alteredq 36cd380725 Synced with mrdoob's branch. 15 年之前
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js 754aebf84a Reverted Detector.js as Chrome's issue seems to be fixed now. 15 年之前
obj 827dcdd908 Added handling of UVs to Blender importer. 15 年之前
scenes 36cd380725 Synced with mrdoob's branch. 15 年之前
sounds 7415759392 Added 3d sound support plus example. 15 年之前
textures ac6f422a6f Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). 15 年之前
canvas_camera_orthographic.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 15 年之前
canvas_geometry_birds.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 年之前
canvas_geometry_cube.html 66cd1198e3 Updated examples and utils that used Cube(). 15 年之前
canvas_geometry_earth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_geometry_hierarchy.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_geometry_panorama.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_geometry_panorama_fisheye.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_geometry_terrain.html 69644c6751 CanvasRenderer Terrain demo is back :_) It's been borken for a while... 15 年之前
canvas_interactive_cubes.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 年之前
canvas_interactive_cubes_tween.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_interactive_voxelpainter.html 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js 15 年之前
canvas_lights_pointlights.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 年之前
canvas_lights_pointlights_smooth.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 年之前
canvas_lines.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 年之前
canvas_lines_sphere.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 年之前
canvas_materials.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 年之前
canvas_materials_depth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 15 年之前
canvas_materials_normal.html 7480fb69cd Updated README examples. 15 年之前
canvas_materials_reflection.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
canvas_materials_video.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 年之前
canvas_particles_floor.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 年之前
canvas_particles_random.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 年之前
canvas_particles_sprites.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 15 年之前
canvas_particles_waves.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 年之前
canvas_performance.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 15 年之前
canvas_sandbox.html b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. 15 年之前
misc_lights_test.html b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. 15 年之前
misc_lookat.html c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. 15 年之前
misc_materials_multimaterials.html 3b6b3dc578 Made more examples working. 15 年之前
misc_sound.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
misc_ubiquity_test.html cc453b6bda Merged with empaempa's branch. 15 年之前
webgl_geometries.html c8d13bd7b0 Fixed Lathe Geometry. 15 年之前
webgl_geometry_blenderexport_colors.html d9a930caa4 Added second cube for Blender vertex color example (courtesy of mrdoob). 15 年之前
webgl_geometry_colors.html 5cf2b5c0ac Fixed vertex color demo. 15 年之前
webgl_geometry_dynamic.html 3b6b3dc578 Made more examples working. 15 年之前
webgl_geometry_hierarchy.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 15 年之前
webgl_geometry_hierarchy2.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 15 年之前
webgl_geometry_large_mesh.html 8546a3bddb Fixed BinaryLoader. 15 年之前
webgl_geometry_minecraft.html bd2d39ac6b Fixed broken examples. 15 年之前
webgl_geometry_minecraft_ao.html 548289b3a4 Fixed remaining extras/geometries, GeometryUtils and few examples. 15 年之前
webgl_geometry_terrain.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_geometry_terrain_fog.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_hdr.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_interactive_voxelpainter.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_lights_pointlights.html 97c556cb3d Unneded property set. 15 年之前
webgl_lines_colors.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_lines_cubes.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_lines_sphere.html fef3c084b1 Changed build setup: 15 年之前
webgl_lines_splines.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_lod.html 66cd1198e3 Updated examples and utils that used Cube(). 15 年之前
webgl_materials.html ba7ad63043 WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops. 15 年之前
webgl_materials_cars.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_materials_cars_camaro.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_materials_cubemap.html 377d1904de Modified cubemap example to be more in the way one would render a Skybox like. 15 年之前
webgl_materials_cubemap_balls_reflection.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 15 年之前
webgl_materials_cubemap_balls_refraction.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 15 年之前
webgl_materials_cubemap_escher.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_materials_cubemap_refraction.html 3b6b3dc578 Made more examples working. 15 年之前
webgl_materials_grass.html 1b98dbb033 Improved grass example. 15 年之前
webgl_materials_normalmap.html 9db71a171a Fixed tangents and UVs in Blender exporter. 15 年之前
webgl_materials_normalmap2.html 9db71a171a Fixed tangents and UVs in Blender exporter. 15 年之前
webgl_materials_shaders.html 3b6b3dc578 Made more examples working. 15 年之前
webgl_materials_shaders_fresnel.html 6e16d3b297 Removed WebGLRenderer2. 15 年之前
webgl_materials_texture_filters.html 3b6b3dc578 Made more examples working. 15 年之前
webgl_materials_video.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_morphtargets.html 3b6b3dc578 Made more examples working. 15 年之前
webgl_objconvert_test.html 3b6b3dc578 Made more examples working. 15 年之前
webgl_panorama_equirectangular.html 0cb62b71ae Added WebGL equirectangular panorama demo. 15 年之前
webgl_particles_billboards.html a3e29e5beb I think BillboardBlending is how NormalBlending is supposed to be. 15 年之前
webgl_particles_billboards_colors.html a3e29e5beb I think BillboardBlending is how NormalBlending is supposed to be. 15 年之前
webgl_particles_random.html a6379a26ce Disabling antialias when you don't need it is always good ;) 15 年之前
webgl_particles_sprites.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_performance.html bd2d39ac6b Fixed broken examples. 15 年之前
webgl_postprocessing.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_postprocessing_dof.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_ribbons.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_rtt.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_sandbox.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
webgl_scene_test.html fef3c084b1 Changed build setup: 15 年之前
webgl_scene_test_blender.html 8abdf466ce Synced with mrdoob's branch. 15 年之前
webgl_shader.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 年之前
webgl_shader2.html 66cd1198e3 Updated examples and utils that used Cube(). 15 年之前
webgl_stencil.html 4f80bbf808 Merged with mrdoob's branch. 15 年之前
webgl_stencilLensFlare.html ac6f422a6f Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). 15 年之前
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