Inheritance: EventDispatcher → Node → TempNode →
Temporal reprojection pass for denoising screen-space effects (SSGI, SSR, etc.).
Both modes share geometrically-weighted 4-tap bilinear history sampling and YCoCg variance clipping. Surface velocity reprojection is always sampled first. Specular mode then blends in hit-point parallax history on top of that surface result. Diffuse mode applies velocity-field divergence to detect surface stretching.
Unlike jitter-based TAA/TAAU, this node does not apply camera sub-pixel jitter — it only reprojects and accumulates history using motion vectors.
References:
TemporalReprojectNode is an addon, and must be imported explicitly, see Installation#Addons.
import { temporalReproject } from 'three/addons/tsl/display/TemporalReprojectNode.js';
beautyNode
depthNode
normalNode
velocityNode
camera
options
When true, resolve output is copied into the internal history buffer each frame. When false, history is supplied externally via TemporalReprojectNode#setHistoryTexture.
Supplies an external history source (e.g. a RecurrentDenoiseNode or its texture). Only used when TemporalReprojectNode#accumulate is false.
source