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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <title>SkinningNode - Three.js Docs</title>
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <script src="../scripts/highlight.min.js"></script>
- <link type="text/css" rel="stylesheet" href="../styles/highlight-three.css">
- <link type="text/css" rel="stylesheet" href="../styles/page.css">
- </head>
- <body>
- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → </p>
- <h1 translate="no">SkinningNode</h1>
- <section>
- <header>
- <div class="class-description"><p>This node implements the vertex transformation shader logic which is required
- for skinning/skeletal animation.</p></div>
- </header>
- <article>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="SkinningNode" translate="no">new <a href="#SkinningNode">SkinningNode</a><span class="signature">( skinnedMesh : <span class="param-type"><a href="SkinnedMesh.html">SkinnedMesh</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new skinning node.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>skinnedMesh</strong>
- </td>
- <td class="description last">
- <p>The skinned mesh.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="bindMatrixInverseNode" translate="no">.<a href="#bindMatrixInverseNode">bindMatrixInverseNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<mat4></span> </h3>
- <div class="description">
- <p>The bind matrix inverse node.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="bindMatrixNode" translate="no">.<a href="#bindMatrixNode">bindMatrixNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<mat4></span> </h3>
- <div class="description">
- <p>The bind matrix node.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="boneMatricesNode" translate="no">.<a href="#boneMatricesNode">boneMatricesNode</a><span class="type-signature"> : <a href="Node.html">Node</a></span> </h3>
- <div class="description">
- <p>The bind matrices as a uniform buffer node.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="positionNode" translate="no">.<a href="#positionNode">positionNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<vec3></span> </h3>
- <div class="description">
- <p>The current vertex position in local space.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="previousBoneMatricesNode" translate="no">.<a href="#previousBoneMatricesNode">previousBoneMatricesNode</a><span class="type-signature"> : <a href="Node.html">Node</a></span> </h3>
- <div class="description">
- <p>The previous bind matrices as a uniform buffer node.
- Required for computing motion vectors.</p>
- <p>Default is <code>null</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="skinIndexNode" translate="no">.<a href="#skinIndexNode">skinIndexNode</a><span class="type-signature"> : <a href="AttributeNode.html">AttributeNode</a></span> </h3>
- <div class="description">
- <p>The skin index attribute.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="skinWeightNode" translate="no">.<a href="#skinWeightNode">skinWeightNode</a><span class="type-signature"> : <a href="AttributeNode.html">AttributeNode</a></span> </h3>
- <div class="description">
- <p>The skin weight attribute.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="skinnedMesh" translate="no">.<a href="#skinnedMesh">skinnedMesh</a><span class="type-signature"> : <a href="SkinnedMesh.html">SkinnedMesh</a></span> </h3>
- <div class="description">
- <p>The skinned mesh.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="toPositionNode" translate="no">.<a href="#toPositionNode">toPositionNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<vec3></span> </h3>
- <div class="description">
- <p>The result of vertex position in local space.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="updateType" translate="no">.<a href="#updateType">updateType</a><span class="type-signature"> : string</span> </h3>
- <div class="description">
- <p>The update type overwritten since skinning nodes are updated per object.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Node.html#updateType">Node#updateType</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="generate" translate="no">.<a href="#generate">generate</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span>, output : <span class="param-type">string</span> )</span><span class="type-signature"> : string</span> </h3>
- <div class="method">
- <div class="description">
- <p>Generates the code snippet of the skinning node.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>builder</strong>
- </td>
- <td class="description last">
- <p>The current node builder.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>output</strong>
- </td>
- <td class="description last">
- <p>The current output.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Node.html#generate">Node#generate</a></dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The generated code snippet.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="getPreviousSkinnedPosition" translate="no">.<a href="#getPreviousSkinnedPosition">getPreviousSkinnedPosition</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : <a href="Node.html">Node</a>.<vec3></span> </h3>
- <div class="method">
- <div class="description">
- <p>Computes the transformed/skinned vertex position of the previous frame.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>builder</strong>
- </td>
- <td class="description last">
- <p>The current node builder.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The skinned position from the previous frame.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="getSkinnedNormal" translate="no">.<a href="#getSkinnedNormal">getSkinnedNormal</a><span class="signature">( boneMatrices : <span class="param-type"><a href="Node.html">Node</a></span>, normal : <span class="param-type"><a href="Node.html">Node</a>.<vec3></span> )</span><span class="type-signature"> : <a href="Node.html">Node</a>.<vec3></span> </h3>
- <div class="method">
- <div class="description">
- <p>Transforms the given vertex normal via skinning.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>boneMatrices</strong>
- </td>
- <td class="description last">
- <p>The bone matrices</p>
- <p>Default is <code>this.boneMatricesNode</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>normal</strong>
- </td>
- <td class="description last">
- <p>The vertex normal in local space.</p>
- <p>Default is <code>normalLocal</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The transformed vertex normal.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="getSkinnedPosition" translate="no">.<a href="#getSkinnedPosition">getSkinnedPosition</a><span class="signature">( boneMatrices : <span class="param-type"><a href="Node.html">Node</a></span>, position : <span class="param-type"><a href="Node.html">Node</a>.<vec3></span> )</span><span class="type-signature"> : <a href="Node.html">Node</a>.<vec3></span> </h3>
- <div class="method">
- <div class="description">
- <p>Transforms the given vertex position via skinning.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>boneMatrices</strong>
- </td>
- <td class="description last">
- <p>The bone matrices</p>
- <p>Default is <code>this.boneMatricesNode</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>position</strong>
- </td>
- <td class="description last">
- <p>The vertex position in local space.</p>
- <p>Default is <code>this.positionNode</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The transformed vertex position.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setup" translate="no">.<a href="#setup">setup</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : <a href="Node.html">Node</a>.<vec3></span> </h3>
- <div class="method">
- <div class="description">
- <p>Setups the skinning node by assigning the transformed vertex data to predefined node variables.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>builder</strong>
- </td>
- <td class="description last">
- <p>The current node builder.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Node.html#setup">Node#setup</a></dt>
- </dl>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> The transformed vertex position.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="update" translate="no">.<a href="#update">update</a><span class="signature">( frame : <span class="param-type"><a href="NodeFrame.html">NodeFrame</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Updates the state of the skinned mesh by updating the skeleton once per frame.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>frame</strong>
- </td>
- <td class="description last">
- <p>The current node frame.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Node.html#update">Node#update</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/nodes/accessors/SkinningNode.js" translate="no" target="_blank" rel="noopener">src/nodes/accessors/SkinningNode.js</a>
- </p>
- </article>
- </section>
- <script src="../scripts/linenumber.js"></script>
- <script src="../scripts/page.js"></script>
- </body>
- </html>
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