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webgpu_tsl_editor.html 5.8 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js webgpu - tsl editor</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <style>
  10. #source {
  11. position: absolute;
  12. top: 0;
  13. left: 0;
  14. width: 50%;
  15. height: 100%;
  16. }
  17. #result {
  18. position: absolute;
  19. top: 0;
  20. right: 0;
  21. width: 50%;
  22. height: 100%;
  23. }
  24. #renderer {
  25. position: absolute;
  26. bottom: 15px;
  27. right: calc( 50% + 15px );
  28. width: 200px;
  29. height: 200px;
  30. z-index: 100;
  31. pointer-events: none;
  32. }
  33. </style>
  34. <div id="source"></div>
  35. <div id="result"></div>
  36. <div id="renderer"></div>
  37. <script src="https://cdn.jsdelivr.net/npm/monaco-editor@latest/min/vs/loader.min.js"></script>
  38. <script type="importmap">
  39. {
  40. "imports": {
  41. "three": "../build/three.webgpu.js",
  42. "three/tsl": "../build/three.webgpu.js",
  43. "three/addons/": "./jsm/"
  44. }
  45. }
  46. </script>
  47. <script type="module">
  48. import * as THREE from 'three';
  49. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  50. init();
  51. function init() {
  52. // add the depedencies
  53. const width = 200;
  54. const height = 200;
  55. const camera = new THREE.PerspectiveCamera( 70, width / height, 0.1, 10 );
  56. camera.position.z = .72;
  57. camera.lookAt( 0, 0, 0 );
  58. const scene = new THREE.Scene();
  59. scene.background = new THREE.Color( 0x222222 );
  60. const rendererDOM = document.getElementById( 'renderer' );
  61. const renderer = new THREE.WebGPURenderer( { antialias: true } );
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. renderer.setSize( 200, 200 );
  64. rendererDOM.appendChild( renderer.domElement );
  65. const material = new THREE.NodeMaterial();
  66. material.fragmentNode = THREE.vec4( 0, 0, 0, 1 );
  67. const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), material );
  68. scene.add( mesh );
  69. //
  70. let compiling = false;
  71. renderer.setAnimationLoop( () => {
  72. if ( compiling ) return;
  73. renderer.render( scene, camera );
  74. } );
  75. // editor
  76. window.require.config( { paths: { 'vs': 'https://cdn.jsdelivr.net/npm/monaco-editor@0.48.0/min/vs' } } );
  77. require( [ 'vs/editor/editor.main' ], () => {
  78. const options = {
  79. shader: 'fragment',
  80. outputColorSpace: THREE.SRGBColorSpace,
  81. output: 'WGSL',
  82. preview: true
  83. };
  84. let timeout = null;
  85. let rawShader = null;
  86. const editorDOM = document.getElementById( 'source' );
  87. const resultDOM = document.getElementById( 'result' );
  88. const tslCode = `// Simple uv.x animation
  89. const { texture, uniform, vec2, vec4, uv, oscSine, time, grayscale } = THREE;
  90. const samplerTexture = new THREE.TextureLoader().load( './textures/uv_grid_opengl.jpg' );
  91. samplerTexture.wrapS = THREE.RepeatWrapping;
  92. samplerTexture.colorSpace = THREE.SRGBColorSpace;
  93. const scaledTime = time.mul( .5 ); // .5 is speed
  94. const uv0 = uv();
  95. const animateUv = vec2( uv0.x.add( oscSine( scaledTime ) ), uv0.y );
  96. // label is optional
  97. const myMap = texture( samplerTexture, animateUv ).rgb.label( 'myTexture' );
  98. const myColor = uniform( new THREE.Color( 0x0066ff ) ).label( 'myColor' );
  99. const opacity = .7;
  100. const desaturatedMap = grayscale( myMap.rgb );
  101. const finalColor = desaturatedMap.add( myColor );
  102. output = vec4( finalColor, opacity );
  103. `;
  104. const editor = window.monaco.editor.create( editorDOM, {
  105. value: tslCode,
  106. language: 'javascript',
  107. theme: 'vs-dark',
  108. automaticLayout: true,
  109. minimap: { enabled: false }
  110. } );
  111. const result = window.monaco.editor.create( resultDOM, {
  112. value: '',
  113. language: 'wgsl',
  114. theme: 'vs-dark',
  115. automaticLayout: true,
  116. readOnly: true,
  117. minimap: { enabled: false }
  118. } );
  119. const showCode = () => {
  120. result.setValue( rawShader[ options.shader + 'Shader' ] );
  121. result.revealLine( 1 );
  122. };
  123. const webGLRenderer = new THREE.WebGPURenderer( { forceWebGL: true } );
  124. const build = async () => {
  125. try {
  126. const tslCode = `let output = null;\n${ editor.getValue() }\nreturn { output };`;
  127. const nodes = new Function( 'THREE', tslCode )( THREE );
  128. mesh.material.fragmentNode = nodes.output;
  129. mesh.material.needsUpdate = true;
  130. compiling = true;
  131. if ( options.output === 'WGSL' ) {
  132. rawShader = await renderer.debug.getShaderAsync( scene, camera, mesh );
  133. } else if ( options.output === 'GLSL ES 3.0' ) {
  134. rawShader = await webGLRenderer.debug.getShaderAsync( scene, camera, mesh );
  135. }
  136. compiling = false;
  137. showCode();
  138. // extra debug info
  139. /*const style = 'background-color: #333; color: white; font-style: italic; border: 2px solid #777; font-size: 22px;';
  140. console.log( '%c [ WGSL ] Vertex Shader ', style );
  141. console.log( rawShader.vertexShader );
  142. console.log( '%c [ WGSL ] Fragment Shader ', style );
  143. console.log( rawShader.fragmentShader );/**/
  144. } catch ( e ) {
  145. result.setValue( 'Error: ' + e.message );
  146. }
  147. };
  148. build();
  149. editor.getModel().onDidChangeContent( () => {
  150. if ( timeout ) clearTimeout( timeout );
  151. timeout = setTimeout( build, 1000 );
  152. } );
  153. // gui
  154. const gui = new GUI();
  155. gui.add( options, 'output', [ 'WGSL', 'GLSL ES 3.0' ] ).onChange( build );
  156. gui.add( options, 'shader', [ 'vertex', 'fragment' ] ).onChange( showCode );
  157. gui.add( options, 'outputColorSpace', [ THREE.LinearSRGBColorSpace, THREE.SRGBColorSpace ] ).onChange( ( value ) => {
  158. renderer.outputColorSpace = value;
  159. build();
  160. } );
  161. gui.add( options, 'preview' ).onChange( ( value ) => {
  162. rendererDOM.style.display = value ? '' : 'none';
  163. } );
  164. } );
  165. }
  166. </script>
  167. </body>
  168. </html>
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