID] = mMergedIndex
  437. )
  438. else
  439. (
  440. materialIDList[mID] = findItem allMaterials false
  441. )
  442. )
  443. else
  444. (
  445. materialIDList[mID] = findItem allMaterials false
  446. )
  447. )
  448. )
  449. else
  450. (
  451. -- undefined material
  452. fm = findItem allMaterials false
  453. )
  454. for i = 1 to n do
  455. (
  456. zface = #()
  457. fv = GetFace objMesh i
  458. fv.x += offsetVert
  459. fv.y += offsetVert
  460. fv.z += offsetVert
  461. if useMultiMaterial then
  462. (
  463. mID = GetFaceMatID objMesh i
  464. fm = materialIDList[mID]
  465. )
  466. if hasUVs then
  467. (
  468. fuv = GetTVFace objMesh i
  469. fuv.x += offsetUv
  470. fuv.y += offsetUv
  471. fuv.z += offsetUv
  472. )
  473. else
  474. (
  475. fuv = false
  476. )
  477. if hasVColors then
  478. (
  479. fc = GetVCFace objMesh i
  480. fc.x += offsetColor
  481. fc.y += offsetColor
  482. fc.z += offsetColor
  483. )
  484. else
  485. (
  486. fc = false
  487. )
  488. append zface fv
  489. append zface fuv
  490. append zface fm
  491. append zface fc
  492. append zface needsFlip
  493. append whereto zface
  494. )
  495. )
  496. -------------------------------------------------------------------------------------
  497. -- Extract materials from eventual multi-material
  498. function ExtractMaterials objMesh objMaterial whereto wheretoColors zname hasVColors =
  499. (
  500. materialClass = classof objMaterial
  501. if materialClass == StandardMaterial then
  502. (
  503. if ( findItem whereto objMaterial ) == 0 then
  504. (
  505. append whereto objMaterial
  506. append wheretoColors hasVColors
  507. )
  508. )
  509. else if materialClass == MultiMaterial then
  510. (
  511. n = objMesh.numFaces
  512. for i = 1 to n do
  513. (
  514. mID = getFaceMatId objMesh i
  515. materialIndex = findItem objMaterial.materialIDList mID
  516. if materialIndex > 0 then
  517. (
  518. subMaterial = objMaterial.materialList[materialIndex]
  519. if ( findItem whereto subMaterial ) == 0 then
  520. (
  521. append whereto subMaterial
  522. append wheretoColors hasVColors
  523. )
  524. )
  525. )
  526. )
  527. else
  528. (
  529. -- unknown or undefined material
  530. append whereto false
  531. append wheretoColors false
  532. )
  533. )
  534. -------------------------------------------------------------------------------------
  535. -- Hack to figure out if normals are messed up
  536. function NeedsFaceFlip node =
  537. (
  538. needsFlip = false
  539. local tmp = Snapshot node
  540. face_normal = normalize ( getfacenormal tmp 1 )
  541. face = getface tmp 1
  542. va = getvert tmp face[1]
  543. vb = getvert tmp face[2]
  544. vc = getvert tmp face[3]
  545. computed_normal = normalize ( cross (vc - vb) (va - vb) )
  546. if distance computed_normal face_normal > 0.1 then needsFlip = true
  547. delete tmp
  548. return needsFlip
  549. )
  550. -------------------------------------------------------------------------------------
  551. -- Extract only things that either already are or can be converted to meshes
  552. function ExtractMesh node =
  553. (
  554. if SuperClassOf node == GeometryClass then
  555. (
  556. needsFlip = false
  557. hasVColors = false
  558. zmesh = SnapshotAsMesh node
  559. if autoflipFace.checked then
  560. (
  561. needsFlip = NeedsFaceFlip node
  562. )
  563. if exportColor.checked and ( getNumCPVVerts zmesh ) > 0 then
  564. (
  565. hasVColors = true
  566. )
  567. return #( zmesh, node.name, node.material, needsFlip, hasVColors )
  568. )
  569. -- Not geometry ... could be a camera, light, etc.
  570. return #( false, node.name, 0, false, false )
  571. )
  572. -------------------------------------------------------------------------------------
  573. -- Export scene
  574. function ExportScene =
  575. (
  576. -- Extract meshes
  577. meshObjects = #()
  578. mergedVertices = #()
  579. mergedNormals = #()
  580. mergedColors = #()
  581. mergedUvs = #()
  582. mergedFaces = #()
  583. mergedMaterials = #()
  584. mergedMaterialsColors = #()
  585. sceneHasVColors = false
  586. for obj in selection do
  587. (
  588. result = ExtractMesh obj
  589. meshObj = result[1]
  590. if ClassOf meshObj == TriMesh then
  591. (
  592. meshName = result[2]
  593. meshMaterial = result[3]
  594. needsFlip = result[4]
  595. hasVColors = result[5]
  596. sceneHasVColors = sceneHasVColors or hasVColors
  597. append meshObjects result
  598. vertexOffset = mergedVertices.count
  599. uvOffset = mergedUvs.count
  600. colorOffset = mergedColors.count
  601. ExtractMaterials meshObj meshMaterial mergedMaterials mergedMaterialsColors meshName hasVColors
  602. ExtractVertices meshObj mergedVertices
  603. ExtractNormals meshObj mergedNormals needsFlip
  604. ExtractColors meshObj mergedColors
  605. ExtractUvs meshObj mergedUvs
  606. ExtractFaces meshObj meshMaterial mergedFaces mergedMaterials needsFlip hasVColors vertexOffset uvOffset colorOffset
  607. )
  608. )
  609. totalVertices = mergedVertices.count
  610. totalFaces = mergedFaces.count
  611. totalMaterials = mergedMaterials.count
  612. totalColors = 0
  613. totalNormals = 0
  614. totalUvs = 0
  615. useColors = false
  616. if sceneHasVColors and exportColor.checked then
  617. (
  618. totalColors = mergedColors.count
  619. useColors = true
  620. )
  621. if exportNormal.checked then
  622. (
  623. totalNormals = mergedNormals.count
  624. )
  625. if exportUv.checked then
  626. (
  627. totalUvs = mergedUvs.count
  628. )
  629. -- Dump objects (debug)
  630. -- Format "// Source objects:\n\n" to:ostream
  631. -- i = 0
  632. -- for obj in meshObjects do
  633. -- (
  634. -- meshName = obj[2]
  635. -- Format "// %: %\n" i meshName to:ostream
  636. -- i += 1
  637. -- )
  638. -- Dump model
  639. Format "{\n\n" to:ostream
  640. -- Dump header
  641. Format headerFormat maxFileName totalVertices totalNormals totalColors totalUvs totalFaces totalMaterials to:ostream
  642. -- Dump all materials in the scene
  643. ExportMaterials mergedMaterials mergedMaterialsColors
  644. -- Dump merged data from all selected geometries
  645. DumpVertices mergedVertices
  646. DumpNormals mergedNormals
  647. DumpColors mergedColors useColors
  648. DumpUvs mergedUvs
  649. DumpFaces mergedFaces useColors
  650. -- Dump footer
  651. Format footerFormat to:ostream
  652. )
  653. -------------------------------------------------------------------------------------
  654. -- Open and prepare a file handle for writing
  655. function GetSaveFileStream =
  656. (
  657. zname = getFilenameFile maxFileName
  658. zname += ".js"
  659. fname = GetSaveFileName filename:zname types:"JavaScript file (*.js)|*.js|All Files(*.*)|*.*|"
  660. if fname == undefined then
  661. (
  662. return undefined
  663. )
  664. ostream = CreateFile fname
  665. if ostream == undefined then
  666. (
  667. MessageBox "Couldn't open file for writing !"
  668. return undefined
  669. )
  670. return ostream
  671. )
  672. -------------------------------------------------------------------------------------
  673. -- Export button click handler
  674. on btn_export pressed do
  675. (
  676. ostream = GetSaveFileStream()
  677. if ostream != undefined then
  678. (
  679. ExportScene()
  680. close ostream
  681. )
  682. )
  683. )
  684. createDialog ThreeJSExporter width:300
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