| .. |
|
cameras
|
6419bd37d9
Got CanvasRenderer and SVGRenderer using the new Scene Graph.
|
14 years ago |
|
core
|
befc98a01e
Refactored bounding box to use 2x Vector3 instead of custom object.
|
14 years ago |
|
extras
|
3163b79782
Added name copying to GeometryUtils.cloneObject (thanks to @C4RL05)
|
14 years ago |
|
lights
|
517f0f55ca
Fixed bug preventing setting 0 values in constructor at several places.
|
14 years ago |
|
materials
|
ec00f298be
CanvasRenderer and SVGRenderer using single-material system.
|
14 years ago |
|
objects
|
43036191c6
Added frustum culling also for ParticleSystems.
|
14 years ago |
|
renderers
|
37f2ad3b19
Changed default precission to mediump.
|
14 years ago |
|
scenes
|
408c82d306
Got WebGLRenderer working again.
|
14 years ago |
|
textures
|
7ce228ad12
Optimised Ray yet again. Adeed @banaadams 's texture.onUpdate.
|
14 years ago |
|
Three.js
|
5697084e64
Moved `RequestAnimationFrame.js` code right into `src/Three.js`.
|
14 years ago |