Inheritance: Loader →
A loader for the MTL format.
The Material Template Library format (MTL) or .MTL File Format is a companion file format to OBJ that describes surface shading (material) properties of objects within one or more OBJ files.
const loader = new MTLLoader();
const materials = await loader.loadAsync( 'models/obj/male02/male02.mtl' );
const objLoader = new OBJLoader();
objLoader.setMaterials( materials );
MTLLoader is an addon, and must be imported explicitly, see Installation#Addons.
import { MTLLoader } from 'three/addons/loaders/MTLLoader.js';
Starts loading from the given URL and passes the loaded MTL asset to the onLoad() callback.
url
The path/URL of the file to be loaded. This can also be a data URI.
onLoad
Executed when the loading process has been finished.
onProgress
Executed while the loading is in progress.
onError
Executed when errors occur.
Overrides: Loader#load
Parses the given MTL data and returns the resulting material creator.
text
The raw MTL data as a string.
path
The URL base path.
Overrides: Loader#parse
Returns: The material creator.
Sets the material options.
value
The material options.
Returns: A reference to this loader.
Material options of MTLLoader.
side
FrontSide | BackSide | DoubleSide
Which side to apply the material.
Default is FrontSide.
wrap
RepeatWrapping | ClampToEdgeWrapping | MirroredRepeatWrapping
What type of wrapping to apply for textures.
Default is RepeatWrapping.
normalizeRGB
boolean
Whether RGB colors should be normalized to 0-1 from 0-255.
Default is false.
ignoreZeroRGBs
boolean
Ignore values of RGBs (Ka,Kd,Ks) that are all 0's.
Default is false.