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- import { Vector3 } from './Vector3';
- import { Box3 } from './Box3';
- import { Plane } from './Plane';
- import { Matrix4 } from './Matrix4';
- export class Sphere {
- constructor( center?: Vector3, radius?: number );
- /**
- * @default new Vector3()
- */
- center: Vector3;
- /**
- * @default 1
- */
- radius: number;
- set( center: Vector3, radius: number ): Sphere;
- setFromPoints( points: Vector3[], optionalCenter?: Vector3 ): Sphere;
- clone(): this;
- copy( sphere: Sphere ): this;
- isEmpty(): boolean;
- makeEmpty(): this;
- containsPoint( point: Vector3 ): boolean;
- distanceToPoint( point: Vector3 ): number;
- intersectsSphere( sphere: Sphere ): boolean;
- intersectsBox( box: Box3 ): boolean;
- intersectsPlane( plane: Plane ): boolean;
- clampPoint( point: Vector3, target: Vector3 ): Vector3;
- getBoundingBox( target: Box3 ): Box3;
- applyMatrix4( matrix: Matrix4 ): Sphere;
- translate( offset: Vector3 ): Sphere;
- equals( sphere: Sphere ): boolean;
- /**
- * @deprecated Use {@link Sphere#isEmpty .isEmpty()} instead.
- */
- empty(): any;
- }
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