Triangle.tests.js 13 KB

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  1. /* global QUnit */
  2. import { BufferAttribute } from '../../../../src/core/BufferAttribute.js';
  3. import { Triangle } from '../../../../src/math/Triangle.js';
  4. import { Box3 } from '../../../../src/math/Box3.js';
  5. import { Plane } from '../../../../src/math/Plane.js';
  6. import { Vector3 } from '../../../../src/math/Vector3.js';
  7. import {
  8. zero3,
  9. one3,
  10. two3
  11. } from '../../utils/math-constants.js';
  12. export default QUnit.module( 'Maths', () => {
  13. QUnit.module( 'Triangle', () => {
  14. // INSTANCING
  15. QUnit.test( 'Instancing', ( assert ) => {
  16. var a = new Triangle();
  17. assert.ok( a.a.equals( zero3 ), 'Passed!' );
  18. assert.ok( a.b.equals( zero3 ), 'Passed!' );
  19. assert.ok( a.c.equals( zero3 ), 'Passed!' );
  20. var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  21. assert.ok( a.a.equals( one3.clone().negate() ), 'Passed!' );
  22. assert.ok( a.b.equals( one3 ), 'Passed!' );
  23. assert.ok( a.c.equals( two3 ), 'Passed!' );
  24. } );
  25. // STATIC
  26. QUnit.todo( 'getNormal', ( assert ) => {
  27. assert.ok( false, 'everything\'s gonna be alright' );
  28. } );
  29. QUnit.todo( 'getBarycoord', ( assert ) => {
  30. assert.ok( false, 'everything\'s gonna be alright' );
  31. } );
  32. QUnit.todo( 'containsPoint', ( assert ) => {
  33. assert.ok( false, 'everything\'s gonna be alright' );
  34. } );
  35. QUnit.todo( 'getUV', ( assert ) => {
  36. // static version of class member below
  37. // getUV( point, p1, p2, p3, uv1, uv2, uv3, target )
  38. assert.ok( false, 'everything\'s gonna be alright' );
  39. } );
  40. QUnit.todo( 'isFrontFacing', ( assert ) => {
  41. // static version of class member below
  42. // isFrontFacing( a, b, c, direction )
  43. assert.ok( false, 'everything\'s gonna be alright' );
  44. } );
  45. // PUBLIC
  46. QUnit.test( 'set', ( assert ) => {
  47. var a = new Triangle();
  48. a.set( one3.clone().negate(), one3, two3 );
  49. assert.ok( a.a.equals( one3.clone().negate() ), 'Passed!' );
  50. assert.ok( a.b.equals( one3 ), 'Passed!' );
  51. assert.ok( a.c.equals( two3 ), 'Passed!' );
  52. } );
  53. QUnit.test( 'setFromPointsAndIndices', ( assert ) => {
  54. var a = new Triangle();
  55. var points = [ one3, one3.clone().negate(), two3 ];
  56. a.setFromPointsAndIndices( points, 1, 0, 2 );
  57. assert.ok( a.a.equals( one3.clone().negate() ), 'Passed!' );
  58. assert.ok( a.b.equals( one3 ), 'Passed!' );
  59. assert.ok( a.c.equals( two3 ), 'Passed!' );
  60. } );
  61. QUnit.test( 'setFromAttributeAndIndices', ( assert ) => {
  62. var a = new Triangle();
  63. var attribute = new BufferAttribute( new Float32Array( [ 1, 1, 1, - 1, - 1, - 1, 2, 2, 2 ] ), 3 );
  64. a.setFromAttributeAndIndices( attribute, 1, 0, 2 );
  65. assert.ok( a.a.equals( one3.clone().negate() ), 'Passed!' );
  66. assert.ok( a.b.equals( one3 ), 'Passed!' );
  67. assert.ok( a.c.equals( two3 ), 'Passed!' );
  68. } );
  69. QUnit.todo( 'clone', ( assert ) => {
  70. assert.ok( false, 'everything\'s gonna be alright' );
  71. } );
  72. QUnit.test( 'copy', ( assert ) => {
  73. var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  74. var b = new Triangle().copy( a );
  75. assert.ok( b.a.equals( one3.clone().negate() ), 'Passed!' );
  76. assert.ok( b.b.equals( one3 ), 'Passed!' );
  77. assert.ok( b.c.equals( two3 ), 'Passed!' );
  78. // ensure that it is a true copy
  79. a.a = one3;
  80. a.b = zero3;
  81. a.c = zero3;
  82. assert.ok( b.a.equals( one3.clone().negate() ), 'Passed!' );
  83. assert.ok( b.b.equals( one3 ), 'Passed!' );
  84. assert.ok( b.c.equals( two3 ), 'Passed!' );
  85. } );
  86. QUnit.test( 'getArea', ( assert ) => {
  87. var a = new Triangle();
  88. assert.ok( a.getArea() == 0, 'Passed!' );
  89. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  90. assert.ok( a.getArea() == 0.5, 'Passed!' );
  91. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  92. assert.ok( a.getArea() == 2, 'Passed!' );
  93. // colinear triangle.
  94. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 3, 0, 0 ) );
  95. assert.ok( a.getArea() == 0, 'Passed!' );
  96. } );
  97. QUnit.test( 'getMidpoint', ( assert ) => {
  98. var a = new Triangle();
  99. var midpoint = new Vector3();
  100. assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 0, 0, 0 ) ), 'Passed!' );
  101. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  102. assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 1 / 3, 1 / 3, 0 ) ), 'Passed!' );
  103. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  104. assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 2 / 3, 0, 2 / 3 ) ), 'Passed!' );
  105. } );
  106. QUnit.test( 'getNormal', ( assert ) => {
  107. var a = new Triangle();
  108. var normal = new Vector3();
  109. assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 0, 0 ) ), 'Passed!' );
  110. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  111. assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 0, 1 ) ), 'Passed!' );
  112. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  113. assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 1, 0 ) ), 'Passed!' );
  114. } );
  115. QUnit.test( 'getPlane', ( assert ) => {
  116. var a = new Triangle();
  117. var plane = new Plane();
  118. var normal = new Vector3();
  119. a.getPlane( plane );
  120. assert.notOk( isNaN( plane.distanceToPoint( a.a ) ), 'Passed!' );
  121. assert.notOk( isNaN( plane.distanceToPoint( a.b ) ), 'Passed!' );
  122. assert.notOk( isNaN( plane.distanceToPoint( a.c ) ), 'Passed!' );
  123. assert.notPropEqual( plane.normal, {
  124. x: NaN,
  125. y: NaN,
  126. z: NaN
  127. }, 'Passed!' );
  128. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  129. a.getPlane( plane );
  130. a.getNormal( normal );
  131. assert.ok( plane.distanceToPoint( a.a ) == 0, 'Passed!' );
  132. assert.ok( plane.distanceToPoint( a.b ) == 0, 'Passed!' );
  133. assert.ok( plane.distanceToPoint( a.c ) == 0, 'Passed!' );
  134. assert.ok( plane.normal.equals( normal ), 'Passed!' );
  135. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  136. a.getPlane( plane );
  137. a.getNormal( normal );
  138. assert.ok( plane.distanceToPoint( a.a ) == 0, 'Passed!' );
  139. assert.ok( plane.distanceToPoint( a.b ) == 0, 'Passed!' );
  140. assert.ok( plane.distanceToPoint( a.c ) == 0, 'Passed!' );
  141. assert.ok( plane.normal.clone().normalize().equals( normal ), 'Passed!' );
  142. } );
  143. QUnit.test( 'getBarycoord', ( assert ) => {
  144. var a = new Triangle();
  145. var bad = new Vector3( - 2, - 1, - 1 );
  146. var barycoord = new Vector3();
  147. var midpoint = new Vector3();
  148. a.getBarycoord( a.a, barycoord );
  149. assert.ok( barycoord.equals( bad ), 'Passed!' );
  150. a.getBarycoord( a.b, barycoord );
  151. assert.ok( barycoord.equals( bad ), 'Passed!' );
  152. a.getBarycoord( a.c, barycoord );
  153. assert.ok( barycoord.equals( bad ), 'Passed!' );
  154. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  155. a.getMidpoint( midpoint );
  156. a.getBarycoord( a.a, barycoord );
  157. assert.ok( barycoord.equals( new Vector3( 1, 0, 0 ) ), 'Passed!' );
  158. a.getBarycoord( a.b, barycoord );
  159. assert.ok( barycoord.equals( new Vector3( 0, 1, 0 ) ), 'Passed!' );
  160. a.getBarycoord( a.c, barycoord );
  161. assert.ok( barycoord.equals( new Vector3( 0, 0, 1 ) ), 'Passed!' );
  162. a.getBarycoord( midpoint, barycoord );
  163. assert.ok( barycoord.distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, 'Passed!' );
  164. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  165. a.getMidpoint( midpoint );
  166. a.getBarycoord( a.a, barycoord );
  167. assert.ok( barycoord.equals( new Vector3( 1, 0, 0 ) ), 'Passed!' );
  168. a.getBarycoord( a.b, barycoord );
  169. assert.ok( barycoord.equals( new Vector3( 0, 1, 0 ) ), 'Passed!' );
  170. a.getBarycoord( a.c, barycoord );
  171. assert.ok( barycoord.equals( new Vector3( 0, 0, 1 ) ), 'Passed!' );
  172. a.getBarycoord( midpoint, barycoord );
  173. assert.ok( barycoord.distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, 'Passed!' );
  174. } );
  175. QUnit.todo( 'getUV', ( assert ) => {
  176. // class member version
  177. // getUV( point, uv1, uv2, uv3, target )
  178. assert.ok( false, 'everything\'s gonna be alright' );
  179. } );
  180. QUnit.test( 'containsPoint', ( assert ) => {
  181. var a = new Triangle();
  182. var midpoint = new Vector3();
  183. assert.ok( ! a.containsPoint( a.a ), 'Passed!' );
  184. assert.ok( ! a.containsPoint( a.b ), 'Passed!' );
  185. assert.ok( ! a.containsPoint( a.c ), 'Passed!' );
  186. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  187. a.getMidpoint( midpoint );
  188. assert.ok( a.containsPoint( a.a ), 'Passed!' );
  189. assert.ok( a.containsPoint( a.b ), 'Passed!' );
  190. assert.ok( a.containsPoint( a.c ), 'Passed!' );
  191. assert.ok( a.containsPoint( midpoint ), 'Passed!' );
  192. assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), 'Passed!' );
  193. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  194. a.getMidpoint( midpoint );
  195. assert.ok( a.containsPoint( a.a ), 'Passed!' );
  196. assert.ok( a.containsPoint( a.b ), 'Passed!' );
  197. assert.ok( a.containsPoint( a.c ), 'Passed!' );
  198. assert.ok( a.containsPoint( midpoint ), 'Passed!' );
  199. assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), 'Passed!' );
  200. } );
  201. QUnit.test( 'intersectsBox', ( assert ) => {
  202. var a = new Box3( one3.clone(), two3.clone() );
  203. var b = new Triangle( new Vector3( 1.5, 1.5, 2.5 ), new Vector3( 2.5, 1.5, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  204. var c = new Triangle( new Vector3( 1.5, 1.5, 3.5 ), new Vector3( 3.5, 1.5, 1.5 ), new Vector3( 1.5, 1.5, 1.5 ) );
  205. var d = new Triangle( new Vector3( 1.5, 1.75, 3 ), new Vector3( 3, 1.75, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  206. var e = new Triangle( new Vector3( 1.5, 1.8, 3 ), new Vector3( 3, 1.8, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  207. var f = new Triangle( new Vector3( 1.5, 2.5, 3 ), new Vector3( 3, 2.5, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  208. assert.ok( b.intersectsBox( a ), 'Passed!' );
  209. assert.ok( c.intersectsBox( a ), 'Passed!' );
  210. assert.ok( d.intersectsBox( a ), 'Passed!' );
  211. assert.ok( ! e.intersectsBox( a ), 'Passed!' );
  212. assert.ok( ! f.intersectsBox( a ), 'Passed!' );
  213. } );
  214. QUnit.test( 'closestPointToPoint', ( assert ) => {
  215. var a = new Triangle( new Vector3( - 1, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  216. var point = new Vector3();
  217. // point lies inside the triangle
  218. a.closestPointToPoint( new Vector3( 0, 0.5, 0 ), point );
  219. assert.ok( point.equals( new Vector3( 0, 0.5, 0 ) ), 'Passed!' );
  220. // point lies on a vertex
  221. a.closestPointToPoint( a.a, point );
  222. assert.ok( point.equals( a.a ), 'Passed!' );
  223. a.closestPointToPoint( a.b, point );
  224. assert.ok( point.equals( a.b ), 'Passed!' );
  225. a.closestPointToPoint( a.c, point );
  226. assert.ok( point.equals( a.c ), 'Passed!' );
  227. // point lies on an edge
  228. a.closestPointToPoint( zero3.clone(), point );
  229. assert.ok( point.equals( zero3.clone() ), 'Passed!' );
  230. // point lies outside the triangle
  231. a.closestPointToPoint( new Vector3( - 2, 0, 0 ), point );
  232. assert.ok( point.equals( new Vector3( - 1, 0, 0 ) ), 'Passed!' );
  233. a.closestPointToPoint( new Vector3( 2, 0, 0 ), point );
  234. assert.ok( point.equals( new Vector3( 1, 0, 0 ) ), 'Passed!' );
  235. a.closestPointToPoint( new Vector3( 0, 2, 0 ), point );
  236. assert.ok( point.equals( new Vector3( 0, 1, 0 ) ), 'Passed!' );
  237. a.closestPointToPoint( new Vector3( 0, - 2, 0 ), point );
  238. assert.ok( point.equals( new Vector3( 0, 0, 0 ) ), 'Passed!' );
  239. } );
  240. QUnit.test( 'isFrontFacing', ( assert ) => {
  241. var a = new Triangle();
  242. var dir = new Vector3();
  243. assert.ok( ! a.isFrontFacing( dir ), 'Passed!' );
  244. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  245. var dir = new Vector3( 0, 0, - 1 );
  246. assert.ok( a.isFrontFacing( dir ), 'Passed!' );
  247. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 1, 0, 0 ) );
  248. assert.ok( ! a.isFrontFacing( dir ), 'Passed!' );
  249. } );
  250. QUnit.test( 'equals', ( assert ) => {
  251. var a = new Triangle(
  252. new Vector3( 1, 0, 0 ),
  253. new Vector3( 0, 1, 0 ),
  254. new Vector3( 0, 0, 1 )
  255. );
  256. var b = new Triangle(
  257. new Vector3( 0, 0, 1 ),
  258. new Vector3( 0, 1, 0 ),
  259. new Vector3( 1, 0, 0 )
  260. );
  261. var c = new Triangle(
  262. new Vector3( - 1, 0, 0 ),
  263. new Vector3( 0, 1, 0 ),
  264. new Vector3( 0, 0, 1 )
  265. );
  266. assert.ok( a.equals( a ), 'a equals a' );
  267. assert.notOk( a.equals( b ), 'a does not equal b' );
  268. assert.notOk( a.equals( c ), 'a does not equal c' );
  269. assert.notOk( b.equals( c ), 'b does not equal c' );
  270. a.copy( b );
  271. assert.ok( a.equals( a ), 'a equals b after copy()' );
  272. } );
  273. } );
  274. } );
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