| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <title>GTAONode - Three.js Docs</title>
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <script src="../scripts/highlight.min.js"></script>
- <link type="text/css" rel="stylesheet" href="../styles/highlight-three.css">
- <link type="text/css" rel="stylesheet" href="../styles/page.css">
- </head>
- <body>
- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → <a href="TempNode.html">TempNode</a> → </p>
- <h1 translate="no">GTAONode</h1>
- <section>
- <header>
- <div class="class-description"><p>Post processing node for applying Ground Truth Ambient Occlusion (GTAO) to a scene.</p>
- <p>Reference: <a href="https://www.activision.com/cdn/research/Practical_Real_Time_Strategies_for_Accurate_Indirect_Occlusion_NEW%2520VERSION_COLOR.pdf" target="_blank" rel="noopener">https://www.activision.com/cdn/research/Practical_Real_Time_Strategies_for_Accurate_Indirect_Occlusion_NEW%20VERSION_COLOR.pdf</a>.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const postProcessing = new THREE.PostProcessing( renderer );
- const scenePass = pass( scene, camera );
- scenePass.setMRT( mrt( {
- output: output,
- normal: normalView
- } ) );
- const scenePassColor = scenePass.getTextureNode( 'output' );
- const scenePassNormal = scenePass.getTextureNode( 'normal' );
- const scenePassDepth = scenePass.getTextureNode( 'depth' );
- const aoPass = ao( scenePassDepth, scenePassNormal, camera );
- postProcessing.outputNod = aoPass.getTextureNode().mul( scenePassColor );
- </code></pre></div>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">GTAONode</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { ao } from 'three/addons/tsl/display/GTAONode.js';</code></pre>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="GTAONode" translate="no">new <a href="#GTAONode">GTAONode</a><span class="signature">( depthNode : <span class="param-type"><a href="Node.html">Node</a>.<float></span>, normalNode : <span class="param-type"><a href="Node.html">Node</a>.<vec3></span>, camera : <span class="param-type"><a href="Camera.html">Camera</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new GTAO node.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>depthNode</strong>
- </td>
- <td class="description last">
- <p>A node that represents the scene's depth.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>normalNode</strong>
- </td>
- <td class="description last">
- <p>A node that represents the scene's normals.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>camera</strong>
- </td>
- <td class="description last">
- <p>The camera the scene is rendered with.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="depthNode" translate="no">.<a href="#depthNode">depthNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<float></span> </h3>
- <div class="description">
- <p>A node that represents the scene's depth.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="distanceExponent" translate="no">.<a href="#distanceExponent">distanceExponent</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<float></span> </h3>
- <div class="description">
- <p>Another option to tweak the occlusion. The recommended range is
- <code>[1,2]</code> for attenuating the AO.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="distanceFallOff" translate="no">.<a href="#distanceFallOff">distanceFallOff</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<float></span> </h3>
- <div class="description">
- <p>The distance fall off value of the ambient occlusion.
- A lower value leads to a larger AO effect. The value
- should lie in the range <code>[0,1]</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="normalNode" translate="no">.<a href="#normalNode">normalNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<vec3></span> </h3>
- <div class="description">
- <p>A node that represents the scene's normals. If no normals are passed to the
- constructor (because MRT is not available), normals can be automatically
- reconstructed from depth values in the shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="radius" translate="no">.<a href="#radius">radius</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<float></span> </h3>
- <div class="description">
- <p>The radius of the ambient occlusion.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="resolution" translate="no">.<a href="#resolution">resolution</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<vec2></span> </h3>
- <div class="description">
- <p>The resolution of the effect. Can be scaled via
- <code>resolutionScale</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="resolutionScale" translate="no">.<a href="#resolutionScale">resolutionScale</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>The resolution scale. By default the effect is rendered in full resolution
- for best quality but a value of <code>0.5</code> should be sufficient for most scenes.</p>
- <p>Default is <code>1</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="samples" translate="no">.<a href="#samples">samples</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<float></span> </h3>
- <div class="description">
- <p>How many samples are used to compute the AO.
- A higher value results in better quality but also
- in a more expensive runtime behavior.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="scale" translate="no">.<a href="#scale">scale</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<float></span> </h3>
- <div class="description">
- <p>The scale of the ambient occlusion.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="thickness" translate="no">.<a href="#thickness">thickness</a><span class="type-signature"> : <a href="UniformNode.html">UniformNode</a>.<float></span> </h3>
- <div class="description">
- <p>The thickness of the ambient occlusion.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="updateBeforeType" translate="no">.<a href="#updateBeforeType">updateBeforeType</a><span class="type-signature"> : string</span> </h3>
- <div class="description">
- <p>The <code>updateBeforeType</code> is set to <code>NodeUpdateType.FRAME</code> since the node renders
- its effect once per frame in <code>updateBefore()</code>.</p>
- <p>Default is <code>'frame'</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#updateBeforeType">TempNode#updateBeforeType</a></dt>
- </dl>
- </div>
- <div class="member">
- <h3 class="name" id="useTemporalFiltering" translate="no">.<a href="#useTemporalFiltering">useTemporalFiltering</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether to use temporal filtering or not. Setting this property to
- <code>true</code> requires the usage of <code>TRAANode</code>. This will help to reduce noise
- although it introduces typical TAA artifacts like ghosting and temporal
- instabilities.</p>
- <p>If setting this property to <code>false</code>, a manual denoise via <code>DenoiseNode</code>
- might be required.</p>
- <p>Default is <code>false</code>.</p>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="dispose" translate="no">.<a href="#dispose">dispose</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Frees internal resources. This method should be called
- when the effect is no longer required.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#dispose">TempNode#dispose</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="getTextureNode" translate="no">.<a href="#getTextureNode">getTextureNode</a><span class="signature">()</span><span class="type-signature"> : <a href="PassTextureNode.html">PassTextureNode</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Returns the result of the effect as a texture node.</p>
- </div>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A texture node that represents the result of the effect.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setSize" translate="no">.<a href="#setSize">setSize</a><span class="signature">( width : <span class="param-type">number</span>, height : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the size of the effect.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>width</strong>
- </td>
- <td class="description last">
- <p>The width of the effect.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>height</strong>
- </td>
- <td class="description last">
- <p>The height of the effect.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="setup" translate="no">.<a href="#setup">setup</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : <a href="PassTextureNode.html">PassTextureNode</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>This method is used to setup the effect's TSL code.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>builder</strong>
- </td>
- <td class="description last">
- <p>The current node builder.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#setup">TempNode#setup</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="updateBefore" translate="no">.<a href="#updateBefore">updateBefore</a><span class="signature">( frame : <span class="param-type"><a href="NodeFrame.html">NodeFrame</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>This method is used to render the effect once per frame.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>frame</strong>
- </td>
- <td class="description last">
- <p>The current node frame.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#updateBefore">TempNode#updateBefore</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/tsl/display/GTAONode.js" translate="no" target="_blank" rel="noopener">examples/jsm/tsl/display/GTAONode.js</a>
- </p>
- </article>
- </section>
- <script src="../scripts/linenumber.js"></script>
- <script src="../scripts/page.js"></script>
- </body>
- </html>
|