Takahiro 19359e3aef Enable mat2/3/4 attribute in shader (#16141) %!s(int64=4) %!d(string=hai) anos
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Bone.js 3cbf14fdd5 Bone.js: Covert to ES6. (#21546) %!s(int64=5) %!d(string=hai) anos
Group.js 15ab0e6e6a Revert to *.prototype.is* = true %!s(int64=5) %!d(string=hai) anos
InstancedMesh.js 19359e3aef Enable mat2/3/4 attribute in shader (#16141) %!s(int64=4) %!d(string=hai) anos
LOD.js 501053e58c some objects to es6 classes %!s(int64=5) %!d(string=hai) anos
Line.js 5aa098f0e1 Objects: Convert to classes. (#21625) %!s(int64=5) %!d(string=hai) anos
LineLoop.js 15ab0e6e6a Revert to *.prototype.is* = true %!s(int64=5) %!d(string=hai) anos
LineSegments.js 5aa098f0e1 Objects: Convert to classes. (#21625) %!s(int64=5) %!d(string=hai) anos
Mesh.js 0a4f02b86a Material: Remove morphTargets and morphNormals properties. (#22169) %!s(int64=5) %!d(string=hai) anos
Points.js 5aa098f0e1 Objects: Convert to classes. (#21625) %!s(int64=5) %!d(string=hai) anos
Skeleton.js 787a9a8fbe Skeleton: Add computeBoneTexture(). (#21829) %!s(int64=5) %!d(string=hai) anos
SkinnedMesh.js 5aa098f0e1 Objects: Convert to classes. (#21625) %!s(int64=5) %!d(string=hai) anos
Sprite.js 480bb42b15 Math: Reverted code refactorings. %!s(int64=5) %!d(string=hai) anos
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