webvr_paint.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - paint</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 12/04/2019 -->
  9. <meta http-equiv="origin-trial" content="Aq9LklhCLNUveuCr7QTpGpqwCPG817cYHdVyQuJPOZYk47iRB390lUKa5edVmgS1pZSl8HPspElEC/91Fz55dwIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0=">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - paint
  14. </div>
  15. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { TubePainter } from './jsm/misc/TubePainter.js';
  19. import { WEBVR } from './jsm/vr/WebVR.js';
  20. var container;
  21. var camera, scene, renderer;
  22. var controller1, controller2;
  23. var painter;
  24. var up = new THREE.Vector3( 0, 1, 0 );
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. scene = new THREE.Scene();
  31. scene.background = new THREE.Color( 0x222222 );
  32. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 50 );
  33. camera.position.set( 0, 1.6, 3 );
  34. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  35. var material = new THREE.MeshStandardMaterial( {
  36. color: 0x444444,
  37. roughness: 1.0,
  38. metalness: 0.0
  39. } );
  40. var table = new THREE.Mesh( geometry, material );
  41. table.position.y = 0.35;
  42. table.position.z = 0.85;
  43. scene.add( table );
  44. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  45. var material = new THREE.MeshStandardMaterial( {
  46. color: 0x222222,
  47. roughness: 1.0,
  48. metalness: 0.0
  49. } );
  50. var floor = new THREE.Mesh( geometry, material );
  51. floor.rotation.x = - Math.PI / 2;
  52. scene.add( floor );
  53. var grid = new THREE.GridHelper( 10, 20, 0x111111, 0x111111 );
  54. grid.material.depthTest = false; // avoid z-fighting
  55. scene.add( grid );
  56. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  57. var light = new THREE.DirectionalLight( 0xffffff, 0.5 );
  58. light.position.set( 0, 4, 0 );
  59. scene.add( light );
  60. //
  61. painter = new TubePainter();
  62. scene.add( painter.mesh );
  63. //
  64. renderer = new THREE.WebGLRenderer( { antialias: true } );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. renderer.gammaInput = true;
  68. renderer.gammaOutput = true;
  69. renderer.vr.enabled = true;
  70. container.appendChild( renderer.domElement );
  71. document.body.appendChild( WEBVR.createButton( renderer ) );
  72. // controllers
  73. function onSelectStart() {
  74. this.userData.isSelecting = true;
  75. }
  76. function onSelectEnd() {
  77. this.userData.isSelecting = false;
  78. }
  79. controller1 = renderer.vr.getController( 0 );
  80. controller1.addEventListener( 'selectstart', onSelectStart );
  81. controller1.addEventListener( 'selectend', onSelectEnd );
  82. controller1.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  83. controller1.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  84. scene.add( controller1 );
  85. controller2 = renderer.vr.getController( 1 );
  86. controller2.addEventListener( 'selectstart', onSelectStart );
  87. controller2.addEventListener( 'selectend', onSelectEnd );
  88. controller2.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  89. controller2.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  90. scene.add( controller2 );
  91. //
  92. var geometry = new THREE.CylinderBufferGeometry( 0.01, 0.02, 0.08, 5 );
  93. geometry.rotateX( - Math.PI / 2 );
  94. var material = new THREE.MeshStandardMaterial( { flatShading: true } );
  95. var mesh = new THREE.Mesh( geometry, material );
  96. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
  97. pivot.name = 'pivot';
  98. pivot.position.z = - 0.05;
  99. mesh.add( pivot );
  100. controller1.add( mesh.clone() );
  101. controller2.add( mesh.clone() );
  102. //
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. //
  111. function handleController( controller ) {
  112. var pivot = controller.getObjectByName( 'pivot' );
  113. if ( pivot ) {
  114. var point1 = controller.userData.points[ 0 ];
  115. var point2 = controller.userData.points[ 1 ];
  116. var matrix1 = controller.userData.matrices[ 0 ];
  117. var matrix2 = controller.userData.matrices[ 1 ];
  118. point1.setFromMatrixPosition( pivot.matrixWorld );
  119. matrix1.lookAt( point2, point1, up );
  120. if ( controller.userData.isSelecting === true ) {
  121. painter.stroke( point1, point2, matrix1, matrix2 );
  122. }
  123. point2.copy( point1 );
  124. matrix2.copy( matrix1 );
  125. }
  126. }
  127. function animate() {
  128. renderer.setAnimationLoop( render );
  129. }
  130. function render() {
  131. var count = painter.mesh.geometry.drawRange.count;
  132. handleController( controller1 );
  133. handleController( controller2 );
  134. painter.updateGeometry( count, painter.mesh.geometry.drawRange.count );
  135. renderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>
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