WebGLRenderLists.js 3.4 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. function painterSortStable( a, b ) {
  5. if ( a.groupOrder !== b.groupOrder ) {
  6. return a.groupOrder - b.groupOrder;
  7. } else if ( a.renderOrder !== b.renderOrder ) {
  8. return a.renderOrder - b.renderOrder;
  9. } else if ( a.program && b.program && a.program !== b.program ) {
  10. return a.program.id - b.program.id;
  11. } else if ( a.material.id !== b.material.id ) {
  12. return a.material.id - b.material.id;
  13. } else if ( a.z !== b.z ) {
  14. return a.z - b.z;
  15. } else {
  16. return a.id - b.id;
  17. }
  18. }
  19. function reversePainterSortStable( a, b ) {
  20. if ( a.groupOrder !== b.groupOrder ) {
  21. return a.groupOrder - b.groupOrder;
  22. } else if ( a.renderOrder !== b.renderOrder ) {
  23. return a.renderOrder - b.renderOrder;
  24. } if ( a.z !== b.z ) {
  25. return b.z - a.z;
  26. } else {
  27. return a.id - b.id;
  28. }
  29. }
  30. function WebGLRenderList() {
  31. var renderItems = [];
  32. var renderItemsIndex = 0;
  33. var opaque = [];
  34. var transparent = [];
  35. function init() {
  36. renderItemsIndex = 0;
  37. opaque.length = 0;
  38. transparent.length = 0;
  39. }
  40. function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
  41. var renderItem = renderItems[ renderItemsIndex ];
  42. if ( renderItem === undefined ) {
  43. renderItem = {
  44. id: object.id,
  45. object: object,
  46. geometry: geometry,
  47. material: material,
  48. program: material.program,
  49. groupOrder: groupOrder,
  50. renderOrder: object.renderOrder,
  51. z: z,
  52. group: group
  53. };
  54. renderItems[ renderItemsIndex ] = renderItem;
  55. } else {
  56. renderItem.id = object.id;
  57. renderItem.object = object;
  58. renderItem.geometry = geometry;
  59. renderItem.material = material;
  60. renderItem.program = material.program;
  61. renderItem.groupOrder = groupOrder;
  62. renderItem.renderOrder = object.renderOrder;
  63. renderItem.z = z;
  64. renderItem.group = group;
  65. }
  66. renderItemsIndex ++;
  67. return renderItem;
  68. }
  69. function push( object, geometry, material, groupOrder, z, group ) {
  70. var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
  71. ( material.transparent === true ? transparent : opaque ).push( renderItem );
  72. }
  73. function unshift( object, geometry, material, groupOrder, z, group ) {
  74. var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
  75. ( material.transparent === true ? transparent : opaque ).unshift( renderItem );
  76. }
  77. function sort() {
  78. if ( opaque.length > 1 ) opaque.sort( painterSortStable );
  79. if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable );
  80. }
  81. return {
  82. opaque: opaque,
  83. transparent: transparent,
  84. init: init,
  85. push: push,
  86. unshift: unshift,
  87. sort: sort
  88. };
  89. }
  90. function WebGLRenderLists() {
  91. var lists = {};
  92. function onSceneDispose( event ) {
  93. var scene = event.target;
  94. scene.removeEventListener( 'dispose', onSceneDispose );
  95. delete lists[ scene.id ];
  96. }
  97. function get( scene, camera ) {
  98. var cameras = lists[ scene.id ];
  99. var list;
  100. if ( cameras === undefined ) {
  101. list = new WebGLRenderList();
  102. lists[ scene.id ] = {};
  103. lists[ scene.id ][ camera.id ] = list;
  104. scene.addEventListener( 'dispose', onSceneDispose );
  105. } else {
  106. list = cameras[ camera.id ];
  107. if ( list === undefined ) {
  108. list = new WebGLRenderList();
  109. cameras[ camera.id ] = list;
  110. }
  111. }
  112. return list;
  113. }
  114. function dispose() {
  115. lists = {};
  116. }
  117. return {
  118. get: get,
  119. dispose: dispose
  120. };
  121. }
  122. export { WebGLRenderLists };
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