lights_test.html 11 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - Lights test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; position:relative; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Lights test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  31. <br/>
  32. <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
  33. <p>Canvas renderer is very slow on anything other than Chrome.
  34. </div>
  35. <pre id="log"></pre>
  36. <!--
  37. <script type="text/javascript" src="../build/Three.js"></script>
  38. -->
  39. <script type="text/javascript" src="../src/Three.js"></script>
  40. <script type="text/javascript" src="../src/core/Color.js"></script>
  41. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  42. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  43. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  44. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  45. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  46. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  47. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  48. <script type="text/javascript" src="../src/core/Face3.js"></script>
  49. <script type="text/javascript" src="../src/core/Face4.js"></script>
  50. <script type="text/javascript" src="../src/core/UV.js"></script>
  51. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  52. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  53. <script type="text/javascript" src="../src/io/Loader.js"></script>
  54. <script type="text/javascript" src="../src/lights/Light.js"></script>
  55. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  56. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  57. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  58. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  59. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  60. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  61. <script type="text/javascript" src="../src/objects/Line.js"></script>
  62. <script type="text/javascript" src="../src/materials/Material.js"></script>
  63. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  64. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/textures/Texture.js"></script>
  72. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  73. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  74. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  76. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  77. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  79. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  80. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  81. <!--
  82. -->
  83. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  84. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  85. <script type="text/javascript" src="js/Stats.js"></script>
  86. <script type="text/javascript">
  87. var SCREEN_WIDTH = window.innerWidth / 2;
  88. var SCREEN_HEIGHT = window.innerHeight;
  89. var FLOOR = -250;
  90. var container;
  91. var stats;
  92. var camera;
  93. var scene;
  94. var canvasRenderer, webglRenderer;
  95. var mesh, zmesh, lightMesh, geometry;
  96. var directionalLight, pointLight;
  97. var mouseX = 0;
  98. var mouseY = 0;
  99. var windowHalfX = window.innerWidth >> 1;
  100. var windowHalfY = window.innerHeight >> 1;
  101. var render_canvas = 1, render_gl = 1;
  102. var has_gl = 0;
  103. var bcanvas = document.getElementById("rcanvas");
  104. var bwebgl = document.getElementById("rwebgl");
  105. document.addEventListener('mousemove', onDocumentMouseMove, false);
  106. init();
  107. loop();
  108. //render_canvas = !has_gl;
  109. bwebgl.style.display = has_gl ? "inline" : "none";
  110. bcanvas.className = render_canvas ? "button" : "button inactive";
  111. setInterval(loop, 1000/60);
  112. function init() {
  113. container = document.createElement('div');
  114. document.body.appendChild(container);
  115. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  116. camera.position.z = 500;
  117. camera.updateMatrix();
  118. scene = new THREE.Scene();
  119. // SPHERES
  120. sphere = new Sphere( 100, 16, 8, 0 );
  121. for (var i=0; i<30; i++) {
  122. mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
  123. mesh.position.x = 500 * (Math.random() - 0.5);
  124. mesh.position.y = 500 * (Math.random() - 0.5);
  125. mesh.position.z = 500 * (Math.random() - 0.5);
  126. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  127. mesh.overdraw = true;
  128. mesh.updateMatrix();
  129. scene.addObject(mesh);
  130. }
  131. // LIGHTS
  132. var ambient = new THREE.AmbientLight( 0x101010 );
  133. scene.addLight( ambient );
  134. directionalLight = new THREE.DirectionalLight( 0xffffff );
  135. directionalLight.position.y = -70;
  136. directionalLight.position.z = 100;
  137. directionalLight.position.normalize();
  138. scene.addLight( directionalLight );
  139. pointLight = new THREE.PointLight( 0xffaa00 );
  140. pointLight.position.x = 0;
  141. pointLight.position.y = 0;
  142. pointLight.position.z = 0;
  143. scene.addLight( pointLight );
  144. sphere = new Sphere( 100, 16, 8, 1 );
  145. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  146. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  147. lightMesh.position = pointLight.position;
  148. lightMesh.overdraw = true;
  149. lightMesh.updateMatrix();
  150. scene.addObject(lightMesh);
  151. if( render_canvas ) {
  152. canvasRenderer = new THREE.CanvasRenderer();
  153. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  154. container.appendChild( canvasRenderer.domElement );
  155. }
  156. if ( render_gl ) {
  157. try {
  158. webglRenderer = new THREE.WebGLRenderer( scene );
  159. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  160. container.appendChild( webglRenderer.domElement );
  161. has_gl = 1;
  162. }
  163. catch (e) {
  164. }
  165. }
  166. stats = new Stats();
  167. stats.domElement.style.position = 'absolute';
  168. stats.domElement.style.top = '0px';
  169. stats.domElement.style.zIndex = 100;
  170. container.appendChild( stats.domElement );
  171. bcanvas.addEventListener("click", toggleCanvas, false);
  172. bwebgl.addEventListener("click", toggleWebGL, false);
  173. var loader = new THREE.Loader();
  174. //loader.loadAscii( "obj/torus/Torus_slim.js", function( geometry ) { createScene( geometry ) } );
  175. loader.loadBinary( "obj/torus/Torus_bin.js", function( geometry ) { createScene( geometry ) }, "obj/torus" );
  176. }
  177. function createScene( geometry ) {
  178. zmesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
  179. zmesh.position.x = 0;
  180. zmesh.position.z = 0;
  181. zmesh.position.y = 0;
  182. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 100;
  183. zmesh.overdraw = true;
  184. zmesh.updateMatrix();
  185. scene.addObject(zmesh);
  186. }
  187. function onDocumentMouseMove(event) {
  188. mouseX = ( event.clientX - windowHalfX );
  189. mouseY = ( event.clientY - windowHalfY );
  190. }
  191. var r = 0;
  192. function loop() {
  193. camera.position.x += ( mouseX - camera.position.x ) * .05;
  194. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  195. camera.updateMatrix();
  196. for(var i=0; i<scene.objects.length; ++i) {
  197. if ( i%3 == 1 )
  198. scene.objects[i].rotation.x += 0.05;
  199. else if ( i%3 == 2 )
  200. scene.objects[i].rotation.y += 0.05;
  201. else if ( i%3 == 0 )
  202. scene.objects[i].rotation.z += 0.05;
  203. scene.objects[i].updateMatrix();
  204. }
  205. lightMesh.position.x = 200*Math.cos(r);
  206. lightMesh.position.z = 200*Math.sin(r);
  207. lightMesh.updateMatrix();
  208. r += 0.1;
  209. if ( render_canvas ) canvasRenderer.render( scene, camera );
  210. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  211. stats.update();
  212. }
  213. function log(text) {
  214. var e = document.getElementById("log");
  215. e.innerHTML = text + "<br/>" + e.innerHTML;
  216. }
  217. function toggleCanvas() {
  218. render_canvas = !render_canvas;
  219. bcanvas.className = render_canvas ? "button" : "button inactive";
  220. render_gl = !render_canvas;
  221. bwebgl.className = render_gl ? "button" : "button inactive";
  222. if( has_gl )
  223. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  224. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  225. }
  226. function toggleWebGL() {
  227. render_gl = !render_gl;
  228. bwebgl.className = render_gl ? "button" : "button inactive";
  229. render_canvas = !render_gl;
  230. bcanvas.className = render_canvas ? "button" : "button inactive";
  231. if( has_gl )
  232. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  233. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  234. }
  235. </script>
  236. </body>
  237. </html>
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