webgpu_water.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - water</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  13. <div class="title-wrapper">
  14. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Water</span>
  15. </div>
  16. <small>
  17. <a href="https://skfb.ly/6WOOR" target="_blank" rel="noopener">The Night Pool</a> by
  18. <a href="https://sketchfab.com/syntheticplants" target="_blank" rel="noopener">syntheticplants</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC BY 4.0</a>
  19. </small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { pass, mrt, output, emissive, renderOutput } from 'three/tsl';
  34. import { bloom } from 'three/addons/tsl/display/BloomNode.js';
  35. import { fxaa } from 'three/addons/tsl/display/FXAANode.js';
  36. import { Inspector } from 'three/addons/inspector/Inspector.js';
  37. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  38. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  39. import { WaterMesh } from 'three/addons/objects/Water2Mesh.js';
  40. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  41. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  42. let scene, camera, renderer, water, postProcessing, controls;
  43. const params = {
  44. color: '#99e0ff',
  45. scale: 2,
  46. flowX: 1,
  47. flowY: 1
  48. };
  49. init();
  50. async function init() {
  51. scene = new THREE.Scene();
  52. const loader = new UltraHDRLoader();
  53. loader.setDataType( THREE.HalfFloatType );
  54. loader.load( 'textures/equirectangular/moonless_golf_2k.hdr.jpg', function ( texture ) {
  55. texture.mapping = THREE.EquirectangularReflectionMapping;
  56. texture.needsUpdate = true;
  57. scene.background = texture;
  58. scene.environment = texture;
  59. } );
  60. // camera
  61. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
  62. camera.position.set( - 20, 6, - 30 );
  63. // asset loading
  64. const dracoLoader = new DRACOLoader();
  65. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  66. const gltfLoader = new GLTFLoader();
  67. gltfLoader.setDRACOLoader( dracoLoader );
  68. const textureLoader = new THREE.TextureLoader();
  69. const [ gltf, normalMap0, normalMap1 ] = await Promise.all( [
  70. gltfLoader.loadAsync( 'models/gltf/pool.glb' ),
  71. textureLoader.loadAsync( 'textures/water/Water_1_M_Normal.jpg' ),
  72. textureLoader.loadAsync( 'textures/water/Water_2_M_Normal.jpg' )
  73. ] );
  74. gltf.scene.position.z = 2;
  75. gltf.scene.scale.setScalar( 0.1 );
  76. scene.add( gltf.scene );
  77. // water
  78. normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
  79. normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
  80. const waterGeometry = new THREE.PlaneGeometry( 30, 40 );
  81. water = new WaterMesh( waterGeometry, {
  82. color: params.color,
  83. scale: params.scale,
  84. flowDirection: new THREE.Vector2( params.flowX, params.flowY ),
  85. normalMap0: normalMap0,
  86. normalMap1: normalMap1
  87. } );
  88. water.position.set( 0, 0.2, - 2 );
  89. water.rotation.x = Math.PI * - 0.5;
  90. water.renderOrder = Infinity;
  91. scene.add( water );
  92. // floor
  93. const floorGeometry = new THREE.PlaneGeometry( 1, 1 );
  94. floorGeometry.rotateX( - Math.PI * 0.5 );
  95. const floorMaterial = new THREE.MeshStandardMaterial( {
  96. color: 0x444444,
  97. roughness: 1,
  98. metalness: 0,
  99. side: THREE.DoubleSide
  100. } );
  101. {
  102. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  103. floor.position.set( 20, 0, 0 );
  104. floor.scale.set( 15, 1, 80 );
  105. scene.add( floor );
  106. }
  107. {
  108. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  109. floor.position.set( - 20, 0, 0 );
  110. floor.scale.set( 15, 1, 80 );
  111. scene.add( floor );
  112. }
  113. {
  114. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  115. floor.position.set( 0, 0, 30 );
  116. floor.scale.set( 30, 1, 20 );
  117. scene.add( floor );
  118. }
  119. {
  120. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  121. floor.position.set( 0, 0, - 30 );
  122. floor.scale.set( 30, 1, 20 );
  123. scene.add( floor );
  124. }
  125. // renderer
  126. renderer = new THREE.WebGPURenderer();
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. renderer.setPixelRatio( window.devicePixelRatio );
  129. renderer.setAnimationLoop( animate );
  130. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  131. renderer.toneMappingExposure = 0.5;
  132. renderer.inspector = new Inspector();
  133. document.body.appendChild( renderer.domElement );
  134. // postprocessing
  135. postProcessing = new THREE.PostProcessing( renderer );
  136. postProcessing.outputColorTransform = false;
  137. const scenePass = pass( scene, camera );
  138. scenePass.setMRT( mrt( {
  139. output,
  140. emissive
  141. } ) );
  142. const beautyPass = scenePass.getTextureNode();
  143. const emissivePass = scenePass.getTextureNode( 'emissive' );
  144. const bloomPass = bloom( emissivePass, 2 );
  145. const outputPass = renderOutput( beautyPass.add( bloomPass ) );
  146. const fxaaPass = fxaa( outputPass );
  147. postProcessing.outputNode = fxaaPass;
  148. // gui
  149. const gui = renderer.inspector.createParameters( 'Water' );
  150. const waterNode = water.material.colorNode;
  151. gui.addColor( params, 'color' ).onChange( function ( value ) {
  152. waterNode.color.value.set( value );
  153. } );
  154. gui.add( params, 'scale', 1, 10 ).onChange( function ( value ) {
  155. waterNode.scale.value = value;
  156. } );
  157. gui.add( params, 'flowX', - 1, 1, 0.01 ).onChange( function ( value ) {
  158. waterNode.flowDirection.value.x = value;
  159. waterNode.flowDirection.value.normalize();
  160. } );
  161. gui.add( params, 'flowY', - 1, 1, 0.01 ).onChange( function ( value ) {
  162. waterNode.flowDirection.value.y = value;
  163. waterNode.flowDirection.value.normalize();
  164. } );
  165. //
  166. controls = new OrbitControls( camera, renderer.domElement );
  167. controls.enableDamping = true;
  168. controls.target.set( 0, 0, - 5 );
  169. controls.update();
  170. //
  171. window.addEventListener( 'resize', onWindowResize );
  172. }
  173. function onWindowResize() {
  174. camera.aspect = window.innerWidth / window.innerHeight;
  175. camera.updateProjectionMatrix();
  176. renderer.setSize( window.innerWidth, window.innerHeight );
  177. }
  178. function animate() {
  179. controls.update();
  180. postProcessing.render();
  181. }
  182. </script>
  183. </body>
  184. </html>
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