Sidebar.Outliner.Scene.js 2.8 KB

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  1. Sidebar.Outliner.Scene = function ( signals ) {
  2. var container = new UI.Panel();
  3. container.name = "SCENE";
  4. container.setPadding( '10px' );
  5. var outliner = new UI.FancySelect().setWidth( '100%' ).setHeight('128px').setColor( '#444' ).setFontSize( '12px' ).onChange( selectFromOutliner );
  6. container.add( outliner );
  7. container.add( new UI.Break() );
  8. // fog
  9. var fogTypeRow = new UI.Panel();
  10. var fogType = new UI.Select().setOptions( {
  11. 'None': 'None',
  12. 'Fog': 'Linear',
  13. 'FogExp2': 'Exponential'
  14. } ).setWidth( '150px' ).setColor( '#444' ).setFontSize( '12px' ).onChange(
  15. function() { editor.setFog( { fogType: fogType.getValue() } ) }
  16. );
  17. fogTypeRow.add( new UI.Text( 'Fog' ).setWidth( '90px' ).setColor( '#666' ) );
  18. fogTypeRow.add( fogType );
  19. container.add( fogTypeRow );
  20. //
  21. var scene = null;
  22. function getObjectType( object ) {
  23. var objects = {
  24. 'Scene': THREE.Scene,
  25. 'PerspectiveCamera': THREE.PerspectiveCamera,
  26. 'AmbientLight': THREE.AmbientLight,
  27. 'DirectionalLight': THREE.DirectionalLight,
  28. 'HemisphereLight': THREE.HemisphereLight,
  29. 'PointLight': THREE.PointLight,
  30. 'SpotLight': THREE.SpotLight,
  31. 'Mesh': THREE.Mesh,
  32. 'Object3D': THREE.Object3D
  33. };
  34. for ( var type in objects ) {
  35. if ( object instanceof objects[ type ] ) return type;
  36. }
  37. }
  38. function selectFromOutliner() {
  39. var id = outliner.getValue();
  40. editor.select( editor.objects[ id ] );
  41. }
  42. function getScene() {
  43. var options = {};
  44. var scene = editor.scene;
  45. options[ scene.id ] = scene.name + ' <span style="color: #aaa">- ' + getObjectType( scene ) + '</span>';
  46. ( function addObjects( objects, pad ) {
  47. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  48. var object = objects[ i ];
  49. options[ object.id ] = pad + object.name + ' <span style="color: #aaa">- ' + getObjectType( object ) + '</span>';
  50. addObjects( object.children, pad + '&nbsp;&nbsp;&nbsp;' );
  51. }
  52. } )( scene.children, '&nbsp;&nbsp;&nbsp;' );
  53. outliner.setOptions( options );
  54. getSelected();
  55. getFog();
  56. }
  57. function getSelected() {
  58. var selectedIds = [];
  59. for ( var id in editor.selected ) {
  60. if ( editor.objects[ id ] ) selectedIds.push( id );
  61. }
  62. outliner.setValue( selectedIds.length ? selectedIds : null );
  63. }
  64. function getFog() {
  65. var scene = editor.scene;
  66. if ( scene.fog ) {
  67. if ( scene.fog instanceof THREE.Fog ) {
  68. fogType.setValue( "Fog" );
  69. } else if ( scene.fog instanceof THREE.FogExp2 ) {
  70. fogType.setValue( "FogExp2" );
  71. }
  72. } else {
  73. fogType.setValue( "None" );
  74. }
  75. var type = fogType.getValue();
  76. }
  77. // events
  78. var timeout;
  79. signals.sceneChanged.add( function ( object ) {
  80. clearTimeout( timeout );
  81. timeout = setTimeout( function () {
  82. getScene();
  83. }, 100 );
  84. } );
  85. signals.fogChanged.add( getFog );
  86. signals.selected.add( getSelected );
  87. return container;
  88. }
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