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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLIndexedBufferRenderer( gl, extensions, info ) {
- var isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext;
- var mode;
- function setMode( value ) {
- mode = value;
- }
- var type, bytesPerElement;
- function setIndex( value ) {
- type = value.type;
- bytesPerElement = value.bytesPerElement;
- }
- function render( start, count ) {
- gl.drawElements( mode, count, type, start * bytesPerElement );
- info.update( count, mode );
- }
- function renderInstances( geometry, start, count ) {
- var extension = extensions.get( 'ANGLE_instanced_arrays' );
- if ( extension === null ) {
- console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- extension[ isWebGL2 ? 'drawElementsInstanced' : 'drawElementsInstancedANGLE' ]( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount );
- info.update( count, mode, geometry.maxInstancedCount );
- }
- //
- this.setMode = setMode;
- this.setIndex = setIndex;
- this.render = render;
- this.renderInstances = renderInstances;
- }
- export { WebGLIndexedBufferRenderer };
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