Three.js 84 KB

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  1. // Three.js r31 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
  3. THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
  4. ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
  5. THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
  6. this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
  7. THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
  8. cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
  9. a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
  10. Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
  11. THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1};
  12. THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
  13. return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
  14. THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
  15. THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,i=[];a=0;for(b=d.length;a<b;a++){f=d[a];if(f instanceof THREE.Mesh)i=i.concat(this.intersectObject(f))}i.sort(function(j,p){return j.distance-p.distance});return i},intersectObject:function(a){function b(P,r,V,C){C=C.clone().subSelf(r);V=V.clone().subSelf(r);var J=P.clone().subSelf(r);P=C.dot(C);r=C.dot(V);C=C.dot(J);var Q=V.dot(V);V=V.dot(J);J=1/(P*Q-r*r);Q=(Q*C-r*V)*J;P=(P*V-r*C)*J;return Q>0&&P>0&&Q+P<1}var f,d,i,j,p,l,o,x,c,E,
  16. v,u=a.geometry,I=u.vertices,S=[];f=0;for(d=u.faces.length;f<d;f++){i=u.faces[f];E=this.origin.clone();v=this.direction.clone();j=a.matrix.multiplyVector3(I[i.a].position.clone());p=a.matrix.multiplyVector3(I[i.b].position.clone());l=a.matrix.multiplyVector3(I[i.c].position.clone());o=i instanceof THREE.Face4?a.matrix.multiplyVector3(I[i.d].position.clone()):null;x=a.rotationMatrix.multiplyVector3(i.normal.clone());c=v.dot(x);if(c<0){x=x.dot((new THREE.Vector3).sub(j,E))/c;E=E.addSelf(v.multiplyScalar(x));
  17. if(i instanceof THREE.Face3){if(b(E,j,p,l)){i={distance:this.origin.distanceTo(E),point:E,face:i,object:a};S.push(i)}}else if(i instanceof THREE.Face4)if(b(E,j,p,o)||b(E,p,l,o)){i={distance:this.origin.distanceTo(E),point:E,face:i,object:a};S.push(i)}}}return S}};
  18. THREE.Rectangle=function(){function a(){j=d-b;p=i-f}var b,f,d,i,j,p,l=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return d};this.getBottom=function(){return i};this.set=function(o,x,c,E){l=false;b=o;f=x;d=c;i=E;a()};this.addPoint=function(o,x){if(l){l=false;b=o;f=x;d=o;i=x}else{b=b<o?b:o;f=f<x?f:x;d=d>o?d:o;i=i>x?
  19. i:x}a()};this.add3Points=function(o,x,c,E,v,u){if(l){l=false;b=o<c?o<v?o:v:c<v?c:v;f=x<E?x<u?x:u:E<u?E:u;d=o>c?o>v?o:v:c>v?c:v;i=x>E?x>u?x:u:E>u?E:u}else{b=o<c?o<v?o<b?o:b:v<b?v:b:c<v?c<b?c:b:v<b?v:b;f=x<E?x<u?x<f?x:f:u<f?u:f:E<u?E<f?E:f:u<f?u:f;d=o>c?o>v?o>d?o:d:v>d?v:d:c>v?c>d?c:d:v>d?v:d;i=x>E?x>u?x>i?x:i:u>i?u:i:E>u?E>i?E:i:u>i?u:i}a()};this.addRectangle=function(o){if(l){l=false;b=o.getLeft();f=o.getTop();d=o.getRight();i=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();f=f<o.getTop()?f:o.getTop();
  20. d=d>o.getRight()?d:o.getRight();i=i>o.getBottom()?i:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;i+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d<o.getRight()?d:o.getRight();i=i<o.getBottom()?i:o.getBottom();a()};this.instersects=function(o){return Math.min(d,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(i,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){l=true;i=d=f=b=0;a()};this.isEmpty=function(){return l};this.toString=
  21. function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+i+", width: "+j+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
  22. THREE.Matrix4=function(a,b,f,d,i,j,p,l,o,x,c,E,v,u,I,S){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=i||0;this.n22=j||1;this.n23=p||0;this.n24=l||0;this.n31=o||0;this.n32=x||0;this.n33=c||1;this.n34=E||0;this.n41=v||0;this.n42=u||0;this.n43=I||0;this.n44=S||1};
  23. THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,i,j,p,l,o,x,c,E,v,u,I,S){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=i;this.n22=j;this.n23=p;this.n24=l;this.n31=o;this.n32=x;this.n33=c;this.n34=E;this.n41=v;this.n42=u;this.n43=I;this.n44=S;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
  24. a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();d.cross(f,j).normalize();i.cross(j,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=j.x;
  25. this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,i=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*i;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*i;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*i;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,i=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*i;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24*
  26. i;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*i;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*i;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,i=a.n13,j=a.n14,p=a.n21,l=a.n22,o=a.n23,x=a.n24,c=a.n31,E=a.n32,
  27. v=a.n33,u=a.n34,I=a.n41,S=a.n42,P=a.n43,r=a.n44,V=b.n11,C=b.n12,J=b.n13,Q=b.n14,R=b.n21,e=b.n22,g=b.n23,m=b.n24,h=b.n31,n=b.n32,k=b.n33,q=b.n34,s=b.n41,K=b.n42,w=b.n43,T=b.n44;this.n11=f*V+d*R+i*h+j*s;this.n12=f*C+d*e+i*n+j*K;this.n13=f*J+d*g+i*k+j*w;this.n14=f*Q+d*m+i*q+j*T;this.n21=p*V+l*R+o*h+x*s;this.n22=p*C+l*e+o*n+x*K;this.n23=p*J+l*g+o*k+x*w;this.n24=p*Q+l*m+o*q+x*T;this.n31=c*V+E*R+v*h+u*s;this.n32=c*C+E*e+v*n+u*K;this.n33=c*J+E*g+v*k+u*w;this.n34=c*Q+E*m+v*q+u*T;this.n41=I*V+S*R+P*h+r*s;
  28. this.n42=I*C+S*e+P*n+r*K;this.n43=I*J+S*g+P*k+r*w;this.n44=I*Q+S*m+P*q+r*T;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,i=this.n14,j=this.n21,p=this.n22,l=this.n23,o=this.n24,x=this.n31,c=this.n32,E=this.n33,v=this.n34,u=this.n41,I=this.n42,S=this.n43,P=this.n44,r=a.n11,V=a.n21,C=a.n31,J=a.n41,Q=a.n12,R=a.n22,e=a.n32,g=a.n42,m=a.n13,h=a.n23,n=a.n33,k=a.n43,q=a.n14,s=a.n24,K=a.n34;a=a.n44;this.n11=b*r+f*V+d*C+i*J;this.n12=b*Q+f*R+d*e+i*g;this.n13=b*m+f*h+d*n+i*k;this.n14=
  29. b*q+f*s+d*K+i*a;this.n21=j*r+p*V+l*C+o*J;this.n22=j*Q+p*R+l*e+o*g;this.n23=j*m+p*h+l*n+o*k;this.n24=j*q+p*s+l*K+o*a;this.n31=x*r+c*V+E*C+v*J;this.n32=x*Q+c*R+E*e+v*g;this.n33=x*m+c*h+E*n+v*k;this.n34=x*q+c*s+E*K+v*a;this.n41=u*r+I*V+S*C+P*J;this.n42=u*Q+I*R+S*e+P*g;this.n43=u*m+I*h+S*n+P*k;this.n44=u*q+I*s+S*K+P*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
  30. a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
  31. this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var i=b[f];b[f]=b[d];
  32. b[d]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
  33. this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d};
  34. THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
  35. THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),i=Math.sin(b),j=1-d,p=a.x,l=a.y,o=a.z;f.n11=j*p*p+d;f.n12=j*p*l-i*o;f.n13=j*p*o+i*l;f.n21=j*p*l+i*o;f.n22=j*l*l+d;f.n23=j*l*o-i*p;f.n31=j*p*o-i*l;f.n32=j*l*o+i*p;f.n33=j*o*o+d;return f};
  36. THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
  37. a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
  38. a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
  39. a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
  40. THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],i=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],l=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],x=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*j+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*i;a.m[3]=b*j;a.m[4]=b*p;a.m[5]=b*l;a.m[6]=b*o;a.m[7]=b*x;a.m[8]=b*c;return a};
  41. THREE.Matrix4.makeFrustum=function(a,b,f,d,i,j){var p,l,o;p=new THREE.Matrix4;l=2*i/(b-a);o=2*i/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(j+i)/(j-i);i=-2*j*i/(j-i);p.n11=l;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=i;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var i;a=f*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*b,a*b,i,a,f,d)};
  42. THREE.Matrix4.makeOrtho=function(a,b,f,d,i,j){var p,l,o,x;p=new THREE.Matrix4;l=b-a;o=f-d;x=j-i;a=(b+a)/l;f=(f+d)/o;i=(j+i)/x;p.n11=2/l;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/x;p.n34=-i;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
  43. THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
  44. THREE.Face3=function(a,b,f,d,i){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
  45. THREE.Face4=function(a,b,f,d,i,j){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
  46. THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
  47. THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
  48. f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,i,j,p,l=new THREE.Vector3,o=new THREE.Vector3;d=0;for(i=this.vertices.length;d<i;d++){j=this.vertices[d];j.normal.set(0,0,0)}d=0;for(i=this.faces.length;d<i;d++){j=this.faces[d];if(a&&j.vertexNormals.length){l.set(0,0,0);b=0;for(f=j.normal.length;b<f;b++)l.addSelf(j.vertexNormals[b]);l.divideScalar(3)}else{b=this.vertices[j.a];f=this.vertices[j.b];p=this.vertices[j.c];l.sub(p.position,
  49. f.position);o.sub(b.position,f.position);l.crossSelf(o)}l.isZero()||l.normalize();j.normal.copy(l)}},computeVertexNormals:function(){var a,b=[],f,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
  50. 0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(q,s,K,w){j=q.vertices[s].position;p=q.vertices[K].position;
  51. l=q.vertices[w].position;o=i[0];x=i[1];c=i[2];E=p.x-j.x;v=l.x-j.x;u=p.y-j.y;I=l.y-j.y;S=p.z-j.z;P=l.z-j.z;r=x.u-o.u;V=c.u-o.u;C=x.v-o.v;J=c.v-o.v;Q=1/(r*J-V*C);m.set((J*E-C*v)*Q,(J*u-C*I)*Q,(J*S-C*P)*Q);h.set((r*v-V*E)*Q,(r*I-V*u)*Q,(r*P-V*S)*Q);e[s].addSelf(m);e[K].addSelf(m);e[w].addSelf(m);g[s].addSelf(h);g[K].addSelf(h);g[w].addSelf(h)}var b,f,d,i,j,p,l,o,x,c,E,v,u,I,S,P,r,V,C,J,Q,R,e=[],g=[],m=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3,k=new THREE.Vector3;R=new THREE.Vector3;b=
  52. 0;for(f=this.vertices.length;b<f;b++){e[b]=new THREE.Vector3;g[b]=new THREE.Vector3}b=0;for(f=this.faces.length;b<f;b++){d=this.faces[b];i=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
  53. this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(f=this.vertices.length;b<f;b++){R.copy(this.vertices[b].normal);d=e[b];n.copy(d);n.subSelf(R.multiplyScalar(R.dot(d))).normalize();k.cross(this.vertices[b].normal,d);test=k.dot(g[b]);d=test<0?-1:1;this.vertices[b].tangent.set(n.x,n.y,n.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
  54. y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;b<f;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
  55. this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b<f;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(x){var c=[];b=0;for(f=x.length;b<f;b++)x[b]==undefined?c.push("undefined"):c.push(x[b].toString());return c.join("_")}
  56. var b,f,d,i,j,p,l,o={};d=0;for(i=this.faces.length;d<i;d++){j=this.faces[d];materials=j.materials;p=a(materials);if(o[p]==undefined)o[p]={hash:p,counter:0};l=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:materials,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+j>65535){o[p].counter+=1;l=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:materials,vertices:0}}this.geometryChunks[l].faces.push(d);
  57. this.geometryChunks[l].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
  58. THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=null;this.autoUpdateMatrix=true;this.translateX=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);i.cross(i.clone(),this.up);this.position.addSelf(i);this.target.position.addSelf(i)};this.translateZ=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);
  59. this.position.subSelf(i);this.target.position.subSelf(i)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix();this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
  60. THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
  61. THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
  62. THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
  63. THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);
  64. this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;
  65. THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
  66. THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
  67. THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
  68. THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
  69. a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
  70. undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  71. THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+
  72. "<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
  73. THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
  74. a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
  75. undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  76. THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
  77. this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
  78. THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=
  79. this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
  80. a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
  81. undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  82. THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
  83. this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
  84. THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}};
  85. THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
  86. THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
  87. undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
  88. THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
  89. THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
  90. THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
  91. THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
  92. THREE.Texture=function(a,b,f,d,i,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter};
  93. THREE.Texture.prototype={toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;
  94. THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
  95. THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
  96. THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};
  97. THREE.Projector=function(){function a(e,g){return g.z-e.z}function b(e,g){var m=0,h=1,n=e.z+e.w,k=g.z+g.w,q=-e.z+e.w,s=-g.z+g.w;if(n>=0&&k>=0&&q>=0&&s>=0)return true;else if(n<0&&k<0||q<0&&s<0)return false;else{if(n<0)m=Math.max(m,n/(n-k));else if(k<0)h=Math.min(h,n/(n-k));if(q<0)m=Math.max(m,q/(q-s));else if(s<0)h=Math.min(h,q/(q-s));if(h<m)return false;else{e.lerpSelf(g,m);g.lerpSelf(e,1-h);return true}}}var f,d,i=[],j,p,l,o=[],x,c,E=[],v,u,I=[],S=new THREE.Vector4,P=new THREE.Vector4,r=new THREE.Matrix4,
  98. V=new THREE.Matrix4,C=[],J=new THREE.Vector4,Q=new THREE.Vector4,R;this.projectObjects=function(e,g,m){var h=[],n,k;d=0;r.multiply(g.projectionMatrix,g.matrix);C[0]=new THREE.Vector4(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);C[1]=new THREE.Vector4(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);C[2]=new THREE.Vector4(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);C[3]=new THREE.Vector4(r.n41-r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);C[4]=new THREE.Vector4(r.n41-r.n31,r.n42-r.n32,r.n43-
  99. r.n33,r.n44-r.n34);C[5]=new THREE.Vector4(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);g=0;for(n=C.length;g<n;g++){k=C[g];k.divideScalar(Math.sqrt(k.x*k.x+k.y*k.y+k.z*k.z))}n=e.objects;e=0;for(g=n.length;e<g;e++){k=n[e];var q;if(!(q=!k.visible)){if(q=k instanceof THREE.Mesh){a:{q=void 0;for(var s=k.position,K=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),w=0;w<6;w++){q=C[w].x*s.x+C[w].y*s.y+C[w].z*s.z+C[w].w;if(q<=K){q=false;break a}}q=true}q=!q}q=q}if(!q){f=
  100. i[d]=i[d]||new THREE.RenderableObject;S.copy(k.position);r.multiplyVector3(S);f.object=k;f.z=S.z;h.push(f);d++}}m&&h.sort(a);return h};this.projectScene=function(e,g,m){var h=[],n=g.near,k=g.far,q,s,K,w,T,z,A,D,U,F,H,G,L,B,N,Y;l=c=u=0;g.autoUpdateMatrix&&g.updateMatrix();r.multiply(g.projectionMatrix,g.matrix);z=this.projectObjects(e,g,true);e=0;for(q=z.length;e<q;e++){A=z[e].object;if(A.visible){A.autoUpdateMatrix&&A.updateMatrix();D=A.matrix;U=A.rotationMatrix;F=A.materials;H=A.overdraw;if(A instanceof
  101. THREE.Mesh){G=A.geometry;L=G.vertices;s=0;for(K=L.length;s<K;s++){B=L[s];B.positionWorld.copy(B.position);D.multiplyVector3(B.positionWorld);w=B.positionScreen;w.copy(B.positionWorld);r.multiplyVector4(w);w.x/=w.w;w.y/=w.w;B.__visible=w.z>n&&w.z<k}G=G.faces;s=0;for(K=G.length;s<K;s++){B=G[s];if(B instanceof THREE.Face3){w=L[B.a];T=L[B.b];N=L[B.c];if(w.__visible&&T.__visible&&N.__visible)if(A.doubleSided||A.flipSided!=(N.positionScreen.x-w.positionScreen.x)*(T.positionScreen.y-w.positionScreen.y)-
  102. (N.positionScreen.y-w.positionScreen.y)*(T.positionScreen.x-w.positionScreen.x)<0){j=o[l]=o[l]||new THREE.RenderableFace3;j.v1.positionWorld.copy(w.positionWorld);j.v2.positionWorld.copy(T.positionWorld);j.v3.positionWorld.copy(N.positionWorld);j.v1.positionScreen.copy(w.positionScreen);j.v2.positionScreen.copy(T.positionScreen);j.v3.positionScreen.copy(N.positionScreen);j.normalWorld.copy(B.normal);U.multiplyVector3(j.normalWorld);j.centroidWorld.copy(B.centroid);D.multiplyVector3(j.centroidWorld);
  103. j.centroidScreen.copy(j.centroidWorld);r.multiplyVector3(j.centroidScreen);N=B.vertexNormals;R=j.vertexNormalsWorld;w=0;for(T=N.length;w<T;w++){Y=R[w]=R[w]||new THREE.Vector3;Y.copy(N[w]);U.multiplyVector3(Y)}j.z=j.centroidScreen.z;j.meshMaterials=F;j.faceMaterials=B.materials;j.overdraw=H;if(A.geometry.uvs[s]){j.uvs[0]=A.geometry.uvs[s][0];j.uvs[1]=A.geometry.uvs[s][1];j.uvs[2]=A.geometry.uvs[s][2]}h.push(j);l++}}else if(B instanceof THREE.Face4){w=L[B.a];T=L[B.b];N=L[B.c];Y=L[B.d];if(w.__visible&&
  104. T.__visible&&N.__visible&&Y.__visible)if(A.doubleSided||A.flipSided!=((Y.positionScreen.x-w.positionScreen.x)*(T.positionScreen.y-w.positionScreen.y)-(Y.positionScreen.y-w.positionScreen.y)*(T.positionScreen.x-w.positionScreen.x)<0||(T.positionScreen.x-N.positionScreen.x)*(Y.positionScreen.y-N.positionScreen.y)-(T.positionScreen.y-N.positionScreen.y)*(Y.positionScreen.x-N.positionScreen.x)<0)){j=o[l]=o[l]||new THREE.RenderableFace3;j.v1.positionWorld.copy(w.positionWorld);j.v2.positionWorld.copy(T.positionWorld);
  105. j.v3.positionWorld.copy(Y.positionWorld);j.v1.positionScreen.copy(w.positionScreen);j.v2.positionScreen.copy(T.positionScreen);j.v3.positionScreen.copy(Y.positionScreen);j.normalWorld.copy(B.normal);U.multiplyVector3(j.normalWorld);j.centroidWorld.copy(B.centroid);D.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);r.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterials=F;j.faceMaterials=B.materials;j.overdraw=H;if(A.geometry.uvs[s]){j.uvs[0]=A.geometry.uvs[s][0];
  106. j.uvs[1]=A.geometry.uvs[s][1];j.uvs[2]=A.geometry.uvs[s][3]}h.push(j);l++;p=o[l]=o[l]||new THREE.RenderableFace3;p.v1.positionWorld.copy(T.positionWorld);p.v2.positionWorld.copy(N.positionWorld);p.v3.positionWorld.copy(Y.positionWorld);p.v1.positionScreen.copy(T.positionScreen);p.v2.positionScreen.copy(N.positionScreen);p.v3.positionScreen.copy(Y.positionScreen);p.normalWorld.copy(j.normalWorld);p.centroidWorld.copy(j.centroidWorld);p.centroidScreen.copy(j.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterials=
  107. F;p.faceMaterials=B.materials;p.overdraw=H;if(A.geometry.uvs[s]){p.uvs[0]=A.geometry.uvs[s][1];p.uvs[1]=A.geometry.uvs[s][2];p.uvs[2]=A.geometry.uvs[s][3]}h.push(p);l++}}}}else if(A instanceof THREE.Line){V.multiply(r,D);L=A.geometry.vertices;B=L[0];B.positionScreen.copy(B.position);V.multiplyVector4(B.positionScreen);s=1;for(K=L.length;s<K;s++){w=L[s];w.positionScreen.copy(w.position);V.multiplyVector4(w.positionScreen);T=L[s-1];J.copy(w.positionScreen);Q.copy(T.positionScreen);if(b(J,Q)){J.multiplyScalar(1/
  108. J.w);Q.multiplyScalar(1/Q.w);x=E[c]=E[c]||new THREE.RenderableLine;x.v1.positionScreen.copy(J);x.v2.positionScreen.copy(Q);x.z=Math.max(J.z,Q.z);x.materials=A.materials;h.push(x);c++}}}else if(A instanceof THREE.Particle){P.set(A.position.x,A.position.y,A.position.z,1);r.multiplyVector4(P);P.z/=P.w;if(P.z>0&&P.z<1){v=I[u]=I[u]||new THREE.RenderableParticle;v.x=P.x/P.w;v.y=P.y/P.w;v.z=P.z;v.rotation=A.rotation.z;v.scale.x=A.scale.x*Math.abs(v.x-(P.x+g.projectionMatrix.n11)/(P.w+g.projectionMatrix.n14));
  109. v.scale.y=A.scale.y*Math.abs(v.y-(P.y+g.projectionMatrix.n22)/(P.w+g.projectionMatrix.n24));v.materials=A.materials;h.push(v);u++}}}}m&&h.sort(a);return h};this.unprojectVector=function(e,g){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(g.matrix),THREE.Matrix4.makeInvert(g.projectionMatrix));m.multiplyVector3(e);return e}};
  110. THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,i,j;this.domElement=document.createElement("div");this.setSize=function(p,l){f=p;d=l;i=f/2;j=d/2};this.render=function(p,l){var o,x,c,E,v,u,I,S;a=b.projectScene(p,l);o=0;for(x=a.length;o<x;o++){v=a[o];if(v instanceof THREE.RenderableParticle){I=v.x*i+i;S=v.y*j+j;c=0;for(E=v.material.length;c<E;c++){u=v.material[c];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=I+"px";u.style.top=S+"px"}}}}}};
  111. THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,f=document.createElement("canvas"),d,i,j,p,l=f.getContext("2d"),o=1,x=0,c=null,E=null,v=1,u,I,S,P,r,V,C,J,Q,R=new THREE.Color,e=new THREE.Color,g=new THREE.Color,m=new THREE.Color,h=new THREE.Color,n,k,q,s,K,w,T,z,A,D=new THREE.Rectangle,U=new THREE.Rectangle,F=new THREE.Rectangle,H=false,G=new THREE.Color,L=new THREE.Color,B=new THREE.Color,N=new THREE.Color,Y=Math.PI*2,Z=new THREE.Vector3,pa,qa,Ba,ea,ra,va,ma=16;pa=document.createElement("canvas");
  112. pa.width=pa.height=2;qa=pa.getContext("2d");qa.fillStyle="rgba(0,0,0,1)";qa.fillRect(0,0,2,2);Ba=qa.getImageData(0,0,2,2);ea=Ba.data;ra=document.createElement("canvas");ra.width=ra.height=ma;va=ra.getContext("2d");va.translate(-ma/2,-ma/2);va.scale(ma,ma);ma--;this.domElement=f;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ha,na){d=ha;i=na;j=d/2;p=i/2;f.width=d;f.height=i;D.set(-j,-p,j,p)};this.clear=function(){if(!U.isEmpty()){U.inflate(1);U.minSelf(D);l.clearRect(U.getX(),
  113. U.getY(),U.getWidth(),U.getHeight());U.empty()}};this.render=function(ha,na){function La(t){var W,O,y,M=t.lights;L.setRGB(0,0,0);B.setRGB(0,0,0);N.setRGB(0,0,0);t=0;for(W=M.length;t<W;t++){O=M[t];y=O.color;if(O instanceof THREE.AmbientLight){L.r+=y.r;L.g+=y.g;L.b+=y.b}else if(O instanceof THREE.DirectionalLight){B.r+=y.r;B.g+=y.g;B.b+=y.b}else if(O instanceof THREE.PointLight){N.r+=y.r;N.g+=y.g;N.b+=y.b}}}function wa(t,W,O,y){var M,X,ba,ca,da=t.lights;t=0;for(M=da.length;t<M;t++){X=da[t];ba=X.color;
  114. ca=X.intensity;if(X instanceof THREE.DirectionalLight){X=O.dot(X.position)*ca;if(X>0){y.r+=ba.r*X;y.g+=ba.g*X;y.b+=ba.b*X}}else if(X instanceof THREE.PointLight){Z.sub(X.position,W);Z.normalize();X=O.dot(Z)*ca;if(X>0){y.r+=ba.r*X;y.g+=ba.g*X;y.b+=ba.b*X}}}}function Ma(t,W,O){if(O.opacity!=0){Ca(O.opacity);xa(O.blending);var y,M,X,ba,ca,da;if(O instanceof THREE.ParticleBasicMaterial){if(O.map){ba=O.map;ca=ba.width>>1;da=ba.height>>1;M=W.scale.x*j;X=W.scale.y*p;O=M*ca;y=X*da;F.set(t.x-O,t.y-y,t.x+O,
  115. t.y+y);if(D.instersects(F)){l.save();l.translate(t.x,t.y);l.rotate(-W.rotation);l.scale(M,-X);l.translate(-ca,-da);l.drawImage(ba,0,0);l.restore()}}}else if(O instanceof THREE.ParticleCircleMaterial){if(H){G.r=L.r+B.r+N.r;G.g=L.g+B.g+N.g;G.b=L.b+B.b+N.b;R.r=O.color.r*G.r;R.g=O.color.g*G.g;R.b=O.color.b*G.b;R.updateStyleString()}else R.__styleString=O.color.__styleString;O=W.scale.x*j;y=W.scale.y*p;F.set(t.x-O,t.y-y,t.x+O,t.y+y);if(D.instersects(F)){M=R.__styleString;if(E!=M)l.fillStyle=E=M;l.save();
  116. l.translate(t.x,t.y);l.rotate(-W.rotation);l.scale(O,y);l.beginPath();l.arc(0,0,1,0,Y,true);l.closePath();l.fill();l.restore()}}}}function Na(t,W,O,y){if(y.opacity!=0){Ca(y.opacity);xa(y.blending);l.beginPath();l.moveTo(t.positionScreen.x,t.positionScreen.y);l.lineTo(W.positionScreen.x,W.positionScreen.y);l.closePath();if(y instanceof THREE.LineBasicMaterial){R.__styleString=y.color.__styleString;t=y.linewidth;if(v!=t)l.lineWidth=v=t;t=R.__styleString;if(c!=t)l.strokeStyle=c=t;l.stroke();F.inflate(y.linewidth*
  117. 2)}}}function Ha(t,W,O,y,M,X){if(M.opacity!=0){Ca(M.opacity);xa(M.blending);P=t.positionScreen.x;r=t.positionScreen.y;V=W.positionScreen.x;C=W.positionScreen.y;J=O.positionScreen.x;Q=O.positionScreen.y;l.beginPath();l.moveTo(P,r);l.lineTo(V,C);l.lineTo(J,Q);l.lineTo(P,r);l.closePath();if(M instanceof THREE.MeshBasicMaterial)if(M.map)M.map.image.loaded&&M.map.mapping instanceof THREE.UVMapping&&sa(P,r,V,C,J,Q,M.map.image,y.uvs[0].u,y.uvs[0].v,y.uvs[1].u,y.uvs[1].v,y.uvs[2].u,y.uvs[2].v);else if(M.env_map){if(M.env_map.image.loaded)if(M.env_map.mapping instanceof
  118. THREE.SphericalReflectionMapping){t=na.matrix;Z.copy(y.vertexNormalsWorld[0]);s=(Z.x*t.n11+Z.y*t.n12+Z.z*t.n13)*0.5+0.5;K=-(Z.x*t.n21+Z.y*t.n22+Z.z*t.n23)*0.5+0.5;Z.copy(y.vertexNormalsWorld[1]);w=(Z.x*t.n11+Z.y*t.n12+Z.z*t.n13)*0.5+0.5;T=-(Z.x*t.n21+Z.y*t.n22+Z.z*t.n23)*0.5+0.5;Z.copy(y.vertexNormalsWorld[2]);z=(Z.x*t.n11+Z.y*t.n12+Z.z*t.n13)*0.5+0.5;A=-(Z.x*t.n21+Z.y*t.n22+Z.z*t.n23)*0.5+0.5;sa(P,r,V,C,J,Q,M.env_map.image,s,K,w,T,z,A)}}else M.wireframe?ya(M.color.__styleString,M.wireframe_linewidth):
  119. za(M.color.__styleString);else if(M instanceof THREE.MeshLambertMaterial){if(M.map&&!M.wireframe){M.map.mapping instanceof THREE.UVMapping&&sa(P,r,V,C,J,Q,M.map.image,y.uvs[0].u,y.uvs[0].v,y.uvs[1].u,y.uvs[1].v,y.uvs[2].u,y.uvs[2].v);xa(THREE.SubtractiveBlending)}if(H)if(!M.wireframe&&M.shading==THREE.SmoothShading&&y.vertexNormalsWorld.length==3){e.r=g.r=m.r=L.r;e.g=g.g=m.g=L.g;e.b=g.b=m.b=L.b;wa(X,y.v1.positionWorld,y.vertexNormalsWorld[0],e);wa(X,y.v2.positionWorld,y.vertexNormalsWorld[1],g);wa(X,
  120. y.v3.positionWorld,y.vertexNormalsWorld[2],m);h.r=(g.r+m.r)*0.5;h.g=(g.g+m.g)*0.5;h.b=(g.b+m.b)*0.5;q=Ia(e,g,m,h);sa(P,r,V,C,J,Q,q,0,0,1,0,0,1)}else{G.r=L.r;G.g=L.g;G.b=L.b;wa(X,y.centroidWorld,y.normalWorld,G);R.r=M.color.r*G.r;R.g=M.color.g*G.g;R.b=M.color.b*G.b;R.updateStyleString();M.wireframe?ya(R.__styleString,M.wireframe_linewidth):za(R.__styleString)}else M.wireframe?ya(M.color.__styleString,M.wireframe_linewidth):za(M.color.__styleString)}else if(M instanceof THREE.MeshDepthMaterial){n=na.near;
  121. k=na.far;e.r=e.g=e.b=1-Da(t.positionScreen.z,n,k);g.r=g.g=g.b=1-Da(W.positionScreen.z,n,k);m.r=m.g=m.b=1-Da(O.positionScreen.z,n,k);h.r=(g.r+m.r)*0.5;h.g=(g.g+m.g)*0.5;h.b=(g.b+m.b)*0.5;q=Ia(e,g,m,h);sa(P,r,V,C,J,Q,q,0,0,1,0,0,1)}else if(M instanceof THREE.MeshNormalMaterial){R.r=Ea(y.normalWorld.x);R.g=Ea(y.normalWorld.y);R.b=Ea(y.normalWorld.z);R.updateStyleString();M.wireframe?ya(R.__styleString,M.wireframe_linewidth):za(R.__styleString)}}}function ya(t,W){if(c!=t)l.strokeStyle=c=t;if(v!=W)l.lineWidth=
  122. v=W;l.stroke();F.inflate(W*2)}function za(t){if(E!=t)l.fillStyle=E=t;l.fill()}function sa(t,W,O,y,M,X,ba,ca,da,ia,fa,ja,ta){var la,ka;la=ba.width-1;ka=ba.height-1;ca*=la;da*=ka;ia*=la;fa*=ka;ja*=la;ta*=ka;O-=t;y-=W;M-=t;X-=W;ia-=ca;fa-=da;ja-=ca;ta-=da;ka=1/(ia*ta-ja*fa);la=(ta*O-fa*M)*ka;fa=(ta*y-fa*X)*ka;O=(ia*M-ja*O)*ka;y=(ia*X-ja*y)*ka;t=t-la*ca-O*da;W=W-fa*ca-y*da;l.save();l.transform(la,fa,O,y,t,W);l.clip();l.drawImage(ba,0,0);l.restore()}function Ca(t){if(o!=t)l.globalAlpha=o=t}function xa(t){if(x!=
  123. t){switch(t){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}x=t}}function Ia(t,W,O,y){var M=~~(t.r*255),X=~~(t.g*255);t=~~(t.b*255);var ba=~~(W.r*255),ca=~~(W.g*255);W=~~(W.b*255);var da=~~(O.r*255),ia=~~(O.g*255);O=~~(O.b*255);var fa=~~(y.r*255),ja=~~(y.g*255);y=~~(y.b*255);ea[0]=M<0?0:M>255?255:M;ea[1]=X<0?0:X>255?255:X;ea[2]=t<0?0:t>
  124. 255?255:t;ea[4]=ba<0?0:ba>255?255:ba;ea[5]=ca<0?0:ca>255?255:ca;ea[6]=W<0?0:W>255?255:W;ea[8]=da<0?0:da>255?255:da;ea[9]=ia<0?0:ia>255?255:ia;ea[10]=O<0?0:O>255?255:O;ea[12]=fa<0?0:fa>255?255:fa;ea[13]=ja<0?0:ja>255?255:ja;ea[14]=y<0?0:y>255?255:y;qa.putImageData(Ba,0,0);va.drawImage(pa,0,0);return ra}function Da(t,W,O){t=(t-W)/(O-W);return t*t*(3-2*t)}function Ea(t){t=(t+1)*0.5;return t<0?0:t>1?1:t}function Fa(t,W){var O=W.x-t.x,y=W.y-t.y,M=1/Math.sqrt(O*O+y*y);O*=M;y*=M;W.x+=O;W.y+=y;t.x-=O;t.y-=
  125. y}var Aa,Ja,$,ga,oa,Ga,Ka,ua;l.setTransform(1,0,0,-1,j,p);this.autoClear&&this.clear();a=b.projectScene(ha,na,this.sortElements);(H=ha.lights.length>0)&&La(ha);Aa=0;for(Ja=a.length;Aa<Ja;Aa++){$=a[Aa];F.empty();if($ instanceof THREE.RenderableParticle){u=$;u.x*=j;u.y*=p;ga=0;for(oa=$.materials.length;ga<oa;ga++)Ma(u,$,$.materials[ga],ha)}else if($ instanceof THREE.RenderableLine){u=$.v1;I=$.v2;u.positionScreen.x*=j;u.positionScreen.y*=p;I.positionScreen.x*=j;I.positionScreen.y*=p;F.addPoint(u.positionScreen.x,
  126. u.positionScreen.y);F.addPoint(I.positionScreen.x,I.positionScreen.y);if(D.instersects(F)){ga=0;for(oa=$.materials.length;ga<oa;)Na(u,I,$,$.materials[ga++],ha)}}else if($ instanceof THREE.RenderableFace3){u=$.v1;I=$.v2;S=$.v3;u.positionScreen.x*=j;u.positionScreen.y*=p;I.positionScreen.x*=j;I.positionScreen.y*=p;S.positionScreen.x*=j;S.positionScreen.y*=p;if($.overdraw){Fa(u.positionScreen,I.positionScreen);Fa(I.positionScreen,S.positionScreen);Fa(S.positionScreen,u.positionScreen)}F.add3Points(u.positionScreen.x,
  127. u.positionScreen.y,I.positionScreen.x,I.positionScreen.y,S.positionScreen.x,S.positionScreen.y);if(D.instersects(F)){ga=0;for(oa=$.meshMaterials.length;ga<oa;){ua=$.meshMaterials[ga++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterials.length;Ga<Ka;)(ua=$.faceMaterials[Ga++])&&Ha(u,I,S,$,ua,ha)}else Ha(u,I,S,$,ua,ha)}}}U.addRectangle(F)}l.setTransform(1,0,0,1,0,0)}};
  128. THREE.SVGRenderer=function(){function a(z,A,D){var U,F,H,G;U=0;for(F=z.lights.length;U<F;U++){H=z.lights[U];if(H instanceof THREE.DirectionalLight){G=A.normalWorld.dot(H.position)*H.intensity;if(G>0){D.r+=H.color.r*G;D.g+=H.color.g*G;D.b+=H.color.b*G}}else if(H instanceof THREE.PointLight){m.sub(H.position,A.centroidWorld);m.normalize();G=A.normalWorld.dot(m)*H.intensity;if(G>0){D.r+=H.color.r*G;D.g+=H.color.g*G;D.b+=H.color.b*G}}}}function b(z,A,D,U,F,H){q=d(s++);q.setAttribute("d","M "+z.positionScreen.x+
  129. " "+z.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+D.positionScreen.x+","+D.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)C.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(V){J.r=Q.r;J.g=Q.g;J.b=Q.b;a(H,U,J);C.r=F.color.r*J.r;C.g=F.color.g*J.g;C.b=F.color.b*J.b;C.updateStyleString()}else C.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){g=1-F.__2near/(F.__farPlusNear-U.z*F.__farMinusNear);
  130. C.setRGB(g,g,g)}else F instanceof THREE.MeshNormalMaterial&&C.setRGB(i(U.normalWorld.x),i(U.normalWorld.y),i(U.normalWorld.z));F.wireframe?q.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):q.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+F.opacity);l.appendChild(q)}function f(z,A,D,U,F,H,G){q=d(s++);q.setAttribute("d",
  131. "M "+z.positionScreen.x+" "+z.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+D.positionScreen.x+","+D.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)C.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(V){J.r=Q.r;J.g=Q.g;J.b=Q.b;a(G,F,J);C.r=H.color.r*J.r;C.g=H.color.g*J.g;C.b=H.color.b*J.b;C.updateStyleString()}else C.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){g=
  132. 1-H.__2near/(H.__farPlusNear-F.z*H.__farMinusNear);C.setRGB(g,g,g)}else H instanceof THREE.MeshNormalMaterial&&C.setRGB(i(F.normalWorld.x),i(F.normalWorld.y),i(F.normalWorld.z));H.wireframe?q.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):q.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+H.opacity);l.appendChild(q)}
  133. function d(z){if(h[z]==null){h[z]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&h[z].setAttribute("shape-rendering","crispEdges");return h[z]}return h[z]}function i(z){return z<0?Math.min((1+z)*0.5,0.5):0.5+Math.min(z*0.5,0.5)}var j=null,p=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,x,c,E,v,u,I,S,P=new THREE.Rectangle,r=new THREE.Rectangle,V=false,C=new THREE.Color(16777215),J=new THREE.Color(16777215),Q=new THREE.Color(0),R=new THREE.Color(0),
  134. e=new THREE.Color(0),g,m=new THREE.Vector3,h=[],n=[],k=[],q,s,K,w,T=1;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(z){switch(z){case "high":T=1;break;case "low":T=0}};this.setSize=function(z,A){o=z;x=A;c=o/2;E=x/2;l.setAttribute("viewBox",-c+" "+-E+" "+o+" "+x);l.setAttribute("width",o);l.setAttribute("height",x);P.set(-c,-E,c,E)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(z,A){var D,U,
  135. F,H,G,L,B,N;this.autoClear&&this.clear();j=p.projectScene(z,A,this.sortElements);w=K=s=0;if(V=z.lights.length>0){B=z.lights;Q.setRGB(0,0,0);R.setRGB(0,0,0);e.setRGB(0,0,0);D=0;for(U=B.length;D<U;D++){F=B[D];H=F.color;if(F instanceof THREE.AmbientLight){Q.r+=H.r;Q.g+=H.g;Q.b+=H.b}else if(F instanceof THREE.DirectionalLight){R.r+=H.r;R.g+=H.g;R.b+=H.b}else if(F instanceof THREE.PointLight){e.r+=H.r;e.g+=H.g;e.b+=H.b}}}D=0;for(U=j.length;D<U;D++){B=j[D];r.empty();if(B instanceof THREE.RenderableParticle){v=
  136. B;v.x*=c;v.y*=-E;F=0;for(H=B.materials.length;F<H;F++)if(N=B.materials[F]){G=v;L=B;N=N;var Y=K++;if(n[Y]==null){n[Y]=document.createElementNS("http://www.w3.org/2000/svg","circle");T==0&&n[Y].setAttribute("shape-rendering","crispEdges")}q=n[Y];q.setAttribute("cx",G.x);q.setAttribute("cy",G.y);q.setAttribute("r",L.scale.x*c);if(N instanceof THREE.ParticleCircleMaterial){if(V){J.r=Q.r+R.r+e.r;J.g=Q.g+R.g+e.g;J.b=Q.b+R.b+e.b;C.r=N.color.r*J.r;C.g=N.color.g*J.g;C.b=N.color.b*J.b;C.updateStyleString()}else C=
  137. N.color;q.setAttribute("style","fill: "+C.__styleString)}l.appendChild(q)}}else if(B instanceof THREE.RenderableLine){v=B.v1;u=B.v2;v.positionScreen.x*=c;v.positionScreen.y*=-E;u.positionScreen.x*=c;u.positionScreen.y*=-E;r.addPoint(v.positionScreen.x,v.positionScreen.y);r.addPoint(u.positionScreen.x,u.positionScreen.y);if(P.instersects(r)){F=0;for(H=B.materials.length;F<H;)if(N=B.materials[F++]){G=v;L=u;N=N;Y=w++;if(k[Y]==null){k[Y]=document.createElementNS("http://www.w3.org/2000/svg","line");T==
  138. 0&&k[Y].setAttribute("shape-rendering","crispEdges")}q=k[Y];q.setAttribute("x1",G.positionScreen.x);q.setAttribute("y1",G.positionScreen.y);q.setAttribute("x2",L.positionScreen.x);q.setAttribute("y2",L.positionScreen.y);if(N instanceof THREE.LineBasicMaterial){C.__styleString=N.color.__styleString;q.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+N.linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.linecap+"; stroke-linejoin: "+N.linejoin);l.appendChild(q)}}}}else if(B instanceof
  139. THREE.RenderableFace3){v=B.v1;u=B.v2;I=B.v3;v.positionScreen.x*=c;v.positionScreen.y*=-E;u.positionScreen.x*=c;u.positionScreen.y*=-E;I.positionScreen.x*=c;I.positionScreen.y*=-E;r.addPoint(v.positionScreen.x,v.positionScreen.y);r.addPoint(u.positionScreen.x,u.positionScreen.y);r.addPoint(I.positionScreen.x,I.positionScreen.y);if(P.instersects(r)){F=0;for(H=B.meshMaterials.length;F<H;){N=B.meshMaterials[F++];if(N instanceof THREE.MeshFaceMaterial){G=0;for(L=B.faceMaterials.length;G<L;)(N=B.faceMaterials[G++])&&
  140. b(v,u,I,B,N,z)}else N&&b(v,u,I,B,N,z)}}}else if(B instanceof THREE.RenderableFace4){v=B.v1;u=B.v2;I=B.v3;S=B.v4;v.positionScreen.x*=c;v.positionScreen.y*=-E;u.positionScreen.x*=c;u.positionScreen.y*=-E;I.positionScreen.x*=c;I.positionScreen.y*=-E;S.positionScreen.x*=c;S.positionScreen.y*=-E;r.addPoint(v.positionScreen.x,v.positionScreen.y);r.addPoint(u.positionScreen.x,u.positionScreen.y);r.addPoint(I.positionScreen.x,I.positionScreen.y);r.addPoint(S.positionScreen.x,S.positionScreen.y);if(P.instersects(r)){F=
  141. 0;for(H=B.meshMaterials.length;F<H;){N=B.meshMaterials[F++];if(N instanceof THREE.MeshFaceMaterial){G=0;for(L=B.faceMaterials.length;G<L;)(N=B.faceMaterials[G++])&&f(v,u,I,S,B,N,z)}else N&&f(v,u,I,S,B,N,z)}}}}}};
  142. THREE.WebGLRenderer=function(a,b){function f(e,g,m){var h=c.createProgram();m=["#ifdef GL_ES\nprecision highp float;\n#endif",m?"#define USE_FOG":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
  143. c.attachShader(h,l("fragment",m+e));c.attachShader(h,l("vertex",n+g));c.linkProgram(h);c.getProgramParameter(h,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(h,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");h.uniforms={};h.attributes={};return h}function d(e,g){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
  144. c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var m=0;m<6;++m)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[m]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
  145. g);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function i(e,g){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,o(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,o(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,o(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
  146. o(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+g);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function j(e,g){var m,h,n;m=0;for(h=g.length;m<h;m++){n=g[m];e.uniforms[n]=c.getUniformLocation(e,n)}}function p(e,g){var m,h,n;m=0;for(h=g.length;m<h;m++){n=g[m];e.attributes[n]=c.getAttribLocation(e,n)}}function l(e,g){var m;if(e=="fragment")m=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")m=c.createShader(c.VERTEX_SHADER);c.shaderSource(m,
  147. g);c.compileShader(m);if(!c.getShaderParameter(m,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(m));return null}return m}function o(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
  148. case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var x=document.createElement("canvas"),c,E,v,u=new THREE.Matrix4,I,S=new Float32Array(16),P=new Float32Array(16),r=new Float32Array(16),V=new Float32Array(9),C=new Float32Array(16),J=function(e,g){if(e){var m,h,n,k=pointLights=maxDirLights=maxPointLights=0;m=0;for(h=e.lights.length;m<h;m++){n=e.lights[m];n instanceof THREE.DirectionalLight&&k++;n instanceof
  149. THREE.PointLight&&pointLights++}if(pointLights+k<=g){maxDirLights=k;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*k/(pointLights+k));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);fog=a?a.fog:null;aa=b!=undefined?b:true;this.domElement=x;this.autoClear=true;try{c=x.getContext("experimental-webgl",{antialias:aa})}catch(Q){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,
  150. 1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);E=v=function(e,g,m){var h=[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":
  151. "",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
  152. e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
  153. "",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
  154. n=[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\nuniform float fogNear;\nuniform float fogFar;\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
  155. e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
  156. g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
  157. "",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
  158. "",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
  159. "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n");
  160. h=f(n,h,m);c.useProgram(h);j(h,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);m&&j(h,["fogColor","fogNear","fogFar"]);e&&j(h,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);g&&j(h,["pointLightNumber","pointLightColor",
  161. "pointLightPosition"]);c.uniform1i(h.uniforms.enableMap,0);c.uniform1i(h.uniforms.tMap,0);c.uniform1i(h.uniforms.enableCubeMap,0);c.uniform1i(h.uniforms.tCube,1);c.uniform1i(h.uniforms.mixEnvMap,0);c.uniform1i(h.uniforms.useRefract,0);p(h,["position","normal","uv"]);return h}(J.directional,J.point,fog);this.setSize=function(e,g){x.width=e;x.height=g;c.viewport(0,0,x.width,x.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,g){var m,h,n,k,q,
  162. s=[],K=[],w=[];k=[];q=[];c.uniform1i(e.uniforms.enableLighting,g.length);m=0;for(h=g.length;m<h;m++){n=g[m];if(n instanceof THREE.AmbientLight)s.push(n);else if(n instanceof THREE.DirectionalLight)w.push(n);else n instanceof THREE.PointLight&&K.push(n)}m=n=k=q=0;for(h=s.length;m<h;m++){n+=s[m].color.r;k+=s[m].color.g;q+=s[m].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,k,q);k=[];q=[];m=0;for(h=w.length;m<h;m++){n=w[m];k.push(n.color.r*n.intensity);k.push(n.color.g*n.intensity);k.push(n.color.b*
  163. n.intensity);q.push(n.position.x);q.push(n.position.y);q.push(n.position.z)}if(w.length){c.uniform1i(e.uniforms.directionalLightNumber,w.length);c.uniform3fv(e.uniforms.directionalLightDirection,q);c.uniform3fv(e.uniforms.directionalLightColor,k)}k=[];q=[];m=0;for(h=K.length;m<h;m++){n=K[m];k.push(n.color.r*n.intensity);k.push(n.color.g*n.intensity);k.push(n.color.b*n.intensity);q.push(n.position.x);q.push(n.position.y);q.push(n.position.z)}if(K.length){c.uniform1i(e.uniforms.pointLightNumber,K.length);
  164. c.uniform3fv(e.uniforms.pointLightPosition,q);c.uniform3fv(e.uniforms.pointLightColor,k)}};this.createBuffers=function(e,g){var m,h,n,k,q,s,K,w,T,z=[],A=[],D=[],U=[],F=[],H=[],G=0,L=e.geometry.geometryChunks[g],B;n=false;m=0;for(h=e.materials.length;m<h;m++){meshMaterial=e.materials[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){q=0;for(B=L.materials.length;q<B;q++)if(L.materials[q]&&L.materials[q].shading!=undefined&&L.materials[q].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&
  165. meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}B=n;m=0;for(h=L.faces.length;m<h;m++){n=L.faces[m];k=e.geometry.faces[n];q=k.vertexNormals;faceNormal=k.normal;n=e.geometry.uvs[n];if(k instanceof THREE.Face3){s=e.geometry.vertices[k.a].position;K=e.geometry.vertices[k.b].position;w=e.geometry.vertices[k.c].position;D.push(s.x,s.y,s.z);D.push(K.x,K.y,K.z);D.push(w.x,w.y,w.z);if(e.geometry.hasTangents){s=e.geometry.vertices[k.a].tangent;K=e.geometry.vertices[k.b].tangent;
  166. w=e.geometry.vertices[k.c].tangent;F.push(s.x,s.y,s.z,s.w);F.push(K.x,K.y,K.z,K.w);F.push(w.x,w.y,w.z,w.w)}if(q.length==3&&B)for(k=0;k<3;k++)U.push(q[k].x,q[k].y,q[k].z);else for(k=0;k<3;k++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(k=0;k<3;k++)H.push(n[k].u,n[k].v);z.push(G,G+1,G+2);A.push(G,G+1);A.push(G,G+2);A.push(G+1,G+2);G+=3}else if(k instanceof THREE.Face4){s=e.geometry.vertices[k.a].position;K=e.geometry.vertices[k.b].position;w=e.geometry.vertices[k.c].position;T=e.geometry.vertices[k.d].position;
  167. D.push(s.x,s.y,s.z);D.push(K.x,K.y,K.z);D.push(w.x,w.y,w.z);D.push(T.x,T.y,T.z);if(e.geometry.hasTangents){s=e.geometry.vertices[k.a].tangent;K=e.geometry.vertices[k.b].tangent;w=e.geometry.vertices[k.c].tangent;k=e.geometry.vertices[k.d].tangent;F.push(s.x,s.y,s.z,s.w);F.push(K.x,K.y,K.z,K.w);F.push(w.x,w.y,w.z,w.w);F.push(k.x,k.y,k.z,k.w)}if(q.length==4&&B)for(k=0;k<4;k++)U.push(q[k].x,q[k].y,q[k].z);else for(k=0;k<4;k++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(k=0;k<4;k++)H.push(n[k].u,
  168. n[k].v);z.push(G,G+1,G+2);z.push(G,G+2,G+3);A.push(G,G+1);A.push(G,G+2);A.push(G,G+3);A.push(G+1,G+2);A.push(G+2,G+3);G+=4}}if(D.length){L.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);L.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW);if(e.geometry.hasTangents){L.__webGLTangentBuffer=c.createBuffer();
  169. c.bindBuffer(c.ARRAY_BUFFER,L.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(F),c.STATIC_DRAW)}if(H.length>0){L.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW)}L.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(z),c.STATIC_DRAW);L.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
  170. L.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(A),c.STATIC_DRAW);L.__webGLFaceCount=z.length;L.__webGLLineCount=A.length}};this.renderBuffer=function(e,g,m,h,n){var k,q,s,K,w,T,z,A,D;if(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshDepthMaterial||h instanceof THREE.MeshNormalMaterial){if(!h.program){if(h instanceof THREE.MeshDepthMaterial){z=R.depth;h.fragment_shader=z.fragment_shader;h.vertex_shader=z.vertex_shader;h.uniforms=z.uniforms;h.uniforms.mNear.value=
  171. e.near;h.uniforms.mFar.value=e.far}else if(h instanceof THREE.MeshNormalMaterial){z=R.normal;h.fragment_shader=z.fragment_shader;h.vertex_shader=z.vertex_shader;h.uniforms=z.uniforms}h.program=f(h.fragment_shader,h.vertex_shader,null);z=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(D in h.uniforms)z.push(D);j(h.program,z);p(h.program,["position","normal","uv","tangent"])}D=h.program}else D=v;if(D!=E){c.useProgram(D);E=D}D==v&&this.setupLights(D,
  172. g);this.loadCamera(D,e);this.loadMatrices(D);if(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshDepthMaterial||h instanceof THREE.MeshNormalMaterial){s=h.wireframe;K=h.wireframe_linewidth;e=D;g=h.uniforms;var U;for(k in g){A=g[k].type;z=g[k].value;U=e.uniforms[k];if(A=="i")c.uniform1i(U,z);else if(A=="f")c.uniform1f(U,z);else if(A=="v3")c.uniform3f(U,z.x,z.y,z.z);else if(A=="c")c.uniform3f(U,z.r,z.g,z.b);else if(A=="t"){c.uniform1i(U,z);if(A=g[k].texture)A.image instanceof Array&&A.image.length==
  173. 6?d(A,z):i(A,z)}}}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshBasicMaterial){k=h.color;q=h.opacity;s=h.wireframe;K=h.wireframe_linewidth;w=h.map;T=h.env_map;g=h.combine==THREE.MixOperation;e=h.reflectivity;A=h.env_map&&h.env_map.mapping instanceof THREE.CubeRefractionMapping;z=h.refraction_ratio;c.uniform4f(D.uniforms.mColor,k.r*q,k.g*q,k.b*q,q);c.uniform1i(D.uniforms.mixEnvMap,g);c.uniform1f(D.uniforms.mReflectivity,e);c.uniform1i(D.uniforms.useRefract,
  174. A);c.uniform1f(D.uniforms.mRefractionRatio,z);if(m){c.uniform1f(D.uniforms.fogNear,m.near);c.uniform1f(D.uniforms.fogFar,m.far);c.uniform3f(D.uniforms.fogColor,m.color.r,m.color.g,m.color.b)}}if(h instanceof THREE.MeshPhongMaterial){m=h.ambient;k=h.specular;h=h.shininess;c.uniform4f(D.uniforms.mAmbient,m.r,m.g,m.b,q);c.uniform4f(D.uniforms.mSpecular,k.r,k.g,k.b,q);c.uniform1f(D.uniforms.mShininess,h);c.uniform1i(D.uniforms.material,2)}else if(h instanceof THREE.MeshLambertMaterial)c.uniform1i(D.uniforms.material,
  175. 1);else h instanceof THREE.MeshBasicMaterial&&c.uniform1i(D.uniforms.material,0);if(w){i(w,0);c.uniform1i(D.uniforms.tMap,0);c.uniform1i(D.uniforms.enableMap,1)}else c.uniform1i(D.uniforms.enableMap,0);if(T){d(T,1);c.uniform1i(D.uniforms.tCube,1);c.uniform1i(D.uniforms.enableCubeMap,1)}else c.uniform1i(D.uniforms.enableCubeMap,0);q=D.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(q.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.position);if(q.normal>=
  176. 0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.vertexAttribPointer(q.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.normal)}if(q.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(q.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.tangent)}if(q.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(q.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.uv)}else c.disableVertexAttribArray(q.uv);if(s){c.lineWidth(K);
  177. c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m,h,n,k,q){var s,K,w,T,z;w=0;for(T=h.materials.length;w<T;w++){s=h.materials[w];if(s instanceof THREE.MeshFaceMaterial){s=0;for(K=n.materials.length;s<K;s++)if((z=n.materials[s])&&z.blending==k&&z.opacity<1==q){this.setBlending(z.blending);
  178. this.renderBuffer(e,g,m,z,n)}}else if((z=s)&&z.blending==k&&z.opacity<1==q){this.setBlending(z.blending);this.renderBuffer(e,g,m,z,n)}}};this.render=function(e,g){var m,h,n,k,q=e.lights,s=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();S.set(g.matrix.flatten());r.set(g.projectionMatrix.flatten());m=0;for(h=e.__webGLObjects.length;m<h;m++){n=e.__webGLObjects[m];k=n.object;n=n.buffer;if(k.visible){this.setupMatrices(k,g);this.renderPass(g,q,s,k,n,THREE.NormalBlending,
  179. false)}}m=0;for(h=e.__webGLObjects.length;m<h;m++){n=e.__webGLObjects[m];k=n.object;n=n.buffer;if(k.visible){this.setupMatrices(k,g);this.renderPass(g,q,s,k,n,THREE.AdditiveBlending,false);this.renderPass(g,q,s,k,n,THREE.SubtractiveBlending,false);this.renderPass(g,q,s,k,n,THREE.AdditiveBlending,true);this.renderPass(g,q,s,k,n,THREE.SubtractiveBlending,true);this.renderPass(g,q,s,k,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var g,m,h,n,k,q;if(!e.__webGLObjects){e.__webGLObjects=
  180. [];e.__webGLObjectsMap={}}g=0;for(m=e.objects.length;g<m;g++){h=e.objects[g];if(e.__webGLObjectsMap[h.id]==undefined)e.__webGLObjectsMap[h.id]={};q=e.__webGLObjectsMap[h.id];if(h instanceof THREE.Mesh)for(k in h.geometry.geometryChunks){n=h.geometry.geometryChunks[k];n.__webGLVertexBuffer||this.createBuffers(h,k);if(q[k]==undefined){n={buffer:n,object:h};e.__webGLObjects.push(n);q[k]=1}}}};this.removeObject=function(e,g){var m,h;for(m=e.__webGLObjects.length-1;m>=0;m--){h=e.__webGLObjects[m].object;
  181. g==h&&e.__webGLObjects.splice(m,1)}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();u.multiply(g.matrix,e.matrix);P.set(u.flatten());I=THREE.Matrix4.makeInvert3x3(u).transpose();V.set(I.m);C.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,S);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,P);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,r);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,V);c.uniformMatrix4fv(e.uniforms.objectMatrix,
  182. false,C)};this.loadCamera=function(e,g){c.uniform3f(e.uniforms.cameraPosition,g.position.x,g.position.y,g.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
  183. else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var R={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",
  184. vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
  185. THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
  186. THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
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