webgl_grid_helper.html 2.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - grid helper</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. html, body {
  9. color: #808080;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. width: 100%;
  17. height: 100%;
  18. }
  19. #container {
  20. text-align: center;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container">
  26. </div>
  27. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - grid helper</div>
  28. <script src="../build/three.min.js"></script>
  29. <script src="js/Detector.js"></script>
  30. <script src="js/controls/TrackballControls.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script>
  33. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  34. init();
  35. animate();
  36. var controls, camera, scene, renderer;
  37. var gh;
  38. function init() {
  39. container = document.getElementById( "container" );
  40. camera = new THREE.PerspectiveCamera( 60, 640 / 480.0, 1, 10000 );
  41. camera.position.set( 150, 150, 150 );
  42. scene = new THREE.Scene();
  43. gh = new THREE.GridHelper( 100, 10 );
  44. scene.add( gh );
  45. controls = new THREE.TrackballControls( camera );
  46. renderer = new THREE.WebGLRenderer();
  47. renderer.setSize( 640, 480 );
  48. container.appendChild( renderer.domElement );
  49. }
  50. function time() {
  51. return Date.now() * 0.001;
  52. }
  53. function randomColor() {
  54. return Math.floor(Math.random() * 0xFFFFFF) + 1;
  55. }
  56. var lastChangeTime = time()
  57. function animate() {
  58. var t = time();
  59. if (t - lastChangeTime > 5.0) {
  60. gh.setColors( randomColor(), randomColor() );
  61. lastChangeTime = t;
  62. }
  63. render();
  64. requestAnimationFrame( animate );
  65. }
  66. function render() {
  67. controls.update();
  68. renderer.render( scene, camera );
  69. }
  70. </script>
  71. </body>
  72. </html>
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