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- Core
- * Simple hierarchy system (look at D1plo1d and tamask branches)
- * Interaction, 2D to 3D projection. (look at mindlapse branch)
- Examples
- * DOMRenderer example
- Materials
- * MeshFaceMaterial? (Renderer would use face materials instead, MeshFaceColorFillFaceMaterial/MeshFaceColorStrokeMaterial wouldn't be needed?)
- * MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping
- * MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping
- * MeshBitmapMaterial? (Merge all MeshBitmap*Materials and have a mode parameter like... MeshBitmapMaterial.UV_MAPPING)
- * MeshShaderMaterial for WebGLRenderer
- * Add MeshBitmapUVMappingMaterial to WebGLRenderer
- Renderers
- * Add PointLight to WebGLRenderer
- * WebGLRenderer support MeshBitmapUVMappingMaterial (look at alteredq branch)
- * Double check DirectionalLight WebGLRenderer code (doesn't seem correct)
- * FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)
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