FBXLoader2.js 114 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038
  1. /**
  2. * @author Kyle-Larson https://github.com/Kyle-Larson
  3. * @author Takahiro https://github.com/takahirox
  4. *
  5. * Loader loads FBX file and generates Group representing FBX scene.
  6. * Requires FBX file to be >= 7.0 and in ASCII or to be any version in Binary format.
  7. *
  8. * Supports:
  9. * Mesh Generation (Positional Data)
  10. * Normal Data (Per Vertex Drawing Instance)
  11. * UV Data (Per Vertex Drawing Instance)
  12. * Skinning
  13. * Animation
  14. * - Separated Animations based on stacks.
  15. * - Skeletal & Non-Skeletal Animations
  16. * NURBS (Open, Closed and Periodic forms)
  17. *
  18. * Needs Support:
  19. * Indexed Buffers
  20. * PreRotation support.
  21. */
  22. ( function () {
  23. /**
  24. * Generates a loader for loading FBX files from URL and parsing into
  25. * a THREE.Group.
  26. * @param {THREE.LoadingManager} manager - Loading Manager for loader to use.
  27. */
  28. THREE.FBXLoader = function ( manager ) {
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. };
  31. Object.assign( THREE.FBXLoader.prototype, {
  32. /**
  33. * Loads an ASCII/Binary FBX file from URL and parses into a THREE.Group.
  34. * THREE.Group will have an animations property of AnimationClips
  35. * of the different animations exported with the FBX.
  36. * @param {string} url - URL of the FBX file.
  37. * @param {function(THREE.Group):void} onLoad - Callback for when FBX file is loaded and parsed.
  38. * @param {function(ProgressEvent):void} onProgress - Callback fired periodically when file is being retrieved from server.
  39. * @param {function(Event):void} onError - Callback fired when error occurs (Currently only with retrieving file, not with parsing errors).
  40. */
  41. load: function ( url, onLoad, onProgress, onError ) {
  42. var self = this;
  43. var resourceDirectory = url.split( /[\\\/]/ );
  44. resourceDirectory.pop();
  45. resourceDirectory = resourceDirectory.join( '/' ) + '/';
  46. var loader = new THREE.FileLoader( this.manager );
  47. loader.setResponseType( 'arraybuffer' );
  48. loader.load( url, function ( buffer ) {
  49. try {
  50. var scene = self.parse( buffer, resourceDirectory );
  51. onLoad( scene );
  52. } catch ( error ) {
  53. window.setTimeout( function () {
  54. if ( onError ) onError( error );
  55. self.manager.itemError( url );
  56. }, 0 );
  57. }
  58. }, onProgress, onError );
  59. },
  60. /**
  61. * Parses an ASCII/Binary FBX file and returns a THREE.Group.
  62. * THREE.Group will have an animations property of AnimationClips
  63. * of the different animations within the FBX file.
  64. * @param {ArrayBuffer} FBXBuffer - Contents of FBX file to parse.
  65. * @param {string} resourceDirectory - Directory to load external assets (e.g. textures ) from.
  66. * @returns {THREE.Group}
  67. */
  68. parse: function ( FBXBuffer, resourceDirectory ) {
  69. var FBXTree;
  70. if ( isFbxFormatBinary( FBXBuffer ) ) {
  71. FBXTree = new BinaryParser().parse( FBXBuffer );
  72. } else {
  73. var FBXText = convertArrayBufferToString( FBXBuffer );
  74. if ( ! isFbxFormatASCII( FBXText ) ) {
  75. throw new Error( 'FBXLoader: Unknown format.' );
  76. self.manager.itemError( url );
  77. return;
  78. }
  79. if ( getFbxVersion( FBXText ) < 7000 ) {
  80. throw new Error( 'FBXLoader: FBX version not supported for file at ' + url + ', FileVersion: ' + getFbxVersion( FBXText ) );
  81. self.manager.itemError( url );
  82. return;
  83. }
  84. FBXTree = new TextParser().parse( FBXText );
  85. }
  86. console.log( FBXTree );
  87. var connections = parseConnections( FBXTree );
  88. var images = parseImages( FBXTree );
  89. var textures = parseTextures( FBXTree, new THREE.TextureLoader( this.manager ).setPath( resourceDirectory ), images, connections );
  90. var materials = parseMaterials( FBXTree, textures, connections );
  91. var deformers = parseDeformers( FBXTree, connections );
  92. var geometryMap = parseGeometries( FBXTree, connections, deformers );
  93. var sceneGraph = parseScene( FBXTree, connections, deformers, geometryMap, materials );
  94. return sceneGraph;
  95. }
  96. } );
  97. /**
  98. * Parses map of relationships between objects.
  99. * @param {{Connections: { properties: { connections: [number, number, string][]}}}} FBXTree
  100. * @returns {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  101. */
  102. function parseConnections( FBXTree ) {
  103. /**
  104. * @type {Map<number, { parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  105. */
  106. var connectionMap = new Map();
  107. if ( 'Connections' in FBXTree ) {
  108. /**
  109. * @type {[number, number, string][]}
  110. */
  111. var connectionArray = FBXTree.Connections.properties.connections;
  112. for ( var connectionArrayIndex = 0, connectionArrayLength = connectionArray.length; connectionArrayIndex < connectionArrayLength; ++ connectionArrayIndex ) {
  113. var connection = connectionArray[ connectionArrayIndex ];
  114. if ( ! connectionMap.has( connection[ 0 ] ) ) {
  115. connectionMap.set( connection[ 0 ], {
  116. parents: [],
  117. children: []
  118. } );
  119. }
  120. var parentRelationship = { ID: connection[ 1 ], relationship: connection[ 2 ] };
  121. connectionMap.get( connection[ 0 ] ).parents.push( parentRelationship );
  122. if ( ! connectionMap.has( connection[ 1 ] ) ) {
  123. connectionMap.set( connection[ 1 ], {
  124. parents: [],
  125. children: []
  126. } );
  127. }
  128. var childRelationship = { ID: connection[ 0 ], relationship: connection[ 2 ] };
  129. connectionMap.get( connection[ 1 ] ).children.push( childRelationship );
  130. }
  131. }
  132. return connectionMap;
  133. }
  134. /**
  135. * Parses map of images referenced in FBXTree.
  136. * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
  137. * @returns {Map<number, string(image blob URL)>}
  138. */
  139. function parseImages( FBXTree ) {
  140. /**
  141. * @type {Map<number, string(image blob URL)>}
  142. */
  143. var imageMap = new Map();
  144. if ( 'Video' in FBXTree.Objects.subNodes ) {
  145. var videoNodes = FBXTree.Objects.subNodes.Video;
  146. for ( var nodeID in videoNodes ) {
  147. var videoNode = videoNodes[ nodeID ];
  148. // raw image data is in videoNode.properties.Content
  149. if ( 'Content' in videoNode.properties ) {
  150. var image = parseImage( videoNodes[ nodeID ] );
  151. imageMap.set( parseInt( nodeID ), image );
  152. }
  153. }
  154. }
  155. return imageMap;
  156. }
  157. /**
  158. * @param {videoNode} videoNode - Node to get texture image information from.
  159. * @returns {string} - image blob URL
  160. */
  161. function parseImage( videoNode ) {
  162. var buffer = videoNode.properties.Content;
  163. var array = new Uint8Array( buffer );
  164. var fileName = videoNode.properties.RelativeFilename || videoNode.properties.Filename;
  165. var extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase();
  166. var type;
  167. switch ( extension ) {
  168. case 'bmp':
  169. type = 'image/bmp';
  170. break;
  171. case 'jpg':
  172. type = 'image/jpeg';
  173. break;
  174. case 'png':
  175. type = 'image/png';
  176. break;
  177. case 'tif':
  178. type = 'image/tiff';
  179. break;
  180. default:
  181. console.warn( 'FBXLoader: No support image type ' + extension );
  182. return;
  183. }
  184. return window.URL.createObjectURL( new Blob( [ array ], { type: type } ) );
  185. }
  186. /**
  187. * Parses map of textures referenced in FBXTree.
  188. * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
  189. * @param {THREE.TextureLoader} loader
  190. * @param {Map<number, string(image blob URL)>} imageMap
  191. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  192. * @returns {Map<number, THREE.Texture>}
  193. */
  194. function parseTextures( FBXTree, loader, imageMap, connections ) {
  195. /**
  196. * @type {Map<number, THREE.Texture>}
  197. */
  198. var textureMap = new Map();
  199. if ( 'Texture' in FBXTree.Objects.subNodes ) {
  200. var textureNodes = FBXTree.Objects.subNodes.Texture;
  201. for ( var nodeID in textureNodes ) {
  202. var texture = parseTexture( textureNodes[ nodeID ], loader, imageMap, connections );
  203. textureMap.set( parseInt( nodeID ), texture );
  204. }
  205. }
  206. return textureMap;
  207. }
  208. /**
  209. * @param {textureNode} textureNode - Node to get texture information from.
  210. * @param {THREE.TextureLoader} loader
  211. * @param {Map<number, string(image blob URL)>} imageMap
  212. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  213. * @returns {THREE.Texture}
  214. */
  215. function parseTexture( textureNode, loader, imageMap, connections ) {
  216. var FBX_ID = textureNode.id;
  217. var name = textureNode.name;
  218. var fileName;
  219. var filePath = textureNode.properties.FileName;
  220. var relativeFilePath = textureNode.properties.RelativeFilename;
  221. var children = connections.get( FBX_ID ).children;
  222. if ( children !== undefined && children.length > 0 && imageMap.has( children[ 0 ].ID ) ) {
  223. fileName = imageMap.get( children[ 0 ].ID );
  224. } else if ( relativeFilePath !== undefined && relativeFilePath[ 0 ] !== '/' &&
  225. relativeFilePath.match( /^[a-zA-Z]:/ ) === null ) {
  226. // use textureNode.properties.RelativeFilename
  227. // if it exists and it doesn't seem an absolute path
  228. fileName = relativeFilePath;
  229. } else {
  230. var split = filePath.split( /[\\\/]/ );
  231. if ( split.length > 0 ) {
  232. fileName = split[ split.length - 1 ];
  233. } else {
  234. fileName = filePath;
  235. }
  236. }
  237. var currentPath = loader.path;
  238. if ( fileName.indexOf( 'blob:' ) === 0 ) {
  239. loader.setPath( undefined );
  240. }
  241. /**
  242. * @type {THREE.Texture}
  243. */
  244. var texture = loader.load( fileName );
  245. texture.name = name;
  246. texture.FBX_ID = FBX_ID;
  247. loader.setPath( currentPath );
  248. return texture;
  249. }
  250. /**
  251. * Parses map of Material information.
  252. * @param {{Objects: {subNodes: {Material: Object.<number, FBXMaterialNode>}}}} FBXTree
  253. * @param {Map<number, THREE.Texture>} textureMap
  254. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  255. * @returns {Map<number, THREE.Material>}
  256. */
  257. function parseMaterials( FBXTree, textureMap, connections ) {
  258. var materialMap = new Map();
  259. if ( 'Material' in FBXTree.Objects.subNodes ) {
  260. var materialNodes = FBXTree.Objects.subNodes.Material;
  261. for ( var nodeID in materialNodes ) {
  262. var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
  263. materialMap.set( parseInt( nodeID ), material );
  264. }
  265. }
  266. return materialMap;
  267. }
  268. /**
  269. * Takes information from Material node and returns a generated THREE.Material
  270. * @param {FBXMaterialNode} materialNode
  271. * @param {Map<number, THREE.Texture>} textureMap
  272. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  273. * @returns {THREE.Material}
  274. */
  275. function parseMaterial( materialNode, textureMap, connections ) {
  276. var FBX_ID = materialNode.id;
  277. var name = materialNode.attrName;
  278. var type = materialNode.properties.ShadingModel;
  279. //Case where FBXs wrap shading model in property object.
  280. if ( typeof type === 'object' ) {
  281. type = type.value;
  282. }
  283. var children = connections.get( FBX_ID ).children;
  284. var parameters = parseParameters( materialNode.properties, textureMap, children );
  285. var material;
  286. switch ( type ) {
  287. case 'phong':
  288. material = new THREE.MeshPhongMaterial();
  289. break;
  290. case 'lambert':
  291. material = new THREE.MeshLambertMaterial();
  292. break;
  293. default:
  294. console.warn( 'No implementation given for material type ' + type + ' in FBXLoader.js. Defaulting to basic material' );
  295. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  296. break;
  297. }
  298. material.setValues( parameters );
  299. material.name = name;
  300. return material;
  301. }
  302. /**
  303. * @typedef {{Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}} FBXMaterialProperties
  304. */
  305. /**
  306. * @typedef {{color: THREE.Color=, specular: THREE.Color=, shininess: number=, emissive: THREE.Color=, emissiveIntensity: number=, opacity: number=, transparent: boolean=, map: THREE.Texture=}} THREEMaterialParameterPack
  307. */
  308. /**
  309. * @param {FBXMaterialProperties} properties
  310. * @param {Map<number, THREE.Texture>} textureMap
  311. * @param {{ID: number, relationship: string}[]} childrenRelationships
  312. * @returns {THREEMaterialParameterPack}
  313. */
  314. function parseParameters( properties, textureMap, childrenRelationships ) {
  315. var parameters = {};
  316. if ( properties.Diffuse ) {
  317. parameters.color = parseColor( properties.Diffuse );
  318. }
  319. if ( properties.Specular ) {
  320. parameters.specular = parseColor( properties.Specular );
  321. }
  322. if ( properties.Shininess ) {
  323. parameters.shininess = properties.Shininess.value;
  324. }
  325. if ( properties.Emissive ) {
  326. parameters.emissive = parseColor( properties.Emissive );
  327. }
  328. if ( properties.EmissiveFactor ) {
  329. parameters.emissiveIntensity = properties.EmissiveFactor.value;
  330. }
  331. if ( properties.Opacity ) {
  332. parameters.opacity = properties.Opacity.value;
  333. }
  334. if ( parameters.opacity < 1.0 ) {
  335. parameters.transparent = true;
  336. }
  337. for ( var childrenRelationshipsIndex = 0, childrenRelationshipsLength = childrenRelationships.length; childrenRelationshipsIndex < childrenRelationshipsLength; ++ childrenRelationshipsIndex ) {
  338. var relationship = childrenRelationships[ childrenRelationshipsIndex ];
  339. var type = relationship.relationship;
  340. switch ( type ) {
  341. case "DiffuseColor":
  342. case " \"DiffuseColor":
  343. parameters.map = textureMap.get( relationship.ID );
  344. break;
  345. case " \"AmbientColor":
  346. case " \"Bump":
  347. case " \"EmissiveColor":
  348. case "AmbientColor":
  349. case "Bump":
  350. case "EmissiveColor":
  351. default:
  352. console.warn( 'Unknown texture application of type ' + type + ', skipping texture' );
  353. break;
  354. }
  355. }
  356. return parameters;
  357. }
  358. /**
  359. * Generates map of Skeleton-like objects for use later when generating and binding skeletons.
  360. * @param {{Objects: {subNodes: {Deformer: Object.<number, FBXSubDeformerNode>}}}} FBXTree
  361. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  362. * @returns {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>}
  363. */
  364. function parseDeformers( FBXTree, connections ) {
  365. var deformers = {};
  366. if ( 'Deformer' in FBXTree.Objects.subNodes ) {
  367. var DeformerNodes = FBXTree.Objects.subNodes.Deformer;
  368. for ( var nodeID in DeformerNodes ) {
  369. var deformerNode = DeformerNodes[ nodeID ];
  370. if ( deformerNode.attrType === 'Skin' ) {
  371. var conns = connections.get( parseInt( nodeID ) );
  372. var skeleton = parseSkeleton( conns, DeformerNodes );
  373. skeleton.FBX_ID = parseInt( nodeID );
  374. deformers[ nodeID ] = skeleton;
  375. }
  376. }
  377. }
  378. return deformers;
  379. }
  380. /**
  381. * Generates a "Skeleton Representation" of FBX nodes based on an FBX Skin Deformer's connections and an object containing SubDeformer nodes.
  382. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} connections
  383. * @param {Object.<number, FBXSubDeformerNode>} DeformerNodes
  384. * @returns {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}}
  385. */
  386. function parseSkeleton( connections, DeformerNodes ) {
  387. var subDeformers = {};
  388. var children = connections.children;
  389. for ( var i = 0, l = children.length; i < l; ++ i ) {
  390. var child = children[ i ];
  391. var subDeformerNode = DeformerNodes[ child.ID ];
  392. var subDeformer = {
  393. FBX_ID: child.ID,
  394. index: i,
  395. indices: [],
  396. weights: [],
  397. transform: parseMatrixArray( subDeformerNode.subNodes.Transform.properties.a ),
  398. transformLink: parseMatrixArray( subDeformerNode.subNodes.TransformLink.properties.a ),
  399. linkMode: subDeformerNode.properties.Mode
  400. };
  401. if ( 'Indexes' in subDeformerNode.subNodes ) {
  402. subDeformer.indices = parseIntArray( subDeformerNode.subNodes.Indexes.properties.a );
  403. subDeformer.weights = parseFloatArray( subDeformerNode.subNodes.Weights.properties.a );
  404. }
  405. subDeformers[ child.ID ] = subDeformer;
  406. }
  407. return {
  408. map: subDeformers,
  409. bones: []
  410. };
  411. }
  412. /**
  413. * Generates Buffer geometries from geometry information in FBXTree, and generates map of THREE.BufferGeometries
  414. * @param {{Objects: {subNodes: {Geometry: Object.<number, FBXGeometryNode}}}} FBXTree
  415. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  416. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformers
  417. * @returns {Map<number, THREE.BufferGeometry>}
  418. */
  419. function parseGeometries( FBXTree, connections, deformers ) {
  420. var geometryMap = new Map();
  421. if ( 'Geometry' in FBXTree.Objects.subNodes ) {
  422. var geometryNodes = FBXTree.Objects.subNodes.Geometry;
  423. for ( var nodeID in geometryNodes ) {
  424. var relationships = connections.get( parseInt( nodeID ) );
  425. var geo = parseGeometry( geometryNodes[ nodeID ], relationships, deformers );
  426. geometryMap.set( parseInt( nodeID ), geo );
  427. }
  428. }
  429. return geometryMap;
  430. }
  431. /**
  432. * Generates BufferGeometry from FBXGeometryNode.
  433. * @param {FBXGeometryNode} geometryNode
  434. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  435. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformers
  436. * @returns {THREE.BufferGeometry}
  437. */
  438. function parseGeometry( geometryNode, relationships, deformers ) {
  439. switch ( geometryNode.attrType ) {
  440. case 'Mesh':
  441. return parseMeshGeometry( geometryNode, relationships, deformers );
  442. break;
  443. case 'NurbsCurve':
  444. return parseNurbsGeometry( geometryNode );
  445. break;
  446. }
  447. }
  448. /**
  449. * Specialty function for parsing Mesh based Geometry Nodes.
  450. * @param {FBXGeometryNode} geometryNode
  451. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships - Object representing relationships between specific geometry node and other nodes.
  452. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformers - Map object of deformers and subDeformers by ID.
  453. * @returns {THREE.BufferGeometry}
  454. */
  455. function parseMeshGeometry( geometryNode, relationships, deformers ) {
  456. for ( var i = 0; i < relationships.children.length; ++ i ) {
  457. var deformer = deformers[ relationships.children[ i ].ID ];
  458. if ( deformer !== undefined ) break;
  459. }
  460. return genGeometry( geometryNode, deformer );
  461. }
  462. /**
  463. * @param {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}} deformer - Skeleton representation for geometry instance.
  464. * @returns {THREE.BufferGeometry}
  465. */
  466. function genGeometry( geometryNode, deformer ) {
  467. var geometry = new Geometry();
  468. var subNodes = geometryNode.subNodes;
  469. // First, each index is going to be its own vertex.
  470. var vertexBuffer = parseFloatArray( subNodes.Vertices.properties.a );
  471. var indexBuffer = parseIntArray( subNodes.PolygonVertexIndex.properties.a );
  472. if ( subNodes.LayerElementNormal ) {
  473. var normalInfo = getNormals( subNodes.LayerElementNormal[ 0 ] );
  474. }
  475. if ( subNodes.LayerElementUV ) {
  476. var uvInfo = getUVs( subNodes.LayerElementUV[ 0 ] );
  477. }
  478. if ( subNodes.LayerElementColor ) {
  479. var colorInfo = getColors( subNodes.LayerElementColor[ 0 ] );
  480. }
  481. if ( subNodes.LayerElementMaterial ) {
  482. var materialInfo = getMaterials( subNodes.LayerElementMaterial[ 0 ] );
  483. }
  484. var faceVertexBuffer = [];
  485. var polygonIndex = 0;
  486. for ( var polygonVertexIndex = 0; polygonVertexIndex < indexBuffer.length; polygonVertexIndex ++ ) {
  487. var vertexIndex = indexBuffer[ polygonVertexIndex ];
  488. var endOfFace = false;
  489. if ( vertexIndex < 0 ) {
  490. vertexIndex = vertexIndex ^ - 1;
  491. indexBuffer[ polygonVertexIndex ] = vertexIndex;
  492. endOfFace = true;
  493. }
  494. var vertex = new Vertex();
  495. var weightIndices = [];
  496. var weights = [];
  497. vertex.position.fromArray( vertexBuffer, vertexIndex * 3 );
  498. if ( deformer ) {
  499. var subDeformers = deformer.map;
  500. for ( var key in subDeformers ) {
  501. var subDeformer = subDeformers[ key ];
  502. var indices = subDeformer.indices;
  503. for ( var j = 0; j < indices.length; j ++ ) {
  504. var index = indices[ j ];
  505. if ( index === vertexIndex ) {
  506. weights.push( subDeformer.weights[ j ] );
  507. weightIndices.push( subDeformer.index );
  508. break;
  509. }
  510. }
  511. }
  512. if ( weights.length > 4 ) {
  513. console.warn( 'FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
  514. var WIndex = [ 0, 0, 0, 0 ];
  515. var Weight = [ 0, 0, 0, 0 ];
  516. weights.forEach( function ( weight, weightIndex ) {
  517. var currentWeight = weight;
  518. var currentIndex = weightIndices[ weightIndex ];
  519. Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
  520. if ( currentWeight > comparedWeight ) {
  521. comparedWeightArray[ comparedWeightIndex ] = currentWeight;
  522. currentWeight = comparedWeight;
  523. var tmp = WIndex[ comparedWeightIndex ];
  524. WIndex[ comparedWeightIndex ] = currentIndex;
  525. currentIndex = tmp;
  526. }
  527. } );
  528. } );
  529. weightIndices = WIndex;
  530. weights = Weight;
  531. }
  532. for ( var i = weights.length; i < 4; ++ i ) {
  533. weights[ i ] = 0;
  534. weightIndices[ i ] = 0;
  535. }
  536. vertex.skinWeights.fromArray( weights );
  537. vertex.skinIndices.fromArray( weightIndices );
  538. }
  539. if ( normalInfo ) {
  540. vertex.normal.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, normalInfo ) );
  541. }
  542. if ( uvInfo ) {
  543. vertex.uv.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo ) );
  544. }
  545. if ( colorInfo ) {
  546. vertex.color.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, colorInfo ) );
  547. }
  548. faceVertexBuffer.push( vertex );
  549. if ( endOfFace ) {
  550. var face = new Face();
  551. face.genTrianglesFromVertices( faceVertexBuffer );
  552. if ( materialInfo !== undefined ) {
  553. var materials = getData( polygonVertexIndex, polygonIndex, vertexIndex, materialInfo );
  554. face.materialIndex = materials[ 0 ];
  555. } else {
  556. // Seems like some models don't have materialInfo(subNodes.LayerElementMaterial).
  557. // Set 0 in such a case.
  558. face.materialIndex = 0;
  559. }
  560. geometry.faces.push( face );
  561. faceVertexBuffer = [];
  562. polygonIndex ++;
  563. endOfFace = false;
  564. }
  565. }
  566. /**
  567. * @type {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  568. */
  569. var bufferInfo = geometry.flattenToBuffers();
  570. var geo = new THREE.BufferGeometry();
  571. geo.name = geometryNode.name;
  572. geo.addAttribute( 'position', new THREE.Float32BufferAttribute( bufferInfo.vertexBuffer, 3 ) );
  573. if ( bufferInfo.normalBuffer.length > 0 ) {
  574. geo.addAttribute( 'normal', new THREE.Float32BufferAttribute( bufferInfo.normalBuffer, 3 ) );
  575. }
  576. if ( bufferInfo.uvBuffer.length > 0 ) {
  577. geo.addAttribute( 'uv', new THREE.Float32BufferAttribute( bufferInfo.uvBuffer, 2 ) );
  578. }
  579. if ( subNodes.LayerElementColor ) {
  580. geo.addAttribute( 'color', new THREE.Float32BufferAttribute( bufferInfo.colorBuffer, 3 ) );
  581. }
  582. if ( deformer ) {
  583. geo.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( bufferInfo.skinIndexBuffer, 4 ) );
  584. geo.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( bufferInfo.skinWeightBuffer, 4 ) );
  585. geo.FBX_Deformer = deformer;
  586. }
  587. // Convert the material indices of each vertex into rendering groups on the geometry.
  588. var materialIndexBuffer = bufferInfo.materialIndexBuffer;
  589. var prevMaterialIndex = materialIndexBuffer[ 0 ];
  590. var startIndex = 0;
  591. for ( var i = 0; i < materialIndexBuffer.length; ++ i ) {
  592. if ( materialIndexBuffer[ i ] !== prevMaterialIndex ) {
  593. geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );
  594. prevMaterialIndex = materialIndexBuffer[ i ];
  595. startIndex = i;
  596. }
  597. }
  598. return geo;
  599. }
  600. /**
  601. * Parses normal information for geometry.
  602. * @param {FBXGeometryNode} geometryNode
  603. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  604. */
  605. function getNormals( NormalNode ) {
  606. var mappingType = NormalNode.properties.MappingInformationType;
  607. var referenceType = NormalNode.properties.ReferenceInformationType;
  608. var buffer = parseFloatArray( NormalNode.subNodes.Normals.properties.a );
  609. var indexBuffer = [];
  610. if ( referenceType === 'IndexToDirect' ) {
  611. if ( 'NormalIndex' in NormalNode.subNodes ) {
  612. indexBuffer = parseIntArray( NormalNode.subNodes.NormalIndex.properties.a );
  613. } else if ( 'NormalsIndex' in NormalNode.subNodes ) {
  614. indexBuffer = parseIntArray( NormalNode.subNodes.NormalsIndex.properties.a );
  615. }
  616. }
  617. return {
  618. dataSize: 3,
  619. buffer: buffer,
  620. indices: indexBuffer,
  621. mappingType: mappingType,
  622. referenceType: referenceType
  623. };
  624. }
  625. /**
  626. * Parses UV information for geometry.
  627. * @param {FBXGeometryNode} geometryNode
  628. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  629. */
  630. function getUVs( UVNode ) {
  631. var mappingType = UVNode.properties.MappingInformationType;
  632. var referenceType = UVNode.properties.ReferenceInformationType;
  633. var buffer = parseFloatArray( UVNode.subNodes.UV.properties.a );
  634. var indexBuffer = [];
  635. if ( referenceType === 'IndexToDirect' ) {
  636. indexBuffer = parseIntArray( UVNode.subNodes.UVIndex.properties.a );
  637. }
  638. return {
  639. dataSize: 2,
  640. buffer: buffer,
  641. indices: indexBuffer,
  642. mappingType: mappingType,
  643. referenceType: referenceType
  644. };
  645. }
  646. /**
  647. * Parses Vertex Color information for geometry.
  648. * @param {FBXGeometryNode} geometryNode
  649. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  650. */
  651. function getColors( ColorNode ) {
  652. var mappingType = ColorNode.properties.MappingInformationType;
  653. var referenceType = ColorNode.properties.ReferenceInformationType;
  654. var buffer = parseFloatArray( ColorNode.subNodes.Colors.properties.a );
  655. var indexBuffer = [];
  656. if ( referenceType === 'IndexToDirect' ) {
  657. indexBuffer = parseFloatArray( ColorNode.subNodes.ColorIndex.properties.a );
  658. }
  659. return {
  660. dataSize: 4,
  661. buffer: buffer,
  662. indices: indexBuffer,
  663. mappingType: mappingType,
  664. referenceType: referenceType
  665. };
  666. }
  667. /**
  668. * Parses material application information for geometry.
  669. * @param {FBXGeometryNode}
  670. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  671. */
  672. function getMaterials( MaterialNode ) {
  673. var mappingType = MaterialNode.properties.MappingInformationType;
  674. var referenceType = MaterialNode.properties.ReferenceInformationType;
  675. if ( mappingType === 'NoMappingInformation' ) {
  676. return {
  677. dataSize: 1,
  678. buffer: [ 0 ],
  679. indices: [ 0 ],
  680. mappingType: 'AllSame',
  681. referenceType: referenceType
  682. };
  683. }
  684. var materialIndexBuffer = parseIntArray( MaterialNode.subNodes.Materials.properties.a );
  685. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  686. // we expect. So we create an intermediate buffer that points to the index in the buffer,
  687. // for conforming with the other functions we've written for other data.
  688. var materialIndices = [];
  689. for ( var materialIndexBufferIndex = 0, materialIndexBufferLength = materialIndexBuffer.length; materialIndexBufferIndex < materialIndexBufferLength; ++ materialIndexBufferIndex ) {
  690. materialIndices.push( materialIndexBufferIndex );
  691. }
  692. return {
  693. dataSize: 1,
  694. buffer: materialIndexBuffer,
  695. indices: materialIndices,
  696. mappingType: mappingType,
  697. referenceType: referenceType
  698. };
  699. }
  700. /**
  701. * Function uses the infoObject and given indices to return value array of object.
  702. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  703. * @param {number} polygonIndex - Index of polygon in geometry.
  704. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  705. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  706. * @returns {number[]}
  707. */
  708. var dataArray = [];
  709. var GetData = {
  710. ByPolygonVertex: {
  711. /**
  712. * Function uses the infoObject and given indices to return value array of object.
  713. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  714. * @param {number} polygonIndex - Index of polygon in geometry.
  715. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  716. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  717. * @returns {number[]}
  718. */
  719. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  720. var from = ( polygonVertexIndex * infoObject.dataSize );
  721. var to = ( polygonVertexIndex * infoObject.dataSize ) + infoObject.dataSize;
  722. // return infoObject.buffer.slice( from, to );
  723. return slice( dataArray, infoObject.buffer, from, to );
  724. },
  725. /**
  726. * Function uses the infoObject and given indices to return value array of object.
  727. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  728. * @param {number} polygonIndex - Index of polygon in geometry.
  729. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  730. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  731. * @returns {number[]}
  732. */
  733. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  734. var index = infoObject.indices[ polygonVertexIndex ];
  735. var from = ( index * infoObject.dataSize );
  736. var to = ( index * infoObject.dataSize ) + infoObject.dataSize;
  737. // return infoObject.buffer.slice( from, to );
  738. return slice( dataArray, infoObject.buffer, from, to );
  739. }
  740. },
  741. ByPolygon: {
  742. /**
  743. * Function uses the infoObject and given indices to return value array of object.
  744. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  745. * @param {number} polygonIndex - Index of polygon in geometry.
  746. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  747. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  748. * @returns {number[]}
  749. */
  750. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  751. var from = polygonIndex * infoObject.dataSize;
  752. var to = polygonIndex * infoObject.dataSize + infoObject.dataSize;
  753. // return infoObject.buffer.slice( from, to );
  754. return slice( dataArray, infoObject.buffer, from, to );
  755. },
  756. /**
  757. * Function uses the infoObject and given indices to return value array of object.
  758. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  759. * @param {number} polygonIndex - Index of polygon in geometry.
  760. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  761. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  762. * @returns {number[]}
  763. */
  764. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  765. var index = infoObject.indices[ polygonIndex ];
  766. var from = index * infoObject.dataSize;
  767. var to = index * infoObject.dataSize + infoObject.dataSize;
  768. // return infoObject.buffer.slice( from, to );
  769. return slice( dataArray, infoObject.buffer, from, to );
  770. }
  771. },
  772. ByVertice: {
  773. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  774. var from = ( vertexIndex * infoObject.dataSize );
  775. var to = ( vertexIndex * infoObject.dataSize ) + infoObject.dataSize;
  776. // return infoObject.buffer.slice( from, to );
  777. return slice( dataArray, infoObject.buffer, from, to );
  778. }
  779. },
  780. AllSame: {
  781. /**
  782. * Function uses the infoObject and given indices to return value array of object.
  783. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  784. * @param {number} polygonIndex - Index of polygon in geometry.
  785. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  786. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  787. * @returns {number[]}
  788. */
  789. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  790. var from = infoObject.indices[ 0 ] * infoObject.dataSize;
  791. var to = infoObject.indices[ 0 ] * infoObject.dataSize + infoObject.dataSize;
  792. // return infoObject.buffer.slice( from, to );
  793. return slice( dataArray, infoObject.buffer, from, to );
  794. }
  795. }
  796. };
  797. function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  798. return GetData[ infoObject.mappingType ][ infoObject.referenceType ]( polygonVertexIndex, polygonIndex, vertexIndex, infoObject );
  799. }
  800. /**
  801. * Specialty function for parsing NurbsCurve based Geometry Nodes.
  802. * @param {FBXGeometryNode} geometryNode
  803. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  804. * @returns {THREE.BufferGeometry}
  805. */
  806. function parseNurbsGeometry( geometryNode ) {
  807. if ( THREE.NURBSCurve === undefined ) {
  808. console.error( "THREE.FBXLoader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry." );
  809. return new THREE.BufferGeometry();
  810. }
  811. var order = parseInt( geometryNode.properties.Order );
  812. if ( isNaN( order ) ) {
  813. console.error( "FBXLoader: Invalid Order " + geometryNode.properties.Order + " given for geometry ID: " + geometryNode.id );
  814. return new THREE.BufferGeometry();
  815. }
  816. var degree = order - 1;
  817. var knots = parseFloatArray( geometryNode.subNodes.KnotVector.properties.a );
  818. var controlPoints = [];
  819. var pointsValues = parseFloatArray( geometryNode.subNodes.Points.properties.a );
  820. for ( var i = 0, l = pointsValues.length; i < l; i += 4 ) {
  821. controlPoints.push( new THREE.Vector4().fromArray( pointsValues, i ) );
  822. }
  823. var startKnot, endKnot;
  824. if ( geometryNode.properties.Form === 'Closed' ) {
  825. controlPoints.push( controlPoints[ 0 ] );
  826. } else if ( geometryNode.properties.Form === 'Periodic' ) {
  827. startKnot = degree;
  828. endKnot = knots.length - 1 - startKnot;
  829. for ( var i = 0; i < degree; ++ i ) {
  830. controlPoints.push( controlPoints[ i ] );
  831. }
  832. }
  833. var curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
  834. var vertices = curve.getPoints( controlPoints.length * 7 );
  835. var positions = new Float32Array( vertices.length * 3 );
  836. for ( var i = 0, l = vertices.length; i < l; ++ i ) {
  837. vertices[ i ].toArray( positions, i * 3 );
  838. }
  839. var geometry = new THREE.BufferGeometry();
  840. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  841. return geometry;
  842. }
  843. /**
  844. * Finally generates Scene graph and Scene graph Objects.
  845. * @param {{Objects: {subNodes: {Model: Object.<number, FBXModelNode>}}}} FBXTree
  846. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  847. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformers
  848. * @param {Map<number, THREE.BufferGeometry>} geometryMap
  849. * @param {Map<number, THREE.Material>} materialMap
  850. * @returns {THREE.Group}
  851. */
  852. function parseScene( FBXTree, connections, deformers, geometryMap, materialMap ) {
  853. var sceneGraph = new THREE.Group();
  854. var ModelNode = FBXTree.Objects.subNodes.Model;
  855. /**
  856. * @type {Array.<THREE.Object3D>}
  857. */
  858. var modelArray = [];
  859. /**
  860. * @type {Map.<number, THREE.Object3D>}
  861. */
  862. var modelMap = new Map();
  863. for ( var nodeID in ModelNode ) {
  864. var id = parseInt( nodeID );
  865. var node = ModelNode[ nodeID ];
  866. var conns = connections.get( id );
  867. var model = null;
  868. for ( var i = 0; i < conns.parents.length; ++ i ) {
  869. for ( var FBX_ID in deformers ) {
  870. var deformer = deformers[ FBX_ID ];
  871. var subDeformers = deformer.map;
  872. var subDeformer = subDeformers[ conns.parents[ i ].ID ];
  873. if ( subDeformer ) {
  874. var model2 = model;
  875. model = new THREE.Bone();
  876. deformer.bones[ subDeformer.index ] = model;
  877. // seems like we need this not to make non-connected bone, maybe?
  878. // TODO: confirm
  879. if ( model2 !== null ) model.add( model2 );
  880. }
  881. }
  882. }
  883. if ( ! model ) {
  884. switch ( node.attrType ) {
  885. case "Mesh":
  886. /**
  887. * @type {?THREE.BufferGeometry}
  888. */
  889. var geometry = null;
  890. /**
  891. * @type {THREE.MultiMaterial|THREE.Material}
  892. */
  893. var material = null;
  894. /**
  895. * @type {Array.<THREE.Material>}
  896. */
  897. var materials = [];
  898. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  899. var child = conns.children[ childrenIndex ];
  900. if ( geometryMap.has( child.ID ) ) {
  901. geometry = geometryMap.get( child.ID );
  902. }
  903. if ( materialMap.has( child.ID ) ) {
  904. materials.push( materialMap.get( child.ID ) );
  905. }
  906. }
  907. if ( materials.length > 1 ) {
  908. material = new THREE.MultiMaterial( materials );
  909. } else if ( materials.length > 0 ) {
  910. material = materials[ 0 ];
  911. } else {
  912. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  913. materials.push( material );
  914. }
  915. if ( 'color' in geometry.attributes ) {
  916. for ( var materialIndex = 0, numMaterials = materials.length; materialIndex < numMaterials; ++materialIndex ) {
  917. materials[ materialIndex ].vertexColors = THREE.VertexColors;
  918. }
  919. }
  920. if ( geometry.FBX_Deformer ) {
  921. for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
  922. materials[ materialsIndex ].skinning = true;
  923. }
  924. model = new THREE.SkinnedMesh( geometry, material );
  925. } else {
  926. model = new THREE.Mesh( geometry, material );
  927. }
  928. break;
  929. case "NurbsCurve":
  930. var geometry = null;
  931. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  932. var child = conns.children[ childrenIndex ];
  933. if ( geometryMap.has( child.ID ) ) {
  934. geometry = geometryMap.get( child.ID );
  935. }
  936. }
  937. // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
  938. material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 5 } );
  939. model = new THREE.Line( geometry, material );
  940. break;
  941. default:
  942. model = new THREE.Object3D();
  943. break;
  944. }
  945. }
  946. model.name = node.attrName.replace( /:/, '' ).replace( /_/, '' ).replace( /-/, '' );
  947. model.FBX_ID = id;
  948. modelArray.push( model );
  949. modelMap.set( id, model );
  950. }
  951. for ( var modelArrayIndex = 0, modelArrayLength = modelArray.length; modelArrayIndex < modelArrayLength; ++ modelArrayIndex ) {
  952. var model = modelArray[ modelArrayIndex ];
  953. var node = ModelNode[ model.FBX_ID ];
  954. if ( 'Lcl_Translation' in node.properties ) {
  955. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  956. }
  957. if ( 'Lcl_Rotation' in node.properties ) {
  958. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( degreeToRadian );
  959. rotation.push( 'ZYX' );
  960. model.rotation.fromArray( rotation );
  961. }
  962. if ( 'Lcl_Scaling' in node.properties ) {
  963. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  964. }
  965. if ( 'PreRotation' in node.properties ) {
  966. var preRotations = new THREE.Euler().setFromVector3( parseVector3( node.properties.PreRotation ).multiplyScalar( DEG2RAD ), 'ZYX' );
  967. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  968. var currentRotation = new THREE.Quaternion().setFromEuler( model.rotation );
  969. preRotations.multiply( currentRotation );
  970. model.rotation.setFromQuaternion( preRotations, 'ZYX' );
  971. }
  972. var conns = connections.get( model.FBX_ID );
  973. for ( var parentIndex = 0; parentIndex < conns.parents.length; parentIndex ++ ) {
  974. var pIndex = findIndex( modelArray, function ( mod ) {
  975. return mod.FBX_ID === conns.parents[ parentIndex ].ID;
  976. } );
  977. if ( pIndex > - 1 ) {
  978. modelArray[ pIndex ].add( model );
  979. break;
  980. }
  981. }
  982. if ( model.parent === null ) {
  983. sceneGraph.add( model );
  984. }
  985. }
  986. // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
  987. sceneGraph.updateMatrixWorld( true );
  988. // Put skeleton into bind pose.
  989. var BindPoseNode = FBXTree.Objects.subNodes.Pose;
  990. for ( var nodeID in BindPoseNode ) {
  991. if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
  992. BindPoseNode = BindPoseNode[ nodeID ];
  993. break;
  994. }
  995. }
  996. if ( BindPoseNode ) {
  997. var PoseNode = BindPoseNode.subNodes.PoseNode;
  998. var worldMatrices = new Map();
  999. if ( Array.isArray( PoseNode ) ) {
  1000. for ( var PoseNodeIndex = 0, PoseNodeLength = PoseNode.length; PoseNodeIndex < PoseNodeLength; ++ PoseNodeIndex ) {
  1001. var node = PoseNode[ PoseNodeIndex ];
  1002. var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
  1003. worldMatrices.set( parseInt( node.id ), rawMatWrd );
  1004. }
  1005. } else {
  1006. var keys = Object.keys( PoseNode );
  1007. for ( var i = 0, il = keys.length; i < il; i++ ) {
  1008. var node = PoseNode[ keys[ i ] ];
  1009. var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
  1010. worldMatrices.set( parseInt( node.id ), rawMatWrd );
  1011. }
  1012. }
  1013. }
  1014. for ( var FBX_ID in deformers ) {
  1015. var deformer = deformers[ FBX_ID ];
  1016. var subDeformers = deformer.map;
  1017. for ( var key in subDeformers ) {
  1018. var subDeformer = subDeformers[ key ];
  1019. var subDeformerIndex = subDeformer.index;
  1020. /**
  1021. * @type {THREE.Bone}
  1022. */
  1023. var bone = deformer.bones[ subDeformerIndex ];
  1024. if ( ! worldMatrices.has( bone.FBX_ID ) ) {
  1025. break;
  1026. }
  1027. var mat = worldMatrices.get( bone.FBX_ID );
  1028. bone.matrixWorld.copy( mat );
  1029. }
  1030. // Now that skeleton is in bind pose, bind to model.
  1031. deformer.skeleton = new THREE.Skeleton( deformer.bones );
  1032. var conns = connections.get( deformer.FBX_ID );
  1033. var parents = conns.parents;
  1034. for ( var parentsIndex = 0, parentsLength = parents.length; parentsIndex < parentsLength; ++ parentsIndex ) {
  1035. var parent = parents[ parentsIndex ];
  1036. if ( geometryMap.has( parent.ID ) ) {
  1037. var geoID = parent.ID;
  1038. var geoConns = connections.get( geoID );
  1039. for ( var i = 0; i < geoConns.parents.length; ++ i ) {
  1040. if ( modelMap.has( geoConns.parents[ i ].ID ) ) {
  1041. var model = modelMap.get( geoConns.parents[ i ].ID );
  1042. //ASSERT model typeof SkinnedMesh
  1043. model.bind( deformer.skeleton, model.matrixWorld );
  1044. break;
  1045. }
  1046. }
  1047. }
  1048. }
  1049. }
  1050. //Skeleton is now bound, return objects to starting
  1051. //world positions.
  1052. sceneGraph.updateMatrixWorld( true );
  1053. // Silly hack with the animation parsing. We're gonna pretend the scene graph has a skeleton
  1054. // to attach animations to, since FBXs treat animations as animations for the entire scene,
  1055. // not just for individual objects.
  1056. sceneGraph.skeleton = {
  1057. bones: modelArray
  1058. };
  1059. var animations = parseAnimations( FBXTree, connections, sceneGraph );
  1060. addAnimations( sceneGraph, animations );
  1061. return sceneGraph;
  1062. }
  1063. /**
  1064. * Parses animation information from FBXTree and generates an AnimationInfoObject.
  1065. * @param {{Objects: {subNodes: {AnimationCurveNode: any, AnimationCurve: any, AnimationLayer: any, AnimationStack: any}}}} FBXTree
  1066. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  1067. */
  1068. function parseAnimations( FBXTree, connections, sceneGraph ) {
  1069. var rawNodes = FBXTree.Objects.subNodes.AnimationCurveNode;
  1070. var rawCurves = FBXTree.Objects.subNodes.AnimationCurve;
  1071. var rawLayers = FBXTree.Objects.subNodes.AnimationLayer;
  1072. var rawStacks = FBXTree.Objects.subNodes.AnimationStack;
  1073. /**
  1074. * @type {{
  1075. curves: Map<number, {
  1076. T: {
  1077. id: number;
  1078. attr: string;
  1079. internalID: number;
  1080. attrX: boolean;
  1081. attrY: boolean;
  1082. attrZ: boolean;
  1083. containerBoneID: number;
  1084. containerID: number;
  1085. curves: {
  1086. x: {
  1087. version: any;
  1088. id: number;
  1089. internalID: number;
  1090. times: number[];
  1091. values: number[];
  1092. attrFlag: number[];
  1093. attrData: number[];
  1094. };
  1095. y: {
  1096. version: any;
  1097. id: number;
  1098. internalID: number;
  1099. times: number[];
  1100. values: number[];
  1101. attrFlag: number[];
  1102. attrData: number[];
  1103. };
  1104. z: {
  1105. version: any;
  1106. id: number;
  1107. internalID: number;
  1108. times: number[];
  1109. values: number[];
  1110. attrFlag: number[];
  1111. attrData: number[];
  1112. };
  1113. };
  1114. },
  1115. R: {
  1116. id: number;
  1117. attr: string;
  1118. internalID: number;
  1119. attrX: boolean;
  1120. attrY: boolean;
  1121. attrZ: boolean;
  1122. containerBoneID: number;
  1123. containerID: number;
  1124. curves: {
  1125. x: {
  1126. version: any;
  1127. id: number;
  1128. internalID: number;
  1129. times: number[];
  1130. values: number[];
  1131. attrFlag: number[];
  1132. attrData: number[];
  1133. };
  1134. y: {
  1135. version: any;
  1136. id: number;
  1137. internalID: number;
  1138. times: number[];
  1139. values: number[];
  1140. attrFlag: number[];
  1141. attrData: number[];
  1142. };
  1143. z: {
  1144. version: any;
  1145. id: number;
  1146. internalID: number;
  1147. times: number[];
  1148. values: number[];
  1149. attrFlag: number[];
  1150. attrData: number[];
  1151. };
  1152. };
  1153. },
  1154. S: {
  1155. id: number;
  1156. attr: string;
  1157. internalID: number;
  1158. attrX: boolean;
  1159. attrY: boolean;
  1160. attrZ: boolean;
  1161. containerBoneID: number;
  1162. containerID: number;
  1163. curves: {
  1164. x: {
  1165. version: any;
  1166. id: number;
  1167. internalID: number;
  1168. times: number[];
  1169. values: number[];
  1170. attrFlag: number[];
  1171. attrData: number[];
  1172. };
  1173. y: {
  1174. version: any;
  1175. id: number;
  1176. internalID: number;
  1177. times: number[];
  1178. values: number[];
  1179. attrFlag: number[];
  1180. attrData: number[];
  1181. };
  1182. z: {
  1183. version: any;
  1184. id: number;
  1185. internalID: number;
  1186. times: number[];
  1187. values: number[];
  1188. attrFlag: number[];
  1189. attrData: number[];
  1190. };
  1191. };
  1192. }
  1193. }>,
  1194. layers: Map<number, {
  1195. T: {
  1196. id: number;
  1197. attr: string;
  1198. internalID: number;
  1199. attrX: boolean;
  1200. attrY: boolean;
  1201. attrZ: boolean;
  1202. containerBoneID: number;
  1203. containerID: number;
  1204. curves: {
  1205. x: {
  1206. version: any;
  1207. id: number;
  1208. internalID: number;
  1209. times: number[];
  1210. values: number[];
  1211. attrFlag: number[];
  1212. attrData: number[];
  1213. };
  1214. y: {
  1215. version: any;
  1216. id: number;
  1217. internalID: number;
  1218. times: number[];
  1219. values: number[];
  1220. attrFlag: number[];
  1221. attrData: number[];
  1222. };
  1223. z: {
  1224. version: any;
  1225. id: number;
  1226. internalID: number;
  1227. times: number[];
  1228. values: number[];
  1229. attrFlag: number[];
  1230. attrData: number[];
  1231. };
  1232. },
  1233. },
  1234. R: {
  1235. id: number;
  1236. attr: string;
  1237. internalID: number;
  1238. attrX: boolean;
  1239. attrY: boolean;
  1240. attrZ: boolean;
  1241. containerBoneID: number;
  1242. containerID: number;
  1243. curves: {
  1244. x: {
  1245. version: any;
  1246. id: number;
  1247. internalID: number;
  1248. times: number[];
  1249. values: number[];
  1250. attrFlag: number[];
  1251. attrData: number[];
  1252. };
  1253. y: {
  1254. version: any;
  1255. id: number;
  1256. internalID: number;
  1257. times: number[];
  1258. values: number[];
  1259. attrFlag: number[];
  1260. attrData: number[];
  1261. };
  1262. z: {
  1263. version: any;
  1264. id: number;
  1265. internalID: number;
  1266. times: number[];
  1267. values: number[];
  1268. attrFlag: number[];
  1269. attrData: number[];
  1270. };
  1271. },
  1272. },
  1273. S: {
  1274. id: number;
  1275. attr: string;
  1276. internalID: number;
  1277. attrX: boolean;
  1278. attrY: boolean;
  1279. attrZ: boolean;
  1280. containerBoneID: number;
  1281. containerID: number;
  1282. curves: {
  1283. x: {
  1284. version: any;
  1285. id: number;
  1286. internalID: number;
  1287. times: number[];
  1288. values: number[];
  1289. attrFlag: number[];
  1290. attrData: number[];
  1291. };
  1292. y: {
  1293. version: any;
  1294. id: number;
  1295. internalID: number;
  1296. times: number[];
  1297. values: number[];
  1298. attrFlag: number[];
  1299. attrData: number[];
  1300. };
  1301. z: {
  1302. version: any;
  1303. id: number;
  1304. internalID: number;
  1305. times: number[];
  1306. values: number[];
  1307. attrFlag: number[];
  1308. attrData: number[];
  1309. };
  1310. },
  1311. }
  1312. }[]>,
  1313. stacks: Map<number, {
  1314. name: string,
  1315. layers: {
  1316. T: {
  1317. id: number;
  1318. attr: string;
  1319. internalID: number;
  1320. attrX: boolean;
  1321. attrY: boolean;
  1322. attrZ: boolean;
  1323. containerBoneID: number;
  1324. containerID: number;
  1325. curves: {
  1326. x: {
  1327. version: any;
  1328. id: number;
  1329. internalID: number;
  1330. times: number[];
  1331. values: number[];
  1332. attrFlag: number[];
  1333. attrData: number[];
  1334. };
  1335. y: {
  1336. version: any;
  1337. id: number;
  1338. internalID: number;
  1339. times: number[];
  1340. values: number[];
  1341. attrFlag: number[];
  1342. attrData: number[];
  1343. };
  1344. z: {
  1345. version: any;
  1346. id: number;
  1347. internalID: number;
  1348. times: number[];
  1349. values: number[];
  1350. attrFlag: number[];
  1351. attrData: number[];
  1352. };
  1353. };
  1354. };
  1355. R: {
  1356. id: number;
  1357. attr: string;
  1358. internalID: number;
  1359. attrX: boolean;
  1360. attrY: boolean;
  1361. attrZ: boolean;
  1362. containerBoneID: number;
  1363. containerID: number;
  1364. curves: {
  1365. x: {
  1366. version: any;
  1367. id: number;
  1368. internalID: number;
  1369. times: number[];
  1370. values: number[];
  1371. attrFlag: number[];
  1372. attrData: number[];
  1373. };
  1374. y: {
  1375. version: any;
  1376. id: number;
  1377. internalID: number;
  1378. times: number[];
  1379. values: number[];
  1380. attrFlag: number[];
  1381. attrData: number[];
  1382. };
  1383. z: {
  1384. version: any;
  1385. id: number;
  1386. internalID: number;
  1387. times: number[];
  1388. values: number[];
  1389. attrFlag: number[];
  1390. attrData: number[];
  1391. };
  1392. };
  1393. };
  1394. S: {
  1395. id: number;
  1396. attr: string;
  1397. internalID: number;
  1398. attrX: boolean;
  1399. attrY: boolean;
  1400. attrZ: boolean;
  1401. containerBoneID: number;
  1402. containerID: number;
  1403. curves: {
  1404. x: {
  1405. version: any;
  1406. id: number;
  1407. internalID: number;
  1408. times: number[];
  1409. values: number[];
  1410. attrFlag: number[];
  1411. attrData: number[];
  1412. };
  1413. y: {
  1414. version: any;
  1415. id: number;
  1416. internalID: number;
  1417. times: number[];
  1418. values: number[];
  1419. attrFlag: number[];
  1420. attrData: number[];
  1421. };
  1422. z: {
  1423. version: any;
  1424. id: number;
  1425. internalID: number;
  1426. times: number[];
  1427. values: number[];
  1428. attrFlag: number[];
  1429. attrData: number[];
  1430. };
  1431. };
  1432. };
  1433. }[][],
  1434. length: number,
  1435. frames: number }>,
  1436. length: number,
  1437. fps: number,
  1438. frames: number
  1439. }}
  1440. */
  1441. var returnObject = {
  1442. curves: new Map(),
  1443. layers: {},
  1444. stacks: {},
  1445. length: 0,
  1446. fps: 30,
  1447. frames: 0
  1448. };
  1449. /**
  1450. * @type {Array.<{
  1451. id: number;
  1452. attr: string;
  1453. internalID: number;
  1454. attrX: boolean;
  1455. attrY: boolean;
  1456. attrZ: boolean;
  1457. containerBoneID: number;
  1458. containerID: number;
  1459. }>}
  1460. */
  1461. var animationCurveNodes = [];
  1462. for ( var nodeID in rawNodes ) {
  1463. if ( nodeID.match( /\d+/ ) ) {
  1464. var animationNode = parseAnimationNode( FBXTree, rawNodes[ nodeID ], connections, sceneGraph );
  1465. animationCurveNodes.push( animationNode );
  1466. }
  1467. }
  1468. /**
  1469. * @type {Map.<number, {
  1470. id: number,
  1471. attr: string,
  1472. internalID: number,
  1473. attrX: boolean,
  1474. attrY: boolean,
  1475. attrZ: boolean,
  1476. containerBoneID: number,
  1477. containerID: number,
  1478. curves: {
  1479. x: {
  1480. version: any,
  1481. id: number,
  1482. internalID: number,
  1483. times: number[],
  1484. values: number[],
  1485. attrFlag: number[],
  1486. attrData: number[],
  1487. },
  1488. y: {
  1489. version: any,
  1490. id: number,
  1491. internalID: number,
  1492. times: number[],
  1493. values: number[],
  1494. attrFlag: number[],
  1495. attrData: number[],
  1496. },
  1497. z: {
  1498. version: any,
  1499. id: number,
  1500. internalID: number,
  1501. times: number[],
  1502. values: number[],
  1503. attrFlag: number[],
  1504. attrData: number[],
  1505. }
  1506. }
  1507. }>}
  1508. */
  1509. var tmpMap = new Map();
  1510. for ( var animationCurveNodeIndex = 0; animationCurveNodeIndex < animationCurveNodes.length; ++ animationCurveNodeIndex ) {
  1511. if ( animationCurveNodes[ animationCurveNodeIndex ] === null ) {
  1512. continue;
  1513. }
  1514. tmpMap.set( animationCurveNodes[ animationCurveNodeIndex ].id, animationCurveNodes[ animationCurveNodeIndex ] );
  1515. }
  1516. /**
  1517. * @type {{
  1518. version: any,
  1519. id: number,
  1520. internalID: number,
  1521. times: number[],
  1522. values: number[],
  1523. attrFlag: number[],
  1524. attrData: number[],
  1525. }[]}
  1526. */
  1527. var animationCurves = [];
  1528. for ( nodeID in rawCurves ) {
  1529. if ( nodeID.match( /\d+/ ) ) {
  1530. var animationCurve = parseAnimationCurve( rawCurves[ nodeID ] );
  1531. // seems like this check would be necessary?
  1532. if ( ! connections.has( animationCurve.id ) ) continue;
  1533. animationCurves.push( animationCurve );
  1534. var firstParentConn = connections.get( animationCurve.id ).parents[ 0 ];
  1535. var firstParentID = firstParentConn.ID;
  1536. var firstParentRelationship = firstParentConn.relationship;
  1537. var axis = '';
  1538. if ( firstParentRelationship.match( /X/ ) ) {
  1539. axis = 'x';
  1540. } else if ( firstParentRelationship.match( /Y/ ) ) {
  1541. axis = 'y';
  1542. } else if ( firstParentRelationship.match( /Z/ ) ) {
  1543. axis = 'z';
  1544. } else {
  1545. continue;
  1546. }
  1547. tmpMap.get( firstParentID ).curves[ axis ] = animationCurve;
  1548. }
  1549. }
  1550. tmpMap.forEach( function ( curveNode ) {
  1551. var id = curveNode.containerBoneID;
  1552. if ( ! returnObject.curves.has( id ) ) {
  1553. returnObject.curves.set( id, { T: null, R: null, S: null } );
  1554. }
  1555. returnObject.curves.get( id )[ curveNode.attr ] = curveNode;
  1556. if ( curveNode.attr === 'R' ) {
  1557. var curves = curveNode.curves;
  1558. curves.x.values = curves.x.values.map( degreeToRadian );
  1559. curves.y.values = curves.y.values.map( degreeToRadian );
  1560. curves.z.values = curves.z.values.map( degreeToRadian );
  1561. if ( curveNode.preRotations !== null ) {
  1562. var preRotations = new THREE.Euler().setFromVector3( curveNode.preRotations, 'ZYX' );
  1563. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  1564. var frameRotation = new THREE.Euler();
  1565. var frameRotationQuaternion = new THREE.Quaternion();
  1566. for ( var frame = 0; frame < curves.x.times.length; ++ frame ) {
  1567. frameRotation.set( curves.x.values[ frame ], curves.y.values[ frame ], curves.z.values[ frame ], 'ZYX' );
  1568. frameRotationQuaternion.setFromEuler( frameRotation ).premultiply( preRotations );
  1569. frameRotation.setFromQuaternion( frameRotationQuaternion, 'ZYX' );
  1570. curves.x.values[ frame ] = frameRotation.x;
  1571. curves.y.values[ frame ] = frameRotation.y;
  1572. curves.z.values[ frame ] = frameRotation.z;
  1573. }
  1574. }
  1575. }
  1576. } );
  1577. for ( var nodeID in rawLayers ) {
  1578. /**
  1579. * @type {{
  1580. T: {
  1581. id: number;
  1582. attr: string;
  1583. internalID: number;
  1584. attrX: boolean;
  1585. attrY: boolean;
  1586. attrZ: boolean;
  1587. containerBoneID: number;
  1588. containerID: number;
  1589. curves: {
  1590. x: {
  1591. version: any;
  1592. id: number;
  1593. internalID: number;
  1594. times: number[];
  1595. values: number[];
  1596. attrFlag: number[];
  1597. attrData: number[];
  1598. };
  1599. y: {
  1600. version: any;
  1601. id: number;
  1602. internalID: number;
  1603. times: number[];
  1604. values: number[];
  1605. attrFlag: number[];
  1606. attrData: number[];
  1607. };
  1608. z: {
  1609. version: any;
  1610. id: number;
  1611. internalID: number;
  1612. times: number[];
  1613. values: number[];
  1614. attrFlag: number[];
  1615. attrData: number[];
  1616. };
  1617. },
  1618. },
  1619. R: {
  1620. id: number;
  1621. attr: string;
  1622. internalID: number;
  1623. attrX: boolean;
  1624. attrY: boolean;
  1625. attrZ: boolean;
  1626. containerBoneID: number;
  1627. containerID: number;
  1628. curves: {
  1629. x: {
  1630. version: any;
  1631. id: number;
  1632. internalID: number;
  1633. times: number[];
  1634. values: number[];
  1635. attrFlag: number[];
  1636. attrData: number[];
  1637. };
  1638. y: {
  1639. version: any;
  1640. id: number;
  1641. internalID: number;
  1642. times: number[];
  1643. values: number[];
  1644. attrFlag: number[];
  1645. attrData: number[];
  1646. };
  1647. z: {
  1648. version: any;
  1649. id: number;
  1650. internalID: number;
  1651. times: number[];
  1652. values: number[];
  1653. attrFlag: number[];
  1654. attrData: number[];
  1655. };
  1656. },
  1657. },
  1658. S: {
  1659. id: number;
  1660. attr: string;
  1661. internalID: number;
  1662. attrX: boolean;
  1663. attrY: boolean;
  1664. attrZ: boolean;
  1665. containerBoneID: number;
  1666. containerID: number;
  1667. curves: {
  1668. x: {
  1669. version: any;
  1670. id: number;
  1671. internalID: number;
  1672. times: number[];
  1673. values: number[];
  1674. attrFlag: number[];
  1675. attrData: number[];
  1676. };
  1677. y: {
  1678. version: any;
  1679. id: number;
  1680. internalID: number;
  1681. times: number[];
  1682. values: number[];
  1683. attrFlag: number[];
  1684. attrData: number[];
  1685. };
  1686. z: {
  1687. version: any;
  1688. id: number;
  1689. internalID: number;
  1690. times: number[];
  1691. values: number[];
  1692. attrFlag: number[];
  1693. attrData: number[];
  1694. };
  1695. },
  1696. }
  1697. }[]}
  1698. */
  1699. var layer = [];
  1700. var children = connections.get( parseInt( nodeID ) ).children;
  1701. for ( var childIndex = 0; childIndex < children.length; childIndex ++ ) {
  1702. // Skip lockInfluenceWeights
  1703. if ( tmpMap.has( children[ childIndex ].ID ) ) {
  1704. var curveNode = tmpMap.get( children[ childIndex ].ID );
  1705. var boneID = curveNode.containerBoneID;
  1706. if ( layer[ boneID ] === undefined ) {
  1707. layer[ boneID ] = {
  1708. T: null,
  1709. R: null,
  1710. S: null
  1711. };
  1712. }
  1713. layer[ boneID ][ curveNode.attr ] = curveNode;
  1714. }
  1715. }
  1716. returnObject.layers[ nodeID ] = layer;
  1717. }
  1718. for ( var nodeID in rawStacks ) {
  1719. var layers = [];
  1720. var children = connections.get( parseInt( nodeID ) ).children;
  1721. var timestamps = { max: 0, min: Number.MAX_VALUE };
  1722. for ( var childIndex = 0; childIndex < children.length; ++ childIndex ) {
  1723. var currentLayer = returnObject.layers[ children[ childIndex ].ID ];
  1724. if ( currentLayer !== undefined ) {
  1725. layers.push( currentLayer );
  1726. for ( var currentLayerIndex = 0, currentLayerLength = currentLayer.length; currentLayerIndex < currentLayerLength; ++ currentLayerIndex ) {
  1727. var layer = currentLayer[ currentLayerIndex ];
  1728. if ( layer ) {
  1729. getCurveNodeMaxMinTimeStamps( layer, timestamps );
  1730. }
  1731. }
  1732. }
  1733. }
  1734. // Do we have an animation clip with actual length?
  1735. if ( timestamps.max > timestamps.min ) {
  1736. returnObject.stacks[ nodeID ] = {
  1737. name: rawStacks[ nodeID ].attrName,
  1738. layers: layers,
  1739. length: timestamps.max - timestamps.min,
  1740. frames: ( timestamps.max - timestamps.min ) * 30
  1741. };
  1742. }
  1743. }
  1744. return returnObject;
  1745. }
  1746. /**
  1747. * @param {Object} FBXTree
  1748. * @param {{id: number, attrName: string, properties: Object<string, any>}} animationCurveNode
  1749. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  1750. * @param {{skeleton: {bones: {FBX_ID: number}[]}}} sceneGraph
  1751. */
  1752. function parseAnimationNode( FBXTree, animationCurveNode, connections, sceneGraph ) {
  1753. var rawModels = FBXTree.Objects.subNodes.Model;
  1754. var returnObject = {
  1755. /**
  1756. * @type {number}
  1757. */
  1758. id: animationCurveNode.id,
  1759. /**
  1760. * @type {string}
  1761. */
  1762. attr: animationCurveNode.attrName,
  1763. /**
  1764. * @type {number}
  1765. */
  1766. internalID: animationCurveNode.id,
  1767. /**
  1768. * @type {boolean}
  1769. */
  1770. attrX: false,
  1771. /**
  1772. * @type {boolean}
  1773. */
  1774. attrY: false,
  1775. /**
  1776. * @type {boolean}
  1777. */
  1778. attrZ: false,
  1779. /**
  1780. * @type {number}
  1781. */
  1782. containerBoneID: - 1,
  1783. /**
  1784. * @type {number}
  1785. */
  1786. containerID: - 1,
  1787. curves: {
  1788. x: null,
  1789. y: null,
  1790. z: null
  1791. },
  1792. /**
  1793. * @type {number[]}
  1794. */
  1795. preRotations: null
  1796. };
  1797. if ( returnObject.attr.match( /S|R|T/ ) ) {
  1798. for ( var attributeKey in animationCurveNode.properties ) {
  1799. if ( attributeKey.match( /X/ ) ) {
  1800. returnObject.attrX = true;
  1801. }
  1802. if ( attributeKey.match( /Y/ ) ) {
  1803. returnObject.attrY = true;
  1804. }
  1805. if ( attributeKey.match( /Z/ ) ) {
  1806. returnObject.attrZ = true;
  1807. }
  1808. }
  1809. } else {
  1810. return null;
  1811. }
  1812. var conns = connections.get( returnObject.id );
  1813. var containerIndices = conns.parents;
  1814. for ( var containerIndicesIndex = containerIndices.length - 1; containerIndicesIndex >= 0; -- containerIndicesIndex ) {
  1815. var boneID = findIndex( sceneGraph.skeleton.bones, function ( bone ) {
  1816. return bone.FBX_ID === containerIndices[ containerIndicesIndex ].ID;
  1817. } );
  1818. if ( boneID > - 1 ) {
  1819. returnObject.containerBoneID = boneID;
  1820. returnObject.containerID = containerIndices[ containerIndicesIndex ].ID;
  1821. var model = rawModels[ returnObject.containerID.toString() ];
  1822. if ( 'PreRotation' in model.properties ) {
  1823. returnObject.preRotations = parseVector3( model.properties.PreRotation ).multiplyScalar( Math.PI / 180 );
  1824. }
  1825. break;
  1826. }
  1827. }
  1828. return returnObject;
  1829. }
  1830. /**
  1831. * @param {{id: number, subNodes: {KeyTime: {properties: {a: string}}, KeyValueFloat: {properties: {a: string}}, KeyAttrFlags: {properties: {a: string}}, KeyAttrDataFloat: {properties: {a: string}}}}} animationCurve
  1832. */
  1833. function parseAnimationCurve( animationCurve ) {
  1834. return {
  1835. version: null,
  1836. id: animationCurve.id,
  1837. internalID: animationCurve.id,
  1838. times: parseFloatArray( animationCurve.subNodes.KeyTime.properties.a ).map( convertFBXTimeToSeconds ),
  1839. values: parseFloatArray( animationCurve.subNodes.KeyValueFloat.properties.a ),
  1840. attrFlag: parseIntArray( animationCurve.subNodes.KeyAttrFlags.properties.a ),
  1841. attrData: parseFloatArray( animationCurve.subNodes.KeyAttrDataFloat.properties.a )
  1842. };
  1843. }
  1844. /**
  1845. * Sets the maxTimeStamp and minTimeStamp variables if it has timeStamps that are either larger or smaller
  1846. * than the max or min respectively.
  1847. * @param {{
  1848. T: {
  1849. id: number,
  1850. attr: string,
  1851. internalID: number,
  1852. attrX: boolean,
  1853. attrY: boolean,
  1854. attrZ: boolean,
  1855. containerBoneID: number,
  1856. containerID: number,
  1857. curves: {
  1858. x: {
  1859. version: any,
  1860. id: number,
  1861. internalID: number,
  1862. times: number[],
  1863. values: number[],
  1864. attrFlag: number[],
  1865. attrData: number[],
  1866. },
  1867. y: {
  1868. version: any,
  1869. id: number,
  1870. internalID: number,
  1871. times: number[],
  1872. values: number[],
  1873. attrFlag: number[],
  1874. attrData: number[],
  1875. },
  1876. z: {
  1877. version: any,
  1878. id: number,
  1879. internalID: number,
  1880. times: number[],
  1881. values: number[],
  1882. attrFlag: number[],
  1883. attrData: number[],
  1884. },
  1885. },
  1886. },
  1887. R: {
  1888. id: number,
  1889. attr: string,
  1890. internalID: number,
  1891. attrX: boolean,
  1892. attrY: boolean,
  1893. attrZ: boolean,
  1894. containerBoneID: number,
  1895. containerID: number,
  1896. curves: {
  1897. x: {
  1898. version: any,
  1899. id: number,
  1900. internalID: number,
  1901. times: number[],
  1902. values: number[],
  1903. attrFlag: number[],
  1904. attrData: number[],
  1905. },
  1906. y: {
  1907. version: any,
  1908. id: number,
  1909. internalID: number,
  1910. times: number[],
  1911. values: number[],
  1912. attrFlag: number[],
  1913. attrData: number[],
  1914. },
  1915. z: {
  1916. version: any,
  1917. id: number,
  1918. internalID: number,
  1919. times: number[],
  1920. values: number[],
  1921. attrFlag: number[],
  1922. attrData: number[],
  1923. },
  1924. },
  1925. },
  1926. S: {
  1927. id: number,
  1928. attr: string,
  1929. internalID: number,
  1930. attrX: boolean,
  1931. attrY: boolean,
  1932. attrZ: boolean,
  1933. containerBoneID: number,
  1934. containerID: number,
  1935. curves: {
  1936. x: {
  1937. version: any,
  1938. id: number,
  1939. internalID: number,
  1940. times: number[],
  1941. values: number[],
  1942. attrFlag: number[],
  1943. attrData: number[],
  1944. },
  1945. y: {
  1946. version: any,
  1947. id: number,
  1948. internalID: number,
  1949. times: number[],
  1950. values: number[],
  1951. attrFlag: number[],
  1952. attrData: number[],
  1953. },
  1954. z: {
  1955. version: any,
  1956. id: number,
  1957. internalID: number,
  1958. times: number[],
  1959. values: number[],
  1960. attrFlag: number[],
  1961. attrData: number[],
  1962. },
  1963. },
  1964. },
  1965. }} layer
  1966. */
  1967. function getCurveNodeMaxMinTimeStamps( layer, timestamps ) {
  1968. if ( layer.R ) {
  1969. getCurveMaxMinTimeStamp( layer.R.curves, timestamps );
  1970. }
  1971. if ( layer.S ) {
  1972. getCurveMaxMinTimeStamp( layer.S.curves, timestamps );
  1973. }
  1974. if ( layer.T ) {
  1975. getCurveMaxMinTimeStamp( layer.T.curves, timestamps );
  1976. }
  1977. }
  1978. /**
  1979. * Sets the maxTimeStamp and minTimeStamp if one of the curve's time stamps
  1980. * exceeds the maximum or minimum.
  1981. * @param {{
  1982. x: {
  1983. version: any,
  1984. id: number,
  1985. internalID: number,
  1986. times: number[],
  1987. values: number[],
  1988. attrFlag: number[],
  1989. attrData: number[],
  1990. },
  1991. y: {
  1992. version: any,
  1993. id: number,
  1994. internalID: number,
  1995. times: number[],
  1996. values: number[],
  1997. attrFlag: number[],
  1998. attrData: number[],
  1999. },
  2000. z: {
  2001. version: any,
  2002. id: number,
  2003. internalID: number,
  2004. times: number[],
  2005. values: number[],
  2006. attrFlag: number[],
  2007. attrData: number[],
  2008. }
  2009. }} curve
  2010. */
  2011. function getCurveMaxMinTimeStamp( curve, timestamps ) {
  2012. if ( curve.x ) {
  2013. getCurveAxisMaxMinTimeStamps( curve.x, timestamps );
  2014. }
  2015. if ( curve.y ) {
  2016. getCurveAxisMaxMinTimeStamps( curve.y, timestamps );
  2017. }
  2018. if ( curve.z ) {
  2019. getCurveAxisMaxMinTimeStamps( curve.z, timestamps );
  2020. }
  2021. }
  2022. /**
  2023. * Sets the maxTimeStamp and minTimeStamp if one of its timestamps exceeds the maximum or minimum.
  2024. * @param {{times: number[]}} axis
  2025. */
  2026. function getCurveAxisMaxMinTimeStamps( axis, timestamps ) {
  2027. timestamps.max = axis.times[ axis.times.length - 1 ] > timestamps.max ? axis.times[ axis.times.length - 1 ] : timestamps.max;
  2028. timestamps.min = axis.times[ 0 ] < timestamps.min ? axis.times[ 0 ] : timestamps.min;
  2029. }
  2030. /**
  2031. * @param {{
  2032. curves: Map<number, {
  2033. T: {
  2034. id: number;
  2035. attr: string;
  2036. internalID: number;
  2037. attrX: boolean;
  2038. attrY: boolean;
  2039. attrZ: boolean;
  2040. containerBoneID: number;
  2041. containerID: number;
  2042. curves: {
  2043. x: {
  2044. version: any;
  2045. id: number;
  2046. internalID: number;
  2047. times: number[];
  2048. values: number[];
  2049. attrFlag: number[];
  2050. attrData: number[];
  2051. };
  2052. y: {
  2053. version: any;
  2054. id: number;
  2055. internalID: number;
  2056. times: number[];
  2057. values: number[];
  2058. attrFlag: number[];
  2059. attrData: number[];
  2060. };
  2061. z: {
  2062. version: any;
  2063. id: number;
  2064. internalID: number;
  2065. times: number[];
  2066. values: number[];
  2067. attrFlag: number[];
  2068. attrData: number[];
  2069. };
  2070. };
  2071. };
  2072. R: {
  2073. id: number;
  2074. attr: string;
  2075. internalID: number;
  2076. attrX: boolean;
  2077. attrY: boolean;
  2078. attrZ: boolean;
  2079. containerBoneID: number;
  2080. containerID: number;
  2081. curves: {
  2082. x: {
  2083. version: any;
  2084. id: number;
  2085. internalID: number;
  2086. times: number[];
  2087. values: number[];
  2088. attrFlag: number[];
  2089. attrData: number[];
  2090. };
  2091. y: {
  2092. version: any;
  2093. id: number;
  2094. internalID: number;
  2095. times: number[];
  2096. values: number[];
  2097. attrFlag: number[];
  2098. attrData: number[];
  2099. };
  2100. z: {
  2101. version: any;
  2102. id: number;
  2103. internalID: number;
  2104. times: number[];
  2105. values: number[];
  2106. attrFlag: number[];
  2107. attrData: number[];
  2108. };
  2109. };
  2110. };
  2111. S: {
  2112. id: number;
  2113. attr: string;
  2114. internalID: number;
  2115. attrX: boolean;
  2116. attrY: boolean;
  2117. attrZ: boolean;
  2118. containerBoneID: number;
  2119. containerID: number;
  2120. curves: {
  2121. x: {
  2122. version: any;
  2123. id: number;
  2124. internalID: number;
  2125. times: number[];
  2126. values: number[];
  2127. attrFlag: number[];
  2128. attrData: number[];
  2129. };
  2130. y: {
  2131. version: any;
  2132. id: number;
  2133. internalID: number;
  2134. times: number[];
  2135. values: number[];
  2136. attrFlag: number[];
  2137. attrData: number[];
  2138. };
  2139. z: {
  2140. version: any;
  2141. id: number;
  2142. internalID: number;
  2143. times: number[];
  2144. values: number[];
  2145. attrFlag: number[];
  2146. attrData: number[];
  2147. };
  2148. };
  2149. };
  2150. }>;
  2151. layers: Map<number, {
  2152. T: {
  2153. id: number;
  2154. attr: string;
  2155. internalID: number;
  2156. attrX: boolean;
  2157. attrY: boolean;
  2158. attrZ: boolean;
  2159. containerBoneID: number;
  2160. containerID: number;
  2161. curves: {
  2162. x: {
  2163. version: any;
  2164. id: number;
  2165. internalID: number;
  2166. times: number[];
  2167. values: number[];
  2168. attrFlag: number[];
  2169. attrData: number[];
  2170. };
  2171. y: {
  2172. version: any;
  2173. id: number;
  2174. internalID: number;
  2175. times: number[];
  2176. values: number[];
  2177. attrFlag: number[];
  2178. attrData: number[];
  2179. };
  2180. z: {
  2181. version: any;
  2182. id: number;
  2183. internalID: number;
  2184. times: number[];
  2185. values: number[];
  2186. attrFlag: number[];
  2187. attrData: number[];
  2188. };
  2189. };
  2190. };
  2191. R: {
  2192. id: number;
  2193. attr: string;
  2194. internalID: number;
  2195. attrX: boolean;
  2196. attrY: boolean;
  2197. attrZ: boolean;
  2198. containerBoneID: number;
  2199. containerID: number;
  2200. curves: {
  2201. x: {
  2202. version: any;
  2203. id: number;
  2204. internalID: number;
  2205. times: number[];
  2206. values: number[];
  2207. attrFlag: number[];
  2208. attrData: number[];
  2209. };
  2210. y: {
  2211. version: any;
  2212. id: number;
  2213. internalID: number;
  2214. times: number[];
  2215. values: number[];
  2216. attrFlag: number[];
  2217. attrData: number[];
  2218. };
  2219. z: {
  2220. version: any;
  2221. id: number;
  2222. internalID: number;
  2223. times: number[];
  2224. values: number[];
  2225. attrFlag: number[];
  2226. attrData: number[];
  2227. };
  2228. };
  2229. };
  2230. S: {
  2231. id: number;
  2232. attr: string;
  2233. internalID: number;
  2234. attrX: boolean;
  2235. attrY: boolean;
  2236. attrZ: boolean;
  2237. containerBoneID: number;
  2238. containerID: number;
  2239. curves: {
  2240. x: {
  2241. version: any;
  2242. id: number;
  2243. internalID: number;
  2244. times: number[];
  2245. values: number[];
  2246. attrFlag: number[];
  2247. attrData: number[];
  2248. };
  2249. y: {
  2250. version: any;
  2251. id: number;
  2252. internalID: number;
  2253. times: number[];
  2254. values: number[];
  2255. attrFlag: number[];
  2256. attrData: number[];
  2257. };
  2258. z: {
  2259. version: any;
  2260. id: number;
  2261. internalID: number;
  2262. times: number[];
  2263. values: number[];
  2264. attrFlag: number[];
  2265. attrData: number[];
  2266. };
  2267. };
  2268. };
  2269. }[]>;
  2270. stacks: Map<number, {
  2271. name: string;
  2272. layers: {
  2273. T: {
  2274. id: number;
  2275. attr: string;
  2276. internalID: number;
  2277. attrX: boolean;
  2278. attrY: boolean;
  2279. attrZ: boolean;
  2280. containerBoneID: number;
  2281. containerID: number;
  2282. curves: {
  2283. x: {
  2284. version: any;
  2285. id: number;
  2286. internalID: number;
  2287. times: number[];
  2288. values: number[];
  2289. attrFlag: number[];
  2290. attrData: number[];
  2291. };
  2292. y: {
  2293. version: any;
  2294. id: number;
  2295. internalID: number;
  2296. times: number[];
  2297. values: number[];
  2298. attrFlag: number[];
  2299. attrData: number[];
  2300. };
  2301. z: {
  2302. version: any;
  2303. id: number;
  2304. internalID: number;
  2305. times: number[];
  2306. values: number[];
  2307. attrFlag: number[];
  2308. attrData: number[];
  2309. };
  2310. };
  2311. };
  2312. R: {
  2313. id: number;
  2314. attr: string;
  2315. internalID: number;
  2316. attrX: boolean;
  2317. attrY: boolean;
  2318. attrZ: boolean;
  2319. containerBoneID: number;
  2320. containerID: number;
  2321. curves: {
  2322. x: {
  2323. version: any;
  2324. id: number;
  2325. internalID: number;
  2326. times: number[];
  2327. values: number[];
  2328. attrFlag: number[];
  2329. attrData: number[];
  2330. };
  2331. y: {
  2332. version: any;
  2333. id: number;
  2334. internalID: number;
  2335. times: number[];
  2336. values: number[];
  2337. attrFlag: number[];
  2338. attrData: number[];
  2339. };
  2340. z: {
  2341. version: any;
  2342. id: number;
  2343. internalID: number;
  2344. times: number[];
  2345. values: number[];
  2346. attrFlag: number[];
  2347. attrData: number[];
  2348. };
  2349. };
  2350. };
  2351. S: {
  2352. id: number;
  2353. attr: string;
  2354. internalID: number;
  2355. attrX: boolean;
  2356. attrY: boolean;
  2357. attrZ: boolean;
  2358. containerBoneID: number;
  2359. containerID: number;
  2360. curves: {
  2361. x: {
  2362. version: any;
  2363. id: number;
  2364. internalID: number;
  2365. times: number[];
  2366. values: number[];
  2367. attrFlag: number[];
  2368. attrData: number[];
  2369. };
  2370. y: {
  2371. version: any;
  2372. id: number;
  2373. internalID: number;
  2374. times: number[];
  2375. values: number[];
  2376. attrFlag: number[];
  2377. attrData: number[];
  2378. };
  2379. z: {
  2380. version: any;
  2381. id: number;
  2382. internalID: number;
  2383. times: number[];
  2384. values: number[];
  2385. attrFlag: number[];
  2386. attrData: number[];
  2387. };
  2388. };
  2389. };
  2390. }[][];
  2391. length: number;
  2392. frames: number;
  2393. }>;
  2394. length: number;
  2395. fps: number;
  2396. frames: number;
  2397. }} animations,
  2398. * @param {{skeleton: { bones: THREE.Bone[]}}} group
  2399. */
  2400. function addAnimations( group, animations ) {
  2401. if ( group.animations === undefined ) {
  2402. group.animations = [];
  2403. }
  2404. var stacks = animations.stacks;
  2405. for ( var key in stacks ) {
  2406. var stack = stacks[ key ];
  2407. /**
  2408. * @type {{
  2409. * name: string,
  2410. * fps: number,
  2411. * length: number,
  2412. * hierarchy: Array.<{
  2413. * parent: number,
  2414. * name: string,
  2415. * keys: Array.<{
  2416. * time: number,
  2417. * pos: Array.<number>,
  2418. * rot: Array.<number>,
  2419. * scl: Array.<number>
  2420. * }>
  2421. * }>
  2422. * }}
  2423. */
  2424. var animationData = {
  2425. name: stack.name,
  2426. fps: 30,
  2427. length: stack.length,
  2428. hierarchy: []
  2429. };
  2430. var bones = group.skeleton.bones;
  2431. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2432. var bone = bones[ bonesIndex ];
  2433. var name = bone.name.replace( /.*:/, '' );
  2434. var parentIndex = findIndex( bones, function ( parentBone ) {
  2435. return bone.parent === parentBone;
  2436. } );
  2437. animationData.hierarchy.push( { parent: parentIndex, name: name, keys: [] } );
  2438. }
  2439. for ( var frame = 0; frame <= stack.frames; frame ++ ) {
  2440. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2441. var bone = bones[ bonesIndex ];
  2442. var boneIndex = bonesIndex;
  2443. var animationNode = stack.layers[ 0 ][ boneIndex ];
  2444. for ( var hierarchyIndex = 0, hierarchyLength = animationData.hierarchy.length; hierarchyIndex < hierarchyLength; ++ hierarchyIndex ) {
  2445. var node = animationData.hierarchy[ hierarchyIndex ];
  2446. if ( node.name === bone.name ) {
  2447. node.keys.push( generateKey( animations, animationNode, bone, frame ) );
  2448. }
  2449. }
  2450. }
  2451. }
  2452. group.animations.push( THREE.AnimationClip.parseAnimation( animationData, bones ) );
  2453. }
  2454. }
  2455. var euler = new THREE.Euler();
  2456. var quaternion = new THREE.Quaternion();
  2457. /**
  2458. * @param {THREE.Bone} bone
  2459. */
  2460. function generateKey( animations, animationNode, bone, frame ) {
  2461. var key = {
  2462. time: frame / animations.fps,
  2463. pos: bone.position.toArray(),
  2464. rot: bone.quaternion.toArray(),
  2465. scl: bone.scale.toArray()
  2466. };
  2467. if ( animationNode === undefined ) return key;
  2468. try {
  2469. if ( hasCurve( animationNode, 'T' ) && hasKeyOnFrame( animationNode.T, frame ) ) {
  2470. key.pos = [ animationNode.T.curves.x.values[ frame ], animationNode.T.curves.y.values[ frame ], animationNode.T.curves.z.values[ frame ] ];
  2471. }
  2472. if ( hasCurve( animationNode, 'R' ) && hasKeyOnFrame( animationNode.R, frame ) ) {
  2473. var rotationX = animationNode.R.curves.x.values[ frame ];
  2474. var rotationY = animationNode.R.curves.y.values[ frame ];
  2475. var rotationZ = animationNode.R.curves.z.values[ frame ];
  2476. quaternion.setFromEuler( euler.set( rotationX, rotationY, rotationZ, 'ZYX' ) );
  2477. key.rot = quaternion.toArray();
  2478. }
  2479. if ( hasCurve( animationNode, 'S' ) && hasKeyOnFrame( animationNode.S, frame ) ) {
  2480. key.scl = [ animationNode.S.curves.x.values[ frame ], animationNode.S.curves.y.values[ frame ], animationNode.S.curves.z.values[ frame ] ];
  2481. }
  2482. } catch ( error ) {
  2483. // Curve is not fully plotted.
  2484. console.log( bone );
  2485. console.log( error );
  2486. }
  2487. return key;
  2488. }
  2489. var AXES = [ 'x', 'y', 'z' ];
  2490. function hasCurve( animationNode, attribute ) {
  2491. if ( animationNode === undefined ) {
  2492. return false;
  2493. }
  2494. var attributeNode = animationNode[ attribute ];
  2495. if ( ! attributeNode ) {
  2496. return false;
  2497. }
  2498. return AXES.every( function ( key ) {
  2499. return attributeNode.curves[ key ] !== null;
  2500. } );
  2501. }
  2502. function hasKeyOnFrame( attributeNode, frame ) {
  2503. return AXES.every( function ( key ) {
  2504. return isKeyExistOnFrame( attributeNode.curves[ key ], frame );
  2505. } );
  2506. }
  2507. function isKeyExistOnFrame( curve, frame ) {
  2508. return curve.values[ frame ] !== undefined;
  2509. }
  2510. /**
  2511. * An instance of a Vertex with data for drawing vertices to the screen.
  2512. * @constructor
  2513. */
  2514. function Vertex() {
  2515. /**
  2516. * Position of the vertex.
  2517. * @type {THREE.Vector3}
  2518. */
  2519. this.position = new THREE.Vector3();
  2520. /**
  2521. * Normal of the vertex
  2522. * @type {THREE.Vector3}
  2523. */
  2524. this.normal = new THREE.Vector3();
  2525. /**
  2526. * UV coordinates of the vertex.
  2527. * @type {THREE.Vector2}
  2528. */
  2529. this.uv = new THREE.Vector2();
  2530. /**
  2531. * Color of the vertex
  2532. * @type {THREE.Vector3}
  2533. */
  2534. this.color = new THREE.Vector3();
  2535. /**
  2536. * Indices of the bones vertex is influenced by.
  2537. * @type {THREE.Vector4}
  2538. */
  2539. this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );
  2540. /**
  2541. * Weights that each bone influences the vertex.
  2542. * @type {THREE.Vector4}
  2543. */
  2544. this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );
  2545. }
  2546. Object.assign( Vertex.prototype, {
  2547. copy: function ( target ) {
  2548. var returnVar = target || new Vertex();
  2549. returnVar.position.copy( this.position );
  2550. returnVar.normal.copy( this.normal );
  2551. returnVar.uv.copy( this.uv );
  2552. returnVar.skinIndices.copy( this.skinIndices );
  2553. returnVar.skinWeights.copy( this.skinWeights );
  2554. return returnVar;
  2555. },
  2556. flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer ) {
  2557. this.position.toArray( vertexBuffer, vertexBuffer.length );
  2558. this.normal.toArray( normalBuffer, normalBuffer.length );
  2559. this.uv.toArray( uvBuffer, uvBuffer.length );
  2560. this.color.toArray( colorBuffer, colorBuffer.length );
  2561. this.skinIndices.toArray( skinIndexBuffer, skinIndexBuffer.length );
  2562. this.skinWeights.toArray( skinWeightBuffer, skinWeightBuffer.length );
  2563. }
  2564. } );
  2565. /**
  2566. * @constructor
  2567. */
  2568. function Triangle() {
  2569. /**
  2570. * @type {{position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}
  2571. */
  2572. this.vertices = [];
  2573. }
  2574. Object.assign( Triangle.prototype, {
  2575. copy: function ( target ) {
  2576. var returnVar = target || new Triangle();
  2577. for ( var i = 0; i < this.vertices.length; ++ i ) {
  2578. this.vertices[ i ].copy( returnVar.vertices[ i ] );
  2579. }
  2580. return returnVar;
  2581. },
  2582. flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer ) {
  2583. var vertices = this.vertices;
  2584. for ( var i = 0, l = vertices.length; i < l; ++ i ) {
  2585. vertices[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer );
  2586. }
  2587. }
  2588. } );
  2589. /**
  2590. * @constructor
  2591. */
  2592. function Face() {
  2593. /**
  2594. * @type {{vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[]}
  2595. */
  2596. this.triangles = [];
  2597. this.materialIndex = 0;
  2598. }
  2599. Object.assign( Face.prototype, {
  2600. copy: function ( target ) {
  2601. var returnVar = target || new Face();
  2602. for ( var i = 0; i < this.triangles.length; ++ i ) {
  2603. this.triangles[ i ].copy( returnVar.triangles[ i ] );
  2604. }
  2605. returnVar.materialIndex = this.materialIndex;
  2606. return returnVar;
  2607. },
  2608. genTrianglesFromVertices: function ( vertexArray ) {
  2609. for ( var i = 2; i < vertexArray.length; ++ i ) {
  2610. var triangle = new Triangle();
  2611. triangle.vertices[ 0 ] = vertexArray[ 0 ];
  2612. triangle.vertices[ 1 ] = vertexArray[ i - 1 ];
  2613. triangle.vertices[ 2 ] = vertexArray[ i ];
  2614. this.triangles.push( triangle );
  2615. }
  2616. },
  2617. flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer, materialIndexBuffer ) {
  2618. var triangles = this.triangles;
  2619. var materialIndex = this.materialIndex;
  2620. for ( var i = 0, l = triangles.length; i < l; ++ i ) {
  2621. triangles[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer );
  2622. append( materialIndexBuffer, [ materialIndex, materialIndex, materialIndex ] );
  2623. }
  2624. }
  2625. } );
  2626. /**
  2627. * @constructor
  2628. */
  2629. function Geometry() {
  2630. /**
  2631. * @type {{triangles: {vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[], materialIndex: number}[]}
  2632. */
  2633. this.faces = [];
  2634. /**
  2635. * @type {{}|THREE.Skeleton}
  2636. */
  2637. this.skeleton = null;
  2638. }
  2639. Object.assign( Geometry.prototype, {
  2640. /**
  2641. * @returns {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  2642. */
  2643. flattenToBuffers: function () {
  2644. var vertexBuffer = [];
  2645. var normalBuffer = [];
  2646. var uvBuffer = [];
  2647. var colorBuffer = [];
  2648. var skinIndexBuffer = [];
  2649. var skinWeightBuffer = [];
  2650. var materialIndexBuffer = [];
  2651. var faces = this.faces;
  2652. for ( var i = 0, l = faces.length; i < l; ++ i ) {
  2653. faces[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer, materialIndexBuffer );
  2654. }
  2655. return {
  2656. vertexBuffer: vertexBuffer,
  2657. normalBuffer: normalBuffer,
  2658. uvBuffer: uvBuffer,
  2659. colorBuffer: colorBuffer,
  2660. skinIndexBuffer: skinIndexBuffer,
  2661. skinWeightBuffer: skinWeightBuffer,
  2662. materialIndexBuffer: materialIndexBuffer
  2663. };
  2664. }
  2665. } );
  2666. function TextParser() {}
  2667. Object.assign( TextParser.prototype, {
  2668. getPrevNode: function () {
  2669. return this.nodeStack[ this.currentIndent - 2 ];
  2670. },
  2671. getCurrentNode: function () {
  2672. return this.nodeStack[ this.currentIndent - 1 ];
  2673. },
  2674. getCurrentProp: function () {
  2675. return this.currentProp;
  2676. },
  2677. pushStack: function ( node ) {
  2678. this.nodeStack.push( node );
  2679. this.currentIndent += 1;
  2680. },
  2681. popStack: function () {
  2682. this.nodeStack.pop();
  2683. this.currentIndent -= 1;
  2684. },
  2685. setCurrentProp: function ( val, name ) {
  2686. this.currentProp = val;
  2687. this.currentPropName = name;
  2688. },
  2689. // ----------parse ---------------------------------------------------
  2690. parse: function ( text ) {
  2691. this.currentIndent = 0;
  2692. this.allNodes = new FBXTree();
  2693. this.nodeStack = [];
  2694. this.currentProp = [];
  2695. this.currentPropName = '';
  2696. var split = text.split( "\n" );
  2697. for ( var line in split ) {
  2698. var l = split[ line ];
  2699. // short cut
  2700. if ( l.match( /^[\s\t]*;/ ) ) {
  2701. continue;
  2702. } // skip comment line
  2703. if ( l.match( /^[\s\t]*$/ ) ) {
  2704. continue;
  2705. } // skip empty line
  2706. // beginning of node
  2707. var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
  2708. var match = l.match( beginningOfNodeExp );
  2709. if ( match ) {
  2710. var nodeName = match[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, "" );
  2711. var nodeAttrs = match[ 2 ].split( ',' );
  2712. for ( var i = 0, l = nodeAttrs.length; i < l; i ++ ) {
  2713. nodeAttrs[ i ] = nodeAttrs[ i ].trim().replace( /^"/, '' ).replace( /"$/, '' );
  2714. }
  2715. this.parseNodeBegin( l, nodeName, nodeAttrs || null );
  2716. continue;
  2717. }
  2718. // node's property
  2719. var propExp = new RegExp( "^\\t{" + ( this.currentIndent ) + "}(\\w+):[\\s\\t\\r\\n](.*)" );
  2720. var match = l.match( propExp );
  2721. if ( match ) {
  2722. var propName = match[ 1 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2723. var propValue = match[ 2 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2724. this.parseNodeProperty( l, propName, propValue );
  2725. continue;
  2726. }
  2727. // end of node
  2728. var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
  2729. if ( l.match( endOfNodeExp ) ) {
  2730. this.nodeEnd();
  2731. continue;
  2732. }
  2733. // for special case,
  2734. //
  2735. // Vertices: *8670 {
  2736. // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
  2737. // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
  2738. // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
  2739. // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
  2740. //
  2741. // these case the lines must contiue with previous line
  2742. if ( l.match( /^[^\s\t}]/ ) ) {
  2743. this.parseNodePropertyContinued( l );
  2744. }
  2745. }
  2746. return this.allNodes;
  2747. },
  2748. parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
  2749. // var nodeName = match[1];
  2750. var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
  2751. var attrs = this.parseNodeAttr( nodeAttrs );
  2752. var currentNode = this.getCurrentNode();
  2753. // a top node
  2754. if ( this.currentIndent === 0 ) {
  2755. this.allNodes.add( nodeName, node );
  2756. } else {
  2757. // a subnode
  2758. // already exists subnode, then append it
  2759. if ( nodeName in currentNode.subNodes ) {
  2760. var tmp = currentNode.subNodes[ nodeName ];
  2761. // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
  2762. if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
  2763. if ( attrs.id === '' ) {
  2764. currentNode.subNodes[ nodeName ] = [];
  2765. currentNode.subNodes[ nodeName ].push( tmp );
  2766. } else {
  2767. currentNode.subNodes[ nodeName ] = {};
  2768. currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
  2769. }
  2770. }
  2771. if ( attrs.id === '' ) {
  2772. currentNode.subNodes[ nodeName ].push( node );
  2773. } else {
  2774. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2775. }
  2776. } else if ( typeof attrs.id === 'number' || attrs.id.match( /^\d+$/ ) ) {
  2777. currentNode.subNodes[ nodeName ] = {};
  2778. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2779. } else {
  2780. currentNode.subNodes[ nodeName ] = node;
  2781. }
  2782. }
  2783. // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  2784. // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
  2785. if ( nodeAttrs ) {
  2786. node.id = attrs.id;
  2787. node.attrName = attrs.name;
  2788. node.attrType = attrs.type;
  2789. }
  2790. this.pushStack( node );
  2791. },
  2792. parseNodeAttr: function ( attrs ) {
  2793. var id = attrs[ 0 ];
  2794. if ( attrs[ 0 ] !== "" ) {
  2795. id = parseInt( attrs[ 0 ] );
  2796. if ( isNaN( id ) ) {
  2797. // PolygonVertexIndex: *16380 {
  2798. id = attrs[ 0 ];
  2799. }
  2800. }
  2801. var name = '', type = '';
  2802. if ( attrs.length > 1 ) {
  2803. name = attrs[ 1 ].replace( /^(\w+)::/, '' );
  2804. type = attrs[ 2 ];
  2805. }
  2806. return { id: id, name: name, type: type };
  2807. },
  2808. parseNodeProperty: function ( line, propName, propValue ) {
  2809. var currentNode = this.getCurrentNode();
  2810. var parentName = currentNode.name;
  2811. // special case parent node's is like "Properties70"
  2812. // these chilren nodes must treat with careful
  2813. if ( parentName !== undefined ) {
  2814. var propMatch = parentName.match( /Properties(\d)+/ );
  2815. if ( propMatch ) {
  2816. this.parseNodeSpecialProperty( line, propName, propValue );
  2817. return;
  2818. }
  2819. }
  2820. // special case Connections
  2821. if ( propName == 'C' ) {
  2822. var connProps = propValue.split( ',' ).slice( 1 );
  2823. var from = parseInt( connProps[ 0 ] );
  2824. var to = parseInt( connProps[ 1 ] );
  2825. var rest = propValue.split( ',' ).slice( 3 );
  2826. propName = 'connections';
  2827. propValue = [ from, to ];
  2828. append( propValue, rest );
  2829. if ( currentNode.properties[ propName ] === undefined ) {
  2830. currentNode.properties[ propName ] = [];
  2831. }
  2832. }
  2833. // special case Connections
  2834. if ( propName == 'Node' ) {
  2835. var id = parseInt( propValue );
  2836. currentNode.properties.id = id;
  2837. currentNode.id = id;
  2838. }
  2839. // already exists in properties, then append this
  2840. if ( propName in currentNode.properties ) {
  2841. // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
  2842. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2843. currentNode.properties[ propName ].push( propValue );
  2844. } else {
  2845. currentNode.properties[ propName ] += propValue;
  2846. }
  2847. } else {
  2848. // console.log( propName + ": " + propValue );
  2849. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2850. currentNode.properties[ propName ].push( propValue );
  2851. } else {
  2852. currentNode.properties[ propName ] = propValue;
  2853. }
  2854. }
  2855. this.setCurrentProp( currentNode.properties, propName );
  2856. },
  2857. // TODO:
  2858. parseNodePropertyContinued: function ( line ) {
  2859. this.currentProp[ this.currentPropName ] += line;
  2860. },
  2861. parseNodeSpecialProperty: function ( line, propName, propValue ) {
  2862. // split this
  2863. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  2864. // into array like below
  2865. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  2866. var props = propValue.split( '",' );
  2867. for ( var i = 0, l = props.length; i < l; i ++ ) {
  2868. props[ i ] = props[ i ].trim().replace( /^\"/, '' ).replace( /\s/, '_' );
  2869. }
  2870. var innerPropName = props[ 0 ];
  2871. var innerPropType1 = props[ 1 ];
  2872. var innerPropType2 = props[ 2 ];
  2873. var innerPropFlag = props[ 3 ];
  2874. var innerPropValue = props[ 4 ];
  2875. /*
  2876. if ( innerPropValue === undefined ) {
  2877. innerPropValue = props[3];
  2878. }
  2879. */
  2880. // cast value in its type
  2881. switch ( innerPropType1 ) {
  2882. case "int":
  2883. innerPropValue = parseInt( innerPropValue );
  2884. break;
  2885. case "double":
  2886. innerPropValue = parseFloat( innerPropValue );
  2887. break;
  2888. case "ColorRGB":
  2889. case "Vector3D":
  2890. innerPropValue = parseFloatArray( innerPropValue );
  2891. break;
  2892. }
  2893. // CAUTION: these props must append to parent's parent
  2894. this.getPrevNode().properties[ innerPropName ] = {
  2895. 'type': innerPropType1,
  2896. 'type2': innerPropType2,
  2897. 'flag': innerPropFlag,
  2898. 'value': innerPropValue
  2899. };
  2900. this.setCurrentProp( this.getPrevNode().properties, innerPropName );
  2901. },
  2902. nodeEnd: function () {
  2903. this.popStack();
  2904. },
  2905. /* ---------------------------------------------------------------- */
  2906. /* util */
  2907. isFlattenNode: function ( node ) {
  2908. return ( 'subNodes' in node && 'properties' in node ) ? true : false;
  2909. }
  2910. } );
  2911. // Binary format specification:
  2912. // https://code.blender.org/2013/08/fbx-binary-file-format-specification/
  2913. // https://wiki.rogiken.org/specifications/file-format/fbx/ (more detail but Japanese)
  2914. function BinaryParser() {}
  2915. Object.assign( BinaryParser.prototype, {
  2916. /**
  2917. * Parses binary data and builds FBXTree as much compatible as possible with the one built by TextParser.
  2918. * @param {ArrayBuffer} buffer
  2919. * @returns {THREE.FBXTree}
  2920. */
  2921. parse: function ( buffer ) {
  2922. var reader = new BinaryReader( buffer );
  2923. reader.skip( 23 ); // skip magic 23 bytes
  2924. var version = reader.getUint32();
  2925. console.log( 'FBX binary version: ' + version );
  2926. var allNodes = new FBXTree();
  2927. while ( ! this.endOfContent( reader ) ) {
  2928. var node = this.parseNode( reader, version );
  2929. if ( node !== null ) allNodes.add( node.name, node );
  2930. }
  2931. return allNodes;
  2932. },
  2933. /**
  2934. * Checks if reader has reached the end of content.
  2935. * @param {BinaryReader} reader
  2936. * @returns {boolean}
  2937. */
  2938. endOfContent: function( reader ) {
  2939. // footer size: 160bytes + 16-byte alignment padding
  2940. // - 16bytes: magic
  2941. // - padding til 16-byte alignment
  2942. // (seems like some exporters embed fixed 15bytes?)
  2943. // - 4bytes: magic
  2944. // - 4bytes: version
  2945. // - 120bytes: zero
  2946. // - 16bytes: magic
  2947. if ( reader.size() % 16 === 0 ) {
  2948. return ( ( reader.getOffset() + 160 + 15 ) & ~0xf ) >= reader.size();
  2949. } else {
  2950. return reader.getOffset() + 160 + 15 >= reader.size();
  2951. }
  2952. },
  2953. /**
  2954. * Parses Node as much compatible as possible with the one parsed by TextParser
  2955. * TODO: could be optimized more?
  2956. * @param {BinaryReader} reader
  2957. * @param {number} version
  2958. * @returns {Object} - Returns an Object as node, or null if NULL-record.
  2959. */
  2960. parseNode: function ( reader, version ) {
  2961. // The first three data sizes depends on version.
  2962. var endOffset = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
  2963. var numProperties = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
  2964. var propertyListLen = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
  2965. var nameLen = reader.getUint8();
  2966. var name = reader.getString( nameLen );
  2967. // Regards this node as NULL-record if endOffset is zero
  2968. if ( endOffset === 0 ) return null;
  2969. var propertyList = [];
  2970. for ( var i = 0; i < numProperties; i ++ ) {
  2971. propertyList.push( this.parseProperty( reader ) );
  2972. }
  2973. // Regards the first three elements in propertyList as id, attrName, and attrType
  2974. var id = propertyList.length > 0 ? propertyList[ 0 ] : '';
  2975. var attrName = propertyList.length > 1 ? propertyList[ 1 ] : '';
  2976. var attrType = propertyList.length > 2 ? propertyList[ 2 ] : '';
  2977. var subNodes = {};
  2978. var properties = {};
  2979. var isSingleProperty = false;
  2980. // if this node represents just a single property
  2981. // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
  2982. if ( numProperties === 1 && reader.getOffset() === endOffset ) {
  2983. isSingleProperty = true;
  2984. }
  2985. while ( endOffset > reader.getOffset() ) {
  2986. var node = this.parseNode( reader, version );
  2987. if ( node === null ) continue;
  2988. // special case: child node is single property
  2989. if ( node.singleProperty === true ) {
  2990. var value = node.propertyList[ 0 ];
  2991. if ( Array.isArray( value ) ) {
  2992. // node represents
  2993. // Vertices: *3 {
  2994. // a: 0.01, 0.02, 0.03
  2995. // }
  2996. // of text format here.
  2997. node.properties[ node.name ] = node.propertyList[ 0 ];
  2998. subNodes[ node.name ] = node;
  2999. // Later phase expects single property array is in node.properties.a as String.
  3000. // TODO: optimize
  3001. node.properties.a = value.toString();
  3002. } else {
  3003. // node represents
  3004. // Version: 100
  3005. // of text format here.
  3006. properties[ node.name ] = value;
  3007. // If child node's name is Node, this node's id is set to child node's Node value.
  3008. // This follows TextParser manner.
  3009. if ( node.name === 'Node' ) id = value;
  3010. }
  3011. continue;
  3012. }
  3013. // special case: connections
  3014. if ( name === 'Connections' && node.name === 'C' ) {
  3015. var array = [];
  3016. // node.propertyList would be like
  3017. // ["OO", 111264976, 144038752, "d|x"] (?, from, to, additional values)
  3018. for ( var i = 1, il = node.propertyList.length; i < il; i ++ ) {
  3019. array[ i - 1 ] = node.propertyList[ i ];
  3020. }
  3021. if ( properties.connections === undefined ) {
  3022. properties.connections = [];
  3023. }
  3024. properties.connections.push( array );
  3025. continue;
  3026. }
  3027. // special case: child node is Properties\d+
  3028. if ( node.name.match( /^Properties\d+$/ ) ) {
  3029. // move child node's properties to this node.
  3030. var keys = Object.keys( node.properties );
  3031. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  3032. var key = keys[ i ];
  3033. properties[ key ] = node.properties[ key ];
  3034. }
  3035. continue;
  3036. }
  3037. // special case: properties
  3038. if ( name.match( /^Properties\d+$/ ) && node.name === 'P' ) {
  3039. var innerPropName = node.propertyList[ 0 ];
  3040. var innerPropType1 = node.propertyList[ 1 ];
  3041. var innerPropType2 = node.propertyList[ 2 ];
  3042. var innerPropFlag = node.propertyList[ 3 ];
  3043. var innerPropValue;
  3044. if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' );
  3045. if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' );
  3046. if ( innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' ||
  3047. innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) {
  3048. innerPropValue = [
  3049. node.propertyList[ 4 ],
  3050. node.propertyList[ 5 ],
  3051. node.propertyList[ 6 ]
  3052. ];
  3053. } else {
  3054. innerPropValue = node.propertyList[ 4 ];
  3055. }
  3056. if ( innerPropType1.indexOf( 'Lcl_' ) === 0 ) {
  3057. innerPropValue = innerPropValue.toString();
  3058. }
  3059. // this will be copied to parent. see above.
  3060. properties[ innerPropName ] = {
  3061. 'type': innerPropType1,
  3062. 'type2': innerPropType2,
  3063. 'flag': innerPropFlag,
  3064. 'value': innerPropValue
  3065. };
  3066. continue;
  3067. }
  3068. // standard case
  3069. // follows TextParser's manner.
  3070. if ( subNodes[ node.name ] === undefined ) {
  3071. if ( typeof node.id === 'number' ) {
  3072. subNodes[ node.name ] = {};
  3073. subNodes[ node.name ][ node.id ] = node;
  3074. } else {
  3075. subNodes[ node.name ] = node;
  3076. }
  3077. } else {
  3078. if ( node.id === '' ) {
  3079. if ( ! Array.isArray( subNodes[ node.name ] ) ) {
  3080. subNodes[ node.name ] = [ subNodes[ node.name ] ];
  3081. }
  3082. subNodes[ node.name ].push( node );
  3083. } else {
  3084. if ( subNodes[ node.name ][ node.id ] === undefined ) {
  3085. subNodes[ node.name ][ node.id ] = node;
  3086. } else {
  3087. // conflict id. irregular?
  3088. if ( ! Array.isArray( subNodes[ node.name ][ node.id ] ) ) {
  3089. subNodes[ node.name ][ node.id ] = [ subNodes[ node.name ][ node.id ] ];
  3090. }
  3091. subNodes[ node.name ][ node.id ].push( node );
  3092. }
  3093. }
  3094. }
  3095. }
  3096. return {
  3097. singleProperty: isSingleProperty,
  3098. id: id,
  3099. attrName: attrName,
  3100. attrType: attrType,
  3101. name: name,
  3102. properties: properties,
  3103. propertyList: propertyList, // raw property list, would be used by parent
  3104. subNodes: subNodes
  3105. };
  3106. },
  3107. parseProperty: function ( reader ) {
  3108. var type = reader.getChar();
  3109. switch ( type ) {
  3110. case 'F':
  3111. return reader.getFloat32();
  3112. case 'D':
  3113. return reader.getFloat64();
  3114. case 'L':
  3115. return reader.getInt64();
  3116. case 'I':
  3117. return reader.getInt32();
  3118. case 'Y':
  3119. return reader.getInt16();
  3120. case 'C':
  3121. return reader.getBoolean();
  3122. case 'f':
  3123. case 'd':
  3124. case 'l':
  3125. case 'i':
  3126. case 'b':
  3127. var arrayLength = reader.getUint32();
  3128. var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
  3129. var compressedLength = reader.getUint32();
  3130. if ( encoding === 0 ) {
  3131. switch ( type ) {
  3132. case 'f':
  3133. return reader.getFloat32Array( arrayLength );
  3134. case 'd':
  3135. return reader.getFloat64Array( arrayLength );
  3136. case 'l':
  3137. return reader.getInt64Array( arrayLength );
  3138. case 'i':
  3139. return reader.getInt32Array( arrayLength );
  3140. case 'b':
  3141. return reader.getBooleanArray( arrayLength );
  3142. }
  3143. }
  3144. if ( window.Zlib === undefined ) {
  3145. throw new Error( 'FBXLoader: Import https://github.com/imaya/zlib.js' );
  3146. }
  3147. var inflate = new Zlib.Inflate( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) );
  3148. var reader2 = new BinaryReader( inflate.decompress().buffer );
  3149. switch ( type ) {
  3150. case 'f':
  3151. return reader2.getFloat32Array( arrayLength );
  3152. case 'd':
  3153. return reader2.getFloat64Array( arrayLength );
  3154. case 'l':
  3155. return reader2.getInt64Array( arrayLength );
  3156. case 'i':
  3157. return reader2.getInt32Array( arrayLength );
  3158. case 'b':
  3159. return reader2.getBooleanArray( arrayLength );
  3160. }
  3161. case 'S':
  3162. var length = reader.getUint32();
  3163. return reader.getString( length );
  3164. case 'R':
  3165. var length = reader.getUint32();
  3166. return reader.getArrayBuffer( length );
  3167. default:
  3168. throw new Error( 'FBXLoader: Unknown property type ' + type );
  3169. }
  3170. }
  3171. } );
  3172. function BinaryReader( buffer, littleEndian ) {
  3173. this.dv = new DataView( buffer );
  3174. this.offset = 0;
  3175. this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
  3176. }
  3177. Object.assign( BinaryReader.prototype, {
  3178. getOffset: function () {
  3179. return this.offset;
  3180. },
  3181. size: function () {
  3182. return this.dv.buffer.byteLength;
  3183. },
  3184. skip: function ( length ) {
  3185. this.offset += length;
  3186. },
  3187. // seems like true/false representation depends on exporter.
  3188. // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
  3189. // then sees LSB.
  3190. getBoolean: function () {
  3191. return ( this.getUint8() & 1 ) === 1;
  3192. },
  3193. getBooleanArray: function ( size ) {
  3194. var a = [];
  3195. for ( var i = 0; i < size; i ++ ) {
  3196. a.push( this.getBoolean() );
  3197. }
  3198. return a;
  3199. },
  3200. getInt8: function () {
  3201. var value = this.dv.getInt8( this.offset );
  3202. this.offset += 1;
  3203. return value;
  3204. },
  3205. getInt8Array: function ( size ) {
  3206. var a = [];
  3207. for ( var i = 0; i < size; i ++ ) {
  3208. a.push( this.getInt8() );
  3209. }
  3210. return a;
  3211. },
  3212. getUint8: function () {
  3213. var value = this.dv.getUint8( this.offset );
  3214. this.offset += 1;
  3215. return value;
  3216. },
  3217. getUint8Array: function ( size ) {
  3218. var a = [];
  3219. for ( var i = 0; i < size; i ++ ) {
  3220. a.push( this.getUint8() );
  3221. }
  3222. return a;
  3223. },
  3224. getInt16: function () {
  3225. var value = this.dv.getInt16( this.offset, this.littleEndian );
  3226. this.offset += 2;
  3227. return value;
  3228. },
  3229. getInt16Array: function ( size ) {
  3230. var a = [];
  3231. for ( var i = 0; i < size; i ++ ) {
  3232. a.push( this.getInt16() );
  3233. }
  3234. return a;
  3235. },
  3236. getUint16: function () {
  3237. var value = this.dv.getUint16( this.offset, this.littleEndian );
  3238. this.offset += 2;
  3239. return value;
  3240. },
  3241. getUint16Array: function ( size ) {
  3242. var a = [];
  3243. for ( var i = 0; i < size; i ++ ) {
  3244. a.push( this.getUint16() );
  3245. }
  3246. return a;
  3247. },
  3248. getInt32: function () {
  3249. var value = this.dv.getInt32( this.offset, this.littleEndian );
  3250. this.offset += 4;
  3251. return value;
  3252. },
  3253. getInt32Array: function ( size ) {
  3254. var a = [];
  3255. for ( var i = 0; i < size; i ++ ) {
  3256. a.push( this.getInt32() );
  3257. }
  3258. return a;
  3259. },
  3260. getUint32: function () {
  3261. var value = this.dv.getUint32( this.offset, this.littleEndian );
  3262. this.offset += 4;
  3263. return value;
  3264. },
  3265. getUint32Array: function ( size ) {
  3266. var a = [];
  3267. for ( var i = 0; i < size; i ++ ) {
  3268. a.push( this.getUint32() );
  3269. }
  3270. return a;
  3271. },
  3272. // JavaScript doesn't support 64-bit integer so attempting to calculate by ourselves.
  3273. // 1 << 32 will return 1 so using multiply operation instead here.
  3274. // There'd be a possibility that this method returns wrong value if the value
  3275. // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
  3276. // TODO: safely handle 64-bit integer
  3277. getInt64: function () {
  3278. var low, high;
  3279. if ( this.littleEndian ) {
  3280. low = this.getUint32();
  3281. high = this.getUint32();
  3282. } else {
  3283. high = this.getUint32();
  3284. low = this.getUint32();
  3285. }
  3286. // calculate negative value
  3287. if ( high & 0x80000000 ) {
  3288. high = ~high & 0xFFFFFFFF;
  3289. low = ~low & 0xFFFFFFFF;
  3290. if ( low === 0xFFFFFFFF ) high = ( high + 1 ) & 0xFFFFFFFF;
  3291. low = ( low + 1 ) & 0xFFFFFFFF;
  3292. return - ( high * 0x100000000 + low );
  3293. }
  3294. return high * 0x100000000 + low;
  3295. },
  3296. getInt64Array: function ( size ) {
  3297. var a = [];
  3298. for ( var i = 0; i < size; i ++ ) {
  3299. a.push( this.getInt64() );
  3300. }
  3301. return a;
  3302. },
  3303. // Note: see getInt64() comment
  3304. getUint64: function () {
  3305. var low, high;
  3306. if ( this.littleEndian ) {
  3307. low = this.getUint32();
  3308. high = this.getUint32();
  3309. } else {
  3310. high = this.getUint32();
  3311. low = this.getUint32();
  3312. }
  3313. return high * 0x100000000 + low;
  3314. },
  3315. getUint64Array: function ( size ) {
  3316. var a = [];
  3317. for ( var i = 0; i < size; i ++ ) {
  3318. a.push( this.getUint64() );
  3319. }
  3320. return a;
  3321. },
  3322. getFloat32: function () {
  3323. var value = this.dv.getFloat32( this.offset, this.littleEndian );
  3324. this.offset += 4;
  3325. return value;
  3326. },
  3327. getFloat32Array: function ( size ) {
  3328. var a = [];
  3329. for ( var i = 0; i < size; i ++ ) {
  3330. a.push( this.getFloat32() );
  3331. }
  3332. return a;
  3333. },
  3334. getFloat64: function () {
  3335. var value = this.dv.getFloat64( this.offset, this.littleEndian );
  3336. this.offset += 8;
  3337. return value;
  3338. },
  3339. getFloat64Array: function ( size ) {
  3340. var a = [];
  3341. for ( var i = 0; i < size; i ++ ) {
  3342. a.push( this.getFloat64() );
  3343. }
  3344. return a;
  3345. },
  3346. getArrayBuffer: function ( size ) {
  3347. var value = this.dv.buffer.slice( this.offset, this.offset + size );
  3348. this.offset += size;
  3349. return value;
  3350. },
  3351. getChar: function () {
  3352. return String.fromCharCode( this.getUint8() );
  3353. },
  3354. getString: function ( size ) {
  3355. var s = '';
  3356. while ( size > 0 ) {
  3357. var value = this.getUint8();
  3358. size--;
  3359. if ( value === 0 ) break;
  3360. s += String.fromCharCode( value );
  3361. }
  3362. this.skip( size );
  3363. return s;
  3364. }
  3365. } );
  3366. function FBXTree() {}
  3367. Object.assign( FBXTree.prototype, {
  3368. add: function ( key, val ) {
  3369. this[ key ] = val;
  3370. },
  3371. searchConnectionParent: function ( id ) {
  3372. if ( this.__cache_search_connection_parent === undefined ) {
  3373. this.__cache_search_connection_parent = [];
  3374. }
  3375. if ( this.__cache_search_connection_parent[ id ] !== undefined ) {
  3376. return this.__cache_search_connection_parent[ id ];
  3377. } else {
  3378. this.__cache_search_connection_parent[ id ] = [];
  3379. }
  3380. var conns = this.Connections.properties.connections;
  3381. var results = [];
  3382. for ( var i = 0; i < conns.length; ++ i ) {
  3383. if ( conns[ i ][ 0 ] == id ) {
  3384. // 0 means scene root
  3385. var res = conns[ i ][ 1 ] === 0 ? - 1 : conns[ i ][ 1 ];
  3386. results.push( res );
  3387. }
  3388. }
  3389. if ( results.length > 0 ) {
  3390. append( this.__cache_search_connection_parent[ id ], results );
  3391. return results;
  3392. } else {
  3393. this.__cache_search_connection_parent[ id ] = [ - 1 ];
  3394. return [ - 1 ];
  3395. }
  3396. },
  3397. searchConnectionChildren: function ( id ) {
  3398. if ( this.__cache_search_connection_children === undefined ) {
  3399. this.__cache_search_connection_children = [];
  3400. }
  3401. if ( this.__cache_search_connection_children[ id ] !== undefined ) {
  3402. return this.__cache_search_connection_children[ id ];
  3403. } else {
  3404. this.__cache_search_connection_children[ id ] = [];
  3405. }
  3406. var conns = this.Connections.properties.connections;
  3407. var res = [];
  3408. for ( var i = 0; i < conns.length; ++ i ) {
  3409. if ( conns[ i ][ 1 ] == id ) {
  3410. // 0 means scene root
  3411. res.push( conns[ i ][ 0 ] === 0 ? - 1 : conns[ i ][ 0 ] );
  3412. // there may more than one kid, then search to the end
  3413. }
  3414. }
  3415. if ( res.length > 0 ) {
  3416. append( this.__cache_search_connection_children[ id ], res );
  3417. return res;
  3418. } else {
  3419. this.__cache_search_connection_children[ id ] = [ ];
  3420. return [ ];
  3421. }
  3422. },
  3423. searchConnectionType: function ( id, to ) {
  3424. var key = id + ',' + to; // TODO: to hash
  3425. if ( this.__cache_search_connection_type === undefined ) {
  3426. this.__cache_search_connection_type = {};
  3427. }
  3428. if ( this.__cache_search_connection_type[ key ] !== undefined ) {
  3429. return this.__cache_search_connection_type[ key ];
  3430. } else {
  3431. this.__cache_search_connection_type[ key ] = '';
  3432. }
  3433. var conns = this.Connections.properties.connections;
  3434. for ( var i = 0; i < conns.length; ++ i ) {
  3435. if ( conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to ) {
  3436. // 0 means scene root
  3437. this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
  3438. return conns[ i ][ 2 ];
  3439. }
  3440. }
  3441. this.__cache_search_connection_type[ id ] = null;
  3442. return null;
  3443. }
  3444. } );
  3445. /**
  3446. * @param {ArrayBuffer} buffer
  3447. * @returns {boolean}
  3448. */
  3449. function isFbxFormatBinary( buffer ) {
  3450. var CORRECT = 'Kaydara FBX Binary \0';
  3451. return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length );
  3452. }
  3453. /**
  3454. * @returns {boolean}
  3455. */
  3456. function isFbxFormatASCII( text ) {
  3457. var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
  3458. var cursor = 0;
  3459. function read( offset ) {
  3460. var result = text[ offset - 1 ];
  3461. text = text.slice( cursor + offset );
  3462. cursor ++;
  3463. return result;
  3464. }
  3465. for ( var i = 0; i < CORRECT.length; ++ i ) {
  3466. var num = read( 1 );
  3467. if ( num == CORRECT[ i ] ) {
  3468. return false;
  3469. }
  3470. }
  3471. return true;
  3472. }
  3473. /**
  3474. * @returns {number}
  3475. */
  3476. function getFbxVersion( text ) {
  3477. var versionRegExp = /FBXVersion: (\d+)/;
  3478. var match = text.match( versionRegExp );
  3479. if ( match ) {
  3480. var version = parseInt( match[ 1 ] );
  3481. return version;
  3482. }
  3483. throw new Error( 'FBXLoader: Cannot find the version number for the file given.' );
  3484. }
  3485. /**
  3486. * Converts FBX ticks into real time seconds.
  3487. * @param {number} time - FBX tick timestamp to convert.
  3488. * @returns {number} - FBX tick in real world time.
  3489. */
  3490. function convertFBXTimeToSeconds( time ) {
  3491. // Constant is FBX ticks per second.
  3492. return time / 46186158000;
  3493. }
  3494. /**
  3495. * Parses comma separated list of float numbers and returns them in an array.
  3496. * @example
  3497. * // Returns [ 5.6, 9.4, 2.5, 1.4 ]
  3498. * parseFloatArray( "5.6,9.4,2.5,1.4" )
  3499. * @returns {number[]}
  3500. */
  3501. function parseFloatArray( string ) {
  3502. var array = string.split( ',' );
  3503. for ( var i = 0, l = array.length; i < l; i ++ ) {
  3504. array[ i ] = parseFloat( array[ i ] );
  3505. }
  3506. return array;
  3507. }
  3508. /**
  3509. * Parses comma separated list of int numbers and returns them in an array.
  3510. * @example
  3511. * // Returns [ 5, 8, 2, 3 ]
  3512. * parseFloatArray( "5,8,2,3" )
  3513. * @returns {number[]}
  3514. */
  3515. function parseIntArray( string ) {
  3516. var array = string.split( ',' );
  3517. for ( var i = 0, l = array.length; i < l; i ++ ) {
  3518. array[ i ] = parseInt( array[ i ] );
  3519. }
  3520. return array;
  3521. }
  3522. /**
  3523. * Parses Vector3 property from FBXTree. Property is given as .value.x, .value.y, etc.
  3524. * @param {FBXVector3} property - Property to parse as Vector3.
  3525. * @returns {THREE.Vector3}
  3526. */
  3527. function parseVector3( property ) {
  3528. return new THREE.Vector3().fromArray( property.value );
  3529. }
  3530. /**
  3531. * Parses Color property from FBXTree. Property is given as .value.x, .value.y, etc.
  3532. * @param {FBXVector3} property - Property to parse as Color.
  3533. * @returns {THREE.Color}
  3534. */
  3535. function parseColor( property ) {
  3536. return new THREE.Color().fromArray( property.value );
  3537. }
  3538. function parseMatrixArray( floatString ) {
  3539. return new THREE.Matrix4().fromArray( parseFloatArray( floatString ) );
  3540. }
  3541. /**
  3542. * Converts ArrayBuffer to String.
  3543. * @param {ArrayBuffer} buffer
  3544. * @param {number} from
  3545. * @param {number} to
  3546. * @returns {String}
  3547. */
  3548. function convertArrayBufferToString( buffer, from, to ) {
  3549. if ( from === undefined ) from = 0;
  3550. if ( to === undefined ) to = buffer.byteLength;
  3551. var array = new Uint8Array( buffer, from, to );
  3552. var s = '';
  3553. for ( var i = 0, il = array.length; i < il; i ++ ) {
  3554. s += String.fromCharCode( array[ i ] );
  3555. }
  3556. return s;
  3557. }
  3558. /**
  3559. * Converts number from degrees into radians.
  3560. * @param {number} value
  3561. * @returns {number}
  3562. */
  3563. function degreeToRadian( value ) {
  3564. return value * DEG2RAD;
  3565. }
  3566. var DEG2RAD = Math.PI / 180;
  3567. //
  3568. function findIndex( array, func ) {
  3569. for ( var i = 0, l = array.length; i < l; i ++ ) {
  3570. if ( func( array[ i ] ) ) return i;
  3571. }
  3572. return -1;
  3573. }
  3574. function append( a, b ) {
  3575. for ( var i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {
  3576. a[ j ] = b[ i ];
  3577. }
  3578. }
  3579. function slice( a, b, from, to ) {
  3580. for ( var i = from, j = 0; i < to; i ++, j ++ ) {
  3581. a[ j ] = b[ i ];
  3582. }
  3583. return a;
  3584. }
  3585. } )();
粤ICP备19079148号