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- function err() {
- console.error( bgl.getError() );
- }
- var bgl;
- function WebGLMultiview( gl, canvas, extensions ) {
- var NUM_MULTIVIEW_VIEWS = 2;
- bgl = gl;
- var width = canvas.width;
- var height = canvas.height;
- var g_multiviewFb; // multiview framebuffer.
- var g_multiviewViewFb; // single views inside the multiview framebuffer.
- var g_multiviewColorTexture; // Color texture for multiview framebuffer.
- var g_multiviewDepth; // Depth texture for multiview framebuffer.
- var g_multiviewFbWidth = 0;
- var g_multiviewFbHeight = 0;
- var ext = extensions.get( 'OVR_multiview2' );
- if (!ext) {
- return;
- }
- var texture = {
- color: null,
- depthStencil: null
- };
- var framebuffer = gl.createFramebuffer();
- var multiviewViewFb = null;
- this.createMultiviewRenderTargetTexture = function () {
- var halfWidth = Math.floor( canvas.width * 0.5 );
- framebuffer = gl.createFramebuffer();
- gl.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
- texture.color = gl.createTexture();
- gl.bindTexture( gl.TEXTURE_2D_ARRAY, texture.color );
- gl.texParameteri( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
- gl.texParameteri( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
- gl.texImage3D( gl.TEXTURE_2D_ARRAY, 0, gl.RGBA8, halfWidth, canvas.height, NUM_MULTIVIEW_VIEWS, 0, gl.RGBA, gl.UNSIGNED_BYTE, null );
- ext.framebufferTextureMultiviewOVR( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture.color, 0, 0, NUM_MULTIVIEW_VIEWS );
- texture.depthStencil = gl.createTexture();
- gl.bindTexture( gl.TEXTURE_2D_ARRAY, texture.depthStencil );
- gl.texParameteri( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
- gl.texParameteri( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
- gl.texImage3D( gl.TEXTURE_2D_ARRAY, 0, gl.DEPTH24_STENCIL8, halfWidth, canvas.height, NUM_MULTIVIEW_VIEWS, 0, gl.DEPTH_STENCIL, gl.UNSIGNED_INT_24_8, null );
- ext.framebufferTextureMultiviewOVR( gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, texture.depthStencil, 0, 0, NUM_MULTIVIEW_VIEWS );
- multiviewViewFb = [ null, null ];
- for ( var viewIndex = 0; viewIndex < 2; ++ viewIndex ) {
- multiviewViewFb[ viewIndex ] = gl.createFramebuffer();
- gl.bindFramebuffer( gl.FRAMEBUFFER, multiviewViewFb[ viewIndex ] );
- gl.framebufferTextureLayer( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture.color, 0, viewIndex );
- }
- g_multiviewFbWidth = halfWidth;
- g_multiviewFbHeight = canvas.height;
- };
- this.bindMultiviewFrameBuffer = function () {
- var halfWidth = Math.floor( canvas.width * 0.5 );
- if ( g_multiviewFbWidth < halfWidth || g_multiviewFbHeight < canvas.height ) {
- console.log( 'Updating multiview FBO with dimensions: ', halfWidth, canvas.height );
- gl.bindTexture( gl.TEXTURE_2D_ARRAY, texture.color );
- gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA8, halfWidth, canvas.height, NUM_MULTIVIEW_VIEWS, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
- gl.bindTexture( gl.TEXTURE_2D_ARRAY, texture.depthStencil );
- gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.DEPTH24_STENCIL8, halfWidth, canvas.height, NUM_MULTIVIEW_VIEWS, 0, gl.DEPTH_STENCIL, gl.UNSIGNED_INT_24_8, null);
- g_multiviewFbWidth = halfWidth;
- g_multiviewFbHeight = canvas.height;
- }
- // gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, framebuffer );
- };
- this.unbindMultiviewFrameBuffer = function () {
- var halfWidth = Math.floor( canvas.width * 0.5 );
- gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, multiviewViewFb[ 0 ] );
- gl.blitFramebuffer( 0, 0, halfWidth, canvas.height, 0, 0, halfWidth, canvas.height, gl.COLOR_BUFFER_BIT, gl.NEAREST );
- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, multiviewViewFb[ 1 ] );
- gl.blitFramebuffer( 0, 0, halfWidth, canvas.height, halfWidth, 0, canvas.width, canvas.height, gl.COLOR_BUFFER_BIT, gl.NEAREST );
- };
- this.createMultiviewRenderTargetTexture();
- }
- export { WebGLMultiview };
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