| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386 |
- /* global QUnit */
- import { BufferAttribute } from '../../../../src/core/BufferAttribute.js';
- import { Triangle } from '../../../../src/math/Triangle.js';
- import { Box3 } from '../../../../src/math/Box3.js';
- import { Plane } from '../../../../src/math/Plane.js';
- import { Vector3 } from '../../../../src/math/Vector3.js';
- import {
- zero3,
- one3,
- two3
- } from '../../utils/math-constants.js';
- export default QUnit.module( 'Maths', () => {
- QUnit.module( 'Triangle', () => {
- // INSTANCING
- QUnit.test( 'Instancing', ( assert ) => {
- var a = new Triangle();
- assert.ok( a.a.equals( zero3 ), 'Passed!' );
- assert.ok( a.b.equals( zero3 ), 'Passed!' );
- assert.ok( a.c.equals( zero3 ), 'Passed!' );
- var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
- assert.ok( a.a.equals( one3.clone().negate() ), 'Passed!' );
- assert.ok( a.b.equals( one3 ), 'Passed!' );
- assert.ok( a.c.equals( two3 ), 'Passed!' );
- } );
- // STATIC
- QUnit.todo( 'getNormal', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'getBarycoord', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'containsPoint', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'getUV', ( assert ) => {
- // static version of class member below
- // getUV( point, p1, p2, p3, uv1, uv2, uv3, target )
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'isFrontFacing', ( assert ) => {
- // static version of class member below
- // isFrontFacing( a, b, c, direction )
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- // PUBLIC
- QUnit.test( 'set', ( assert ) => {
- var a = new Triangle();
- a.set( one3.clone().negate(), one3, two3 );
- assert.ok( a.a.equals( one3.clone().negate() ), 'Passed!' );
- assert.ok( a.b.equals( one3 ), 'Passed!' );
- assert.ok( a.c.equals( two3 ), 'Passed!' );
- } );
- QUnit.test( 'setFromPointsAndIndices', ( assert ) => {
- var a = new Triangle();
- var points = [ one3, one3.clone().negate(), two3 ];
- a.setFromPointsAndIndices( points, 1, 0, 2 );
- assert.ok( a.a.equals( one3.clone().negate() ), 'Passed!' );
- assert.ok( a.b.equals( one3 ), 'Passed!' );
- assert.ok( a.c.equals( two3 ), 'Passed!' );
- } );
- QUnit.test( 'setFromAttributeAndIndices', ( assert ) => {
- var a = new Triangle();
- var attribute = new BufferAttribute( new Float32Array( [ 1, 1, 1, - 1, - 1, - 1, 2, 2, 2 ] ), 3 );
- a.setFromAttributeAndIndices( attribute, 1, 0, 2 );
- assert.ok( a.a.equals( one3.clone().negate() ), 'Passed!' );
- assert.ok( a.b.equals( one3 ), 'Passed!' );
- assert.ok( a.c.equals( two3 ), 'Passed!' );
- } );
- QUnit.todo( 'clone', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.test( 'copy', ( assert ) => {
- var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
- var b = new Triangle().copy( a );
- assert.ok( b.a.equals( one3.clone().negate() ), 'Passed!' );
- assert.ok( b.b.equals( one3 ), 'Passed!' );
- assert.ok( b.c.equals( two3 ), 'Passed!' );
- // ensure that it is a true copy
- a.a = one3;
- a.b = zero3;
- a.c = zero3;
- assert.ok( b.a.equals( one3.clone().negate() ), 'Passed!' );
- assert.ok( b.b.equals( one3 ), 'Passed!' );
- assert.ok( b.c.equals( two3 ), 'Passed!' );
- } );
- QUnit.test( 'getArea', ( assert ) => {
- var a = new Triangle();
- assert.ok( a.getArea() == 0, 'Passed!' );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- assert.ok( a.getArea() == 0.5, 'Passed!' );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- assert.ok( a.getArea() == 2, 'Passed!' );
- // colinear triangle.
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 3, 0, 0 ) );
- assert.ok( a.getArea() == 0, 'Passed!' );
- } );
- QUnit.test( 'getMidpoint', ( assert ) => {
- var a = new Triangle();
- var midpoint = new Vector3();
- assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 0, 0, 0 ) ), 'Passed!' );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 1 / 3, 1 / 3, 0 ) ), 'Passed!' );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 2 / 3, 0, 2 / 3 ) ), 'Passed!' );
- } );
- QUnit.test( 'getNormal', ( assert ) => {
- var a = new Triangle();
- var normal = new Vector3();
- assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 0, 0 ) ), 'Passed!' );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 0, 1 ) ), 'Passed!' );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 1, 0 ) ), 'Passed!' );
- } );
- QUnit.test( 'getPlane', ( assert ) => {
- var a = new Triangle();
- var plane = new Plane();
- var normal = new Vector3();
- a.getPlane( plane );
- assert.notOk( isNaN( plane.distanceToPoint( a.a ) ), 'Passed!' );
- assert.notOk( isNaN( plane.distanceToPoint( a.b ) ), 'Passed!' );
- assert.notOk( isNaN( plane.distanceToPoint( a.c ) ), 'Passed!' );
- assert.notPropEqual( plane.normal, {
- x: NaN,
- y: NaN,
- z: NaN
- }, 'Passed!' );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- a.getPlane( plane );
- a.getNormal( normal );
- assert.ok( plane.distanceToPoint( a.a ) == 0, 'Passed!' );
- assert.ok( plane.distanceToPoint( a.b ) == 0, 'Passed!' );
- assert.ok( plane.distanceToPoint( a.c ) == 0, 'Passed!' );
- assert.ok( plane.normal.equals( normal ), 'Passed!' );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- a.getPlane( plane );
- a.getNormal( normal );
- assert.ok( plane.distanceToPoint( a.a ) == 0, 'Passed!' );
- assert.ok( plane.distanceToPoint( a.b ) == 0, 'Passed!' );
- assert.ok( plane.distanceToPoint( a.c ) == 0, 'Passed!' );
- assert.ok( plane.normal.clone().normalize().equals( normal ), 'Passed!' );
- } );
- QUnit.test( 'getBarycoord', ( assert ) => {
- var a = new Triangle();
- var bad = new Vector3( - 2, - 1, - 1 );
- var barycoord = new Vector3();
- var midpoint = new Vector3();
- a.getBarycoord( a.a, barycoord );
- assert.ok( barycoord.equals( bad ), 'Passed!' );
- a.getBarycoord( a.b, barycoord );
- assert.ok( barycoord.equals( bad ), 'Passed!' );
- a.getBarycoord( a.c, barycoord );
- assert.ok( barycoord.equals( bad ), 'Passed!' );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- a.getMidpoint( midpoint );
- a.getBarycoord( a.a, barycoord );
- assert.ok( barycoord.equals( new Vector3( 1, 0, 0 ) ), 'Passed!' );
- a.getBarycoord( a.b, barycoord );
- assert.ok( barycoord.equals( new Vector3( 0, 1, 0 ) ), 'Passed!' );
- a.getBarycoord( a.c, barycoord );
- assert.ok( barycoord.equals( new Vector3( 0, 0, 1 ) ), 'Passed!' );
- a.getBarycoord( midpoint, barycoord );
- assert.ok( barycoord.distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, 'Passed!' );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- a.getMidpoint( midpoint );
- a.getBarycoord( a.a, barycoord );
- assert.ok( barycoord.equals( new Vector3( 1, 0, 0 ) ), 'Passed!' );
- a.getBarycoord( a.b, barycoord );
- assert.ok( barycoord.equals( new Vector3( 0, 1, 0 ) ), 'Passed!' );
- a.getBarycoord( a.c, barycoord );
- assert.ok( barycoord.equals( new Vector3( 0, 0, 1 ) ), 'Passed!' );
- a.getBarycoord( midpoint, barycoord );
- assert.ok( barycoord.distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, 'Passed!' );
- } );
- QUnit.todo( 'getUV', ( assert ) => {
- // class member version
- // getUV( point, uv1, uv2, uv3, target )
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.test( 'containsPoint', ( assert ) => {
- var a = new Triangle();
- var midpoint = new Vector3();
- assert.ok( ! a.containsPoint( a.a ), 'Passed!' );
- assert.ok( ! a.containsPoint( a.b ), 'Passed!' );
- assert.ok( ! a.containsPoint( a.c ), 'Passed!' );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- a.getMidpoint( midpoint );
- assert.ok( a.containsPoint( a.a ), 'Passed!' );
- assert.ok( a.containsPoint( a.b ), 'Passed!' );
- assert.ok( a.containsPoint( a.c ), 'Passed!' );
- assert.ok( a.containsPoint( midpoint ), 'Passed!' );
- assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), 'Passed!' );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- a.getMidpoint( midpoint );
- assert.ok( a.containsPoint( a.a ), 'Passed!' );
- assert.ok( a.containsPoint( a.b ), 'Passed!' );
- assert.ok( a.containsPoint( a.c ), 'Passed!' );
- assert.ok( a.containsPoint( midpoint ), 'Passed!' );
- assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), 'Passed!' );
- } );
- QUnit.test( 'intersectsBox', ( assert ) => {
- var a = new Box3( one3.clone(), two3.clone() );
- var b = new Triangle( new Vector3( 1.5, 1.5, 2.5 ), new Vector3( 2.5, 1.5, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
- var c = new Triangle( new Vector3( 1.5, 1.5, 3.5 ), new Vector3( 3.5, 1.5, 1.5 ), new Vector3( 1.5, 1.5, 1.5 ) );
- var d = new Triangle( new Vector3( 1.5, 1.75, 3 ), new Vector3( 3, 1.75, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
- var e = new Triangle( new Vector3( 1.5, 1.8, 3 ), new Vector3( 3, 1.8, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
- var f = new Triangle( new Vector3( 1.5, 2.5, 3 ), new Vector3( 3, 2.5, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
- assert.ok( b.intersectsBox( a ), 'Passed!' );
- assert.ok( c.intersectsBox( a ), 'Passed!' );
- assert.ok( d.intersectsBox( a ), 'Passed!' );
- assert.ok( ! e.intersectsBox( a ), 'Passed!' );
- assert.ok( ! f.intersectsBox( a ), 'Passed!' );
- } );
- QUnit.test( 'closestPointToPoint', ( assert ) => {
- var a = new Triangle( new Vector3( - 1, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- var point = new Vector3();
- // point lies inside the triangle
- a.closestPointToPoint( new Vector3( 0, 0.5, 0 ), point );
- assert.ok( point.equals( new Vector3( 0, 0.5, 0 ) ), 'Passed!' );
- // point lies on a vertex
- a.closestPointToPoint( a.a, point );
- assert.ok( point.equals( a.a ), 'Passed!' );
- a.closestPointToPoint( a.b, point );
- assert.ok( point.equals( a.b ), 'Passed!' );
- a.closestPointToPoint( a.c, point );
- assert.ok( point.equals( a.c ), 'Passed!' );
- // point lies on an edge
- a.closestPointToPoint( zero3.clone(), point );
- assert.ok( point.equals( zero3.clone() ), 'Passed!' );
- // point lies outside the triangle
- a.closestPointToPoint( new Vector3( - 2, 0, 0 ), point );
- assert.ok( point.equals( new Vector3( - 1, 0, 0 ) ), 'Passed!' );
- a.closestPointToPoint( new Vector3( 2, 0, 0 ), point );
- assert.ok( point.equals( new Vector3( 1, 0, 0 ) ), 'Passed!' );
- a.closestPointToPoint( new Vector3( 0, 2, 0 ), point );
- assert.ok( point.equals( new Vector3( 0, 1, 0 ) ), 'Passed!' );
- a.closestPointToPoint( new Vector3( 0, - 2, 0 ), point );
- assert.ok( point.equals( new Vector3( 0, 0, 0 ) ), 'Passed!' );
- } );
- QUnit.test( 'isFrontFacing', ( assert ) => {
- var a = new Triangle();
- var dir = new Vector3();
- assert.ok( ! a.isFrontFacing( dir ), 'Passed!' );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- var dir = new Vector3( 0, 0, - 1 );
- assert.ok( a.isFrontFacing( dir ), 'Passed!' );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 1, 0, 0 ) );
- assert.ok( ! a.isFrontFacing( dir ), 'Passed!' );
- } );
- QUnit.test( 'equals', ( assert ) => {
- var a = new Triangle(
- new Vector3( 1, 0, 0 ),
- new Vector3( 0, 1, 0 ),
- new Vector3( 0, 0, 1 )
- );
- var b = new Triangle(
- new Vector3( 0, 0, 1 ),
- new Vector3( 0, 1, 0 ),
- new Vector3( 1, 0, 0 )
- );
- var c = new Triangle(
- new Vector3( - 1, 0, 0 ),
- new Vector3( 0, 1, 0 ),
- new Vector3( 0, 0, 1 )
- );
- assert.ok( a.equals( a ), 'a equals a' );
- assert.notOk( a.equals( b ), 'a does not equal b' );
- assert.notOk( a.equals( c ), 'a does not equal c' );
- assert.notOk( b.equals( c ), 'b does not equal c' );
- a.copy( b );
- assert.ok( a.equals( a ), 'a equals b after copy()' );
- } );
- } );
- } );
|