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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <title>InstancedMesh - Three.js Docs</title>
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- <body>
- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Object3D.html">Object3D</a> → <a href="Mesh.html">Mesh</a> → </p>
- <h1 translate="no">InstancedMesh</h1>
- <section>
- <header>
- <div class="class-description"><p>A special version of a mesh with instanced rendering support. Use
- this class if you have to render a large number of objects with the same
- geometry and material(s) but with different world transformations. The usage
- of 'InstancedMesh' will help you to reduce the number of draw calls and thus
- improve the overall rendering performance in your application.</p></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="InstancedMesh" translate="no">new <a href="#InstancedMesh">InstancedMesh</a><span class="signature">( geometry : <span class="param-type"><a href="BufferGeometry.html">BufferGeometry</a></span>, material : <span class="param-type"><a href="Material.html">Material</a> | Array.<<a href="Material.html">Material</a>></span>, count : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new instanced mesh.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>geometry</strong>
- </td>
- <td class="description last">
- <p>The mesh geometry.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>material</strong>
- </td>
- <td class="description last">
- <p>The mesh material.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>count</strong>
- </td>
- <td class="description last">
- <p>The number of instances.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="boundingBox" translate="no">.<a href="#boundingBox">boundingBox</a><span class="type-signature"> : <a href="Box3.html">Box3</a></span> </h3>
- <div class="description">
- <p>The bounding box of the instanced mesh. Can be computed via <a href="InstancedMesh.html#computeBoundingBox">InstancedMesh#computeBoundingBox</a>.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="boundingSphere" translate="no">.<a href="#boundingSphere">boundingSphere</a><span class="type-signature"> : <a href="Sphere.html">Sphere</a></span> </h3>
- <div class="description">
- <p>The bounding sphere of the instanced mesh. Can be computed via <a href="InstancedMesh.html#computeBoundingSphere">InstancedMesh#computeBoundingSphere</a>.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="count" translate="no">.<a href="#count">count</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>The number of instances.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Mesh.html#count">Mesh#count</a></dt>
- </dl>
- </div>
- <div class="member">
- <h3 class="name" id="instanceColor" translate="no">.<a href="#instanceColor">instanceColor</a><span class="type-signature"> : <a href="InstancedBufferAttribute.html">InstancedBufferAttribute</a></span> </h3>
- <div class="description">
- <p>Represents the color of all instances. You have to set its
- <a href="BufferAttribute.html#needsUpdate">BufferAttribute#needsUpdate</a> flag to true if you modify instanced data
- via <a href="InstancedMesh.html#setColorAt">InstancedMesh#setColorAt</a>.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="instanceMatrix" translate="no">.<a href="#instanceMatrix">instanceMatrix</a><span class="type-signature"> : <a href="InstancedBufferAttribute.html">InstancedBufferAttribute</a></span> </h3>
- <div class="description">
- <p>Represents the local transformation of all instances. You have to set its
- <a href="BufferAttribute.html#needsUpdate">BufferAttribute#needsUpdate</a> flag to true if you modify instanced data
- via <a href="InstancedMesh.html#setMatrixAt">InstancedMesh#setMatrixAt</a>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="isInstancedMesh" translate="no">.<a href="#isInstancedMesh">isInstancedMesh</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
- <div class="description">
- <p>This flag can be used for type testing.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="morphTexture" translate="no">.<a href="#morphTexture">morphTexture</a><span class="type-signature"> : <a href="DataTexture.html">DataTexture</a></span> </h3>
- <div class="description">
- <p>Represents the morph target weights of all instances. You have to set its
- <a href="Texture.html#needsUpdate">Texture#needsUpdate</a> flag to true if you modify instanced data
- via <a href="InstancedMesh.html#setMorphAt">InstancedMesh#setMorphAt</a>.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="previousInstanceMatrix" translate="no">.<a href="#previousInstanceMatrix">previousInstanceMatrix</a><span class="type-signature"> : <a href="InstancedBufferAttribute.html">InstancedBufferAttribute</a></span> </h3>
- <div class="description">
- <p>Represents the local transformation of all instances of the previous frame.
- Required for computing velocity. Maintained in <a href="InstanceNode.html">InstanceNode</a>.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="computeBoundingBox" translate="no">.<a href="#computeBoundingBox">computeBoundingBox</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Computes the bounding box of the instanced mesh, and updates <a href="InstancedMesh.html#boundingBox">InstancedMesh#boundingBox</a>.
- The bounding box is not automatically computed by the engine; this method must be called by your app.
- You may need to recompute the bounding box if an instance is transformed via <a href="InstancedMesh.html#setMatrixAt">InstancedMesh#setMatrixAt</a>.</p>
- </div>
- </div>
- <h3 class="name name-method" id="computeBoundingSphere" translate="no">.<a href="#computeBoundingSphere">computeBoundingSphere</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Computes the bounding sphere of the instanced mesh, and updates <a href="InstancedMesh.html#boundingSphere">InstancedMesh#boundingSphere</a>
- The engine automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling.
- You may need to recompute the bounding sphere if an instance is transformed via <a href="InstancedMesh.html#setMatrixAt">InstancedMesh#setMatrixAt</a>.</p>
- </div>
- </div>
- <h3 class="name name-method" id="dispose" translate="no">.<a href="#dispose">dispose</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Frees the GPU-related resources allocated by this instance. Call this
- method whenever this instance is no longer used in your app.</p>
- </div>
- </div>
- <h3 class="name name-method" id="getColorAt" translate="no">.<a href="#getColorAt">getColorAt</a><span class="signature">( index : <span class="param-type">number</span>, color : <span class="param-type"><a href="Color.html">Color</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Gets the color of the defined instance.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>index</strong>
- </td>
- <td class="description last">
- <p>The instance index.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>color</strong>
- </td>
- <td class="description last">
- <p>The target object that is used to store the method's result.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="getMatrixAt" translate="no">.<a href="#getMatrixAt">getMatrixAt</a><span class="signature">( index : <span class="param-type">number</span>, matrix : <span class="param-type"><a href="Matrix4.html">Matrix4</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Gets the local transformation matrix of the defined instance.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>index</strong>
- </td>
- <td class="description last">
- <p>The instance index.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>matrix</strong>
- </td>
- <td class="description last">
- <p>The target object that is used to store the method's result.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="getMorphAt" translate="no">.<a href="#getMorphAt">getMorphAt</a><span class="signature">( index : <span class="param-type">number</span>, object : <span class="param-type"><a href="Mesh.html">Mesh</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Gets the morph target weights of the defined instance.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>index</strong>
- </td>
- <td class="description last">
- <p>The instance index.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>object</strong>
- </td>
- <td class="description last">
- <p>The target object that is used to store the method's result.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="setColorAt" translate="no">.<a href="#setColorAt">setColorAt</a><span class="signature">( index : <span class="param-type">number</span>, color : <span class="param-type"><a href="Color.html">Color</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the given color to the defined instance. Make sure you set the <code>needsUpdate</code> flag of
- <a href="InstancedMesh.html#instanceColor">InstancedMesh#instanceColor</a> to <code>true</code> after updating all the colors.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>index</strong>
- </td>
- <td class="description last">
- <p>The instance index.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>color</strong>
- </td>
- <td class="description last">
- <p>The instance color.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="setMatrixAt" translate="no">.<a href="#setMatrixAt">setMatrixAt</a><span class="signature">( index : <span class="param-type">number</span>, matrix : <span class="param-type"><a href="Matrix4.html">Matrix4</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the given local transformation matrix to the defined instance. Make sure you set the <code>needsUpdate</code> flag of
- <a href="InstancedMesh.html#instanceMatrix">InstancedMesh#instanceMatrix</a> to <code>true</code> after updating all the colors.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>index</strong>
- </td>
- <td class="description last">
- <p>The instance index.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>matrix</strong>
- </td>
- <td class="description last">
- <p>The local transformation.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="setMorphAt" translate="no">.<a href="#setMorphAt">setMorphAt</a><span class="signature">( index : <span class="param-type">number</span>, object : <span class="param-type"><a href="Mesh.html">Mesh</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the morph target weights to the defined instance. Make sure you set the <code>needsUpdate</code> flag of
- <a href="InstancedMesh.html#morphTexture">InstancedMesh#morphTexture</a> to <code>true</code> after updating all the influences.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>index</strong>
- </td>
- <td class="description last">
- <p>The instance index.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>object</strong>
- </td>
- <td class="description last">
- <p>A mesh which <code>morphTargetInfluences</code> property containing the morph target weights
- of a single instance.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/objects/InstancedMesh.js" translate="no" target="_blank" rel="noopener">src/objects/InstancedMesh.js</a>
- </p>
- </article>
- </section>
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