webgl_materials_cars.html 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [cars]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a {
  25. color: red;
  26. font-weight: bold;
  27. }
  28. span {
  29. white-space: nowrap;
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="info">
  35. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> car materials demo :
  36. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
  37. <br><br>
  38. <strong>MATERIALS:</strong>
  39. <span>Body: <select id="body-mat"></select></span>
  40. <span>Rims / Trim: <select id="rim-mat"></select></span>
  41. <span>Glass: <select id="glass-mat"></select></span><br>
  42. <span><strong>Driving Mode</strong>(arrow keys and space)<input type="checkbox" id="drive-toggle"></span>
  43. </div>
  44. <div id="container"></div>
  45. <script src="../build/three.js"></script>
  46. <script src="js/loaders/DRACOLoader.js"></script>
  47. <script src="js/loaders/GLTFLoader.js"></script>
  48. <script src="js/Car.js"></script>
  49. <script src="js/controls/OrbitControls.js"></script>
  50. <script src="js/Detector.js"></script>
  51. <script src="js/libs/stats.min.js"></script>
  52. <script>
  53. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  54. var camera, scene, renderer, controls, stats;
  55. var bodyMatSelect = document.getElementById( 'body-mat' );
  56. var rimMatSelect = document.getElementById( 'rim-mat' );
  57. var glassMatSelect = document.getElementById( 'glass-mat' );
  58. var driveModeToggle = document.getElementById( 'drive-toggle' );
  59. driveModeToggle.addEventListener( 'change', onDriveModeToggle );
  60. var lightHolder = new THREE.Group();
  61. var car = new THREE.Car();
  62. car.enabled = false;
  63. var clock = new THREE.Clock();
  64. var carParts = {
  65. body: [],
  66. rims:[],
  67. glass: [],
  68. };
  69. var carModel, materialsLib;
  70. var drivingMode = false;
  71. var damping = 5.0;
  72. var distance = -5;
  73. var cameraTarget = new THREE.Vector3();
  74. var origin = new THREE.Vector3();
  75. function init() {
  76. var container = document.getElementById( 'container' );
  77. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 200 );
  78. camera.position.set( 5, 2.5, -5 );
  79. controls = new THREE.OrbitControls( camera, container );
  80. controls.enableDamping = true;
  81. controls.dampingFactor = 0.25;
  82. scene = new THREE.Scene();
  83. scene.fog = new THREE.Fog( 0xa0a0a0, 10, 60 );
  84. var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 600, 600 ), new THREE.MeshStandardMaterial( { color: 0xffffff, metalness: 0, roughness: 1 } ) );
  85. ground.rotation.x = - Math.PI / 2;
  86. ground.receiveShadow = true;
  87. scene.add( ground );
  88. var grid = new THREE.GridHelper( 600, 60, 0x000000, 0x000000 );
  89. grid.material.opacity = 0.2;
  90. grid.material.transparent = true;
  91. scene.add( grid );
  92. var hemiLight = new THREE.HemisphereLight( 0xfefeb4, 0x99ccff, 0.3 );
  93. hemiLight.position.set( -3, 3, 3 );
  94. scene.add( hemiLight );
  95. shadowLight = new THREE.DirectionalLight( 0xffffff, 0.3 );
  96. shadowLight.position.set( -1.5, 1.5, 1.5 );
  97. shadowLight.castShadow = true;
  98. shadowLight.shadow.width = 1024;
  99. shadowLight.shadow.height = 1024;
  100. shadowLight.shadow.camera.top = 2;
  101. shadowLight.shadow.camera.bottom = -2;
  102. shadowLight.shadow.camera.left = -2.5;
  103. shadowLight.shadow.camera.right = 2.5;
  104. shadowLight.shadow.camera.far = 5.5;
  105. shadowLight.shadow.bias = -0.025;
  106. lightHolder.add( shadowLight, shadowLight.target );
  107. renderer = new THREE.WebGLRenderer( { antialias: true } );
  108. renderer.setPixelRatio( window.devicePixelRatio );
  109. renderer.gammaOutput = true;
  110. renderer.shadowMap.enabled = true;
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. container.appendChild( renderer.domElement );
  113. stats = new Stats();
  114. container.appendChild( stats.dom );
  115. initCar();
  116. initMaterials();
  117. initMaterialSelection();
  118. window.addEventListener( 'resize', onWindowResize, false );
  119. renderer.setAnimationLoop( function() {
  120. render();
  121. update();
  122. } );
  123. }
  124. var envMap = new THREE.CubeTextureLoader()
  125. .setPath( 'textures/cube/skybox/')
  126. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  127. function initCar() {
  128. THREE.DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  129. var loader = new THREE.GLTFLoader();
  130. loader.setDRACOLoader( new THREE.DRACOLoader() );
  131. loader.load( 'models/fbx/ferrari.glb', function( gltf ) {
  132. carModel = gltf.scene.children[ 0 ];
  133. carModel.add( lightHolder );
  134. // carModel.scale.z = -1;
  135. car.setModel( carModel, {
  136. flWheel: 'wheel_fl',
  137. frWheel: 'wheel_fr',
  138. rlWheel: 'wheel_rl',
  139. rrWheel: 'wheel_rr',
  140. steeringWheel: 'steering_wheel',
  141. }
  142. );
  143. car.steeringWheelTurnAxis = 'y';
  144. carModel.traverse( function ( child ) {
  145. if ( child.isMesh ) {
  146. child.castShadow = true;
  147. child.receiveShadow = true;
  148. child.material.envMap = envMap;
  149. }
  150. } );
  151. scene.add( carModel );
  152. carParts.body.push( carModel.getObjectByName( 'body' ) );
  153. carParts.rims.push(
  154. carModel.getObjectByName( 'rim_fl' ),
  155. carModel.getObjectByName( 'rim_fr' ),
  156. carModel.getObjectByName( 'rim_rr' ),
  157. carModel.getObjectByName( 'rim_rl' ),
  158. carModel.getObjectByName( 'trim' ),
  159. );
  160. carParts.glass.push(
  161. carModel.getObjectByName( 'glass' ),
  162. );
  163. updateMaterials();
  164. }, null, function( error ) { console.log( error ); } );
  165. }
  166. function initMaterials() {
  167. scene.background = envMap;
  168. envMapRefraction = envMap.clone();
  169. envMapRefraction.mapping = THREE.CubeRefractionMapping;
  170. envMapRefraction.needsUpdate = true;
  171. materialsLib = {
  172. main: [
  173. new THREE.MeshStandardMaterial( { color: 0xff6600, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'orange' } ),
  174. new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'blue' } ),
  175. new THREE.MeshStandardMaterial( { color: 0x660000, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'red' } ),
  176. new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, name: 'black' } ),
  177. new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'white' } ),
  178. new THREE.MeshStandardMaterial( { color: 0xcccccc, envMap: envMap, metalness: 1, roughness: 0, name: 'metallic' } ),
  179. ],
  180. glass: [
  181. new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMapRefraction, metalness: 0.0, roughness: 0.25, opacity: 0.5, transparent: true, refractionRatio: 0.25, name: 'clear'} ),
  182. new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMapRefraction, metalness: 0, roughness: 0.25, opacity: 0.75, transparent: true, refractionRatio: 0.75, name: 'smoked' } ),
  183. new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMapRefraction, metalness: 0, roughness: 0.25, opacity: 0.5, transparent: true, refractionRatio: 0.75, name: 'blue' } ),
  184. ],
  185. }
  186. }
  187. function initMaterialSelection() {
  188. function addOption( name, menu ) {
  189. var option = document.createElement( 'option' );
  190. option.text = name;
  191. option.value = name;
  192. menu.add( option );
  193. }
  194. materialsLib.main.forEach( function( material ) {
  195. addOption( material.name, bodyMatSelect );
  196. addOption( material.name, rimMatSelect );
  197. } );
  198. materialsLib.glass.forEach( function( material ) {
  199. addOption( material.name, glassMatSelect );
  200. } );
  201. bodyMatSelect.selectedIndex = 2;
  202. rimMatSelect.selectedIndex = 5;
  203. glassMatSelect.selectedIndex = 0;
  204. bodyMatSelect.addEventListener( 'change', updateMaterials );
  205. rimMatSelect.addEventListener( 'change', updateMaterials );
  206. glassMatSelect.addEventListener( 'change', updateMaterials );
  207. }
  208. // set materials to the current values of the selection menus
  209. function updateMaterials() {
  210. var bodyMatName = bodyMatSelect.options[ bodyMatSelect.selectedIndex ].value;
  211. var rimMatName = rimMatSelect.options[ rimMatSelect.selectedIndex ].value;
  212. var glassMatName = glassMatSelect.options[ glassMatSelect.selectedIndex ].value;
  213. var bodyMat = materialsLib.main[ bodyMatSelect.selectedIndex ];
  214. var rimMat = materialsLib.main[ rimMatSelect.selectedIndex ];
  215. var glassMat = materialsLib.glass[ glassMatSelect.selectedIndex ];
  216. carParts.body.forEach( function ( part ) { part.material = bodyMat; } );
  217. carParts.rims.forEach( function ( part ) { part.material = rimMat; } );
  218. carParts.glass.forEach( function ( part ) { part.material = glassMat; } );
  219. }
  220. function onWindowResize() {
  221. camera.aspect = window.innerWidth / window.innerHeight;
  222. camera.updateProjectionMatrix();
  223. renderer.setSize( window.innerWidth, window.innerHeight );
  224. }
  225. function onDriveModeToggle() {
  226. drivingMode = !drivingMode;
  227. controls.enabled = !drivingMode;
  228. car.enabled = drivingMode;
  229. controls.reset();
  230. carModel.position.copy( origin );
  231. }
  232. function render() {
  233. renderer.render( scene, camera );
  234. }
  235. function update() {
  236. var delta = clock.getDelta();
  237. if ( carModel && drivingMode ) {
  238. car.update( delta );
  239. updateCamera( delta );
  240. resetPosition();
  241. // keep the light (and shadow) pointing in the same direction as the car rotates
  242. lightHolder.rotation.y = -carModel.rotation.y;
  243. } else {
  244. controls.update();
  245. }
  246. stats.update();
  247. }
  248. function updateCamera( delta ) {
  249. carModel.getWorldPosition( cameraTarget );
  250. cameraTarget.y = camera.position.y;
  251. cameraTarget.z += distance;
  252. cameraTarget.x += distance;
  253. camera.position.lerp( cameraTarget, delta * damping );
  254. camera.lookAt( carModel.position );
  255. }
  256. function resetPosition() {
  257. if( carModel.position.distanceTo( origin ) > 300 ) {
  258. carModel.position.set( 0, 0, 0 );
  259. car.speed = 0;
  260. car.enabled = false;
  261. setTimeout( function() {
  262. car.enabled = true;
  263. }, 1500 )
  264. }
  265. }
  266. init();
  267. </script>
  268. </body>
  269. </html>
粤ICP备19079148号