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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- import { Vector3 } from '../math/Vector3.js';
- import { Audio } from './Audio.js';
- import { Object3D } from '../core/Object3D.js';
- function PositionalAudio( listener ) {
- Audio.call( this, listener );
- this.panner = this.context.createPanner();
- this.panner.connect( this.gain );
- }
- PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
- constructor: PositionalAudio,
- getOutput: function () {
- return this.panner;
- },
- getRefDistance: function () {
- return this.panner.refDistance;
- },
- setRefDistance: function ( value ) {
- this.panner.refDistance = value;
- },
- getRolloffFactor: function () {
- return this.panner.rolloffFactor;
- },
- setRolloffFactor: function ( value ) {
- this.panner.rolloffFactor = value;
- },
- getDistanceModel: function () {
- return this.panner.distanceModel;
- },
- setDistanceModel: function ( value ) {
- this.panner.distanceModel = value;
- },
- getMaxDistance: function () {
- return this.panner.maxDistance;
- },
- setMaxDistance: function ( value ) {
- this.panner.maxDistance = value;
- },
- updateMatrixWorld: ( function () {
- var position = new Vector3();
- return function updateMatrixWorld( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- position.setFromMatrixPosition( this.matrixWorld );
- this.panner.setPosition( position.x, position.y, position.z );
- };
- } )()
- } );
- export { PositionalAudio };
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