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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing - godrays</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl god-rays example - <a href="https://github.com/Ameobea/three-good-godrays" target="_blank" rel="noopener">three-good-godrays extension</a>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/",
- "postprocessing": "https://unpkg.com/postprocessing@6.38.2/build/index.js",
- "goodrays": "https://unpkg.com/three-good-godrays@0.8.1/build/three-good-godrays.esm.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import Stats from 'three/addons/libs/stats.module.js';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { EffectComposer, RenderPass } from 'postprocessing';
- import { GodraysPass } from 'goodrays';
- let camera, scene, renderer, composer;
- let controls, stats;
- init();
- async function init() {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 );
- camera.position.set( - 175, 50, 0 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x000000 );
- // asset
- const loader = new GLTFLoader();
- const gltf = await loader.loadAsync( 'models/gltf/godrays_demo.glb' );
- scene.add( gltf.scene );
- const pillars = gltf.scene.getObjectByName( 'concrete' );
- pillars.material = new THREE.MeshStandardMaterial( {
- color: 0x333333,
- } );
- const base = gltf.scene.getObjectByName( 'base' );
- base.material = new THREE.MeshStandardMaterial( {
- color: 0x333333,
- side: THREE.DoubleSide,
- } );
- setupBackdrop();
- // lights
- const lightPos = new THREE.Vector3( 0, 50, 0 );
- const lightSphereMaterial = new THREE.MeshBasicMaterial( {
- color: 0xffffff,
- } );
- const lightSphere = new THREE.Mesh( new THREE.SphereGeometry( 0.5, 16, 16 ), lightSphereMaterial );
- lightSphere.position.copy( lightPos );
- scene.add( lightSphere );
- scene.add( new THREE.AmbientLight( 0xcccccc, 0.4 ) );
- const pointLight = new THREE.PointLight( 0xf6287d, 10000 );
- pointLight.castShadow = true;
- pointLight.shadow.bias = - 0.001;
- pointLight.shadow.mapSize.width = 1024;
- pointLight.shadow.mapSize.height = 1024;
- pointLight.position.copy( lightPos );
- scene.add( pointLight );
- // shadow setup
- scene.traverse( obj => {
- if ( obj.isMesh === true ) {
- obj.castShadow = true;
- obj.receiveShadow = true;
- }
- } );
- lightSphere.castShadow = false;
- lightSphere.receiveShadow = false;
- //
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.shadowMap.enabled = true;
- document.body.appendChild( renderer.domElement );
- //
- composer = new EffectComposer( renderer, { frameBufferType: THREE.HalfFloatType } );
- const renderPass = new RenderPass( scene, camera );
- composer.addPass( renderPass );
- const params = {
- density: 1 / 128,
- maxDensity: 0.5,
- edgeStrength: 2,
- edgeRadius: 2,
- distanceAttenuation: 2,
- color: new THREE.Color( 0xf6287d ),
- raymarchSteps: 60,
- blur: true,
- gammaCorrection: true,
- };
- const godraysPass = new GodraysPass( pointLight, camera, params );
- godraysPass.renderToScreen = true;
- composer.addPass( godraysPass );
- //
- controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 0.5, 0 );
- controls.enableDamping = true;
- controls.maxDistance = 200;
- controls.update();
- //
- stats = new Stats();
- document.body.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize );
- }
- //
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function setupBackdrop() {
- const backdropDistance = 200;
- // Add backdrop walls `backdropDistance` units away from the origin
- const backdropGeometry = new THREE.PlaneGeometry( 400, 200 );
- const backdropMaterial = new THREE.MeshBasicMaterial( {
- color: 0x200808,
- side: THREE.DoubleSide,
- } );
- const backdropLeft = new THREE.Mesh( backdropGeometry, backdropMaterial );
- backdropLeft.position.set( - backdropDistance, 100, 0 );
- backdropLeft.rotateY( Math.PI / 2 );
- scene.add( backdropLeft );
-
- const backdropRight = new THREE.Mesh( backdropGeometry, backdropMaterial );
- backdropRight.position.set( backdropDistance, 100, 0 );
- backdropRight.rotateY( Math.PI / 2 );
- scene.add( backdropRight );
-
- const backdropFront = new THREE.Mesh( backdropGeometry, backdropMaterial );
- backdropFront.position.set( 0, 100, - backdropDistance );
- scene.add( backdropFront );
-
- const backdropBack = new THREE.Mesh( backdropGeometry, backdropMaterial );
- backdropBack.position.set( 0, 100, backdropDistance );
- scene.add( backdropBack );
-
- const backdropTop = new THREE.Mesh( backdropGeometry, backdropMaterial );
- backdropTop.position.set( 0, 200, 0 );
- backdropTop.rotateX( Math.PI / 2 );
- backdropTop.scale.set( 3, 6, 1 );
- scene.add( backdropTop );
- }
- function animate() {
- controls.update();
- stats.begin();
- composer.render();
- //renderer.render( scene, camera );
-
- stats.end();
- }
- </script>
- </body>
- </html>
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