webgpu_equirectangular.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - equirectangular</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Equirectangular Panorama</span>
  14. </div>
  15. <small>
  16. Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">Jón Ragnarsson</a>.
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. import { texture, equirectUV } from 'three/tsl';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { Inspector } from 'three/addons/inspector/Inspector.js';
  34. let camera, scene, renderer;
  35. let controls;
  36. init();
  37. function init() {
  38. const container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  41. camera.position.set( 1, 0, 0 );
  42. const equirectTexture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  43. equirectTexture.colorSpace = THREE.SRGBColorSpace;
  44. scene = new THREE.Scene();
  45. scene.backgroundNode = texture( equirectTexture, equirectUV(), 0 );
  46. renderer = new THREE.WebGPURenderer( { antialias: true } );
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. renderer.setAnimationLoop( animate );
  50. renderer.inspector = new Inspector();
  51. container.appendChild( renderer.domElement );
  52. controls = new OrbitControls( camera, renderer.domElement );
  53. controls.autoRotate = true;
  54. controls.rotateSpeed = - 0.125; // negative, to track mouse pointer
  55. controls.autoRotateSpeed = 1.0;
  56. // GUI
  57. const gui = renderer.inspector.createParameters( 'Settings' );
  58. gui.add( scene, 'backgroundIntensity', 0, 1 ).name( 'background intensity' );
  59. window.addEventListener( 'resize', onWindowResize );
  60. }
  61. function onWindowResize() {
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. }
  66. function animate() {
  67. controls.update();
  68. renderer.render( scene, camera );
  69. }
  70. </script>
  71. </body>
  72. </html>
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