Quaternion.tests.js 20 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. * @author tschw
  4. * @author TristanVALCKE / https://github.com/Itee
  5. */
  6. /* global QUnit */
  7. import { Quaternion } from '../../../../src/math/Quaternion';
  8. import { Vector3 } from '../../../../src/math/Vector3';
  9. import { Vector4 } from '../../../../src/math/Vector4';
  10. import { Euler } from '../../../../src/math/Euler';
  11. import { Matrix4 } from '../../../../src/math/Matrix4';
  12. import {
  13. x,
  14. y,
  15. z,
  16. w,
  17. eps
  18. } from './Constants.tests';
  19. const orders = [ 'XYZ', 'YXZ', 'ZXY', 'ZYX', 'YZX', 'XZY' ];
  20. const eulerAngles = new Euler( 0.1, - 0.3, 0.25 );
  21. function qSub( a, b ) {
  22. var result = new Quaternion();
  23. result.copy( a );
  24. result.x -= b.x;
  25. result.y -= b.y;
  26. result.z -= b.z;
  27. result.w -= b.w;
  28. return result;
  29. }
  30. function doSlerpObject( aArr, bArr, t ) {
  31. var a = new Quaternion().fromArray( aArr ),
  32. b = new Quaternion().fromArray( bArr ),
  33. c = new Quaternion().fromArray( aArr );
  34. c.slerp( b, t );
  35. return {
  36. equals: function ( x, y, z, w, maxError ) {
  37. if ( maxError === undefined ) maxError = Number.EPSILON;
  38. return Math.abs( x - c.x ) <= maxError &&
  39. Math.abs( y - c.y ) <= maxError &&
  40. Math.abs( z - c.z ) <= maxError &&
  41. Math.abs( w - c.w ) <= maxError;
  42. },
  43. length: c.length(),
  44. dotA: c.dot( a ),
  45. dotB: c.dot( b )
  46. };
  47. }
  48. function doSlerpArray( a, b, t ) {
  49. var result = [ 0, 0, 0, 0 ];
  50. Quaternion.slerpFlat( result, 0, a, 0, b, 0, t );
  51. function arrDot( a, b ) {
  52. return a[ 0 ] * b[ 0 ] + a[ 1 ] * b[ 1 ] +
  53. a[ 2 ] * b[ 2 ] + a[ 3 ] * b[ 3 ];
  54. }
  55. return {
  56. equals: function ( x, y, z, w, maxError ) {
  57. if ( maxError === undefined ) maxError = Number.EPSILON;
  58. return Math.abs( x - result[ 0 ] ) <= maxError &&
  59. Math.abs( y - result[ 1 ] ) <= maxError &&
  60. Math.abs( z - result[ 2 ] ) <= maxError &&
  61. Math.abs( w - result[ 3 ] ) <= maxError;
  62. },
  63. length: Math.sqrt( arrDot( result, result ) ),
  64. dotA: arrDot( result, a ),
  65. dotB: arrDot( result, b )
  66. };
  67. }
  68. function slerpTestSkeleton( doSlerp, maxError, assert ) {
  69. var a, b, result;
  70. a = [
  71. 0.6753410084407496,
  72. 0.4087830051091744,
  73. 0.32856700410659473,
  74. 0.5185120064806223
  75. ];
  76. b = [
  77. 0.6602792107657797,
  78. 0.43647413932562285,
  79. 0.35119011210236006,
  80. 0.5001871596632682
  81. ];
  82. var maxNormError = 0;
  83. function isNormal( result ) {
  84. var normError = Math.abs( 1 - result.length );
  85. maxNormError = Math.max( maxNormError, normError );
  86. return normError <= maxError;
  87. }
  88. result = doSlerp( a, b, 0 );
  89. assert.ok( result.equals(
  90. a[ 0 ], a[ 1 ], a[ 2 ], a[ 3 ], 0 ), "Exactly A @ t = 0" );
  91. result = doSlerp( a, b, 1 );
  92. assert.ok( result.equals(
  93. b[ 0 ], b[ 1 ], b[ 2 ], b[ 3 ], 0 ), "Exactly B @ t = 1" );
  94. result = doSlerp( a, b, 0.5 );
  95. assert.ok( Math.abs( result.dotA - result.dotB ) <= Number.EPSILON, "Symmetry at 0.5" );
  96. assert.ok( isNormal( result ), "Approximately normal (at 0.5)" );
  97. result = doSlerp( a, b, 0.25 );
  98. assert.ok( result.dotA > result.dotB, "Interpolating at 0.25" );
  99. assert.ok( isNormal( result ), "Approximately normal (at 0.25)" );
  100. result = doSlerp( a, b, 0.75 );
  101. assert.ok( result.dotA < result.dotB, "Interpolating at 0.75" );
  102. assert.ok( isNormal( result ), "Approximately normal (at 0.75)" );
  103. var D = Math.SQRT1_2;
  104. result = doSlerp( [ 1, 0, 0, 0 ], [ 0, 0, 1, 0 ], 0.5 );
  105. assert.ok( result.equals( D, 0, D, 0 ), "X/Z diagonal from axes" );
  106. assert.ok( isNormal( result ), "Approximately normal (X/Z diagonal)" );
  107. result = doSlerp( [ 0, D, 0, D ], [ 0, - D, 0, D ], 0.5 );
  108. assert.ok( result.equals( 0, 0, 0, 1 ), "W-Unit from diagonals" );
  109. assert.ok( isNormal( result ), "Approximately normal (W-Unit)" );
  110. }
  111. function changeEulerOrder( euler, order ) {
  112. return new Euler( euler.x, euler.y, euler.z, order );
  113. }
  114. export default QUnit.module( 'Maths', () => {
  115. QUnit.module( 'Quaternion', () => {
  116. // INSTANCING
  117. QUnit.test( "Instancing", ( assert ) => {
  118. var a = new Quaternion();
  119. assert.ok( a.x == 0, "Passed!" );
  120. assert.ok( a.y == 0, "Passed!" );
  121. assert.ok( a.z == 0, "Passed!" );
  122. assert.ok( a.w == 1, "Passed!" );
  123. var a = new Quaternion( x, y, z, w );
  124. assert.ok( a.x === x, "Passed!" );
  125. assert.ok( a.y === y, "Passed!" );
  126. assert.ok( a.z === z, "Passed!" );
  127. assert.ok( a.w === w, "Passed!" );
  128. } );
  129. // STATIC STUFF
  130. QUnit.test( "slerp", ( assert ) => {
  131. slerpTestSkeleton( doSlerpObject, Number.EPSILON, assert );
  132. } );
  133. QUnit.test( "slerpFlat", ( assert ) => {
  134. slerpTestSkeleton( doSlerpArray, Number.EPSILON, assert );
  135. } );
  136. // PROPERTIES
  137. QUnit.test( "properties", ( assert ) => {
  138. assert.expect( 8 );
  139. var a = new Quaternion();
  140. a._onChange( function () {
  141. assert.ok( true, "onChange called" );
  142. } );
  143. a.x = x;
  144. a.y = y;
  145. a.z = z;
  146. a.w = w;
  147. assert.strictEqual( a.x, x, "Check x" );
  148. assert.strictEqual( a.y, y, "Check y" );
  149. assert.strictEqual( a.z, z, "Check z" );
  150. assert.strictEqual( a.w, w, "Check w" );
  151. } );
  152. QUnit.test( "x", ( assert ) => {
  153. var a = new Quaternion();
  154. assert.ok( a.x === 0, "Passed!" );
  155. a = new Quaternion( 1, 2, 3 );
  156. assert.ok( a.x === 1, "Passed!" );
  157. a = new Quaternion( 4, 5, 6, 1 );
  158. assert.ok( a.x === 4, "Passed!" );
  159. a = new Quaternion( 7, 8, 9 );
  160. a.x = 10;
  161. assert.ok( a.x === 10, "Passed!" );
  162. a = new Quaternion( 11, 12, 13 );
  163. var b = false;
  164. a._onChange( function () {
  165. b = true;
  166. } );
  167. assert.ok( ! b, "Passed!" );
  168. a.x = 14;
  169. assert.ok( b, "Passed!" );
  170. assert.ok( a.x === 14, "Passed!" );
  171. } );
  172. QUnit.test( "y", ( assert ) => {
  173. var a = new Quaternion();
  174. assert.ok( a.y === 0, "Passed!" );
  175. a = new Quaternion( 1, 2, 3 );
  176. assert.ok( a.y === 2, "Passed!" );
  177. a = new Quaternion( 4, 5, 6, 1 );
  178. assert.ok( a.y === 5, "Passed!" );
  179. a = new Quaternion( 7, 8, 9 );
  180. a.y = 10;
  181. assert.ok( a.y === 10, "Passed!" );
  182. a = new Quaternion( 11, 12, 13 );
  183. var b = false;
  184. a._onChange( function () {
  185. b = true;
  186. } );
  187. assert.ok( ! b, "Passed!" );
  188. a.y = 14;
  189. assert.ok( b, "Passed!" );
  190. assert.ok( a.y === 14, "Passed!" );
  191. } );
  192. QUnit.test( "z", ( assert ) => {
  193. var a = new Quaternion();
  194. assert.ok( a.z === 0, "Passed!" );
  195. a = new Quaternion( 1, 2, 3 );
  196. assert.ok( a.z === 3, "Passed!" );
  197. a = new Quaternion( 4, 5, 6, 1 );
  198. assert.ok( a.z === 6, "Passed!" );
  199. a = new Quaternion( 7, 8, 9 );
  200. a.z = 10;
  201. assert.ok( a.z === 10, "Passed!" );
  202. a = new Quaternion( 11, 12, 13 );
  203. var b = false;
  204. a._onChange( function () {
  205. b = true;
  206. } );
  207. assert.ok( ! b, "Passed!" );
  208. a.z = 14;
  209. assert.ok( b, "Passed!" );
  210. assert.ok( a.z === 14, "Passed!" );
  211. } );
  212. QUnit.test( "w", ( assert ) => {
  213. var a = new Quaternion();
  214. assert.ok( a.w === 1, "Passed!" );
  215. a = new Quaternion( 1, 2, 3 );
  216. assert.ok( a.w === 1, "Passed!" );
  217. a = new Quaternion( 4, 5, 6, 1 );
  218. assert.ok( a.w === 1, "Passed!" );
  219. a = new Quaternion( 7, 8, 9 );
  220. a.w = 10;
  221. assert.ok( a.w === 10, "Passed!" );
  222. a = new Quaternion( 11, 12, 13 );
  223. var b = false;
  224. a._onChange( function () {
  225. b = true;
  226. } );
  227. assert.ok( ! b, "Passed!" );
  228. a.w = 14;
  229. assert.ok( b, "Passed!" );
  230. assert.ok( a.w === 14, "Passed!" );
  231. } );
  232. // PUBLIC STUFF
  233. QUnit.test( "set", ( assert ) => {
  234. var a = new Quaternion();
  235. assert.ok( a.x == 0, "Passed!" );
  236. assert.ok( a.y == 0, "Passed!" );
  237. assert.ok( a.z == 0, "Passed!" );
  238. assert.ok( a.w == 1, "Passed!" );
  239. a.set( x, y, z, w );
  240. assert.ok( a.x == x, "Passed!" );
  241. assert.ok( a.y == y, "Passed!" );
  242. assert.ok( a.z === z, "Passed!" );
  243. assert.ok( a.w === w, "Passed!" );
  244. } );
  245. QUnit.test( "clone", ( assert ) => {
  246. var a = new Quaternion().clone();
  247. assert.ok( a.x == 0, "Passed!" );
  248. assert.ok( a.y == 0, "Passed!" );
  249. assert.ok( a.z == 0, "Passed!" );
  250. assert.ok( a.w == 1, "Passed!" );
  251. var b = a.set( x, y, z, w ).clone();
  252. assert.ok( b.x == x, "Passed!" );
  253. assert.ok( b.y == y, "Passed!" );
  254. assert.ok( b.z === z, "Passed!" );
  255. assert.ok( b.w === w, "Passed!" );
  256. } );
  257. QUnit.test( "copy", ( assert ) => {
  258. var a = new Quaternion( x, y, z, w );
  259. var b = new Quaternion().copy( a );
  260. assert.ok( b.x == x, "Passed!" );
  261. assert.ok( b.y == y, "Passed!" );
  262. assert.ok( b.z == z, "Passed!" );
  263. assert.ok( b.w == w, "Passed!" );
  264. // ensure that it is a true copy
  265. a.x = 0;
  266. a.y = - 1;
  267. a.z = 0;
  268. a.w = - 1;
  269. assert.ok( b.x == x, "Passed!" );
  270. assert.ok( b.y == y, "Passed!" );
  271. } );
  272. QUnit.test( "setFromEuler/setFromQuaternion", ( assert ) => {
  273. var angles = [ new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ) ];
  274. // ensure euler conversion to/from Quaternion matches.
  275. for ( var i = 0; i < orders.length; i ++ ) {
  276. for ( var j = 0; j < angles.length; j ++ ) {
  277. var eulers2 = new Euler().setFromQuaternion( new Quaternion().setFromEuler( new Euler( angles[ j ].x, angles[ j ].y, angles[ j ].z, orders[ i ] ) ), orders[ i ] );
  278. var newAngle = new Vector3( eulers2.x, eulers2.y, eulers2.z );
  279. assert.ok( newAngle.distanceTo( angles[ j ] ) < 0.001, "Passed!" );
  280. }
  281. }
  282. } );
  283. QUnit.test( "setFromAxisAngle", ( assert ) => {
  284. // TODO: find cases to validate.
  285. // assert.ok( true, "Passed!" );
  286. var zero = new Quaternion();
  287. var a = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), 0 );
  288. assert.ok( a.equals( zero ), "Passed!" );
  289. a = new Quaternion().setFromAxisAngle( new Vector3( 0, 1, 0 ), 0 );
  290. assert.ok( a.equals( zero ), "Passed!" );
  291. a = new Quaternion().setFromAxisAngle( new Vector3( 0, 0, 1 ), 0 );
  292. assert.ok( a.equals( zero ), "Passed!" );
  293. var b1 = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), Math.PI );
  294. assert.ok( ! a.equals( b1 ), "Passed!" );
  295. var b2 = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), - Math.PI );
  296. assert.ok( ! a.equals( b2 ), "Passed!" );
  297. b1.multiply( b2 );
  298. assert.ok( a.equals( b1 ), "Passed!" );
  299. } );
  300. QUnit.test( "setFromEuler/setFromRotationMatrix", ( assert ) => {
  301. // ensure euler conversion for Quaternion matches that of Matrix4
  302. for ( var i = 0; i < orders.length; i ++ ) {
  303. var q = new Quaternion().setFromEuler( changeEulerOrder( eulerAngles, orders[ i ] ) );
  304. var m = new Matrix4().makeRotationFromEuler( changeEulerOrder( eulerAngles, orders[ i ] ) );
  305. var q2 = new Quaternion().setFromRotationMatrix( m );
  306. assert.ok( qSub( q, q2 ).length() < 0.001, "Passed!" );
  307. }
  308. } );
  309. QUnit.test( "setFromRotationMatrix", ( assert ) => {
  310. // contrived examples purely to please the god of code coverage...
  311. // match conditions in various 'else [if]' blocks
  312. var a = new Quaternion();
  313. var q = new Quaternion( - 9, - 2, 3, - 4 ).normalize();
  314. var m = new Matrix4().makeRotationFromQuaternion( q );
  315. var expected = new Vector4( 0.8581163303210332, 0.19069251784911848, - 0.2860387767736777, 0.38138503569823695 );
  316. a.setFromRotationMatrix( m );
  317. assert.ok( Math.abs( a.x - expected.x ) <= eps, "m11 > m22 && m11 > m33: check x" );
  318. assert.ok( Math.abs( a.y - expected.y ) <= eps, "m11 > m22 && m11 > m33: check y" );
  319. assert.ok( Math.abs( a.z - expected.z ) <= eps, "m11 > m22 && m11 > m33: check z" );
  320. assert.ok( Math.abs( a.w - expected.w ) <= eps, "m11 > m22 && m11 > m33: check w" );
  321. var q = new Quaternion( - 1, - 2, 1, - 1 ).normalize();
  322. m.makeRotationFromQuaternion( q );
  323. var expected = new Vector4( 0.37796447300922714, 0.7559289460184544, - 0.37796447300922714, 0.37796447300922714 );
  324. a.setFromRotationMatrix( m );
  325. assert.ok( Math.abs( a.x - expected.x ) <= eps, "m22 > m33: check x" );
  326. assert.ok( Math.abs( a.y - expected.y ) <= eps, "m22 > m33: check y" );
  327. assert.ok( Math.abs( a.z - expected.z ) <= eps, "m22 > m33: check z" );
  328. assert.ok( Math.abs( a.w - expected.w ) <= eps, "m22 > m33: check w" );
  329. } );
  330. QUnit.test( "setFromUnitVectors", ( assert ) => {
  331. var a = new Quaternion();
  332. var b = new Vector3( 1, 0, 0 );
  333. var c = new Vector3( 0, 1, 0 );
  334. var expected = new Quaternion( 0, 0, Math.sqrt( 2 ) / 2, Math.sqrt( 2 ) / 2 );
  335. a.setFromUnitVectors( b, c );
  336. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  337. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  338. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  339. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Check w" );
  340. } );
  341. QUnit.test( "angleTo", ( assert ) => {
  342. var a = new Quaternion();
  343. var b = new Quaternion().setFromEuler( new Euler( 0, Math.PI, 0 ) );
  344. var c = new Quaternion().setFromEuler( new Euler( 0, Math.PI * 2, 0 ) );
  345. assert.ok( a.angleTo( a ) === 0, "Passed!" );
  346. assert.ok( a.angleTo( b ) === Math.PI, "Passed!" );
  347. assert.ok( a.angleTo( c ) === 0, "Passed!" );
  348. } );
  349. QUnit.test( "rotateTowards", ( assert ) => {
  350. var a = new Quaternion();
  351. var b = new Quaternion().setFromEuler( new Euler( 0, Math.PI, 0 ) );
  352. var c = new Quaternion();
  353. var halfPI = Math.PI * 0.5;
  354. a.rotateTowards( b, 0 );
  355. assert.ok( a.equals( a ) === true, "Passed!" );
  356. a.rotateTowards( b, Math.PI * 2 ); // test overshoot
  357. assert.ok( a.equals( b ) === true, "Passed!" );
  358. a.set( 0, 0, 0, 1 );
  359. a.rotateTowards( b, halfPI );
  360. assert.ok( a.angleTo( c ) - halfPI <= eps, "Passed!" );
  361. } );
  362. QUnit.test( "inverse/conjugate", ( assert ) => {
  363. var a = new Quaternion( x, y, z, w );
  364. // TODO: add better validation here.
  365. var b = a.clone().conjugate();
  366. assert.ok( a.x == - b.x, "Passed!" );
  367. assert.ok( a.y == - b.y, "Passed!" );
  368. assert.ok( a.z == - b.z, "Passed!" );
  369. assert.ok( a.w == b.w, "Passed!" );
  370. } );
  371. QUnit.test( "dot", ( assert ) => {
  372. var a = new Quaternion();
  373. var b = new Quaternion();
  374. assert.ok( a.dot( b ) === 1, "Passed!" );
  375. a = new Quaternion( 1, 2, 3, 1 );
  376. b = new Quaternion( 3, 2, 1, 1 );
  377. assert.ok( a.dot( b ) === 11, "Passed!" );
  378. } );
  379. QUnit.test( "normalize/length/lengthSq", ( assert ) => {
  380. var a = new Quaternion( x, y, z, w );
  381. assert.ok( a.length() != 1, "Passed!" );
  382. assert.ok( a.lengthSq() != 1, "Passed!" );
  383. a.normalize();
  384. assert.ok( a.length() == 1, "Passed!" );
  385. assert.ok( a.lengthSq() == 1, "Passed!" );
  386. a.set( 0, 0, 0, 0 );
  387. assert.ok( a.lengthSq() == 0, "Passed!" );
  388. assert.ok( a.length() == 0, "Passed!" );
  389. a.normalize();
  390. assert.ok( a.lengthSq() == 1, "Passed!" );
  391. assert.ok( a.length() == 1, "Passed!" );
  392. } );
  393. QUnit.test( "multiplyQuaternions/multiply", ( assert ) => {
  394. var angles = [ new Euler( 1, 0, 0 ), new Euler( 0, 1, 0 ), new Euler( 0, 0, 1 ) ];
  395. var q1 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 0 ], "XYZ" ) );
  396. var q2 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 1 ], "XYZ" ) );
  397. var q3 = new Quaternion().setFromEuler( changeEulerOrder( angles[ 2 ], "XYZ" ) );
  398. var q = new Quaternion().multiplyQuaternions( q1, q2 ).multiply( q3 );
  399. var m1 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 0 ], "XYZ" ) );
  400. var m2 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 1 ], "XYZ" ) );
  401. var m3 = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ 2 ], "XYZ" ) );
  402. var m = new Matrix4().multiplyMatrices( m1, m2 ).multiply( m3 );
  403. var qFromM = new Quaternion().setFromRotationMatrix( m );
  404. assert.ok( qSub( q, qFromM ).length() < 0.001, "Passed!" );
  405. } );
  406. QUnit.test( "premultiply", ( assert ) => {
  407. var a = new Quaternion( x, y, z, w );
  408. var b = new Quaternion( 2 * x, - y, - 2 * z, w );
  409. var expected = new Quaternion( 42, - 32, - 2, 58 );
  410. a.premultiply( b );
  411. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  412. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  413. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  414. assert.ok( Math.abs( a.w - expected.w ) <= eps, "Check w" );
  415. } );
  416. QUnit.test( "slerp", ( assert ) => {
  417. var a = new Quaternion( x, y, z, w );
  418. var b = new Quaternion( - x, - y, - z, - w );
  419. var c = a.clone().slerp( b, 0 );
  420. var d = a.clone().slerp( b, 1 );
  421. assert.ok( a.equals( c ), "Passed" );
  422. assert.ok( b.equals( d ), "Passed" );
  423. var D = Math.SQRT1_2;
  424. var e = new Quaternion( 1, 0, 0, 0 );
  425. var f = new Quaternion( 0, 0, 1, 0 );
  426. var expected = new Quaternion( D, 0, D, 0 );
  427. var result = e.clone().slerp( f, 0.5 );
  428. assert.ok( Math.abs( result.x - expected.x ) <= eps, "Check x" );
  429. assert.ok( Math.abs( result.y - expected.y ) <= eps, "Check y" );
  430. assert.ok( Math.abs( result.z - expected.z ) <= eps, "Check z" );
  431. assert.ok( Math.abs( result.w - expected.w ) <= eps, "Check w" );
  432. var g = new Quaternion( 0, D, 0, D );
  433. var h = new Quaternion( 0, - D, 0, D );
  434. expected = new Quaternion( 0, 0, 0, 1 );
  435. result = g.clone().slerp( h, 0.5 );
  436. assert.ok( Math.abs( result.x - expected.x ) <= eps, "Check x" );
  437. assert.ok( Math.abs( result.y - expected.y ) <= eps, "Check y" );
  438. assert.ok( Math.abs( result.z - expected.z ) <= eps, "Check z" );
  439. assert.ok( Math.abs( result.w - expected.w ) <= eps, "Check w" );
  440. } );
  441. QUnit.test( "equals", ( assert ) => {
  442. var a = new Quaternion( x, y, z, w );
  443. var b = new Quaternion( - x, - y, - z, - w );
  444. assert.ok( a.x != b.x, "Passed!" );
  445. assert.ok( a.y != b.y, "Passed!" );
  446. assert.ok( ! a.equals( b ), "Passed!" );
  447. assert.ok( ! b.equals( a ), "Passed!" );
  448. a.copy( b );
  449. assert.ok( a.x == b.x, "Passed!" );
  450. assert.ok( a.y == b.y, "Passed!" );
  451. assert.ok( a.equals( b ), "Passed!" );
  452. assert.ok( b.equals( a ), "Passed!" );
  453. } );
  454. QUnit.test( "fromArray", ( assert ) => {
  455. var a = new Quaternion();
  456. a.fromArray( [ x, y, z, w ] );
  457. assert.ok( a.x == x, "Passed!" );
  458. assert.ok( a.y == y, "Passed!" );
  459. assert.ok( a.z === z, "Passed!" );
  460. assert.ok( a.w === w, "Passed!" );
  461. a.fromArray( [ undefined, x, y, z, w, undefined ], 1 );
  462. assert.ok( a.x == x, "Passed!" );
  463. assert.ok( a.y == y, "Passed!" );
  464. assert.ok( a.z === z, "Passed!" );
  465. assert.ok( a.w === w, "Passed!" );
  466. } );
  467. QUnit.test( "toArray", ( assert ) => {
  468. var a = new Quaternion( x, y, z, w );
  469. var array = a.toArray();
  470. assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
  471. assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
  472. assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
  473. assert.strictEqual( array[ 3 ], w, "No array, no offset: check w" );
  474. var array = [];
  475. a.toArray( array );
  476. assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
  477. assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
  478. assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
  479. assert.strictEqual( array[ 3 ], w, "With array, no offset: check w" );
  480. var array = [];
  481. a.toArray( array, 1 );
  482. assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
  483. assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
  484. assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
  485. assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
  486. assert.strictEqual( array[ 4 ], w, "With array and offset: check w" );
  487. } );
  488. QUnit.test( "_onChange", ( assert ) => {
  489. var b = false;
  490. var f = function () {
  491. b = true;
  492. };
  493. var a = new Quaternion( 11, 12, 13, 1 );
  494. a._onChange( f );
  495. assert.ok( a._onChangeCallback === f, "Passed!" );
  496. a._onChangeCallback();
  497. assert.ok( b, "Passed!" );
  498. } );
  499. QUnit.test( "_onChangeCallback", ( assert ) => {
  500. var b = false;
  501. var a = new Quaternion( 11, 12, 13, 1 );
  502. var f = function () {
  503. b = true;
  504. assert.ok( a === this, "Passed!" );
  505. };
  506. a._onChangeCallback = f;
  507. assert.ok( a._onChangeCallback === f, "Passed!" );
  508. a._onChangeCallback();
  509. assert.ok( b, "Passed!" );
  510. } );
  511. // OTHERS
  512. QUnit.test( "multiplyVector3", ( assert ) => {
  513. var angles = [ new Euler( 1, 0, 0 ), new Euler( 0, 1, 0 ), new Euler( 0, 0, 1 ) ];
  514. // ensure euler conversion for Quaternion matches that of Matrix4
  515. for ( var i = 0; i < orders.length; i ++ ) {
  516. for ( var j = 0; j < angles.length; j ++ ) {
  517. var q = new Quaternion().setFromEuler( changeEulerOrder( angles[ j ], orders[ i ] ) );
  518. var m = new Matrix4().makeRotationFromEuler( changeEulerOrder( angles[ j ], orders[ i ] ) );
  519. var v0 = new Vector3( 1, 0, 0 );
  520. var qv = v0.clone().applyQuaternion( q );
  521. var mv = v0.clone().applyMatrix4( m );
  522. assert.ok( qv.distanceTo( mv ) < 0.001, "Passed!" );
  523. }
  524. }
  525. } );
  526. } );
  527. } );
  528. QUnit.module( "Quaternion" );
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