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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - lights - spot light</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- }
- a {
- color: #ff0080;
- text-decoration: none;
- }
- a:hover {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - This animates 3 Spot Lights - by <a href="http://master-domain.com" target="_blank">Master James</a><br />
- Orbit Controls are available to navigate.<br />
- Where the lights converge to make white light the shadows will appear as C M Y from light color pairing.
- </div>
- <script src="../build/three.js"></script>
- <script src="../examples/js/libs/dat.gui.min.js"></script>
- <script src="../examples/js/controls/OrbitControls.js"></script>
- <script src="js/Detector.js"></script>
- <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.18.2/TweenMax.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var renderer = new THREE.WebGLRenderer();
- var camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 2000 );
- var controls = new THREE.OrbitControls( camera, renderer.domElement );
- var scene = new THREE.Scene();
- var matFloor = new THREE.MeshPhongMaterial();
- var matBox = new THREE.MeshPhongMaterial( { color: 0xaaaaaa } );
- var geoFloor = new THREE.BoxGeometry( 2000, 1, 2000 );
- var geoBox = new THREE.BoxGeometry( 3, 1, 2 );
- var mshFloor = new THREE.Mesh( geoFloor, matFloor );
- var mshBox = new THREE.Mesh( geoBox, matBox );
- var ambient = new THREE.AmbientLight( 0x111111 );
- var spotLight1 = createSpotlight( 0xFF7F00 );
- var spotLight2 = createSpotlight( 0x00FF7F );
- var spotLight3 = createSpotlight( 0x7F00FF );
- var lightHelper1, lightHelper2, lightHelper3;
- function init() {
- renderer.shadowMap.enabled = true;
- renderer.shadowMap.type = THREE.PCFSoftShadowMap;
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- camera.position.set( 46, 22, - 21 );
- spotLight1.position.set( 15, 40, 45 );
- spotLight2.position.set( 0, 40, 35 );
- spotLight3.position.set( - 15, 40, 45 );
- lightHelper1 = new THREE.SpotLightHelper( spotLight1 );
- lightHelper2 = new THREE.SpotLightHelper( spotLight2 );
- lightHelper3 = new THREE.SpotLightHelper( spotLight3 );
- matFloor.color.set( 0x808080 );
- mshFloor.receiveShadow = true;
- mshFloor.position.set( 0, - 0.05, 0 );
- mshBox.castShadow = true;
- mshBox.receiveShadow = true;
- mshBox.position.set( 0, 5, 0 );
- scene.add( mshFloor );
- scene.add( mshBox );
- scene.add( ambient );
- scene.add( spotLight1, spotLight2, spotLight3 );
- scene.add( lightHelper1, lightHelper2, lightHelper3 );
- document.body.appendChild( renderer.domElement );
- onResize();
- window.addEventListener( 'resize', onResize, false );
- controls.target.set( 0, 7, 0 );
- controls.maxPolarAngle = Math.PI / 2;
- controls.update();
- }
- function createSpotlight( color ) {
- var newObj = new THREE.SpotLight( color, 2 );
- newObj.castShadow = true;
- newObj.angle = 0.3;
- newObj.penumbra = 0.2;
- newObj.decay = 2;
- newObj.distance = 50;
- newObj.shadow.mapSize.width = 1024;
- newObj.shadow.mapSize.height = 1024;
- return newObj;
- }
- function onResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate( rate ) {
- rate = rate || 6;
- if ( rate < 0.01 ) rate = 0.01;
- else if ( rate > 1000 ) rate = 1000;
- var targ1 = { x: ( ( Math.random() * 30 ) - 15 ), y: ( ( Math.random() * 10 ) + 15 ), z: ( ( Math.random() * 30 ) - 15 ) };
- TweenMax.to( spotLight1.position, rate / 3, targ1 );
- TweenMax.to( spotLight1, rate / 2, { angle: ( ( Math.random() * 0.7 ) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ1 } );
- var targ2 = { x: ( ( Math.random() * 30 ) - 15 ), y: ( ( Math.random() * 10 ) + 15 ), z: ( ( Math.random() * 30 ) - 15 ) };
- TweenMax.to( spotLight2.position, rate, targ2 );
- TweenMax.to( spotLight2, rate / 3, { angle: ( ( Math.random() * 0.7 ) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ2 } );
- var targ3 = { x: ( ( Math.random() * 30 ) - 15 ), y: ( ( Math.random() * 10 ) + 15 ), z: ( ( Math.random() * 30 ) - 15 ) };
- TweenMax.to( spotLight3.position, rate / 2, targ3 );
- TweenMax.to( spotLight3, rate, { angle: ( ( Math.random() * 0.7 ) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ3 } );
- setTimeout( function() {
- animate( rate );
- }, rate * 1000 );
- }
- function render() {
- if ( lightHelper1 ) lightHelper1.update();
- if ( lightHelper2 ) lightHelper2.update();
- if ( lightHelper3 ) lightHelper3.update();
- renderer.render( scene, camera );
- requestAnimationFrame( render );
- }
- init();
- render();
- animate( 4.5 );
- </script>
- </body>
- </html>
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