EdgesGeometry.tests.js 6.1 KB

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  1. /**
  2. * @author TristanVALCKE / https://github.com/Itee
  3. * @author Anonymous
  4. */
  5. /* global QUnit */
  6. import { EdgesGeometry } from '../../../../src/geometries/EdgesGeometry';
  7. import { Geometry } from '../../../../src/core/Geometry';
  8. import { BufferGeometry } from '../../../../src/core/BufferGeometry';
  9. import { BufferAttribute } from '../../../../src/core/BufferAttribute';
  10. import { Vector3 } from '../../../../src/math/Vector3';
  11. // DEBUGGING
  12. import { Scene } from '../../../../src/scenes/Scene';
  13. import { Mesh } from '../../../../src/objects/Mesh';
  14. import { LineSegments } from '../../../../src/objects/LineSegments';
  15. import { LineBasicMaterial } from '../../../../src/materials/LineBasicMaterial';
  16. import { WebGLRenderer } from '../../../../src/renderers/WebGLRenderer';
  17. import { PerspectiveCamera } from '../../../../src/cameras/PerspectiveCamera';
  18. //
  19. // HELPERS
  20. //
  21. function testEdges( vertList, idxList, numAfter, assert ) {
  22. var geoms = createGeometries( vertList, idxList );
  23. for ( var i = 0; i < geoms.length; i ++ ) {
  24. var geom = geoms[ i ];
  25. var numBefore = idxList.length;
  26. assert.equal( countEdges( geom ), numBefore, "Edges before!" );
  27. var egeom = new EdgesGeometry( geom );
  28. assert.equal( countEdges( egeom ), numAfter, "Edges after!" );
  29. output( geom, egeom );
  30. }
  31. }
  32. function createGeometries( vertList, idxList ) {
  33. var geomIB = createIndexedBufferGeometry( vertList, idxList );
  34. var geom = new Geometry().fromBufferGeometry( geomIB );
  35. var geomB = new BufferGeometry().fromGeometry( geom );
  36. var geomDC = addDrawCalls( geomIB.clone() );
  37. return [ geom, geomB, geomIB, geomDC ];
  38. }
  39. function createIndexedBufferGeometry( vertList, idxList ) {
  40. var geom = new BufferGeometry();
  41. var indexTable = [];
  42. var numTris = idxList.length / 3;
  43. var numVerts = 0;
  44. var indices = new Uint32Array( numTris * 3 );
  45. var vertices = new Float32Array( vertList.length * 3 );
  46. for ( var i = 0; i < numTris; i ++ ) {
  47. for ( var j = 0; j < 3; j ++ ) {
  48. var idx = idxList[ 3 * i + j ];
  49. if ( indexTable[ idx ] === undefined ) {
  50. var v = vertList[ idx ];
  51. vertices[ 3 * numVerts ] = v.x;
  52. vertices[ 3 * numVerts + 1 ] = v.y;
  53. vertices[ 3 * numVerts + 2 ] = v.z;
  54. indexTable[ idx ] = numVerts;
  55. numVerts ++;
  56. }
  57. indices[ 3 * i + j ] = indexTable[ idx ];
  58. }
  59. }
  60. vertices = vertices.subarray( 0, 3 * numVerts );
  61. geom.setIndex( new BufferAttribute( indices, 1 ) );
  62. geom.addAttribute( 'position', new BufferAttribute( vertices, 3 ) );
  63. geom.computeFaceNormals();
  64. return geom;
  65. }
  66. function addDrawCalls( geometry ) {
  67. var numTris = geometry.index.count / 3;
  68. for ( var i = 0; i < numTris; i ++ ) {
  69. var start = i * 3;
  70. var count = 3;
  71. geometry.addGroup( start, count );
  72. }
  73. return geometry;
  74. }
  75. function countEdges( geom ) {
  76. if ( geom instanceof EdgesGeometry ) {
  77. return geom.getAttribute( 'position' ).count / 2;
  78. }
  79. if ( geom.faces !== undefined ) {
  80. return geom.faces.length * 3;
  81. }
  82. var indices = geom.index;
  83. if ( indices ) {
  84. return indices.count;
  85. }
  86. return geom.getAttribute( 'position' ).count;
  87. }
  88. //
  89. // DEBUGGING
  90. //
  91. var DEBUG = false;
  92. var renderer;
  93. var camera;
  94. var scene = new Scene();
  95. var xoffset = 0;
  96. function output( geom, egeom ) {
  97. if ( DEBUG !== true ) return;
  98. if ( ! renderer ) initDebug();
  99. var mesh = new Mesh( geom, undefined );
  100. var edges = new LineSegments( egeom, new LineBasicMaterial( { color: 'black' } ) );
  101. mesh.position.setX( xoffset );
  102. edges.position.setX( xoffset ++ );
  103. scene.add( mesh );
  104. scene.add( edges );
  105. if ( scene.children.length % 8 === 0 ) {
  106. xoffset += 2;
  107. }
  108. }
  109. function initDebug() {
  110. renderer = new WebGLRenderer( {
  111. antialias: true
  112. } );
  113. var width = 600;
  114. var height = 480;
  115. renderer.setSize( width, height );
  116. renderer.setClearColor( 0xCCCCCC );
  117. camera = new PerspectiveCamera( 45, width / height, 1, 100 );
  118. camera.position.x = 30;
  119. camera.position.z = 40;
  120. camera.lookAt( new Vector3( 30, 0, 0 ) );
  121. document.body.appendChild( renderer.domElement );
  122. var controls = new THREE.OrbitControls( camera, renderer.domElement ); // TODO: please do somethings for that -_-'
  123. controls.target = new Vector3( 30, 0, 0 );
  124. animate();
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. controls.update();
  128. renderer.render( scene, camera );
  129. }
  130. }
  131. export default QUnit.module( 'Geometries', () => {
  132. QUnit.module( 'EdgesGeometry', () => {
  133. var vertList = [
  134. new Vector3( 0, 0, 0 ),
  135. new Vector3( 1, 0, 0 ),
  136. new Vector3( 1, 1, 0 ),
  137. new Vector3( 0, 1, 0 ),
  138. new Vector3( 1, 1, 1 ),
  139. ];
  140. // INHERITANCE
  141. QUnit.todo( "Extending", ( assert ) => {
  142. assert.ok( false, "everything's gonna be alright" );
  143. } );
  144. // INSTANCING
  145. QUnit.todo( "Instancing", ( assert ) => {
  146. assert.ok( false, "everything's gonna be alright" );
  147. } );
  148. // OTHERS
  149. QUnit.test( "singularity", ( assert ) => {
  150. testEdges( vertList, [ 1, 1, 1 ], 0, assert );
  151. } );
  152. QUnit.test( "needle", ( assert ) => {
  153. testEdges( vertList, [ 0, 0, 1 ], 0, assert );
  154. } );
  155. QUnit.test( "single triangle", ( assert ) => {
  156. testEdges( vertList, [ 0, 1, 2 ], 3, assert );
  157. } );
  158. QUnit.test( "two isolated triangles", ( assert ) => {
  159. var vertList = [
  160. new Vector3( 0, 0, 0 ),
  161. new Vector3( 1, 0, 0 ),
  162. new Vector3( 1, 1, 0 ),
  163. new Vector3( 0, 0, 1 ),
  164. new Vector3( 1, 0, 1 ),
  165. new Vector3( 1, 1, 1 ),
  166. ];
  167. testEdges( vertList, [ 0, 1, 2, 3, 4, 5 ], 6, assert );
  168. } );
  169. QUnit.test( "two flat triangles", ( assert ) => {
  170. testEdges( vertList, [ 0, 1, 2, 0, 2, 3 ], 4, assert );
  171. } );
  172. QUnit.test( "two flat triangles, inverted", ( assert ) => {
  173. testEdges( vertList, [ 0, 1, 2, 0, 3, 2 ], 5, assert );
  174. } );
  175. QUnit.test( "two non-coplanar triangles", ( assert ) => {
  176. testEdges( vertList, [ 0, 1, 2, 0, 4, 2 ], 5, assert );
  177. } );
  178. QUnit.test( "three triangles, coplanar first", ( assert ) => {
  179. testEdges( vertList, [ 0, 1, 2, 0, 2, 3, 0, 4, 2 ], 7, assert );
  180. } );
  181. QUnit.test( "three triangles, coplanar last", ( assert ) => {
  182. testEdges( vertList, [ 0, 1, 2, 0, 4, 2, 0, 2, 3 ], 6, assert ); // Should be 7
  183. } );
  184. QUnit.test( "tetrahedron", ( assert ) => {
  185. testEdges( vertList, [ 0, 1, 2, 0, 1, 4, 0, 4, 2, 1, 2, 4 ], 6, assert );
  186. } );
  187. } );
  188. } );
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