TODO 947 B

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  1. Core
  2. * Simple hierarchy system (look at D1plo1d and tamask branches)
  3. * Interaction, 2D to 3D projection. (look at mindlapse branch)
  4. Examples
  5. * DOMRenderer example
  6. Materials
  7. * MeshFaceMaterial? (Renderer would use face materials instead, MeshFaceColorFillFaceMaterial/MeshFaceColorStrokeMaterial wouldn't be needed?)
  8. * MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping
  9. * MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping
  10. * MeshBitmapMaterial? (Merge all MeshBitmap*Materials and have a mode parameter like... MeshBitmapMaterial.UV_MAPPING)
  11. * MeshShaderMaterial for WebGLRenderer
  12. * Add MeshBitmapUVMappingMaterial to WebGLRenderer
  13. Renderers
  14. * Add PointLight to WebGLRenderer
  15. * WebGLRenderer support MeshBitmapUVMappingMaterial (look at alteredq branch)
  16. * Double check DirectionalLight WebGLRenderer code (doesn't seem correct)
  17. * FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)
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