WebGLTextures.js 37 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317
  1. import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping } from '../../constants.js';
  2. import { MathUtils } from '../../math/MathUtils.js';
  3. function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
  4. const isWebGL2 = capabilities.isWebGL2;
  5. const maxTextures = capabilities.maxTextures;
  6. const maxCubemapSize = capabilities.maxCubemapSize;
  7. const maxTextureSize = capabilities.maxTextureSize;
  8. const maxSamples = capabilities.maxSamples;
  9. const _videoTextures = new WeakMap();
  10. let _canvas;
  11. // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
  12. // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
  13. // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
  14. let useOffscreenCanvas = false;
  15. try {
  16. useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
  17. && ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null;
  18. } catch ( err ) {
  19. // Ignore any errors
  20. }
  21. function createCanvas( width, height ) {
  22. // Use OffscreenCanvas when available. Specially needed in web workers
  23. return useOffscreenCanvas ?
  24. new OffscreenCanvas( width, height ) :
  25. document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  26. }
  27. function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
  28. let scale = 1;
  29. // handle case if texture exceeds max size
  30. if ( image.width > maxSize || image.height > maxSize ) {
  31. scale = maxSize / Math.max( image.width, image.height );
  32. }
  33. // only perform resize if necessary
  34. if ( scale < 1 || needsPowerOfTwo === true ) {
  35. // only perform resize for certain image types
  36. if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
  37. ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
  38. ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
  39. const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
  40. const width = floor( scale * image.width );
  41. const height = floor( scale * image.height );
  42. if ( _canvas === undefined ) _canvas = createCanvas( width, height );
  43. // cube textures can't reuse the same canvas
  44. const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
  45. canvas.width = width;
  46. canvas.height = height;
  47. const context = canvas.getContext( '2d' );
  48. context.drawImage( image, 0, 0, width, height );
  49. console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
  50. return canvas;
  51. } else {
  52. if ( 'data' in image ) {
  53. console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
  54. }
  55. return image;
  56. }
  57. }
  58. return image;
  59. }
  60. function isPowerOfTwo( image ) {
  61. return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
  62. }
  63. function textureNeedsPowerOfTwo( texture ) {
  64. if ( isWebGL2 ) return false;
  65. return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
  66. ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
  67. }
  68. function textureNeedsGenerateMipmaps( texture, supportsMips ) {
  69. return texture.generateMipmaps && supportsMips &&
  70. texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  71. }
  72. function generateMipmap( target, texture, width, height ) {
  73. _gl.generateMipmap( target );
  74. const textureProperties = properties.get( texture );
  75. // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
  76. textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
  77. }
  78. function getInternalFormat( internalFormatName, glFormat, glType ) {
  79. if ( isWebGL2 === false ) return glFormat;
  80. if ( internalFormatName !== null ) {
  81. if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
  82. console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
  83. }
  84. let internalFormat = glFormat;
  85. if ( glFormat === _gl.RED ) {
  86. if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
  87. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
  88. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
  89. }
  90. if ( glFormat === _gl.RGB ) {
  91. if ( glType === _gl.FLOAT ) internalFormat = _gl.RGB32F;
  92. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGB16F;
  93. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGB8;
  94. }
  95. if ( glFormat === _gl.RGBA ) {
  96. if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
  97. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
  98. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGBA8;
  99. }
  100. if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
  101. internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
  102. extensions.get( 'EXT_color_buffer_float' );
  103. }
  104. return internalFormat;
  105. }
  106. // Fallback filters for non-power-of-2 textures
  107. function filterFallback( f ) {
  108. if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
  109. return _gl.NEAREST;
  110. }
  111. return _gl.LINEAR;
  112. }
  113. //
  114. function onTextureDispose( event ) {
  115. const texture = event.target;
  116. texture.removeEventListener( 'dispose', onTextureDispose );
  117. deallocateTexture( texture );
  118. if ( texture.isVideoTexture ) {
  119. _videoTextures.delete( texture );
  120. }
  121. info.memory.textures --;
  122. }
  123. function onRenderTargetDispose( event ) {
  124. const renderTarget = event.target;
  125. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  126. deallocateRenderTarget( renderTarget );
  127. info.memory.textures --;
  128. }
  129. //
  130. function deallocateTexture( texture ) {
  131. const textureProperties = properties.get( texture );
  132. if ( textureProperties.__webglInit === undefined ) return;
  133. _gl.deleteTexture( textureProperties.__webglTexture );
  134. properties.remove( texture );
  135. }
  136. function deallocateRenderTarget( renderTarget ) {
  137. const renderTargetProperties = properties.get( renderTarget );
  138. const textureProperties = properties.get( renderTarget.texture );
  139. if ( ! renderTarget ) return;
  140. if ( textureProperties.__webglTexture !== undefined ) {
  141. _gl.deleteTexture( textureProperties.__webglTexture );
  142. }
  143. if ( renderTarget.depthTexture ) {
  144. renderTarget.depthTexture.dispose();
  145. }
  146. if ( renderTarget.isWebGLCubeRenderTarget ) {
  147. for ( let i = 0; i < 6; i ++ ) {
  148. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  149. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
  150. }
  151. } else {
  152. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  153. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
  154. if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
  155. if ( renderTargetProperties.__webglColorRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer );
  156. if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
  157. }
  158. properties.remove( renderTarget.texture );
  159. properties.remove( renderTarget );
  160. }
  161. //
  162. let textureUnits = 0;
  163. function resetTextureUnits() {
  164. textureUnits = 0;
  165. }
  166. function allocateTextureUnit() {
  167. const textureUnit = textureUnits;
  168. if ( textureUnit >= maxTextures ) {
  169. console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );
  170. }
  171. textureUnits += 1;
  172. return textureUnit;
  173. }
  174. //
  175. function setTexture2D( texture, slot ) {
  176. const textureProperties = properties.get( texture );
  177. if ( texture.isVideoTexture ) updateVideoTexture( texture );
  178. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  179. const image = texture.image;
  180. if ( image === undefined ) {
  181. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
  182. } else if ( image.complete === false ) {
  183. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
  184. } else {
  185. uploadTexture( textureProperties, texture, slot );
  186. return;
  187. }
  188. }
  189. state.activeTexture( _gl.TEXTURE0 + slot );
  190. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  191. }
  192. function setTexture2DArray( texture, slot ) {
  193. const textureProperties = properties.get( texture );
  194. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  195. uploadTexture( textureProperties, texture, slot );
  196. return;
  197. }
  198. state.activeTexture( _gl.TEXTURE0 + slot );
  199. state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture );
  200. }
  201. function setTexture3D( texture, slot ) {
  202. const textureProperties = properties.get( texture );
  203. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  204. uploadTexture( textureProperties, texture, slot );
  205. return;
  206. }
  207. state.activeTexture( _gl.TEXTURE0 + slot );
  208. state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture );
  209. }
  210. function setTextureCube( texture, slot ) {
  211. if ( texture.image.length !== 6 ) return;
  212. const textureProperties = properties.get( texture );
  213. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  214. initTexture( textureProperties, texture );
  215. state.activeTexture( _gl.TEXTURE0 + slot );
  216. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  217. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  218. const isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
  219. const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
  220. const cubeImage = [];
  221. for ( let i = 0; i < 6; i ++ ) {
  222. if ( ! isCompressed && ! isDataTexture ) {
  223. cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );
  224. } else {
  225. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  226. }
  227. }
  228. const image = cubeImage[ 0 ],
  229. supportsMips = isPowerOfTwo( image ) || isWebGL2,
  230. glFormat = utils.convert( texture.format ),
  231. glType = utils.convert( texture.type ),
  232. glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
  233. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
  234. let mipmaps;
  235. if ( isCompressed ) {
  236. for ( let i = 0; i < 6; i ++ ) {
  237. mipmaps = cubeImage[ i ].mipmaps;
  238. for ( let j = 0; j < mipmaps.length; j ++ ) {
  239. const mipmap = mipmaps[ j ];
  240. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  241. if ( glFormat !== null ) {
  242. state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  243. } else {
  244. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
  245. }
  246. } else {
  247. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  248. }
  249. }
  250. }
  251. textureProperties.__maxMipLevel = mipmaps.length - 1;
  252. } else {
  253. mipmaps = texture.mipmaps;
  254. for ( let i = 0; i < 6; i ++ ) {
  255. if ( isDataTexture ) {
  256. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  257. for ( let j = 0; j < mipmaps.length; j ++ ) {
  258. const mipmap = mipmaps[ j ];
  259. const mipmapImage = mipmap.image[ i ].image;
  260. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
  261. }
  262. } else {
  263. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
  264. for ( let j = 0; j < mipmaps.length; j ++ ) {
  265. const mipmap = mipmaps[ j ];
  266. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
  267. }
  268. }
  269. }
  270. textureProperties.__maxMipLevel = mipmaps.length;
  271. }
  272. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  273. // We assume images for cube map have the same size.
  274. generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, image.width, image.height );
  275. }
  276. textureProperties.__version = texture.version;
  277. if ( texture.onUpdate ) texture.onUpdate( texture );
  278. } else {
  279. state.activeTexture( _gl.TEXTURE0 + slot );
  280. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  281. }
  282. }
  283. function setTextureCubeDynamic( texture, slot ) {
  284. state.activeTexture( _gl.TEXTURE0 + slot );
  285. state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
  286. }
  287. const wrappingToGL = {
  288. [ RepeatWrapping ]: _gl.REPEAT,
  289. [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
  290. [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
  291. };
  292. const filterToGL = {
  293. [ NearestFilter ]: _gl.NEAREST,
  294. [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
  295. [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
  296. [ LinearFilter ]: _gl.LINEAR,
  297. [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
  298. [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
  299. };
  300. function setTextureParameters( textureType, texture, supportsMips ) {
  301. if ( supportsMips ) {
  302. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
  303. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
  304. if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
  305. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
  306. }
  307. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
  308. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
  309. } else {
  310. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
  311. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
  312. if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
  313. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
  314. }
  315. if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
  316. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
  317. }
  318. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
  319. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
  320. if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
  321. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
  322. }
  323. }
  324. const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  325. if ( extension ) {
  326. if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
  327. if ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return;
  328. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  329. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  330. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  331. }
  332. }
  333. }
  334. function initTexture( textureProperties, texture ) {
  335. if ( textureProperties.__webglInit === undefined ) {
  336. textureProperties.__webglInit = true;
  337. texture.addEventListener( 'dispose', onTextureDispose );
  338. textureProperties.__webglTexture = _gl.createTexture();
  339. info.memory.textures ++;
  340. }
  341. }
  342. function uploadTexture( textureProperties, texture, slot ) {
  343. let textureType = _gl.TEXTURE_2D;
  344. if ( texture.isDataTexture2DArray ) textureType = _gl.TEXTURE_2D_ARRAY;
  345. if ( texture.isDataTexture3D ) textureType = _gl.TEXTURE_3D;
  346. initTexture( textureProperties, texture );
  347. state.activeTexture( _gl.TEXTURE0 + slot );
  348. state.bindTexture( textureType, textureProperties.__webglTexture );
  349. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  350. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  351. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  352. const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
  353. const image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
  354. const supportsMips = isPowerOfTwo( image ) || isWebGL2,
  355. glFormat = utils.convert( texture.format );
  356. let glType = utils.convert( texture.type ),
  357. glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
  358. setTextureParameters( textureType, texture, supportsMips );
  359. let mipmap;
  360. const mipmaps = texture.mipmaps;
  361. if ( texture.isDepthTexture ) {
  362. // populate depth texture with dummy data
  363. glInternalFormat = _gl.DEPTH_COMPONENT;
  364. if ( isWebGL2 ) {
  365. if ( texture.type === FloatType ) {
  366. glInternalFormat = _gl.DEPTH_COMPONENT32F;
  367. } else if ( texture.type === UnsignedIntType ) {
  368. glInternalFormat = _gl.DEPTH_COMPONENT24;
  369. } else if ( texture.type === UnsignedInt248Type ) {
  370. glInternalFormat = _gl.DEPTH24_STENCIL8;
  371. } else {
  372. glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
  373. }
  374. } else {
  375. if ( texture.type === FloatType ) {
  376. console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
  377. }
  378. }
  379. // validation checks for WebGL 1
  380. if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
  381. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  382. // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
  383. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  384. if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
  385. console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
  386. texture.type = UnsignedShortType;
  387. glType = utils.convert( texture.type );
  388. }
  389. }
  390. if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
  391. // Depth stencil textures need the DEPTH_STENCIL internal format
  392. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  393. glInternalFormat = _gl.DEPTH_STENCIL;
  394. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  395. // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
  396. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  397. if ( texture.type !== UnsignedInt248Type ) {
  398. console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
  399. texture.type = UnsignedInt248Type;
  400. glType = utils.convert( texture.type );
  401. }
  402. }
  403. //
  404. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
  405. } else if ( texture.isDataTexture ) {
  406. // use manually created mipmaps if available
  407. // if there are no manual mipmaps
  408. // set 0 level mipmap and then use GL to generate other mipmap levels
  409. if ( mipmaps.length > 0 && supportsMips ) {
  410. for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
  411. mipmap = mipmaps[ i ];
  412. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  413. }
  414. texture.generateMipmaps = false;
  415. textureProperties.__maxMipLevel = mipmaps.length - 1;
  416. } else {
  417. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
  418. textureProperties.__maxMipLevel = 0;
  419. }
  420. } else if ( texture.isCompressedTexture ) {
  421. for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
  422. mipmap = mipmaps[ i ];
  423. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  424. if ( glFormat !== null ) {
  425. state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  426. } else {
  427. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  428. }
  429. } else {
  430. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  431. }
  432. }
  433. textureProperties.__maxMipLevel = mipmaps.length - 1;
  434. } else if ( texture.isDataTexture2DArray ) {
  435. state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  436. textureProperties.__maxMipLevel = 0;
  437. } else if ( texture.isDataTexture3D ) {
  438. state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  439. textureProperties.__maxMipLevel = 0;
  440. } else {
  441. // regular Texture (image, video, canvas)
  442. // use manually created mipmaps if available
  443. // if there are no manual mipmaps
  444. // set 0 level mipmap and then use GL to generate other mipmap levels
  445. if ( mipmaps.length > 0 && supportsMips ) {
  446. for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
  447. mipmap = mipmaps[ i ];
  448. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
  449. }
  450. texture.generateMipmaps = false;
  451. textureProperties.__maxMipLevel = mipmaps.length - 1;
  452. } else {
  453. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
  454. textureProperties.__maxMipLevel = 0;
  455. }
  456. }
  457. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  458. generateMipmap( textureType, texture, image.width, image.height );
  459. }
  460. textureProperties.__version = texture.version;
  461. if ( texture.onUpdate ) texture.onUpdate( texture );
  462. }
  463. // Render targets
  464. // Setup storage for target texture and bind it to correct framebuffer
  465. function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
  466. const glFormat = utils.convert( renderTarget.texture.format );
  467. const glType = utils.convert( renderTarget.texture.type );
  468. const glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
  469. if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
  470. state.texImage3D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null );
  471. } else {
  472. state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  473. }
  474. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  475. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  476. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  477. }
  478. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  479. function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
  480. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
  481. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  482. let glInternalFormat = _gl.DEPTH_COMPONENT16;
  483. if ( isMultisample ) {
  484. const depthTexture = renderTarget.depthTexture;
  485. if ( depthTexture && depthTexture.isDepthTexture ) {
  486. if ( depthTexture.type === FloatType ) {
  487. glInternalFormat = _gl.DEPTH_COMPONENT32F;
  488. } else if ( depthTexture.type === UnsignedIntType ) {
  489. glInternalFormat = _gl.DEPTH_COMPONENT24;
  490. }
  491. }
  492. const samples = getRenderTargetSamples( renderTarget );
  493. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  494. } else {
  495. _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
  496. }
  497. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  498. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  499. if ( isMultisample ) {
  500. const samples = getRenderTargetSamples( renderTarget );
  501. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
  502. } else {
  503. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  504. }
  505. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  506. } else {
  507. const glFormat = utils.convert( renderTarget.texture.format );
  508. const glType = utils.convert( renderTarget.texture.type );
  509. const glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
  510. if ( isMultisample ) {
  511. const samples = getRenderTargetSamples( renderTarget );
  512. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  513. } else {
  514. _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
  515. }
  516. }
  517. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  518. }
  519. // Setup resources for a Depth Texture for a FBO (needs an extension)
  520. function setupDepthTexture( framebuffer, renderTarget ) {
  521. const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
  522. if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
  523. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  524. if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
  525. throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
  526. }
  527. // upload an empty depth texture with framebuffer size
  528. if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
  529. renderTarget.depthTexture.image.width !== renderTarget.width ||
  530. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  531. renderTarget.depthTexture.image.width = renderTarget.width;
  532. renderTarget.depthTexture.image.height = renderTarget.height;
  533. renderTarget.depthTexture.needsUpdate = true;
  534. }
  535. setTexture2D( renderTarget.depthTexture, 0 );
  536. const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  537. if ( renderTarget.depthTexture.format === DepthFormat ) {
  538. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  539. } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
  540. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  541. } else {
  542. throw new Error( 'Unknown depthTexture format' );
  543. }
  544. }
  545. // Setup GL resources for a non-texture depth buffer
  546. function setupDepthRenderbuffer( renderTarget ) {
  547. const renderTargetProperties = properties.get( renderTarget );
  548. const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
  549. if ( renderTarget.depthTexture ) {
  550. if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
  551. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  552. } else {
  553. if ( isCube ) {
  554. renderTargetProperties.__webglDepthbuffer = [];
  555. for ( let i = 0; i < 6; i ++ ) {
  556. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
  557. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  558. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
  559. }
  560. } else {
  561. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  562. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  563. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
  564. }
  565. }
  566. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  567. }
  568. // Set up GL resources for the render target
  569. function setupRenderTarget( renderTarget ) {
  570. const renderTargetProperties = properties.get( renderTarget );
  571. const textureProperties = properties.get( renderTarget.texture );
  572. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  573. textureProperties.__webglTexture = _gl.createTexture();
  574. info.memory.textures ++;
  575. const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
  576. const isRenderTarget3D = renderTarget.is3D();
  577. const isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
  578. const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
  579. // Handles WebGL2 RGBFormat fallback - #18858
  580. if ( isWebGL2 && renderTarget.texture.format === RGBFormat && ( renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType ) ) {
  581. renderTarget.texture.format = RGBAFormat;
  582. console.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' );
  583. }
  584. // Setup framebuffer
  585. if ( isCube ) {
  586. renderTargetProperties.__webglFramebuffer = [];
  587. for ( let i = 0; i < 6; i ++ ) {
  588. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  589. }
  590. } else {
  591. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  592. if ( isMultisample ) {
  593. if ( isWebGL2 ) {
  594. renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
  595. renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
  596. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
  597. const glFormat = utils.convert( renderTarget.texture.format );
  598. const glType = utils.convert( renderTarget.texture.type );
  599. const glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
  600. const samples = getRenderTargetSamples( renderTarget );
  601. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  602. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  603. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
  604. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  605. if ( renderTarget.depthBuffer ) {
  606. renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
  607. setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
  608. }
  609. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  610. } else {
  611. console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
  612. }
  613. }
  614. }
  615. // Setup color buffer
  616. if ( isCube ) {
  617. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  618. setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, supportsMips );
  619. for ( let i = 0; i < 6; i ++ ) {
  620. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
  621. }
  622. if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
  623. generateMipmap( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, renderTarget.width, renderTarget.height );
  624. }
  625. state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
  626. } else {
  627. let glTextureType = _gl.TEXTURE_2D;
  628. // Render targets containing layers, i.e: Texture 3D and 2d arrays
  629. if ( isRenderTarget3D ) {
  630. if ( isWebGL2 ) {
  631. const isTexture3D = renderTarget.texture.isDataTexture3D;
  632. glTextureType = isTexture3D ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
  633. } else {
  634. console.warn( 'THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.' );
  635. }
  636. }
  637. state.bindTexture( glTextureType, textureProperties.__webglTexture );
  638. setTextureParameters( glTextureType, renderTarget.texture, supportsMips );
  639. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, glTextureType );
  640. if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
  641. generateMipmap( _gl.TEXTURE_2D, renderTarget.texture, renderTarget.width, renderTarget.height );
  642. }
  643. state.bindTexture( _gl.TEXTURE_2D, null );
  644. }
  645. // Setup depth and stencil buffers
  646. if ( renderTarget.depthBuffer ) {
  647. setupDepthRenderbuffer( renderTarget );
  648. }
  649. }
  650. function updateRenderTargetMipmap( renderTarget ) {
  651. const texture = renderTarget.texture;
  652. const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
  653. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  654. const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  655. const webglTexture = properties.get( texture ).__webglTexture;
  656. state.bindTexture( target, webglTexture );
  657. generateMipmap( target, texture, renderTarget.width, renderTarget.height );
  658. state.bindTexture( target, null );
  659. }
  660. }
  661. function updateMultisampleRenderTarget( renderTarget ) {
  662. if ( renderTarget.isWebGLMultisampleRenderTarget ) {
  663. if ( isWebGL2 ) {
  664. const renderTargetProperties = properties.get( renderTarget );
  665. _gl.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  666. _gl.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  667. const width = renderTarget.width;
  668. const height = renderTarget.height;
  669. let mask = _gl.COLOR_BUFFER_BIT;
  670. if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
  671. if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
  672. _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
  673. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905
  674. } else {
  675. console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
  676. }
  677. }
  678. }
  679. function getRenderTargetSamples( renderTarget ) {
  680. return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
  681. Math.min( maxSamples, renderTarget.samples ) : 0;
  682. }
  683. function updateVideoTexture( texture ) {
  684. const frame = info.render.frame;
  685. // Check the last frame we updated the VideoTexture
  686. if ( _videoTextures.get( texture ) !== frame ) {
  687. _videoTextures.set( texture, frame );
  688. texture.update();
  689. }
  690. }
  691. // backwards compatibility
  692. let warnedTexture2D = false;
  693. let warnedTextureCube = false;
  694. function safeSetTexture2D( texture, slot ) {
  695. if ( texture && texture.isWebGLRenderTarget ) {
  696. if ( warnedTexture2D === false ) {
  697. console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." );
  698. warnedTexture2D = true;
  699. }
  700. texture = texture.texture;
  701. }
  702. setTexture2D( texture, slot );
  703. }
  704. function safeSetTextureCube( texture, slot ) {
  705. if ( texture && texture.isWebGLCubeRenderTarget ) {
  706. if ( warnedTextureCube === false ) {
  707. console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
  708. warnedTextureCube = true;
  709. }
  710. texture = texture.texture;
  711. }
  712. // currently relying on the fact that WebGLCubeRenderTarget.texture is a Texture and NOT a CubeTexture
  713. // TODO: unify these code paths
  714. if ( ( texture && texture.isCubeTexture ) ||
  715. ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
  716. // CompressedTexture can have Array in image :/
  717. // this function alone should take care of cube textures
  718. setTextureCube( texture, slot );
  719. } else {
  720. // assumed: texture property of THREE.WebGLCubeRenderTarget
  721. setTextureCubeDynamic( texture, slot );
  722. }
  723. }
  724. //
  725. this.allocateTextureUnit = allocateTextureUnit;
  726. this.resetTextureUnits = resetTextureUnits;
  727. this.setTexture2D = setTexture2D;
  728. this.setTexture2DArray = setTexture2DArray;
  729. this.setTexture3D = setTexture3D;
  730. this.setTextureCube = setTextureCube;
  731. this.setTextureCubeDynamic = setTextureCubeDynamic;
  732. this.setupRenderTarget = setupRenderTarget;
  733. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  734. this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
  735. this.safeSetTexture2D = safeSetTexture2D;
  736. this.safeSetTextureCube = safeSetTextureCube;
  737. }
  738. export { WebGLTextures };
粤ICP备19079148号