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- <title>TriangleBlurShader - Three.js Docs</title>
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- <h1 translate="no">TriangleBlurShader</h1>
- <section>
- <header>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">TriangleBlurShader</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { TriangleBlurShader } from 'three/addons/shaders/TriangleBlurShader.js';</code></pre>
- <div class="container-overview">
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="~TechnicolorShader" translate="no">.<a href="#~TechnicolorShader">TechnicolorShader</a><span class="type-signature"> : <a href="ShaderMaterial.html#~Shader">ShaderMaterial~Shader</a></span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Simulates the look of the two-strip technicolor process popular in early 20th century films.
- More historical info here: <a href="http://www.widescreenmuseum.com/oldcolor/technicolor1.htm" target="_blank" rel="noopener">http://www.widescreenmuseum.com/oldcolor/technicolor1.htm</a>
- Demo here: <a href="http://charliehoey.com/technicolor_shader/shader_test.html" target="_blank" rel="noopener">http://charliehoey.com/technicolor_shader/shader_test.html</a></p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShader1" translate="no">.<a href="#~ToonShader1">ToonShader1</a><span class="type-signature"> : <a href="ShaderMaterial.html#~Shader">ShaderMaterial~Shader</a></span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon1 shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShader2" translate="no">.<a href="#~ToonShader2">ToonShader2</a><span class="type-signature"> : Object</span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon2 shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShaderDotted" translate="no">.<a href="#~ToonShaderDotted">ToonShaderDotted</a><span class="type-signature"> : Object</span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon Dotted shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShaderHatching" translate="no">.<a href="#~ToonShaderHatching">ToonShaderHatching</a><span class="type-signature"> : Object</span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon Hatching shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~TriangleBlurShader" translate="no">.<a href="#~TriangleBlurShader">TriangleBlurShader</a><span class="type-signature"> : <a href="ShaderMaterial.html#~Shader">ShaderMaterial~Shader</a></span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Triangle blur shader based on <a href="https://github.com/evanw/glfx.js" target="_blank" rel="noopener">glfx.js triangle blur shader</a>.</p>
- <p>A basic blur filter, which convolves the image with a
- pyramid filter. The pyramid filter is separable and is applied as two
- perpendicular triangle filters.</p>
- </div>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/shaders/TechnicolorShader.js" translate="no" target="_blank" rel="noopener">examples/jsm/shaders/TechnicolorShader.js</a>
- </p>
- </article>
- </section>
- <section>
- <header>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">TriangleBlurShader</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import * as ToonShader from 'three/addons/shaders/ToonShader.js';</code></pre>
- <div class="container-overview">
- <div class="description"><p>Collection of toon shaders.</p></div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="~TechnicolorShader" translate="no">.<a href="#~TechnicolorShader">TechnicolorShader</a><span class="type-signature"> : <a href="ShaderMaterial.html#~Shader">ShaderMaterial~Shader</a></span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Simulates the look of the two-strip technicolor process popular in early 20th century films.
- More historical info here: <a href="http://www.widescreenmuseum.com/oldcolor/technicolor1.htm" target="_blank" rel="noopener">http://www.widescreenmuseum.com/oldcolor/technicolor1.htm</a>
- Demo here: <a href="http://charliehoey.com/technicolor_shader/shader_test.html" target="_blank" rel="noopener">http://charliehoey.com/technicolor_shader/shader_test.html</a></p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShader1" translate="no">.<a href="#~ToonShader1">ToonShader1</a><span class="type-signature"> : <a href="ShaderMaterial.html#~Shader">ShaderMaterial~Shader</a></span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon1 shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShader2" translate="no">.<a href="#~ToonShader2">ToonShader2</a><span class="type-signature"> : Object</span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon2 shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShaderDotted" translate="no">.<a href="#~ToonShaderDotted">ToonShaderDotted</a><span class="type-signature"> : Object</span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon Dotted shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShaderHatching" translate="no">.<a href="#~ToonShaderHatching">ToonShaderHatching</a><span class="type-signature"> : Object</span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon Hatching shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~TriangleBlurShader" translate="no">.<a href="#~TriangleBlurShader">TriangleBlurShader</a><span class="type-signature"> : <a href="ShaderMaterial.html#~Shader">ShaderMaterial~Shader</a></span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Triangle blur shader based on <a href="https://github.com/evanw/glfx.js" target="_blank" rel="noopener">glfx.js triangle blur shader</a>.</p>
- <p>A basic blur filter, which convolves the image with a
- pyramid filter. The pyramid filter is separable and is applied as two
- perpendicular triangle filters.</p>
- </div>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/shaders/ToonShader.js" translate="no" target="_blank" rel="noopener">examples/jsm/shaders/ToonShader.js</a>
- </p>
- </article>
- </section>
- <section>
- <header>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">TriangleBlurShader</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { TriangleBlurShader } from 'three/addons/shaders/TriangleBlurShader.js';</code></pre>
- <div class="container-overview">
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="~TechnicolorShader" translate="no">.<a href="#~TechnicolorShader">TechnicolorShader</a><span class="type-signature"> : <a href="ShaderMaterial.html#~Shader">ShaderMaterial~Shader</a></span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Simulates the look of the two-strip technicolor process popular in early 20th century films.
- More historical info here: <a href="http://www.widescreenmuseum.com/oldcolor/technicolor1.htm" target="_blank" rel="noopener">http://www.widescreenmuseum.com/oldcolor/technicolor1.htm</a>
- Demo here: <a href="http://charliehoey.com/technicolor_shader/shader_test.html" target="_blank" rel="noopener">http://charliehoey.com/technicolor_shader/shader_test.html</a></p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShader1" translate="no">.<a href="#~ToonShader1">ToonShader1</a><span class="type-signature"> : <a href="ShaderMaterial.html#~Shader">ShaderMaterial~Shader</a></span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon1 shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShader2" translate="no">.<a href="#~ToonShader2">ToonShader2</a><span class="type-signature"> : Object</span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon2 shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShaderDotted" translate="no">.<a href="#~ToonShaderDotted">ToonShaderDotted</a><span class="type-signature"> : Object</span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon Dotted shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~ToonShaderHatching" translate="no">.<a href="#~ToonShaderHatching">ToonShaderHatching</a><span class="type-signature"> : Object</span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Toon Hatching shader.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="~TriangleBlurShader" translate="no">.<a href="#~TriangleBlurShader">TriangleBlurShader</a><span class="type-signature"> : <a href="ShaderMaterial.html#~Shader">ShaderMaterial~Shader</a></span> <span class="type-signature">(inner, constant) </span></h3>
- <div class="description">
- <p>Triangle blur shader based on <a href="https://github.com/evanw/glfx.js" target="_blank" rel="noopener">glfx.js triangle blur shader</a>.</p>
- <p>A basic blur filter, which convolves the image with a
- pyramid filter. The pyramid filter is separable and is applied as two
- perpendicular triangle filters.</p>
- </div>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/shaders/TriangleBlurShader.js" translate="no" target="_blank" rel="noopener">examples/jsm/shaders/TriangleBlurShader.js</a>
- </p>
- </article>
- </section>
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