Drew Noakes e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 anni fa
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 anni fa
Box3.js cfc98f59be Updated tests affected by previous commit. 13 anni fa
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 13 anni fa
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 anni fa
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 anni fa
Matrix3.js cfc98f59be Updated tests affected by previous commit. 13 anni fa
Matrix4.js cfc98f59be Updated tests affected by previous commit. 13 anni fa
Plane.js 8b6dd1a479 Plane: Removed normalize() from setFromNormalAndCoplanarPoint and added it back to setFromCoplanarPoints. As suggested in 5c6b5746592e61054d8d50a7bcf905f3c5fff15c. 13 anni fa
Quaternion.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anni fa
Ray.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 anni fa
Sphere.js cfc98f59be Updated tests affected by previous commit. 13 anni fa
Triangle.js b0497080ef Start of benchmarking framework for ThreeJS. 13 anni fa
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anni fa
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 anni fa
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anni fa
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