gltf_exporter.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - gltf exporter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script src="js/exporters/GLTFExporter.js"></script>
  21. <script>
  22. var link = document.createElement( 'a' );
  23. link.style.display = 'none';
  24. document.body.appendChild( link ); // Firefox workaround, see #6594
  25. function save( blob, filename ) {
  26. link.href = URL.createObjectURL( blob );
  27. link.download = filename || 'data.json';
  28. link.click();
  29. // URL.revokeObjectURL( url ); breaks Firefox...
  30. }
  31. function saveString( text, filename ) {
  32. save( new Blob( [ text ], { type: 'text/plain' } ), filename );
  33. }
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var container, stats;
  36. var camera, scene, renderer;
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  43. camera.position.y = 400;
  44. scene = new THREE.Scene();
  45. scene.name = 'Scene1';
  46. var light, object;
  47. scene.add( new THREE.AmbientLight( 0xffffff ) );
  48. light = new THREE.DirectionalLight( 0xffffff );
  49. light.position.set( 0, 1, 0 );
  50. scene.add( light );
  51. var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
  52. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  53. map.anisotropy = 16;
  54. // var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
  55. //
  56. /*
  57. object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 1 ), material );
  58. object.position.set( -200, 0, 200 );
  59. scene.add( object );
  60. object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 2 ), material );
  61. object.position.set( 0, 0, 200 );
  62. scene.add( object );
  63. object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
  64. object.position.set( 200, 0, 200 );
  65. scene.add( object );
  66. //
  67. object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
  68. object.position.set( -400, 0, 0 );
  69. scene.add( object );
  70. */
  71. var map2 = new THREE.TextureLoader().load( 'textures/hardwood2_diffuse.jpg' );
  72. var material = new THREE.MeshStandardMaterial( {
  73. map: map2,
  74. metalness: 0.5,
  75. roughness: 1.0
  76. } );
  77. object = new THREE.Mesh( new THREE.SphereBufferGeometry( 100, 32, 32 ), material );
  78. object.position.set( 0, 0, 0 );
  79. object.name = "Sphere";
  80. scene.add(object);
  81. /*
  82. var material = new THREE.MeshStandardMaterial( {
  83. color: 0xff0000,
  84. metalness: 0.1,
  85. roughness: 0.5
  86. } );
  87. */
  88. var material = new THREE.MeshStandardMaterial( { map: map, side: THREE.DoubleSide } );
  89. /*
  90. object3 = new THREE.Mesh( new THREE.CylinderBufferGeometry( 100, 100, 100 ), material );
  91. object3.position.set( 200, 0, 0 );
  92. object3.name = "Cube";
  93. scene.add(object3);
  94. */
  95. object = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100 ), material );
  96. object.position.set( -200, 0, 0 );
  97. object.name = "Cube";
  98. object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 40, 10, 80, 2, 2, 2 ), material );
  99. object2.position.set( 0, 0, 50 );
  100. object2.rotation.set( 0, 45, 0 );
  101. object2.name = "SubCube";
  102. object.add( object2 );
  103. scene.add( object );
  104. scene.add( camera );
  105. var cameraOrtho = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10, 10 );
  106. scene.add( cameraOrtho );
  107. /*
  108. object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
  109. object.position.set( 0, 0, 0 );
  110. scene.add( object );
  111. object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
  112. object.position.set( 200, 0, 0 );
  113. scene.add( object );
  114. object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
  115. object.position.set( 400, 0, 0 );
  116. scene.add( object );
  117. */
  118. //
  119. /*
  120. var points = [];
  121. for ( var i = 0; i < 50; i ++ ) {
  122. points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
  123. }
  124. object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
  125. object.position.set( -400, 0, -200 );
  126. scene.add( object );
  127. object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
  128. object.position.set( -200, 0, -200 );
  129. scene.add( object );
  130. object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
  131. object.position.set( 0, 0, -200 );
  132. scene.add( object );
  133. object = new THREE.AxisHelper( 50 );
  134. object.position.set( 200, 0, -200 );
  135. scene.add( object );
  136. object = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50 );
  137. object.position.set( 400, 0, -200 );
  138. scene.add( object );
  139. */
  140. var scene2 = new THREE.Scene();
  141. object = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100 ), material );
  142. object.position.set( 0, 0, 0 );
  143. object.name = "Cube2ndScene";
  144. scene2.name = 'Scene2';
  145. scene2.add(object);
  146. //
  147. renderer = new THREE.WebGLRenderer( { antialias: true } );
  148. renderer.setPixelRatio( window.devicePixelRatio );
  149. renderer.setSize( window.innerWidth, window.innerHeight );
  150. container.appendChild( renderer.domElement );
  151. stats = new Stats();
  152. container.appendChild( stats.dom );
  153. //
  154. window.addEventListener( 'resize', onWindowResize, false );
  155. var gltfExporter = new THREE.GLTFExporter( renderer );
  156. gltfExporter.parse( [scene, scene2], function( result ) {
  157. console.log( JSON.stringify( result, null, 2 ) );
  158. } );
  159. }
  160. function onWindowResize() {
  161. camera.aspect = window.innerWidth / window.innerHeight;
  162. camera.updateProjectionMatrix();
  163. renderer.setSize( window.innerWidth, window.innerHeight );
  164. }
  165. //
  166. function animate() {
  167. requestAnimationFrame( animate );
  168. render();
  169. stats.update();
  170. }
  171. function render() {
  172. var timer = Date.now() * 0.001;
  173. camera.position.x = Math.cos( timer ) * 800;
  174. camera.position.z = Math.sin( timer ) * 800;
  175. camera.lookAt( scene.position );
  176. renderer.render( scene, camera );
  177. }
  178. </script>
  179. </body>
  180. </html>
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