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- /**
- * @author mikael emtinger / http://gomo.se/
- */
- THREE.AnimationHandler = (function() {
- var playing = [];
- var library = {};
- var that = {};
- //--- update ---
- that.update = function( deltaTimeMS ) {
- for( var i = 0; i < playing.length; i++ )
- playing[ i ].update( deltaTimeMS );
- };
- //--- add ---
- that.addToUpdate = function( animation ) {
- if( playing.indexOf( animation ) === -1 )
- playing.push( animation );
- };
- //--- remove ---
- that.removeFromUpdate = function( animation ) {
- var index = playing.indexOf( animation );
- if( index !== -1 )
- playing.splice( index, 1 );
- };
- //--- add ---
-
- that.add = function( data ) {
- if( library[ data.name ] !== undefined )
- console.log( "THREE.AnimationHandler.add: Warning! " + data.name + " already exists in library. Overwriting." );
- library[ data.name ] = data;
- initData( data );
- };
- //--- get ---
-
- that.get = function( name ) {
-
- if( typeof name === "string" ) {
-
- if( library[ name ] ) {
-
- return library[ name ];
-
- } else {
-
- console.log( "THREE.AnimationHandler.get: Couldn't find animation " + name );
- return null;
- }
- }
- else {
-
- // todo: add simple tween library
- }
-
- };
- //--- parse ---
-
- that.parse = function( root ) {
-
- // setup hierarchy
- var hierarchy = [];
-
- if ( root instanceof THREE.SkinnedMesh ) {
-
- for( var b = 0; b < root.bones.length; b++ ) {
-
- hierarchy.push( root.bones[ b ] );
-
- }
-
- } else {
-
- parseRecurseHierarchy( root, hierarchy );
-
- }
-
- return hierarchy;
- };
- var parseRecurseHierarchy = function( root, hierarchy ) {
-
- hierarchy.push( root );
-
- for( var c = 0; c < root.children.length; c++ )
- parseRecurseHierarchy( root.children[ c ], hierarchy );
- }
- //--- init data ---
- var initData = function( data ) {
-
- if( data.initialized === true )
- return;
- // THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
- data.length = parseInt( data.length * 1000, 10 );
- data.fps *= 0.001;
-
- // loop through all keys
- for( var h = 0; h < data.hierarchy.length; h++ ) {
- for( var k = 0; k < data.hierarchy[ h ].keys.length; k++ ) {
- // remove minus times
- if( data.hierarchy[ h ].keys[ k ].time < 0 )
- data.hierarchy[ h ].keys[ k ].time = 0;
- // THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
- data.hierarchy[ h ].keys[ k ].time = parseInt( data.hierarchy[ h ].keys[ k ].time * 1000, 10 );
- // set index
- data.hierarchy[ h ].keys[ k ].index = k;
- // create quaternions
- if( data.hierarchy[ h ].keys[ k ].rot !== undefined &&
- !( data.hierarchy[ h ].keys[ k ].rot instanceof THREE.Quaternion ) ) {
- var quat = data.hierarchy[ h ].keys[ k ].rot;
- data.hierarchy[ h ].keys[ k ].rot = new THREE.Quaternion( quat[0], quat[1], quat[2], quat[3] );
- }
- }
- }
- // JIT
- var lengthInFrames = parseInt( data.length * data.fps * 0.001, 10 );
- data.JIT = {};
- data.JIT.hierarchy = [];
- for( var h = 0; h < data.hierarchy.length; h++ )
- data.JIT.hierarchy.push( new Array( lengthInFrames ));
- // done
- data.initialized = true;
- };
- // interpolation typess
- that.LINEAR = 0;
- that.CATMULLROM = 1;
- that.CATMULLROM_FORWARD = 2;
- return that;
- }());
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