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- /**
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- THREE.Matrix3 = function () {
- this.elements = new Float32Array(9);
- };
- THREE.Matrix3.prototype = {
- constructor: THREE.Matrix3,
- multiplyVector3: function ( v ) {
- var te = this.elements;
- var vx = v.x, vy = v.y, vz = v.z;
- v.x = te[0] * vx + te[3] * vy + te[6] * vz;
- v.y = te[1] * vx + te[4] * vy + te[7] * vz;
- v.z = te[2] * vx + te[5] * vy + te[8] * vz;
- return v;
- },
- multiplyVector3Array: function ( a ) {
- var tmp = THREE.Matrix3.__v1;
- for ( var i = 0, il = a.length; i < il; i += 3 ) {
- tmp.x = a[ i ];
- tmp.y = a[ i + 1 ];
- tmp.z = a[ i + 2 ];
- this.multiplyVector3( tmp );
- a[ i ] = tmp.x;
- a[ i + 1 ] = tmp.y;
- a[ i + 2 ] = tmp.z;
- }
- return a;
- },
- getInverse: function ( matrix ) {
- // input: THREE.Matrix4
- // ( based on http://code.google.com/p/webgl-mjs/ )
- var me = matrix.elements;
- var a11 = me[10] * me[5] - me[6] * me[9];
- var a21 = - me[10] * me[1] + me[2] * me[9];
- var a31 = me[6] * me[1] - me[2] * me[5];
- var a12 = - me[10] * me[4] + me[6] * me[8];
- var a22 = me[10] * me[0] - me[2] * me[8];
- var a32 = - me[6] * me[0] + me[2] * me[4];
- var a13 = me[9] * me[4] - me[5] * me[8];
- var a23 = - me[9] * me[0] + me[1] * me[8];
- var a33 = me[5] * me[0] - me[1] * me[4];
- var det = me[0] * a11 + me[1] * a12 + me[2] * a13;
- // no inverse
- if ( det === 0 ) {
- console.warn( "Matrix3.getInverse(): determinant == 0" );
- }
- var idet = 1.0 / det;
- var m = this.elements;
- m[ 0 ] = idet * a11; m[ 1 ] = idet * a21; m[ 2 ] = idet * a31;
- m[ 3 ] = idet * a12; m[ 4 ] = idet * a22; m[ 5 ] = idet * a32;
- m[ 6 ] = idet * a13; m[ 7 ] = idet * a23; m[ 8 ] = idet * a33;
- return this;
- },
- transpose: function () {
- var tmp, m = this.elements;
- tmp = m[1]; m[1] = m[3]; m[3] = tmp;
- tmp = m[2]; m[2] = m[6]; m[6] = tmp;
- tmp = m[5]; m[5] = m[7]; m[7] = tmp;
- return this;
- },
- transposeIntoArray: function ( r ) {
- var m = this.elements;
- r[ 0 ] = m[ 0 ];
- r[ 1 ] = m[ 3 ];
- r[ 2 ] = m[ 6 ];
- r[ 3 ] = m[ 1 ];
- r[ 4 ] = m[ 4 ];
- r[ 5 ] = m[ 7 ];
- r[ 6 ] = m[ 2 ];
- r[ 7 ] = m[ 5 ];
- r[ 8 ] = m[ 8 ];
- return this;
- }
- };
- THREE.Matrix3.__v1 = new THREE.Vector3();
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