webgl_materials_standard_nodes.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard (nodes)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import Stats from './jsm/libs/stats.module.js';
  24. import { GUI } from './jsm/libs/dat.gui.module.js';
  25. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  26. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  27. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  28. import { nodeFrame } from './jsm/renderers/webgl/nodes/WebGLNodes.js';
  29. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  30. import Vector3Node from './jsm/renderers/nodes/inputs/Vector3Node.js';
  31. import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
  32. import SwitchNode from './jsm/renderers/nodes/utils/SwitchNode.js';
  33. import NormalMapNode from './jsm/renderers/nodes/display/NormalMapNode.js';
  34. let container, stats;
  35. let camera, scene, renderer, controls;
  36. init();
  37. animate();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. renderer = new THREE.WebGLRenderer( { antialias: true } );
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. container.appendChild( renderer.domElement );
  45. renderer.outputEncoding = THREE.sRGBEncoding;
  46. renderer.toneMapping = THREE.ReinhardToneMapping;
  47. renderer.toneMappingExposure = 3;
  48. //
  49. scene = new THREE.Scene();
  50. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  51. camera.position.z = 2;
  52. controls = new TrackballControls( camera, renderer.domElement );
  53. //
  54. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  55. //
  56. const material = new THREE.MeshStandardMaterial();
  57. new OBJLoader()
  58. .setPath( 'models/obj/cerberus/' )
  59. .load( 'Cerberus.obj', function ( group ) {
  60. const loader = new THREE.TextureLoader()
  61. .setPath( 'models/obj/cerberus/' );
  62. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  63. diffuseMap.wrapS = THREE.RepeatWrapping;
  64. diffuseMap.encoding = THREE.sRGBEncoding;
  65. const rmMap = loader.load( 'Cerberus_RM.jpg' );
  66. rmMap.wrapS = THREE.RepeatWrapping;
  67. const normalMap = loader.load( 'Cerberus_N.jpg' );
  68. normalMap.wrapS = THREE.RepeatWrapping;
  69. const mpMapNode = new TextureNode( rmMap );
  70. material.colorNode = new OperatorNode( '*', new TextureNode( diffuseMap ), new Vector3Node( material.color ) );
  71. // roughness is in G channel, metalness is in B channel
  72. material.roughnessNode = new SwitchNode( mpMapNode, 'g' );
  73. material.metalnessNode = new SwitchNode( mpMapNode, 'b' );
  74. material.normalNode = new NormalMapNode( new TextureNode( normalMap ) );
  75. group.traverse( function ( child ) {
  76. if ( child.isMesh ) {
  77. child.material = material;
  78. }
  79. } );
  80. group.position.x = - 0.45;
  81. group.rotation.y = - Math.PI / 2;
  82. scene.add( group );
  83. } );
  84. const environments = {
  85. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  86. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  87. };
  88. function loadEnvironment( name ) {
  89. if ( environments[ name ].texture !== undefined ) {
  90. scene.background = environments[ name ].texture;
  91. scene.environment = environments[ name ].texture;
  92. return;
  93. }
  94. const filename = environments[ name ].filename;
  95. new RGBELoader()
  96. .setDataType( THREE.UnsignedByteType )
  97. .setPath( 'textures/equirectangular/' )
  98. .load( filename, function ( hdrEquirect ) {
  99. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  100. hdrEquirect.dispose();
  101. scene.background = hdrCubeRenderTarget.texture;
  102. scene.environment = hdrCubeRenderTarget.texture;
  103. environments[ name ].texture = hdrCubeRenderTarget.texture;
  104. } );
  105. }
  106. const params = {
  107. environment: Object.keys( environments )[ 0 ]
  108. };
  109. loadEnvironment( params.environment );
  110. const gui = new GUI();
  111. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  112. loadEnvironment( value );
  113. } );
  114. gui.open();
  115. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  116. pmremGenerator.compileEquirectangularShader();
  117. //
  118. stats = new Stats();
  119. container.appendChild( stats.dom );
  120. window.addEventListener( 'resize', onWindowResize );
  121. }
  122. //
  123. function onWindowResize() {
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. camera.aspect = window.innerWidth / window.innerHeight;
  126. camera.updateProjectionMatrix();
  127. }
  128. //
  129. function animate() {
  130. requestAnimationFrame( animate );
  131. nodeFrame.update();
  132. controls.update();
  133. renderer.render( scene, camera );
  134. stats.update();
  135. }
  136. </script>
  137. </body>
  138. </html>
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