webgl_lights_rectarealight.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - rect area light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - THREE.RectAreaLight<br/>
  12. by <a href="http://github.com/abelnation" target="_blank" rel="noopener">abelnation</a>
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import Stats from 'three/addons/libs/stats.module.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { RectAreaLightHelper } from 'three/addons/helpers/RectAreaLightHelper.js';
  27. import { RectAreaLightUniformsLib } from 'three/addons/lights/RectAreaLightUniformsLib.js';
  28. let renderer, scene, camera;
  29. let rectLight1, rectLight2, rectLight3;
  30. let timer, stats;
  31. init();
  32. function init() {
  33. timer = new THREE.Timer();
  34. renderer = new THREE.WebGLRenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. renderer.setAnimationLoop( animation );
  38. document.body.appendChild( renderer.domElement );
  39. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  40. camera.position.set( 0, 5, - 15 );
  41. scene = new THREE.Scene();
  42. RectAreaLightUniformsLib.init();
  43. rectLight1 = new THREE.RectAreaLight( 0xff0000, 5, 4, 10 );
  44. rectLight1.position.set( - 5, 6, 5 );
  45. scene.add( rectLight1 );
  46. rectLight2 = new THREE.RectAreaLight( 0x00ff00, 5, 4, 10 );
  47. rectLight2.position.set( 0, 6, 5 );
  48. scene.add( rectLight2 );
  49. rectLight3 = new THREE.RectAreaLight( 0x0000ff, 5, 4, 10 );
  50. rectLight3.position.set( 5, 6, 5 );
  51. scene.add( rectLight3 );
  52. scene.add( new RectAreaLightHelper( rectLight1 ) );
  53. scene.add( new RectAreaLightHelper( rectLight2 ) );
  54. scene.add( new RectAreaLightHelper( rectLight3 ) );
  55. const geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
  56. const matStdFloor = new THREE.MeshStandardMaterial( { color: 0x444444 } );
  57. matStdFloor.roughnessMap = createCheckerTexture( 400 );
  58. const mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
  59. scene.add( mshStdFloor );
  60. const geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 200, 16 );
  61. const matKnot = new THREE.MeshStandardMaterial( { color: 0xffffff, roughness: 0, metalness: 0 } );
  62. const meshKnot = new THREE.Mesh( geoKnot, matKnot );
  63. meshKnot.position.set( 0, 5.5, 0 );
  64. scene.add( meshKnot );
  65. const controls = new OrbitControls( camera, renderer.domElement );
  66. controls.target.copy( meshKnot.position );
  67. controls.update();
  68. //
  69. window.addEventListener( 'resize', onWindowResize );
  70. stats = new Stats();
  71. document.body.appendChild( stats.dom );
  72. }
  73. function createCheckerTexture( repeat = 1 ) {
  74. const canvas = document.createElement( 'canvas' );
  75. canvas.width = 2;
  76. canvas.height = 2;
  77. const ctx = canvas.getContext( '2d' );
  78. ctx.fillStyle = '#000';
  79. ctx.fillRect( 0, 0, 2, 2 );
  80. ctx.fillStyle = '#fff';
  81. ctx.fillRect( 0, 0, 1, 1 );
  82. ctx.fillRect( 1, 1, 1, 1 );
  83. const texture = new THREE.CanvasTexture( canvas );
  84. texture.repeat.set( repeat, repeat );
  85. texture.magFilter = THREE.NearestFilter;
  86. texture.wrapS = THREE.RepeatWrapping;
  87. texture.wrapT = THREE.RepeatWrapping;
  88. return texture;
  89. }
  90. function onWindowResize() {
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. camera.aspect = ( window.innerWidth / window.innerHeight );
  93. camera.updateProjectionMatrix();
  94. }
  95. function animation() {
  96. timer.update();
  97. const delta = timer.getDelta();
  98. rectLight1.rotation.y += - delta;
  99. rectLight2.rotation.y += delta * .5;
  100. rectLight3.rotation.y += delta;
  101. renderer.render( scene, camera );
  102. stats.update();
  103. }
  104. </script>
  105. </body>
  106. </html>
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