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- <html lang="en">
- <head>
- <title>Sheen demo (material property)</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- body {
- color: #333;
- }
- </style>
- </head>
- <body>
- <div id="info">Sheen demo by <a href="https://github.com/DanielSturk">DanielSturk</a></div>
- <div id="container"></div>
- <script src="js/libs/ammo.js"></script>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { FBXLoader } from './jsm/loaders/FBXLoader.js';
- import { RGBELoader } from './jsm/loaders/RGBELoader.js';
- import { EquirectangularToCubeGenerator } from './jsm/loaders/EquirectangularToCubeGenerator.js';
- import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
- import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
- // Graphics variables
- var camera, controls, scene, renderer, mesh, stats;
- var envMap, directionalLight, ambientLight;
- var params = {
- sheen: .8,
- hue: 265,
- roughness: .9,
- exposure: 2,
- envMap: true,
- directionalLight: false,
- ambientLight: false
- };
- // model
- new FBXLoader().load( 'models/fbx/cloth.fbx', function ( loadedModel ) {
- mesh = loadedModel.children[0];
- init();
- } );
- function init( ) {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.2, 2000 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xbfd1e5 );
- mesh.material = new THREE.MeshPhysicalMaterial();
- mesh.material.side = THREE.DoubleSide;
- mesh.material.metalness = 0;
- mesh.scale.multiplyScalar( .5 );
- scene.add( mesh );
- var sphere = new THREE.Mesh(
- new THREE.SphereBufferGeometry( 1, 100, 100 ),
- mesh.material
- );
- scene.add(sphere);
- camera.position.set( - 12, 7, 4 );
- var container = document.getElementById( 'container' );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.shadowMap.enabled = true;
- container.appendChild( renderer.domElement );
- renderer.dfgLut = new THREE.TextureLoader().load( 'textures/dfg.png' );
- renderer.dfgLut.generateMipmaps = false;
- renderer.dfgLut.magFilter = THREE.LinearFilter;
- renderer.dfgLut.minFilter = THREE.LinearFilter;
- var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
- new THREE.CubeTextureLoader()
- .setPath( 'textures/cube/Park3Med/' )
- .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ], function ( ldrCubeMap ) {
- envMap = ldrCubeMap;
- var pmremGenerator = new PMREMGenerator( envMap, 128 );
- pmremGenerator.update( renderer );
- var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
- pmremCubeUVPacker.update( renderer );
- mesh.material.envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
- mesh.material.needsUpdate = true;
- pmremGenerator.dispose();
- pmremCubeUVPacker.dispose();
- } );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 2, 0 );
- controls.update();
- ambientLight = new THREE.AmbientLight( 0x404040 );
- scene.add( ambientLight );
- directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
- directionalLight.position.set( 0, 10, 0 );
- directionalLight.castShadow = true;
- directionalLight.add(
- new THREE.Mesh(
- new THREE.SphereBufferGeometry( .5 ),
- new THREE.MeshBasicMaterial( { color: 0xffffff } )
- )
- );
- scene.add( directionalLight );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.dom );
- window.addEventListener( 'resize', onWindowResize, false );
- var gui = new GUI();
- gui.add( params, 'sheen', 0, 1 );
- gui.add( params, 'hue', 0, 360 );
- gui.add( params, 'roughness', 0, 1 );
- gui.add( params, 'exposure', 0, 3 );
- gui.add( params, 'envMap' );
- gui.add( params, 'directionalLight' );
- gui.add( params, 'ambientLight' );
- gui.open();
- animate();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- mesh.material.sheen = params.sheen;
- mesh.material.color = new THREE.Color().setHSL(params.hue / 360, 1, .5);
- mesh.material.roughness = params.roughness;
- renderer.toneMappingExposure = params.exposure;
- scene.background = params.envMap && envMap || null;
- mesh.material.envMapIntensity = params.envMap ? 1 : 0;
- directionalLight.visible = params.directionalLight;
- ambientLight.visible = params.ambientLight;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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