Inheritance: EventDispatcher → Texture →
Creates a cube texture made up of six images.
const loader = new THREE.CubeTextureLoader();
loader.setPath( 'textures/cube/pisa/' );
const textureCube = loader.load( [
'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png'
] );
const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
Constructs a new cube texture.
images
An array holding a image for each side of a cube.
Default is [].
mapping
The texture mapping.
Default is CubeReflectionMapping.
wrapS
The wrapS value.
Default is ClampToEdgeWrapping.
wrapT
The wrapT value.
Default is ClampToEdgeWrapping.
magFilter
The mag filter value.
Default is LinearFilter.
minFilter
The min filter value.
Default is LinearMipmapLinearFilter.
format
The texture format.
Default is RGBAFormat.
type
The texture type.
Default is UnsignedByteType.
anisotropy
The anisotropy value.
Default is Texture.DEFAULT_ANISOTROPY.
colorSpace
The color space value.
Default is NoColorSpace.
If set to true, the texture is flipped along the vertical axis when uploaded to the GPU.
Overwritten and set to false by default.
Default is false.
Overrides: Texture#flipY
Alias for CubeTexture#image.
This flag can be used for type testing.
Default is true.