webgl_loader_ifc.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - IFCLoader</title>
  5. <meta charset="utf-8" />
  6. <meta
  7. name="viewport"
  8. content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
  9. />
  10. <link type="text/css" rel="stylesheet" href="main.css" />
  11. </head>
  12. <body>
  13. <div id="info">
  14. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  15. -
  16. IFC loader using
  17. <a href="https://github.com/ThatOpen/engine_web-ifc" target="_blank" rel="noopener">web-ifc</a>.
  18. See <a href="https://github.com/ThatOpen" target="_blank" rel="noopener">main project repository</a> for more information and BIM tools.
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.module.js",
  24. "three/addons/": "./jsm/",
  25. "web-ifc": "https://cdn.jsdelivr.net/npm/web-ifc@0.0.77/web-ifc-api.js"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
  33. import { IfcAPI } from 'web-ifc';
  34. const WEB_IFC_VERSION = '0.0.77';
  35. const WEB_IFC_WASM_PATH = `https://cdn.jsdelivr.net/npm/web-ifc@${ WEB_IFC_VERSION }/`;
  36. let scene, camera, renderer;
  37. init();
  38. async function init() {
  39. scene = new THREE.Scene();
  40. scene.background = new THREE.Color( 0x8cc7de );
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
  42. camera.position.set( 82.48, 22.09, - 45.24 );
  43. const directionalLight1 = new THREE.DirectionalLight( 0xffeeff, 2.5 );
  44. directionalLight1.position.set( 1, 1, 1 );
  45. scene.add( directionalLight1 );
  46. const directionalLight2 = new THREE.DirectionalLight( 0xffffff, 2.5 );
  47. directionalLight2.position.set( - 1, 0.5, - 1 );
  48. scene.add( directionalLight2 );
  49. const ambientLight = new THREE.AmbientLight( 0xffffee, 0.75 );
  50. scene.add( ambientLight );
  51. renderer = new THREE.WebGLRenderer( { antialias: true } );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. document.body.appendChild( renderer.domElement );
  55. const controls = new OrbitControls( camera, renderer.domElement );
  56. controls.target.set( 30.86, 7.73, 0.15 );
  57. controls.update();
  58. controls.addEventListener( 'change', render );
  59. window.addEventListener( 'resize', onWindowResize );
  60. const ifcAPI = new IfcAPI();
  61. ifcAPI.SetWasmPath( WEB_IFC_WASM_PATH );
  62. await ifcAPI.Init();
  63. const response = await fetch( 'models/ifc/rac_advanced_sample_project.ifc' );
  64. const data = new Uint8Array( await response.arrayBuffer() );
  65. const modelID = ifcAPI.OpenModel( data, { COORDINATE_TO_ORIGIN: true } );
  66. loadAllGeometry( ifcAPI, modelID );
  67. ifcAPI.CloseModel( modelID );
  68. render();
  69. }
  70. function loadAllGeometry( ifcAPI, modelID ) {
  71. const opaqueGeometries = [];
  72. const transparentGeometries = [];
  73. const materialCache = {};
  74. ifcAPI.StreamAllMeshes( modelID, ( flatMesh ) => {
  75. const placedGeometries = flatMesh.geometries;
  76. for ( let i = 0; i < placedGeometries.size(); i ++ ) {
  77. const placedGeometry = placedGeometries.get( i );
  78. const mesh = getPlacedGeometry( ifcAPI, modelID, placedGeometry, materialCache );
  79. const geometry = mesh.geometry.applyMatrix4( mesh.matrix );
  80. if ( placedGeometry.color.w !== 1 ) {
  81. transparentGeometries.push( geometry );
  82. } else {
  83. opaqueGeometries.push( geometry );
  84. }
  85. }
  86. } );
  87. if ( opaqueGeometries.length > 0 ) {
  88. const merged = BufferGeometryUtils.mergeGeometries( opaqueGeometries );
  89. const material = new THREE.MeshPhongMaterial( { side: THREE.DoubleSide, vertexColors: true } );
  90. scene.add( new THREE.Mesh( merged, material ) );
  91. }
  92. if ( transparentGeometries.length > 0 ) {
  93. const merged = BufferGeometryUtils.mergeGeometries( transparentGeometries );
  94. const material = new THREE.MeshPhongMaterial( {
  95. side: THREE.DoubleSide,
  96. vertexColors: true,
  97. transparent: true,
  98. } );
  99. scene.add( new THREE.Mesh( merged, material ) );
  100. }
  101. }
  102. function getPlacedGeometry( ifcAPI, modelID, placedGeometry, materialCache ) {
  103. const geometry = getBufferGeometry( ifcAPI, modelID, placedGeometry );
  104. const material = getMeshMaterial( placedGeometry.color, materialCache );
  105. const mesh = new THREE.Mesh( geometry, material );
  106. mesh.matrix = new THREE.Matrix4().fromArray( placedGeometry.flatTransformation );
  107. mesh.matrixAutoUpdate = false;
  108. return mesh;
  109. }
  110. function getBufferGeometry( ifcAPI, modelID, placedGeometry ) {
  111. const geometry = ifcAPI.GetGeometry( modelID, placedGeometry.geometryExpressID );
  112. const vertexData = ifcAPI.GetVertexArray( geometry.GetVertexData(), geometry.GetVertexDataSize() );
  113. const indexData = ifcAPI.GetIndexArray( geometry.GetIndexData(), geometry.GetIndexDataSize() );
  114. const bufferGeometry = ifcGeometryToBuffer( placedGeometry.color, vertexData, indexData );
  115. // Geometry is owned by the WASM heap and must be released.
  116. geometry.delete();
  117. return bufferGeometry;
  118. }
  119. function getMeshMaterial( color, materialCache ) {
  120. const id = `${ color.x }-${ color.y }-${ color.z }-${ color.w }`;
  121. const cached = materialCache[ id ];
  122. if ( cached ) return cached;
  123. const material = new THREE.MeshPhongMaterial( {
  124. color: new THREE.Color( color.x, color.y, color.z ),
  125. side: THREE.DoubleSide,
  126. } );
  127. if ( color.w !== 1 ) {
  128. material.transparent = true;
  129. material.opacity = color.w;
  130. }
  131. materialCache[ id ] = material;
  132. return material;
  133. }
  134. const _tmpColor = new THREE.Color();
  135. function ifcGeometryToBuffer( color, vertexData, indexData ) {
  136. // web-ifc returns interleaved [px, py, pz, nx, ny, nz] per vertex.
  137. const vertexCount = vertexData.length / 6;
  138. const positions = new Float32Array( vertexCount * 3 );
  139. const normals = new Float32Array( vertexCount * 3 );
  140. const colors = new Float32Array( vertexCount * 4 );
  141. // IFC stores colors in sRGB display space; convert to linear once per geometry.
  142. _tmpColor.setRGB( color.x, color.y, color.z, THREE.SRGBColorSpace );
  143. for ( let v = 0; v < vertexCount; v ++ ) {
  144. const src = v * 6;
  145. const dst3 = v * 3;
  146. const dst4 = v * 4;
  147. positions[ dst3 + 0 ] = vertexData[ src + 0 ];
  148. positions[ dst3 + 1 ] = vertexData[ src + 1 ];
  149. positions[ dst3 + 2 ] = vertexData[ src + 2 ];
  150. normals[ dst3 + 0 ] = vertexData[ src + 3 ];
  151. normals[ dst3 + 1 ] = vertexData[ src + 4 ];
  152. normals[ dst3 + 2 ] = vertexData[ src + 5 ];
  153. colors[ dst4 + 0 ] = _tmpColor.r;
  154. colors[ dst4 + 1 ] = _tmpColor.g;
  155. colors[ dst4 + 2 ] = _tmpColor.b;
  156. colors[ dst4 + 3 ] = color.w;
  157. }
  158. const geometry = new THREE.BufferGeometry();
  159. geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  160. geometry.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  161. geometry.setAttribute( 'color', new THREE.BufferAttribute( colors, 4 ) );
  162. geometry.setIndex( new THREE.BufferAttribute( indexData, 1 ) );
  163. return geometry;
  164. }
  165. function onWindowResize() {
  166. camera.aspect = window.innerWidth / window.innerHeight;
  167. camera.updateProjectionMatrix();
  168. renderer.setSize( window.innerWidth, window.innerHeight );
  169. render();
  170. }
  171. function render() {
  172. renderer.render( scene, camera );
  173. }
  174. </script>
  175. </body>
  176. </html>
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