materials_multimaterials.html 14 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - multi-materials test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; position:relative; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Multi-materials test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
  31. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  32. <br/>
  33. <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
  34. <p>Canvas renderer is very slow on anything other than Chrome.
  35. </div>
  36. <div id="log"></div>
  37. <!--
  38. <script type="text/javascript" src="../build/Three.js"></script>
  39. -->
  40. <script type="text/javascript" src="../src/Three.js"></script>
  41. <script type="text/javascript" src="../src/core/Color.js"></script>
  42. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  43. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  44. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  45. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  46. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  47. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  48. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  49. <script type="text/javascript" src="../src/core/Face3.js"></script>
  50. <script type="text/javascript" src="../src/core/Face4.js"></script>
  51. <script type="text/javascript" src="../src/core/UV.js"></script>
  52. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  53. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  54. <script type="text/javascript" src="../src/io/Loader.js"></script>
  55. <script type="text/javascript" src="../src/lights/Light.js"></script>
  56. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  57. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  58. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  59. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  60. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  61. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  62. <script type="text/javascript" src="../src/objects/Line.js"></script>
  63. <script type="text/javascript" src="../src/materials/Material.js"></script>
  64. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  72. <script type="text/javascript" src="../src/materials/textures/Texture.js"></script>
  73. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  74. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  75. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  76. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  77. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  79. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  80. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  81. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  82. <!--
  83. -->
  84. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  85. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  86. <script type="text/javascript" src="js/Stats.js"></script>
  87. <script type="text/javascript">
  88. var SCREEN_WIDTH = window.innerWidth/2;
  89. var SCREEN_HEIGHT = window.innerHeight;
  90. var FLOOR = -250;
  91. var container;
  92. var stats;
  93. var camera;
  94. var scene;
  95. var canvasRenderer, webglRenderer;
  96. var mesh, zmesh, geometry;
  97. var directionalLight, pointLight;
  98. var mouseX = 0;
  99. var mouseY = 0;
  100. var windowHalfX = window.innerWidth >> 1;
  101. var windowHalfY = window.innerHeight >> 1;
  102. var render_canvas = 1, render_gl = 1;
  103. var has_gl = 0;
  104. var bcanvas = document.getElementById("rcanvas");
  105. var bwebgl = document.getElementById("rwebgl");
  106. document.addEventListener('mousemove', onDocumentMouseMove, false);
  107. init();
  108. loop();
  109. //render_canvas = !has_gl;
  110. bwebgl.style.display = has_gl ? "inline" : "none";
  111. bcanvas.className = render_canvas ? "button" : "button inactive";
  112. setInterval(loop, 1000/60);
  113. function init() {
  114. container = document.createElement('div');
  115. document.body.appendChild(container);
  116. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  117. camera.position.z = 500;
  118. camera.updateMatrix();
  119. scene = new THREE.Scene();
  120. // SPHERES
  121. sphere = new Sphere( 100, 16, 8, 1 );
  122. for (var i=0; i<10; i++) {
  123. //mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( ) );
  124. mesh = new THREE.Mesh( sphere, [ new THREE.MeshLambertMaterial( { color: 0xffffff } ),
  125. new THREE.MeshLambertMaterial( { color: 0x000000, wireframe: true, wireframe_linewidth: 1.5 } ) ] );
  126. //mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0x00aa00, wireframe: true, wireframe_linewidth: 1.5 } ) );
  127. //mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { wireframe: true, wireframe_linewidth: 2.5 } ) );
  128. mesh.position.x = 500 * (Math.random() - 0.5);
  129. mesh.position.y = 500 * (Math.random() - 0.5);
  130. mesh.position.z = 500 * (Math.random() - 0.5);
  131. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  132. //mesh.doubleSided = true;
  133. mesh.overdraw = true;
  134. mesh.updateMatrix();
  135. scene.addObject(mesh);
  136. }
  137. // LIGHTS
  138. var ambient = new THREE.AmbientLight( 0x101010 );
  139. scene.addLight( ambient );
  140. directionalLight = new THREE.DirectionalLight( 0xffffff );
  141. directionalLight.position.y = -70;
  142. directionalLight.position.z = 100;
  143. directionalLight.position.normalize();
  144. scene.addLight( directionalLight );
  145. pointLight = new THREE.PointLight( 0xffaa00 );
  146. pointLight.position.x = 0;
  147. pointLight.position.y = 0;
  148. pointLight.position.z = 120;
  149. //scene.addLight( pointLight );
  150. mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
  151. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
  152. mesh.position = pointLight.position;
  153. mesh.updateMatrix();
  154. scene.addObject(mesh);
  155. if( render_canvas ) {
  156. canvasRenderer = new THREE.CanvasRenderer();
  157. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  158. container.appendChild( canvasRenderer.domElement );
  159. }
  160. if ( render_gl ) {
  161. try {
  162. webglRenderer = new THREE.WebGLRenderer();
  163. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  164. container.appendChild( webglRenderer.domElement );
  165. has_gl = 1;
  166. }
  167. catch (e) {
  168. }
  169. }
  170. stats = new Stats();
  171. stats.domElement.style.position = 'absolute';
  172. stats.domElement.style.top = '0px';
  173. stats.domElement.style.zIndex = 100;
  174. container.appendChild( stats.domElement );
  175. bcanvas.addEventListener("click", toggleCanvas, false);
  176. bwebgl.addEventListener("click", toggleWebGL, false);
  177. var loader = new THREE.Loader();
  178. loader.loadAscii( "obj/female02/Female02_slim.js", function( geometry ) { createScene( geometry) }, "obj/female02" );
  179. //loader.loadBinary( "obj/female02/Female02_bin.js", function( geometry ) { createScene( geometry) }, "obj/female02" );
  180. }
  181. function createScene( geometry ) {
  182. // PROCEDURAL TEXTURES (decals)
  183. var x1 = document.createElement( "canvas" );
  184. var xc1 = x1.getContext("2d");
  185. x1.width = x1.height = 256;
  186. xc1.shadowBlur = 3;
  187. xc1.shadowColor = "#000";
  188. xc1.font = "7pt arial";
  189. xc1.fillStyle = "hsla("+0+",90%,50%,1);"
  190. xc1.fillText("Three", 57, 29);
  191. xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
  192. xc1.fillRect(40, 70, 60, 50);
  193. for(var i=0;i<500;i++) {
  194. xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
  195. xc1.fillRect(40+60*Math.random(), 118+10*Math.random(), 2, 10);
  196. }
  197. var x2 = document.createElement( "canvas" );
  198. var xc2 = x2.getContext("2d");
  199. x2.width = x2.height = 128;
  200. xc2.fillStyle = "rgba(0,0,0,0.5)";
  201. for(var i=0;i<14;i++) {
  202. xc2.fillRect(0, 5+i*4, 54, 2);
  203. xc2.fillRect(i*4, 5, 2, 54);
  204. }
  205. var xm1 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x1 ) } );
  206. xm1.map.loaded = 1; // this is procedurally generated texture
  207. var xm2 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x2 ) } );
  208. xm2.map.loaded = 1; // this is procedurally generated texture
  209. geometry.materials[0].push ( xm1 ); // goes to faces with material 0
  210. geometry.materials[1].push ( xm2 ); // goes to faces with material 1
  211. geometry.materials[4].push ( new THREE.MeshLambertMaterial( { color: 0xff0000, opacity:0.5 } ) );
  212. var materials = [ new THREE.MeshFaceMaterial() ];
  213. // full-mesh wireframe overlay
  214. //materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true, wireframe_linewidth: 1.5 } ) );
  215. // full-mesh color overlay
  216. //materials.push( new THREE.MeshBasicMaterial { color: 0xff0000, opacity: 0.5 } ) );
  217. zmesh = new THREE.Mesh( geometry, materials, 1 );
  218. zmesh.position.x = -80;
  219. zmesh.position.z = 50;
  220. zmesh.position.y = FLOOR;
  221. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  222. zmesh.overdraw = true;
  223. zmesh.updateMatrix();
  224. scene.addObject(zmesh);
  225. // PLANES with all materials from the model
  226. createMaterialsPalette( geometry.materials, 100, 0 );
  227. }
  228. function createMaterialsPalette( materials, size, bottom ) {
  229. for ( var i=0; i<materials.length; ++i ) {
  230. // material
  231. mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
  232. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  233. mesh.position.y = FLOOR + size/2 + bottom;
  234. mesh.position.z = -100;
  235. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  236. mesh.doubleSided = true;
  237. mesh.updateMatrix();
  238. scene.addObject(mesh);
  239. // number
  240. var x = document.createElement( "canvas" );
  241. var xc = x.getContext("2d");
  242. x.width = x.height = 128;
  243. xc.shadowColor = "#000";
  244. xc.shadowBlur = 7;
  245. xc.fillStyle = "orange";
  246. xc.font = "50pt arial bold";
  247. xc.fillText(i, 10, 64);
  248. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
  249. xm.map.loaded = 1;
  250. mesh = new THREE.Mesh( new Plane( size, size ), xm );
  251. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  252. mesh.position.y = FLOOR + size/2 + bottom;
  253. mesh.position.z = -99;
  254. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  255. mesh.doubleSided = true;
  256. mesh.updateMatrix();
  257. scene.addObject(mesh);
  258. }
  259. }
  260. function onDocumentMouseMove(event) {
  261. mouseX = ( event.clientX - windowHalfX );
  262. mouseY = ( event.clientY - windowHalfY );
  263. }
  264. function loop() {
  265. camera.position.x += ( mouseX - camera.position.x ) * .05;
  266. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  267. camera.updateMatrix();
  268. if ( render_canvas ) canvasRenderer.render( scene, camera );
  269. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  270. stats.update();
  271. }
  272. function log(text) {
  273. var e = document.getElementById("log");
  274. e.innerHTML = text + "<br/>" + e.innerHTML;
  275. }
  276. function toggleCanvas() {
  277. render_canvas = !render_canvas;
  278. bcanvas.className = render_canvas ? "button" : "button inactive";
  279. render_gl = !render_canvas;
  280. bwebgl.className = render_gl ? "button" : "button inactive";
  281. if( has_gl )
  282. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  283. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  284. }
  285. function toggleWebGL() {
  286. render_gl = !render_gl;
  287. bwebgl.className = render_gl ? "button" : "button inactive";
  288. render_canvas = !render_gl;
  289. bcanvas.className = render_canvas ? "button" : "button inactive";
  290. if( has_gl )
  291. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  292. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  293. }
  294. </script>
  295. </body>
  296. </html>
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