webgl_environment_maps.html 8.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [cars]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. h1 { }
  18. a { color:skyblue; text-decoration:none }
  19. canvas { pointer-events:none; z-index:10; position:relative; }
  20. #d { position:absolute; width: 100%; text-align:center; margin:1em 0 -4.5em 0; z-index:1000; }
  21. .bwrap { margin:0.5em 0 0 0 }
  22. button { font-family:georgia; border:0; background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px; }
  23. button:hover { background:#333 }
  24. #buttons_cars button { color:#fa0 }
  25. #car_info { text-align:center; }
  26. #car_name { font-size:1em }
  27. #car_author { font-size:1em }
  28. .dg { z-index: 100 }
  29. #oldie { background:rgb(50,0,0) !important; color:#fff !important; margin-top:7em!important }
  30. </style>
  31. </head>
  32. <body>
  33. <script src="../build/three.js"></script>
  34. <script src="js/loaders/BinaryLoader.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
  39. <div id="info">
  40. <a href="http://threejs.org" target="_blank">three.js</a> - webgl environment mapping example<br/>
  41. Equirectangular Map by <a href="http://gl.ict.usc.edu/Data/HighResProbes/">University of Southern California</a><br/>
  42. Spherical Map by <a href="http://www.pauldebevec.com/Probes/">Paul Debevec</a>
  43. </div>
  44. <script>
  45. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  46. var STATS_ENABLED = false;
  47. var container, stats;
  48. var camera, scene, renderer;
  49. var cameraCube, sceneCube;
  50. var textureEquirec, textureCube, textureSphere;
  51. var cubeMesh, sphereMesh;
  52. var sphereMaterial;
  53. var refract;
  54. var m, mi;
  55. var directionalLight, pointLight;
  56. var mouseX = 0, mouseY = 0;
  57. var windowHalfX = window.innerWidth / 2;
  58. var windowHalfY = window.innerHeight / 2;
  59. // var loader = new THREE.BinaryLoader( true );
  60. // document.body.appendChild( loader.statusDomElement );
  61. init();
  62. animate();
  63. function init() {
  64. params = {
  65. stuff: 0.4,
  66. useCube: function() {
  67. cubeMesh.material = cubeMaterial;
  68. sphereMaterial.envMap = textureCube;
  69. sphereMaterial.needsUpdate = true;
  70. },
  71. useEquirect: function() {
  72. cubeMesh.material = equirectMaterial;
  73. sphereMaterial.envMap = textureEquirec;
  74. sphereMaterial.needsUpdate = true;
  75. },
  76. useSphere: function() {
  77. cubeMesh.material = equirectMaterial;
  78. sphereMaterial.envMap = textureSphere;
  79. sphereMaterial.needsUpdate = true;
  80. },
  81. toggleRefraction: function() {
  82. refract = !refract;
  83. if ( refract ) {
  84. textureEquirec.mapping = THREE.EquirectangularRefractionMapping;
  85. textureCube.mapping = THREE.CubeRefractionMapping;
  86. textureSphere.mapping = THREE.SphericalRefractionMapping;
  87. }
  88. else {
  89. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  90. textureCube.mapping = THREE.CubeReflectionMapping;
  91. textureSphere.mapping = THREE.SphericalReflectionMapping;
  92. }
  93. sphereMaterial.needsUpdate = true;
  94. }
  95. };
  96. container = document.createElement( 'div' );
  97. document.body.appendChild( container );
  98. // CAMERAS
  99. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  100. cameraCube = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  101. // SCENE
  102. scene = new THREE.Scene();
  103. sceneCube = new THREE.Scene();
  104. // LIGHTS
  105. var ambient = new THREE.AmbientLight( 0xffffff );
  106. scene.add( ambient );
  107. // directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  108. // directionalLight.position.set( 2, 1.2, 10 ).normalize();
  109. // scene.add( directionalLight );
  110. // directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  111. // directionalLight.position.set( -2, 1.2, -10 ).normalize();
  112. // scene.add( directionalLight );
  113. // pointLight = new THREE.PointLight( 0xffaa00, 2 );
  114. // pointLight.position.set( 2000, 1200, 10000 );
  115. // scene.add( pointLight );
  116. // Skybox
  117. var equirectShader = THREE.ShaderLib[ "equirect" ];
  118. // shader.uniforms[ "tCube" ].value = textureCube;
  119. var equirectMaterial = new THREE.ShaderMaterial( {
  120. fragmentShader: equirectShader.fragmentShader,
  121. vertexShader: equirectShader.vertexShader,
  122. uniforms: equirectShader.uniforms,
  123. depthWrite: false,
  124. side: THREE.BackSide
  125. } );
  126. var cubeShader = THREE.ShaderLib[ "cube" ];
  127. var cubeMaterial = new THREE.ShaderMaterial( {
  128. fragmentShader: cubeShader.fragmentShader,
  129. vertexShader: cubeShader.vertexShader,
  130. uniforms: cubeShader.uniforms,
  131. depthWrite: false,
  132. side: THREE.BackSide
  133. } );
  134. cubeMesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), cubeMaterial );
  135. sceneCube.add( cubeMesh );
  136. renderer = new THREE.WebGLRenderer();
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. renderer.setFaceCulling( THREE.CullFaceNone );
  139. renderer.autoClear = false;
  140. container.appendChild( renderer.domElement );
  141. if ( STATS_ENABLED ) {
  142. stats = new Stats();
  143. stats.domElement.style.position = 'absolute';
  144. stats.domElement.style.top = '0px';
  145. stats.domElement.style.zIndex = 100;
  146. container.appendChild( stats.domElement );
  147. }
  148. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  149. var r = "textures/cube/Bridge2/";
  150. var urls = [ r + "posx.jpg", r + "negx.jpg",
  151. r + "posy.jpg", r + "negy.jpg",
  152. r + "posz.jpg", r + "negz.jpg" ];
  153. textureCube = THREE.ImageUtils.loadTextureCube( urls );
  154. textureCube.format = THREE.RGBFormat;
  155. textureCube.mapping = THREE.CubeReflectionMapping;
  156. cubeMaterial.uniforms[ "tCube" ].value = textureCube;
  157. textureEquirec = THREE.ImageUtils.loadTexture( "textures/environment/grace-new.jpg" );
  158. textureEquirec.format = THREE.RGBAFormat;
  159. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  160. textureEquirec.magFilter = THREE.LinearFilter;
  161. textureEquirec.minFilter = THREE.LinearFilter;
  162. equirectMaterial.uniforms[ "tEquirect" ].value = textureEquirec;
  163. textureSphere = THREE.ImageUtils.loadTexture( "textures/environment/grace_probe.jpg" );
  164. textureSphere.mapping = THREE.SphericalReflectionMapping;
  165. var gui = new dat.GUI();
  166. // gui.domElement.style['z-index'] = 100;
  167. gui.add( params, 'toggleRefraction' );
  168. gui.add( params, 'useCube' );
  169. gui.add( params, 'useEquirect' );
  170. gui.add( params, 'useSphere' );
  171. gui.open();
  172. createScene();
  173. window.addEventListener( 'resize', onWindowResize, false );
  174. }
  175. function onWindowResize() {
  176. windowHalfX = window.innerWidth / 2;
  177. windowHalfY = window.innerHeight / 2;
  178. camera.aspect = window.innerWidth / window.innerHeight;
  179. camera.updateProjectionMatrix();
  180. cameraCube.aspect = window.innerWidth / window.innerHeight;
  181. cameraCube.updateProjectionMatrix();
  182. renderer.setSize( window.innerWidth, window.innerHeight );
  183. }
  184. function createScene( ) {
  185. var geometry = new THREE.SphereGeometry( 400.0, 24, 24 );
  186. sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
  187. sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
  188. // sphereMesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  189. scene.add( sphereMesh );
  190. $('.dg.ac').css('z-index', 100);
  191. }
  192. function onDocumentMouseMove(event) {
  193. mouseY = ( event.clientY - window.innerHeight );
  194. }
  195. //
  196. function animate() {
  197. requestAnimationFrame( animate );
  198. render();
  199. }
  200. function render() {
  201. var timer = -0.0002 * Date.now();
  202. camera.position.x = 1000 * Math.cos( timer );
  203. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  204. camera.position.z = 1000 * Math.sin( timer );
  205. camera.lookAt( scene.position );
  206. cameraCube.rotation.copy( camera.rotation );
  207. renderer.render( sceneCube, cameraCube );
  208. renderer.render( scene, camera );
  209. if ( STATS_ENABLED ) stats.update();
  210. }
  211. </script>
  212. </body>
  213. </html>
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