Matrix3.js 5.2 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. * @author WestLangley / http://github.com/WestLangley
  4. * @author bhouston / http://exocortex.com
  5. */
  6. THREE.Matrix3 = function () {
  7. this.elements = new Float32Array( [
  8. 1, 0, 0,
  9. 0, 1, 0,
  10. 0, 0, 1
  11. ] );
  12. if ( arguments.length > 0 ) {
  13. console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
  14. }
  15. };
  16. THREE.Matrix3.prototype = {
  17. constructor: THREE.Matrix3,
  18. set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
  19. var te = this.elements;
  20. te[ 0 ] = n11; te[ 3 ] = n12; te[ 6 ] = n13;
  21. te[ 1 ] = n21; te[ 4 ] = n22; te[ 7 ] = n23;
  22. te[ 2 ] = n31; te[ 5 ] = n32; te[ 8 ] = n33;
  23. return this;
  24. },
  25. identity: function () {
  26. this.set(
  27. 1, 0, 0,
  28. 0, 1, 0,
  29. 0, 0, 1
  30. );
  31. return this;
  32. },
  33. copy: function ( m ) {
  34. var me = m.elements;
  35. this.set(
  36. me[ 0 ], me[ 3 ], me[ 6 ],
  37. me[ 1 ], me[ 4 ], me[ 7 ],
  38. me[ 2 ], me[ 5 ], me[ 8 ]
  39. );
  40. return this;
  41. },
  42. multiplyVector3: function ( vector ) {
  43. console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
  44. return vector.applyMatrix3( this );
  45. },
  46. multiplyVector3Array: function ( a ) {
  47. console.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
  48. return this.applyToVector3Array( a );
  49. },
  50. applyToVector3Array: function () {
  51. var v1;
  52. return function ( array, offset, length ) {
  53. if ( v1 === undefined ) v1 = new THREE.Vector3();
  54. if ( offset === undefined ) offset = 0;
  55. if ( length === undefined ) length = array.length;
  56. for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) {
  57. v1.fromArray( array, j );
  58. v1.applyMatrix3( this );
  59. v1.toArray( array, j );
  60. }
  61. return array;
  62. };
  63. }(),
  64. applyToBuffer: function () {
  65. var v1;
  66. return function applyToBuffer( buffer, offset, length ) {
  67. if ( v1 === undefined ) v1 = new THREE.Vector3();
  68. if ( offset === undefined ) offset = 0;
  69. if ( length === undefined ) length = buffer.length / buffer.itemSize;
  70. for ( var i = 0, j = offset; i < length; i ++, j ++ ) {
  71. v1.x = buffer.getX( j );
  72. v1.y = buffer.getY( j );
  73. v1.z = buffer.getZ( j );
  74. v1.applyMatrix3( this );
  75. buffer.setXYZ( v1.x, v1.y, v1.z );
  76. }
  77. return buffer;
  78. };
  79. }(),
  80. multiplyScalar: function ( s ) {
  81. var te = this.elements;
  82. te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
  83. te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
  84. te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
  85. return this;
  86. },
  87. determinant: function () {
  88. var te = this.elements;
  89. var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
  90. d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
  91. g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
  92. return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
  93. },
  94. getInverse: function ( matrix, throwOnInvertible ) {
  95. // input: THREE.Matrix4
  96. // ( based on http://code.google.com/p/webgl-mjs/ )
  97. var me = matrix.elements;
  98. var te = this.elements;
  99. te[ 0 ] = me[ 10 ] * me[ 5 ] - me[ 6 ] * me[ 9 ];
  100. te[ 1 ] = - me[ 10 ] * me[ 1 ] + me[ 2 ] * me[ 9 ];
  101. te[ 2 ] = me[ 6 ] * me[ 1 ] - me[ 2 ] * me[ 5 ];
  102. te[ 3 ] = - me[ 10 ] * me[ 4 ] + me[ 6 ] * me[ 8 ];
  103. te[ 4 ] = me[ 10 ] * me[ 0 ] - me[ 2 ] * me[ 8 ];
  104. te[ 5 ] = - me[ 6 ] * me[ 0 ] + me[ 2 ] * me[ 4 ];
  105. te[ 6 ] = me[ 9 ] * me[ 4 ] - me[ 5 ] * me[ 8 ];
  106. te[ 7 ] = - me[ 9 ] * me[ 0 ] + me[ 1 ] * me[ 8 ];
  107. te[ 8 ] = me[ 5 ] * me[ 0 ] - me[ 1 ] * me[ 4 ];
  108. var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ];
  109. // no inverse
  110. if ( det === 0 ) {
  111. var msg = "Matrix3.getInverse(): can't invert matrix, determinant is 0";
  112. if ( throwOnInvertible || false ) {
  113. throw new Error( msg );
  114. } else {
  115. console.warn( msg );
  116. }
  117. this.identity();
  118. return this;
  119. }
  120. this.multiplyScalar( 1.0 / det );
  121. return this;
  122. },
  123. transpose: function () {
  124. var tmp, m = this.elements;
  125. tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
  126. tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
  127. tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
  128. return this;
  129. },
  130. flattenToArrayOffset: function ( array, offset ) {
  131. var te = this.elements;
  132. array[ offset ] = te[ 0 ];
  133. array[ offset + 1 ] = te[ 1 ];
  134. array[ offset + 2 ] = te[ 2 ];
  135. array[ offset + 3 ] = te[ 3 ];
  136. array[ offset + 4 ] = te[ 4 ];
  137. array[ offset + 5 ] = te[ 5 ];
  138. array[ offset + 6 ] = te[ 6 ];
  139. array[ offset + 7 ] = te[ 7 ];
  140. array[ offset + 8 ] = te[ 8 ];
  141. return array;
  142. },
  143. getNormalMatrix: function ( m ) {
  144. // input: THREE.Matrix4
  145. this.getInverse( m ).transpose();
  146. return this;
  147. },
  148. transposeIntoArray: function ( r ) {
  149. var m = this.elements;
  150. r[ 0 ] = m[ 0 ];
  151. r[ 1 ] = m[ 3 ];
  152. r[ 2 ] = m[ 6 ];
  153. r[ 3 ] = m[ 1 ];
  154. r[ 4 ] = m[ 4 ];
  155. r[ 5 ] = m[ 7 ];
  156. r[ 6 ] = m[ 2 ];
  157. r[ 7 ] = m[ 5 ];
  158. r[ 8 ] = m[ 8 ];
  159. return this;
  160. },
  161. fromArray: function ( array ) {
  162. this.elements.set( array );
  163. return this;
  164. },
  165. toArray: function () {
  166. var te = this.elements;
  167. return [
  168. te[ 0 ], te[ 1 ], te[ 2 ],
  169. te[ 3 ], te[ 4 ], te[ 5 ],
  170. te[ 6 ], te[ 7 ], te[ 8 ]
  171. ];
  172. },
  173. clone: function () {
  174. return new THREE.Matrix3().fromArray( this.elements );
  175. }
  176. };
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