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- <title>SSAARenderPass - Three.js Docs</title>
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- <p class="inheritance" translate="no"><a href="Pass.html">Pass</a> → </p>
- <h1 translate="no">SSAARenderPass</h1>
- <section>
- <header>
- <div class="class-description"><p>Supersample Anti-Aliasing Render Pass.</p>
- <p>This manual approach to SSAA re-renders the scene ones for each sample with camera jitter and accumulates the results.</p></div>
- <h2>Code Example</h2>
- <div translate="no"><pre><code class="language-js">const ssaaRenderPass = new SSAARenderPass( scene, camera );
- ssaaRenderPass.sampleLevel = 3;
- composer.addPass( ssaaRenderPass );
- </code></pre></div>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">SSAARenderPass</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { SSAARenderPass } from 'three/addons/postprocessing/SSAARenderPass.js';</code></pre>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="SSAARenderPass" translate="no">new <a href="#SSAARenderPass">SSAARenderPass</a><span class="signature">( scene : <span class="param-type"><a href="Scene.html">Scene</a></span>, camera : <span class="param-type"><a href="Camera.html">Camera</a></span>, clearColor : <span class="param-type">number | <a href="Color.html">Color</a> | string</span>, clearAlpha : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new SSAA render pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>scene</strong>
- </td>
- <td class="description last">
- <p>The scene to render.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>camera</strong>
- </td>
- <td class="description last">
- <p>The camera.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>clearColor</strong>
- </td>
- <td class="description last">
- <p>The clear color of the render pass.</p>
- <p>Default is <code>0x000000</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>clearAlpha</strong>
- </td>
- <td class="description last">
- <p>The clear alpha of the render pass.</p>
- <p>Default is <code>0</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="camera" translate="no">.<a href="#camera">camera</a><span class="type-signature"> : <a href="Camera.html">Camera</a></span> </h3>
- <div class="description">
- <p>The camera.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="clearAlpha" translate="no">.<a href="#clearAlpha">clearAlpha</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>The clear alpha of the render pass.</p>
- <p>Default is <code>0</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="clearColor" translate="no">.<a href="#clearColor">clearColor</a><span class="type-signature"> : number | <a href="Color.html">Color</a> | string</span> </h3>
- <div class="description">
- <p>The clear color of the render pass.</p>
- <p>Default is <code>0x000000</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="sampleLevel" translate="no">.<a href="#sampleLevel">sampleLevel</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>The sample level. Specified as n, where the number of
- samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.</p>
- <p>Default is <code>4</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="scene" translate="no">.<a href="#scene">scene</a><span class="type-signature"> : <a href="Scene.html">Scene</a></span> </h3>
- <div class="description">
- <p>The scene to render.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="stencilBuffer" translate="no">.<a href="#stencilBuffer">stencilBuffer</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether to use a stencil buffer or not. This property can't
- be changed after the first render.</p>
- <p>Default is <code>false</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="unbiased" translate="no">.<a href="#unbiased">unbiased</a><span class="type-signature"> : boolean</span> </h3>
- <div class="description">
- <p>Whether the pass should be unbiased or not. This property has the most
- visible effect when rendering to a RGBA8 buffer because it mitigates
- rounding errors. By default RGBA16F is used.</p>
- <p>Default is <code>true</code>.</p>
- </div>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="dispose" translate="no">.<a href="#dispose">dispose</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Frees the GPU-related resources allocated by this instance. Call this
- method whenever the pass is no longer used in your app.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#dispose">Pass#dispose</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="render" translate="no">.<a href="#render">render</a><span class="signature">( renderer : <span class="param-type"><a href="WebGLRenderer.html">WebGLRenderer</a></span>, writeBuffer : <span class="param-type"><a href="WebGLRenderTarget.html">WebGLRenderTarget</a></span>, readBuffer : <span class="param-type"><a href="WebGLRenderTarget.html">WebGLRenderTarget</a></span>, deltaTime : <span class="param-type">number</span>, maskActive : <span class="param-type">boolean</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Performs the SSAA render pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>renderer</strong>
- </td>
- <td class="description last">
- <p>The renderer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>writeBuffer</strong>
- </td>
- <td class="description last">
- <p>The write buffer. This buffer is intended as the rendering
- destination for the pass.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>readBuffer</strong>
- </td>
- <td class="description last">
- <p>The read buffer. The pass can access the result from the
- previous pass from this buffer.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>deltaTime</strong>
- </td>
- <td class="description last">
- <p>The delta time in seconds.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>maskActive</strong>
- </td>
- <td class="description last">
- <p>Whether masking is active or not.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#render">Pass#render</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setSize" translate="no">.<a href="#setSize">setSize</a><span class="signature">( width : <span class="param-type">number</span>, height : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the size of the pass.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong>width</strong>
- </td>
- <td class="description last">
- <p>The width to set.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong>height</strong>
- </td>
- <td class="description last">
- <p>The height to set.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="Pass.html#setSize">Pass#setSize</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/SSAARenderPass.js" translate="no" target="_blank" rel="noopener">examples/jsm/postprocessing/SSAARenderPass.js</a>
- </p>
- </article>
- </section>
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