Inheritance: EventDispatcher → Node → TempNode →
This node represents a PMREM which is a special type of preprocessed environment map intended for PBR materials.
const material = new MeshStandardNodeMaterial();
material.envNode = pmremTexture( envMap );
Constructs a new function overloading node.
value
The input texture.
uvNode
The uv node.
Default is null.
levelNode
The level node.
Default is null.
The level node.
The updateBeforeType is set to NodeUpdateType.RENDER.
Default is 'render'.
Overrides: TempNode#updateBeforeType
The uv node.
The node's texture value.
Uses the given PMREM texture to update internal values.
texture
The PMREM texture.